This document contains a quiz about creative thinking and innovation leadership. It includes 8 multiple choice questions with answers about various aspects of creative thinking approaches, abilities, and attitudes. The questions cover topics like whether analytical thinking can hinder new ideas, if individual thinking styles impact vision and risk-taking, and if learning problem solving techniques and having a playful mood can improve creative ability.
The document provides an overview of ideation and brainstorming techniques. It introduces the trainer and outlines an agenda that includes defining ideation, discussing its benefits, and presenting various ideation techniques. Some key techniques discussed are mind mapping, brainstorming, brainwriting, and SCAMPER. The document also provides tips for successful ideation sessions, such as choosing a diverse group, appointing a facilitator, and going for quantity over quality of ideas initially.
The document discusses several barriers to creativity. Some of the key barriers mentioned include believing there is only one right answer, being too focused on logic early in the creative process, blindly following rules, constantly seeking practicality, avoiding ambiguity, and fearing mistakes and failure. The document advocates breaking outside of assumptions, exploring ideas in multiple dimensions, thinking playfully, and learning from failures to overcome these barriers to creativity.
This document discusses creativity and innovation. It defines creativity as bringing new ideas into reality, while innovation is implementing ideas. Creativity fuels innovation. Myths that creativity requires special talents and that criticism helps ideas are busted - creativity is a skill learned through practice, and ideas need nurturing not criticism. Three components of creativity are listed as expertise, motivation, and creative thinking skills. Tools for defining problems include the Kipling method of questions and challenging assumptions. Organizations can be creative through encouraging challenges, freedom, diverse groups, clear goals, and rewards for risk-taking ideas. The process of innovation involves generating many ideas, screening them, testing feasibility, and implementing. Creativity and innovation are important for progress, competit
This document discusses creativity and innovation. It defines creativity as the generation of new ideas, while innovation is implementing those ideas into action. The document emphasizes that creativity can be learned and developed, not just an innate trait. It provides various techniques to spark creativity, such as brainstorming, reversing perspectives, and designing with intended users. Fostering an environment of freedom, clear goals, and accepting mistakes can encourage creativity. The key is taking time to pause and find new solutions, then following ideas with action through an innovation process.
The document provides guidance on stimulating idea generation. It discusses blocks to creativity like fear of failure and outlines strategies to unblock creativity such as awareness, analysis, and goal setting. It then discusses techniques for creative generation like breaking assumptions and brainstorming. The document also covers evaluating ideas based on feasibility and recognizing current ideas through boundaries. Overall, the document offers a framework to develop divergent thinking abilities and foster an environment that stimulates creativity.
Whether you are trying to inject new ideas into your business or want to develop your leadership team, BrainSpark is THE way your business can tap into the surging new Creativity Culture. This presentation is a quick introduction on who we are and how we can help.
The document summarizes a book about a five-step process for disciplined dreaming and creativity called Disciplined Dreaming. The five steps are: Ask, Prepare, Discover, Ignite, and Launch. Each step is described in one or more chapters. The process provides techniques to increase creativity, deal with ambiguity, apply creativity to business problems, define challenges, drive curiosity, prepare environments and minds, generate ideas, and bring ideas to life. The goal is to apply focused creativity to address business issues in an innovative way.
The document provides an overview of ideation and brainstorming techniques. It introduces the trainer and outlines an agenda that includes defining ideation, discussing its benefits, and presenting various ideation techniques. Some key techniques discussed are mind mapping, brainstorming, brainwriting, and SCAMPER. The document also provides tips for successful ideation sessions, such as choosing a diverse group, appointing a facilitator, and going for quantity over quality of ideas initially.
The document discusses several barriers to creativity. Some of the key barriers mentioned include believing there is only one right answer, being too focused on logic early in the creative process, blindly following rules, constantly seeking practicality, avoiding ambiguity, and fearing mistakes and failure. The document advocates breaking outside of assumptions, exploring ideas in multiple dimensions, thinking playfully, and learning from failures to overcome these barriers to creativity.
