SlideShare a Scribd company logo
Immersive Sales
a new paradigm
Sales process profiting from VR/AR/XR technology by
eliminating physical contact in the journey
by Sab Budahazy
ARworks 1
Summary
• All business processes have to be reviewed and upgraded
so they answer the new needs of employees, external partners and customers.
• Several workflows will be changed form purchasing to manufacturing from invoicing to marketing.
But the most important one is the sales process, since that is the one with immediate ROI.
• Various technologies can be applied, but the most useful ones would be the those, which could
limit the customer’s need to move out and make product visualisation,
functional and design presentation as realistic as possible.
• The answer is immersive technology.
Virtual/Augmented and Mixed Reality (VR/AR/MR) is made for this by default.
Let’s see how an immersive sales journey could be built:
ideally all steps are used, but introducing just one or two can make a big difference, too.
2
The process
Mall/Expo
in VR
Store/Booth
in VR
Products
in VR/AR
Purchase
in AR/VR/Web
3
All 4 key steps in a regular purchase process (B2C or B2B)
can be turned contactless with Immersive Technologies
+1 Remote live sales assistant
4
Mall/Expo in VR
Mall/Expo in VR
• Existing Malls or new ones can make 3D virtual malls
• Customers can visit the Malls in Virtual Reality with a VR
device
• They can walk around freely – just like in the real one
• Enriched the shopping experience: decoration, performers
• Elements depends on profile – everybody has her own Mall
• Other AI generated or real visitors appear around
• Brands, retailers build their own VR store(s)
• These are connected through standardized interfaces
• Malls become a unique collection of VR stores
• Examples: Luc Besson-Valerian, VR-Job Fair,
5
A shopping mall/exhibition built in 3D and visited in VR –
besides functional shopping, soft layers of the experience can be reproduced, too
6
Store/booth in VR
Store/booth in VR
• All the functions of a real store are available
• One flagship VR store – accessible from several malls
• Products presented in 3D – with all colors, sizes, variations
• Everything is on stock
• Stores compete with the selection of products presented
• Design of the store can be changed depending of the
customer’s profile
• Celebrity 3D twins presenting chosen products
• New product launch events – simultaneously all over the world
• Building credibility by taking a 360 tour in the factory
• Examples: VW Showroom, Beauty VR Store, Asics VR Store
7
A 3D VR store/booth of the company where
all products can be bought
A few headlines
8
Visit our VR Mall Visit or VR Store
• We’re open 0-24
• You can reach us in 5 sec
from anywhere in the world
• Our theme for today:
Jungle Mall with live lions
• John Lennon concert on the Main Stage
• All of our products are here
• Sport hemed store for men –
Flower themed store for women
• Launching our latest sneaker –
visit the launch event at 15:00 from home
• Ronaldo explaining our new shoe in detail
9
Products in AR/VR
Products in AR/VR
• Products appear on the phone’s live camera view – in AR
• Looks like a real one – real sized, can walked around
• Color variations can be easily added
• Buttons can be pushed, products can be opened, closed
• Drills are drilling, bike’s wheels are rotating, owens cook, etc
• Interior of the products can be explore
• Ikea, Jewellery,
10
Once a product is selected but before the actual purchase,
it can appear in its future surrounding – home, in the garden, street
Check out in AR/VR
11
The actual transaction is the easiest part
– customers are used to handling these
steps digitally
Cart/Check out and payment gateways are
used in the regular way
Existing solutions can be integrated
An example Immersive Journey
John is visiting the Mall of Dubai in VR – from home
The Mall has an Ice Palace theme for Christmas
Justin Bieber sings on the main stage of the Mall
John is entering a watch showroom in VR
He is checking a new Rolex on his own hand in AR
12
+1 Remote sales assistant - AR
• Customers are sitting in front of their PC/web browser at
home
• A salesman helps her from an actual store,
• He wears a camera equipped head mounted device
• She instructs him to walk to any spot in the store,
• She asks him to grab, explore and try the product
• At the end the selected products are in the cart
• The customer pays on the web site
• The product is dispatched from the store
13
Customers can visit an actual store and have their own sales assistant –
with the use of an AR glass.
Practical steps
• All solutions need a device to run the content
• Smartphones (for AR) and lap tops (for Web 3D) are already
available for the customers
• Customer’s VR headset
– More and more households already own a VR headset
• Pop-up VR Stores
– Pop up stores with VR headsets can be set up anywhere
• Sending a VR headset
– VR Headsets can be sent to potential customers for a few days
– Running a physical store with its costs (rent, staff, etc) are comparable with the
purchasing of 1000s of VR headsets
– If the amount of one purchase (or regular purchases) are high enough clearly worth
the investment
14
CONTACT US, IF YOU’VE GOT INTERESTED
SAB BUDAHAZY
CEO, ARWORKS
SZBUDAHAZY@ARWORKS.COM
WWW.ARWORKS.COM
15

