The document discusses how artificial intelligence and personalized learning are shaping education. It notes that video games, virtual worlds, and social networks can be used to re-engage students and adjust gameplay based on their capabilities and motivations. Artificial intelligence, drawing on crowd-sourcing, can dynamically adapt learning experiences. The key messages are that education will increasingly adopt best practices from immersive technologies and games, use e-portfolios and avatars to track student activity and preferences, and deliver personalized learning from early childhood through adulthood using technology to support interventions.