This document discusses creativity and innovation. It defines creativity as bringing new ideas into reality, while innovation is implementing ideas. Creativity fuels innovation. Myths that creativity requires special talents and that criticism helps ideas are busted - creativity is a skill learned through practice, and ideas need nurturing not criticism. Three components of creativity are listed as expertise, motivation, and creative thinking skills. Tools for defining problems include the Kipling method of questions and challenging assumptions. Organizations can be creative through encouraging challenges, freedom, diverse groups, clear goals, and rewards for risk-taking ideas. The process of innovation involves generating many ideas, screening them, testing feasibility, and implementing. Creativity and innovation are important for progress, competit
This document discusses creativity and innovation. It defines creativity as the generation of new ideas, while innovation is implementing those ideas into action. The document emphasizes that creativity can be learned and developed, not just an innate trait. It provides various techniques to spark creativity, such as brainstorming, reversing perspectives, and designing with intended users. Fostering an environment of freedom, clear goals, and accepting mistakes can encourage creativity. The key is taking time to pause and find new solutions, then following ideas with action through an innovation process.
The document provides guidance on stimulating idea generation. It discusses blocks to creativity like fear of failure and outlines strategies to unblock creativity such as awareness, analysis, and goal setting. It then discusses techniques for creative generation like breaking assumptions and brainstorming. The document also covers evaluating ideas based on feasibility and recognizing current ideas through boundaries. Overall, the document offers a framework to develop divergent thinking abilities and foster an environment that stimulates creativity.
Whether you are trying to inject new ideas into your business or want to develop your leadership team, BrainSpark is THE way your business can tap into the surging new Creativity Culture. This presentation is a quick introduction on who we are and how we can help.
The document summarizes a book about a five-step process for disciplined dreaming and creativity called Disciplined Dreaming. The five steps are: Ask, Prepare, Discover, Ignite, and Launch. Each step is described in one or more chapters. The process provides techniques to increase creativity, deal with ambiguity, apply creativity to business problems, define challenges, drive curiosity, prepare environments and minds, generate ideas, and bring ideas to life. The goal is to apply focused creativity to address business issues in an innovative way.
This document provides an overview of how to build a successful startup using business model innovation. It discusses identifying customer problems, developing solutions, and validating ideas through customer interviews and testing. Key steps include identifying the problem or need, taking a first stab at the solution, building a minimum viable product to test, and iterating based on customer feedback to find product-market fit. The document emphasizes that successful entrepreneurs discover problems through observation and experimentation rather than beginning with fully formed ideas.
This document discusses creativity, innovation, and entrepreneurship. It defines creativity as developing new ideas, innovation as applying creative solutions, and entrepreneurship as connecting ideas to business opportunities. The creative process involves preparation, investigation, transformation, incubation, illumination, verification, and implementation. Techniques to enhance creativity include brainstorming, questioning assumptions, embracing failure, and obtaining diverse perspectives. Organizations can foster creativity by rewarding innovation and embracing diverse thinking.
Thoughts on open innovation sandro morghen yutongoSandro Morghen
English version of my observations and conclusions on Open Innovation.
Presented at Hochschule Lucerne, Switzerland on Ocotober 3rd, 2012.
Interesting questions from students were:
Question: Why do you pay innovators for their time/effort rather than to follow the winner takes it all approach? What if people performe weak in a process?
Answer: Because in our process it is not possible to allocate one single author to an idea. The creative content is based on our process setup, a collective result. This is why we pay everybody equally. We don't see Innovation as a game/contest, we see it rather as a form of crowd labour. Being is hard work and it doesn't take a genius. Based on the fact that all innovators answer a whole set of subquestions throughout the process, we can diffuse the risk of receiving bad content from one person. After all, it's just not fair. In our tests we weren't facing quality issues, but of course, had to deal with people who were trying to misuse the system. However, this issue remains manageable with our platform and approach. In our tests we measured about 5% of participants who tried to add random/sabotage content. We are very convinced that we can bring this number with the right quality management tools.
>>>
Question: Are you already online?
Answer: We have a functional prototype which is online but we are going to take it down as we are finalizing our commercial version of yutongo.
>>>
Question: Are you giving support to customers with setting up a project?
Answer: Not in a consulting sense. But the app is based on a step-by-step process and we put all our strength and own creativity in reducing complexitiy and the self explanatory character of the website. You shouldn't be an expert to setup a project with yutongo.
>>>
And a bunch of more questions I unfortunately can't remember. Thanks Hochschule Lucerne for having me and for asking questions. Asking question is very good advisor if you are planning to be creative. Creativity starts with asking the right questions!
Best!
Sandro Morghen, CEO & Co-Founder of yutongo
Explanation of our expert co-creation methodology Treehouse: explorative co-creation tool to create a wealth of ideas. Together with experts, find opportunities & feasible Business Models.