More Related Content

Similar to Immersive sales using VR/AR/XR in the new normal

Virtual showroom solution in AR (WeAR Studio)
Virtual showroom solution in AR (WeAR Studio)Virtual showroom solution in AR (WeAR Studio)
Virtual showroom solution in AR (WeAR Studio)
WeAR Studio
 
In Store Digital - What's out there?
In Store Digital - What's out there?In Store Digital - What's out there?
In Store Digital - What's out there?
Craig Smith
 
Retail innovation with mobile technology in store
Retail innovation with mobile technology in storeRetail innovation with mobile technology in store
Retail innovation with mobile technology in store
Craig Smith
 
Research part 1 context & market study
Research part 1   context & market studyResearch part 1   context & market study
Research part 1 context & market study
Mayank Chauhan
 
Digital Catapult Centre Brighton: Retail Innovation and the Store of The Futu...
Digital Catapult Centre Brighton: Retail Innovation and the Store of The Futu...Digital Catapult Centre Brighton: Retail Innovation and the Store of The Futu...
Digital Catapult Centre Brighton: Retail Innovation and the Store of The Futu...
wired_sussex
 
eTail France 2015
 eTail France 2015 eTail France 2015
eTail France 2015
YVON MOYSAN
 
Engage Customers and Make Secure Payments with Retail POS Tablet Enclosures
Engage Customers and Make Secure Payments with Retail POS Tablet EnclosuresEngage Customers and Make Secure Payments with Retail POS Tablet Enclosures
Engage Customers and Make Secure Payments with Retail POS Tablet Enclosures
imageHOLDERS
 
VIRTUAL REALITY TECHNOLOGY IN RETAILING
VIRTUAL REALITY TECHNOLOGY IN RETAILING VIRTUAL REALITY TECHNOLOGY IN RETAILING
VIRTUAL REALITY TECHNOLOGY IN RETAILING
s v
 
Shoppers can buy what you sell in any number of places!
Shoppers can buy what you sell in any number of places!Shoppers can buy what you sell in any number of places!
Shoppers can buy what you sell in any number of places!
Thorleif Astrup Hallund
 
Flexibility in retail business - Katja Ocvirk
Flexibility in retail business - Katja OcvirkFlexibility in retail business - Katja Ocvirk
Flexibility in retail business - Katja Ocvirk
StrongPoint Baltics
 
AR-commerce - Making Waves
AR-commerce - Making WavesAR-commerce - Making Waves
AR-commerce - Making Waves
Pawel (Paul) Mydlo
 
Frank Mayer & Associates
Frank Mayer & AssociatesFrank Mayer & Associates
Frank Mayer & Associates
gmartocchio
 
Hui Zhou (JD.com): Augmented Reality and Virtual Reality for e-Commerce
Hui Zhou (JD.com): Augmented Reality and Virtual Reality for e-CommerceHui Zhou (JD.com): Augmented Reality and Virtual Reality for e-Commerce
Hui Zhou (JD.com): Augmented Reality and Virtual Reality for e-Commerce
AugmentedWorldExpo
 