We are proud to announce a downloadable PDF version of our popular list of the Top 40 Innovation Bloggers of 2010. Is your favorite innovation author or blogger on the list? If not, please encourage them to join the Innovation Excellence community and then 'Add Content' from the site's main menu.
Our Credentials Presentation - not too descriptive. The following presentation is made to not stand alone and be presented by us, in person, but nevertheless, a great way to get a foot in the door of your considering us as professionals and our services as unique. Cheers!
The document discusses different approaches to ideation and innovation, including venture teams, innovation teams, Kaizen, TRIZ, brainstorming, knowledge management, open innovation, crowdsourcing, co-creation, business design, and collaborative reconstruction. Each approach is defined and the reasons for and processes involved are outlined. The approaches range from incremental and continuous improvement methods like Kaizen to more open and collaborative approaches integrating internal and external stakeholders such as co-creation and collaborative reconstruction.
This document discusses the importance of creativity, innovation, and idea generation for business. It defines key terms like business opportunity, idea generation, and creativity. It also describes approaches to generating ideas like brainstorming and improving existing products. Brainstorming techniques are explained, and entrepreneurship is discussed as being at the core of innovation. The story of Lijjat Papad, a successful women's cooperative in India, is provided as an example of how a small idea can become a large business. Finally, some organizations dedicated to idea generation are listed.
This company provides non-traditional consulting services focused on creativity, innovation, and design thinking. They bring together techniques from these areas to make creative problem solving achievable and repeatable for clients. Their approach uses the right people, process, and environment to drive innovation. They offer trainings to build confidence in creativity and teach a simple innovation process. They also facilitate solution sessions to guide clients' innovation efforts using proven processes. Their goal is to help clients generate more and better ideas faster.
1) The document outlines an agenda for a workshop on idea generation techniques hosted by Rikie Ishii from IDEAPLANT and Waseda University on July 25, 2021 from 1:00-17:00.
2) The workshop will cover basic creativity skills like brainstorming, creative thinking methods, and generating ideas before the flash of insight.
3) Activities will include practicing different brainstorming techniques in small groups, coming up with idea sketches, and reviewing ideas to find highlights and make pivots. The goal is to learn practical techniques, methods, and psychological approaches for generating creative outcomes and ideas that can be applied starting tomorrow.
This document summarizes a meeting focused on debunking common innovation myths and providing simple innovation strategies and practices. Attendees learned about 5 common myths, such as the ideas that only a few people can innovate, that lots of ideas is the key to innovation, and that the best problem solving is done alone. Simple strategies were presented, like integrating ideas, collaborating in teams, and spending more time defining problems rather than solutions. The meeting aimed to inspire confidence in applying innovation and left attendees feeling excited.
The document discusses idea generation and opportunity identification. It provides methods for coming up with ideas like solving problems or modifying existing products. Good ideas may not always be good opportunities, which are ideas that provide significant added value to a company. The document also discusses creativity, innovation, and examples of innovative products. It emphasizes that creativity can be developed through activities like learning new fields, taking risks, and believing in one's ability to be creative.
This document announces the top 40 innovation bloggers of 2012 as voted on after two weeks of consideration. It provides a brief introduction to each blogger including their name, position or company, areas of expertise, and links to further information. The document encourages readers to support their favorite bloggers who didn't make the list in hopes of seeing them included in future years. It also provides information on how to get involved in the Innovation Excellence community.
The document discusses Edward de Bono's concept of Six Thinking Hats, which provides a framework to structure group decision making. It aims to overcome shortcomings like arguments and individual agendas by assigning different types of thinking - like facts, risks, creativity - to different colored hats. When applied to marketing decisions, the framework can help involve stakeholders productively and make decisions supported by different perspectives instead of getting bogged down in complexity, egos and old ideas. It encourages agile, exploratory thinking needed for opportunity-filled business landscapes.
Innovation Myth Buster at Target Innovaiton Network Nov 2009guestb97369f
Introduction to Innovation for Target's Innovation Network.
Challenging innovation myths is the first step to adopting a wider perspective that will allow anyone in your organization to innovate. This fast-paced, multi-modal experience will engage you to learn more about innovation thinking, while exploring assumptions, and building innovation strategies and synergy to achieve breakthrough results. Together we will bust FIVE common innovation myths and open the door to greater opportunity!
Getting To Thank You: A practitioner's guide to innovationChris Finlay
A sample of book on innovation you have been waiting for. 12 chapters of rock solid content on how to get innovation done right.