Unbranded retail units v190220
Unbranded retail units   v190220Unbranded retail units   v190220
Unbranded retail units v190220
John B
 
The Departmental Store Desktop Study - UGS
The Departmental Store  Desktop Study - UGSThe Departmental Store  Desktop Study - UGS
The Departmental Store Desktop Study - UGS
UdayGotetiStudios
 
Digital Frontier Property Developer Capability Presentation
Digital Frontier Property Developer Capability PresentationDigital Frontier Property Developer Capability Presentation
Digital Frontier Property Developer Capability Presentation
Gavin Crombie
 
Visual merchendising
Visual merchendisingVisual merchendising
Visual merchendising
AdbaruEsubalew
 
The Future of Customer Experience: Digital Marketing Inside the Dealership
The Future of Customer Experience: Digital Marketing Inside the DealershipThe Future of Customer Experience: Digital Marketing Inside the Dealership
The Future of Customer Experience: Digital Marketing Inside the Dealership
ViewPoint Interactive Kiosks
 
Build a Comprehensive Multi- Vendor Ecommerce store by Store hippo
Build a Comprehensive Multi- Vendor Ecommerce store by Store hippoBuild a Comprehensive Multi- Vendor Ecommerce store by Store hippo
Build a Comprehensive Multi- Vendor Ecommerce store by Store hippo
StoreHippo
 
2018 SITEC EC CLASS - Introduction to E-Commerce 103: Understanding O2O by Ad...
2018 SITEC EC CLASS - Introduction to E-Commerce 103: Understanding O2O by Ad...2018 SITEC EC CLASS - Introduction to E-Commerce 103: Understanding O2O by Ad...
2018 SITEC EC CLASS - Introduction to E-Commerce 103: Understanding O2O by Ad...
sitecmy
 

Similar to Immersive sales using VR/AR/XR in the new normal (20)

Virtual showroom solution in AR (WeAR Studio)
Virtual showroom solution in AR (WeAR Studio)Virtual showroom solution in AR (WeAR Studio)
Virtual showroom solution in AR (WeAR Studio)
 
In Store Digital - What's out there?
In Store Digital - What's out there?In Store Digital - What's out there?
In Store Digital - What's out there?
 
Retail innovation with mobile technology in store
Retail innovation with mobile technology in storeRetail innovation with mobile technology in store
Retail innovation with mobile technology in store
 
Research part 1 context & market study
Research part 1   context & market studyResearch part 1   context & market study
Research part 1 context & market study
 
Digital Catapult Centre Brighton: Retail Innovation and the Store of The Futu...
Digital Catapult Centre Brighton: Retail Innovation and the Store of The Futu...Digital Catapult Centre Brighton: Retail Innovation and the Store of The Futu...
Digital Catapult Centre Brighton: Retail Innovation and the Store of The Futu...
 
eTail France 2015
 eTail France 2015 eTail France 2015
eTail France 2015
 
Engage Customers and Make Secure Payments with Retail POS Tablet Enclosures
Engage Customers and Make Secure Payments with Retail POS Tablet EnclosuresEngage Customers and Make Secure Payments with Retail POS Tablet Enclosures
Engage Customers and Make Secure Payments with Retail POS Tablet Enclosures
 
VIRTUAL REALITY TECHNOLOGY IN RETAILING
VIRTUAL REALITY TECHNOLOGY IN RETAILING VIRTUAL REALITY TECHNOLOGY IN RETAILING
VIRTUAL REALITY TECHNOLOGY IN RETAILING
 
Shoppers can buy what you sell in any number of places!
Shoppers can buy what you sell in any number of places!Shoppers can buy what you sell in any number of places!
Shoppers can buy what you sell in any number of places!
 
Flexibility in retail business - Katja Ocvirk
Flexibility in retail business - Katja OcvirkFlexibility in retail business - Katja Ocvirk
Flexibility in retail business - Katja Ocvirk
 
AR-commerce - Making Waves
AR-commerce - Making WavesAR-commerce - Making Waves
AR-commerce - Making Waves
 
Frank Mayer & Associates
Frank Mayer & AssociatesFrank Mayer & Associates
Frank Mayer & Associates
 
Hui Zhou (JD.com): Augmented Reality and Virtual Reality for e-Commerce
Hui Zhou (JD.com): Augmented Reality and Virtual Reality for e-CommerceHui Zhou (JD.com): Augmented Reality and Virtual Reality for e-Commerce
Hui Zhou (JD.com): Augmented Reality and Virtual Reality for e-Commerce
 
Unbranded retail units v190220
Unbranded retail units   v190220Unbranded retail units   v190220
Unbranded retail units v190220
 
The Departmental Store Desktop Study - UGS
The Departmental Store  Desktop Study - UGSThe Departmental Store  Desktop Study - UGS
The Departmental Store Desktop Study - UGS
 
Digital Frontier Property Developer Capability Presentation
Digital Frontier Property Developer Capability PresentationDigital Frontier Property Developer Capability Presentation
Digital Frontier Property Developer Capability Presentation
 
Visual merchendising
Visual merchendisingVisual merchendising
Visual merchendising
 
The Future of Customer Experience: Digital Marketing Inside the Dealership
The Future of Customer Experience: Digital Marketing Inside the DealershipThe Future of Customer Experience: Digital Marketing Inside the Dealership
The Future of Customer Experience: Digital Marketing Inside the Dealership
 
Build a Comprehensive Multi- Vendor Ecommerce store by Store hippo
Build a Comprehensive Multi- Vendor Ecommerce store by Store hippoBuild a Comprehensive Multi- Vendor Ecommerce store by Store hippo
Build a Comprehensive Multi- Vendor Ecommerce store by Store hippo
 
2018 SITEC EC CLASS - Introduction to E-Commerce 103: Understanding O2O by Ad...
2018 SITEC EC CLASS - Introduction to E-Commerce 103: Understanding O2O by Ad...2018 SITEC EC CLASS - Introduction to E-Commerce 103: Understanding O2O by Ad...
2018 SITEC EC CLASS - Introduction to E-Commerce 103: Understanding O2O by Ad...
 

More from szabolcs budahazy

VR/AR és mobil megoldások a egészségügyben
VR/AR és mobil megoldások a egészségügybenVR/AR és mobil megoldások a egészségügyben
VR/AR és mobil megoldások a egészségügyben
szabolcs budahazy
 
Immerziv Értékesítés a VR/AR/3D segítségével - New
Immerziv Értékesítés a VR/AR/3D segítségével - NewImmerziv Értékesítés a VR/AR/3D segítségével - New
Immerziv Értékesítés a VR/AR/3D segítségével - New
szabolcs budahazy
 
VR (virtuális valóság) training gyorstalpaló
VR (virtuális valóság) training gyorstalpalóVR (virtuális valóság) training gyorstalpaló
VR (virtuális valóság) training gyorstalpaló
szabolcs budahazy
 
VR and AR solutions for Industry 4.0 by ARworks
VR and AR solutions for Industry 4.0 by ARworksVR and AR solutions for Industry 4.0 by ARworks
VR and AR solutions for Industry 4.0 by ARworks
szabolcs budahazy
 
VR bevezető - az alapok
VR bevezető - az alapokVR bevezető - az alapok
VR bevezető - az alapok
szabolcs budahazy
 
ARworks credentials 2016
ARworks credentials 2016ARworks credentials 2016
ARworks credentials 2016
szabolcs budahazy
 
Hogyan kössünk app tartalmat termékeinkhez vonalkód segítségével
Hogyan kössünk app tartalmat termékeinkhez vonalkód segítségévelHogyan kössünk app tartalmat termékeinkhez vonalkód segítségével
Hogyan kössünk app tartalmat termékeinkhez vonalkód segítségével
szabolcs budahazy
 