Reviews
"No one understands that innovation is a team sport better than Chris Finlay. Creating better ways to deliver value is more about how we collaborate than about technology. Getting To Thank You is a must read for any innovation junkie that wants to get better, faster."
- Saul Kaplan, Chief Catalyst, Author, Business Innovation Factory
"If you're looking for one book that demystifies the practices of user experience, design thinking, and innovation into a valuable core of ideas and practices, this is it."
- Brand Schauer, CEO, Adaptive Path
About
“Thank you” is how you know you are getting your product and service design right.
“Thank you” is what every customer wants to say, and what every business leader and designer wants to hear. But when 95% of innovations fail it is hard to know what to do next in order to create products that customers will fall in love with.
This book contains the essential tool set for anyone who is serious about reliably designing, building, and growing products that your customers will thank you for.
Chris Finlay's practical approach to innovation brings together the best thinking, provides real world examples, and helps you get beyond the jargon. It will transform how you understand innovation and how to deliver the right products and services to your customers.
Don't forget to sign up for updates: http://chrisfinlay.com/pages/newsletter
This document discusses different approaches to innovation and idea generation. It argues that directing creativity towards a specific problem or task ("in-the-box thinking") results in more ideas, more innovative ideas, and more actionable ideas than non-directed creativity ("outside-the-box thinking").
The document describes a study where participants were split into two groups - one given directed creativity exercises focused on developing a new chocolate product, the other given general non-directed instructions. The directed group generated more ideas that were more original and relevant.
Directed creativity provides a "stimulus" to cut across routine thinking patterns and combine ideas in new ways, resulting in more innovative solutions tailored to the problem at hand compared to non-
This prologue describes a hospital's efforts to reduce medication errors and illustrates directed creativity. The hospital team had successfully reduced most error types, except those from medications not given on time. Frustrated, they thought nothing else could be done. However, after brainstorming new ideas, the team developed a simple visual reminder system that color-coded medication carts, virtually eliminating late medication errors. This shows how directed creativity can help overcome "stuck thinking" and find innovative solutions where traditional quality methods see no alternative.
The Supreme Court of Mexico is considering a case involving the National Union of Mine, Metal, Steel and Allied Workers of Mexico. The case centers on whether the government can deny legal recognition ("toma de nota") to the union's elected leader, Napoleon Gomez Urrutia. In 2008, the labor authority denied Gomez Urrutia recognition for the second time. An international labor rights organization has now submitted an amicus brief arguing that the denial violates international labor conventions, and asking the Court to consider international law in its decision. The outcome could impact trade union autonomy in Mexico.
The Merry Cemetery is located in Sapanta, Maramures County, Romania. It is known for its colorful, painted wooden crosses that serve as tombstones and depict scenes from the deceased person's life or manner of death through poems and images. The tradition of painted crosses was started in 1935 by Stan Ioan Patras as a way to move away from traditional grave markers and depict death as a natural part of life. Today, the Merry Cemetery is a national historic site and tourist attraction where the tombstone paintings provide a unique way to mourn the dead through art that captures their lives.
This document provides an overview of how to build a successful startup using business model innovation. It discusses identifying customer problems, developing solutions, and validating ideas through customer interviews and testing. Key steps include identifying the problem or need, taking a first stab at the solution, building a minimum viable product to test, and iterating based on customer feedback to find product-market fit. The document emphasizes that successful entrepreneurs discover problems through observation and experimentation rather than beginning with fully formed ideas.
This document discusses creativity, innovation, and entrepreneurship. It defines creativity as developing new ideas, innovation as applying creative solutions, and entrepreneurship as connecting ideas to business opportunities. The creative process involves preparation, investigation, transformation, incubation, illumination, verification, and implementation. Techniques to enhance creativity include brainstorming, questioning assumptions, embracing failure, and obtaining diverse perspectives. Organizations can foster creativity by rewarding innovation and embracing diverse thinking.
Thoughts on open innovation sandro morghen yutongoSandro Morghen
English version of my observations and conclusions on Open Innovation.
Presented at Hochschule Lucerne, Switzerland on Ocotober 3rd, 2012.
Interesting questions from students were:
Question: Why do you pay innovators for their time/effort rather than to follow the winner takes it all approach? What if people performe weak in a process?