13 steps of a Sales Promotion managed by a sole mobile app
13 steps of a Sales Promotion managed by a sole mobile app13 steps of a Sales Promotion managed by a sole mobile app
13 steps of a Sales Promotion managed by a sole mobile app
szabolcs budahazy
 
Mobile App Ideas for the Olympics by ARworks 2
Mobile App Ideas for the Olympics by ARworks 2Mobile App Ideas for the Olympics by ARworks 2
Mobile App Ideas for the Olympics by ARworks 2
szabolcs budahazy
 
Mobile apps for pharma and healthcare by ARworks
Mobile apps for pharma and healthcare by ARworksMobile apps for pharma and healthcare by ARworks
Mobile apps for pharma and healthcare by ARworks
szabolcs budahazy
 
Indoor Positioning Systems (IPS) for Mobile Apps
Indoor Positioning Systems (IPS) for Mobile AppsIndoor Positioning Systems (IPS) for Mobile Apps
Indoor Positioning Systems (IPS) for Mobile Apps
szabolcs budahazy
 
Brain summary
Brain summaryBrain summary
Brain summary
szabolcs budahazy
 
Digital Medical Workshop by ARworks
Digital Medical Workshop by ARworksDigital Medical Workshop by ARworks
Digital Medical Workshop by ARworks
szabolcs budahazy
 
Education apps by ARworks
Education apps by ARworksEducation apps by ARworks
Education apps by ARworks
szabolcs budahazy
 
Pharma apps by ARworks
Pharma apps by ARworksPharma apps by ARworks
Pharma apps by ARworks
szabolcs budahazy
 
Mobile Apps For Marketing by ARworks
Mobile Apps For Marketing by ARworksMobile Apps For Marketing by ARworks
Mobile Apps For Marketing by ARworks
szabolcs budahazy
 
Augmented Reality alapú okostelefonos alkalmazások
Augmented Reality alapú okostelefonos alkalmazásokAugmented Reality alapú okostelefonos alkalmazások
Augmented Reality alapú okostelefonos alkalmazásokszabolcs budahazy
 
Augmented Reality Deck by ARworks - v2
Augmented Reality Deck by ARworks - v2Augmented Reality Deck by ARworks - v2
Augmented Reality Deck by ARworks - v2
szabolcs budahazy
 
Augmented Reality presentation of ARworks
Augmented Reality presentation of ARworks Augmented Reality presentation of ARworks
Augmented Reality presentation of ARworks
szabolcs budahazy
 
Autóimportőrök hivatalos weboldalai mobiltelefonról - Felmérés az ARworks-től
Autóimportőrök hivatalos weboldalai mobiltelefonról - Felmérés az ARworks-tőlAutóimportőrök hivatalos weboldalai mobiltelefonról - Felmérés az ARworks-től
Autóimportőrök hivatalos weboldalai mobiltelefonról - Felmérés az ARworks-tőlszabolcs budahazy
 

More from szabolcs budahazy (20)

VR/AR és mobil megoldások a egészségügyben
VR/AR és mobil megoldások a egészségügybenVR/AR és mobil megoldások a egészségügyben
VR/AR és mobil megoldások a egészségügyben
 
Immerziv Értékesítés a VR/AR/3D segítségével - New
Immerziv Értékesítés a VR/AR/3D segítségével - NewImmerziv Értékesítés a VR/AR/3D segítségével - New
Immerziv Értékesítés a VR/AR/3D segítségével - New
 
VR (virtuális valóság) training gyorstalpaló
VR (virtuális valóság) training gyorstalpalóVR (virtuális valóság) training gyorstalpaló
VR (virtuális valóság) training gyorstalpaló
 
VR and AR solutions for Industry 4.0 by ARworks
VR and AR solutions for Industry 4.0 by ARworksVR and AR solutions for Industry 4.0 by ARworks
VR and AR solutions for Industry 4.0 by ARworks
 
VR bevezető - az alapok
VR bevezető - az alapokVR bevezető - az alapok
VR bevezető - az alapok
 
ARworks credentials 2016
ARworks credentials 2016ARworks credentials 2016
ARworks credentials 2016
 
Hogyan kössünk app tartalmat termékeinkhez vonalkód segítségével
Hogyan kössünk app tartalmat termékeinkhez vonalkód segítségévelHogyan kössünk app tartalmat termékeinkhez vonalkód segítségével
Hogyan kössünk app tartalmat termékeinkhez vonalkód segítségével
 
13 steps of a Sales Promotion managed by a sole mobile app
13 steps of a Sales Promotion managed by a sole mobile app13 steps of a Sales Promotion managed by a sole mobile app
13 steps of a Sales Promotion managed by a sole mobile app
 
Mobile App Ideas for the Olympics by ARworks 2
Mobile App Ideas for the Olympics by ARworks 2Mobile App Ideas for the Olympics by ARworks 2
Mobile App Ideas for the Olympics by ARworks 2
 
Mobile apps for pharma and healthcare by ARworks
Mobile apps for pharma and healthcare by ARworksMobile apps for pharma and healthcare by ARworks
Mobile apps for pharma and healthcare by ARworks
 
Indoor Positioning Systems (IPS) for Mobile Apps
Indoor Positioning Systems (IPS) for Mobile AppsIndoor Positioning Systems (IPS) for Mobile Apps
Indoor Positioning Systems (IPS) for Mobile Apps
 
Brain summary
Brain summaryBrain summary
Brain summary
 
Digital Medical Workshop by ARworks
Digital Medical Workshop by ARworksDigital Medical Workshop by ARworks
Digital Medical Workshop by ARworks
 
Education apps by ARworks
Education apps by ARworksEducation apps by ARworks
Education apps by ARworks
 
Pharma apps by ARworks
Pharma apps by ARworksPharma apps by ARworks
Pharma apps by ARworks
 
Mobile Apps For Marketing by ARworks
Mobile Apps For Marketing by ARworksMobile Apps For Marketing by ARworks
Mobile Apps For Marketing by ARworks
 
Augmented Reality alapú okostelefonos alkalmazások
Augmented Reality alapú okostelefonos alkalmazásokAugmented Reality alapú okostelefonos alkalmazások
Augmented Reality alapú okostelefonos alkalmazások
 
Augmented Reality Deck by ARworks - v2
Augmented Reality Deck by ARworks - v2Augmented Reality Deck by ARworks - v2
Augmented Reality Deck by ARworks - v2
 
Augmented Reality presentation of ARworks
Augmented Reality presentation of ARworks Augmented Reality presentation of ARworks
Augmented Reality presentation of ARworks
 
Autóimportőrök hivatalos weboldalai mobiltelefonról - Felmérés az ARworks-től
Autóimportőrök hivatalos weboldalai mobiltelefonról - Felmérés az ARworks-tőlAutóimportőrök hivatalos weboldalai mobiltelefonról - Felmérés az ARworks-től
Autóimportőrök hivatalos weboldalai mobiltelefonról - Felmérés az ARworks-től
 

Immersive sales using VR/AR/XR in the new normal

  • 1. Immersive Sales a new paradigm Sales process profiting from VR/AR/XR technology by eliminating physical contact in the journey by Sab Budahazy ARworks 1
  • 2. Summary • All business processes have to be reviewed and upgraded so they answer the new needs of employees, external partners and customers. • Several workflows will be changed form purchasing to manufacturing from invoicing to marketing. But the most important one is the sales process, since that is the one with immediate ROI. • Various technologies can be applied, but the most useful ones would be the those, which could limit the customer’s need to move out and make product visualisation, functional and design presentation as realistic as possible. • The answer is immersive technology. Virtual/Augmented and Mixed Reality (VR/AR/MR) is made for this by default. Let’s see how an immersive sales journey could be built: ideally all steps are used, but introducing just one or two can make a big difference, too. 2
  • 3. The process Mall/Expo in VR Store/Booth in VR Products in VR/AR Purchase in AR/VR/Web 3 All 4 key steps in a regular purchase process (B2C or B2B) can be turned contactless with Immersive Technologies +1 Remote live sales assistant
  • 5. Mall/Expo in VR • Existing Malls or new ones can make 3D virtual malls • Customers can visit the Malls in Virtual Reality with a VR device • They can walk around freely – just like in the real one • Enriched the shopping experience: decoration, performers • Elements depends on profile – everybody has her own Mall • Other AI generated or real visitors appear around • Brands, retailers build their own VR store(s) • These are connected through standardized interfaces • Malls become a unique collection of VR stores • Examples: Luc Besson-Valerian, VR-Job Fair, 5 A shopping mall/exhibition built in 3D and visited in VR – besides functional shopping, soft layers of the experience can be reproduced, too
  • 7. Store/booth in VR • All the functions of a real store are available • One flagship VR store – accessible from several malls • Products presented in 3D – with all colors, sizes, variations • Everything is on stock • Stores compete with the selection of products presented • Design of the store can be changed depending of the customer’s profile • Celebrity 3D twins presenting chosen products • New product launch events – simultaneously all over the world • Building credibility by taking a 360 tour in the factory • Examples: VW Showroom, Beauty VR Store, Asics VR Store 7 A 3D VR store/booth of the company where all products can be bought
  • 8. A few headlines 8 Visit our VR Mall Visit or VR Store • We’re open 0-24 • You can reach us in 5 sec from anywhere in the world • Our theme for today: Jungle Mall with live lions • John Lennon concert on the Main Stage • All of our products are here • Sport hemed store for men – Flower themed store for women • Launching our latest sneaker – visit the launch event at 15:00 from home • Ronaldo explaining our new shoe in detail
  • 10. Products in AR/VR • Products appear on the phone’s live camera view – in AR • Looks like a real one – real sized, can walked around • Color variations can be easily added • Buttons can be pushed, products can be opened, closed • Drills are drilling, bike’s wheels are rotating, owens cook, etc • Interior of the products can be explore • Ikea, Jewellery, 10 Once a product is selected but before the actual purchase, it can appear in its future surrounding – home, in the garden, street
  • 11. Check out in AR/VR 11 The actual transaction is the easiest part – customers are used to handling these steps digitally Cart/Check out and payment gateways are used in the regular way Existing solutions can be integrated
  • 12. An example Immersive Journey John is visiting the Mall of Dubai in VR – from home The Mall has an Ice Palace theme for Christmas Justin Bieber sings on the main stage of the Mall John is entering a watch showroom in VR He is checking a new Rolex on his own hand in AR 12
  • 13. +1 Remote sales assistant - AR • Customers are sitting in front of their PC/web browser at home • A salesman helps her from an actual store, • He wears a camera equipped head mounted device • She instructs him to walk to any spot in the store, • She asks him to grab, explore and try the product • At the end the selected products are in the cart • The customer pays on the web site • The product is dispatched from the store 13 Customers can visit an actual store and have their own sales assistant – with the use of an AR glass.
  • 14. Practical steps • All solutions need a device to run the content • Smartphones (for AR) and lap tops (for Web 3D) are already available for the customers • Customer’s VR headset – More and more households already own a VR headset • Pop-up VR Stores – Pop up stores with VR headsets can be set up anywhere • Sending a VR headset – VR Headsets can be sent to potential customers for a few days – Running a physical store with its costs (rent, staff, etc) are comparable with the purchasing of 1000s of VR headsets – If the amount of one purchase (or regular purchases) are high enough clearly worth the investment 14
  • 15. CONTACT US, IF YOU’VE GOT INTERESTED SAB BUDAHAZY CEO, ARWORKS SZBUDAHAZY@ARWORKS.COM WWW.ARWORKS.COM 15