Answer: Because in our process it is not possible to allocate one single author to an idea. The creative content is based on our process setup, a collective result. This is why we pay everybody equally. We don't see Innovation as a game/contest, we see it rather as a form of crowd labour. Being is hard work and it doesn't take a genius. Based on the fact that all innovators answer a whole set of subquestions throughout the process, we can diffuse the risk of receiving bad content from one person. After all, it's just not fair. In our tests we weren't facing quality issues, but of course, had to deal with people who were trying to misuse the system. However, this issue remains manageable with our platform and approach. In our tests we measured about 5% of participants who tried to add random/sabotage content. We are very convinced that we can bring this number with the right quality management tools.
>>>
Question: Are you already online?
Answer: We have a functional prototype which is online but we are going to take it down as we are finalizing our commercial version of yutongo.
>>>
Question: Are you giving support to customers with setting up a project?
Answer: Not in a consulting sense. But the app is based on a step-by-step process and we put all our strength and own creativity in reducing complexitiy and the self explanatory character of the website. You shouldn't be an expert to setup a project with yutongo.
>>>
And a bunch of more questions I unfortunately can't remember. Thanks Hochschule Lucerne for having me and for asking questions. Asking question is very good advisor if you are planning to be creative. Creativity starts with asking the right questions!
Best!
Sandro Morghen, CEO & Co-Founder of yutongo
Explanation of our expert co-creation methodology Treehouse: explorative co-creation tool to create a wealth of ideas. Together with experts, find opportunities & feasible Business Models.
We are proud to announce a downloadable PDF version of our popular list of the Top 40 Innovation Bloggers of 2010. Is your favorite innovation author or blogger on the list? If not, please encourage them to join the Innovation Excellence community and then 'Add Content' from the site's main menu.
Our Credentials Presentation - not too descriptive. The following presentation is made to not stand alone and be presented by us, in person, but nevertheless, a great way to get a foot in the door of your considering us as professionals and our services as unique. Cheers!
The document discusses different approaches to ideation and innovation, including venture teams, innovation teams, Kaizen, TRIZ, brainstorming, knowledge management, open innovation, crowdsourcing, co-creation, business design, and collaborative reconstruction. Each approach is defined and the reasons for and processes involved are outlined. The approaches range from incremental and continuous improvement methods like Kaizen to more open and collaborative approaches integrating internal and external stakeholders such as co-creation and collaborative reconstruction.
This document discusses the importance of creativity, innovation, and idea generation for business. It defines key terms like business opportunity, idea generation, and creativity. It also describes approaches to generating ideas like brainstorming and improving existing products. Brainstorming techniques are explained, and entrepreneurship is discussed as being at the core of innovation. The story of Lijjat Papad, a successful women's cooperative in India, is provided as an example of how a small idea can become a large business. Finally, some organizations dedicated to idea generation are listed.
This company provides non-traditional consulting services focused on creativity, innovation, and design thinking. They bring together techniques from these areas to make creative problem solving achievable and repeatable for clients. Their approach uses the right people, process, and environment to drive innovation. They offer trainings to build confidence in creativity and teach a simple innovation process. They also facilitate solution sessions to guide clients' innovation efforts using proven processes. Their goal is to help clients generate more and better ideas faster.
1) The document outlines an agenda for a workshop on idea generation techniques hosted by Rikie Ishii from IDEAPLANT and Waseda University on July 25, 2021 from 1:00-17:00.
2) The workshop will cover basic creativity skills like brainstorming, creative thinking methods, and generating ideas before the flash of insight.
3) Activities will include practicing different brainstorming techniques in small groups, coming up with idea sketches, and reviewing ideas to find highlights and make pivots. The goal is to learn practical techniques, methods, and psychological approaches for generating creative outcomes and ideas that can be applied starting tomorrow.
This document summarizes a meeting focused on debunking common innovation myths and providing simple innovation strategies and practices. Attendees learned about 5 common myths, such as the ideas that only a few people can innovate, that lots of ideas is the key to innovation, and that the best problem solving is done alone. Simple strategies were presented, like integrating ideas, collaborating in teams, and spending more time defining problems rather than solutions. The meeting aimed to inspire confidence in applying innovation and left attendees feeling excited.
The document discusses idea generation and opportunity identification. It provides methods for coming up with ideas like solving problems or modifying existing products. Good ideas may not always be good opportunities, which are ideas that provide significant added value to a company. The document also discusses creativity, innovation, and examples of innovative products. It emphasizes that creativity can be developed through activities like learning new fields, taking risks, and believing in one's ability to be creative.
This document announces the top 40 innovation bloggers of 2012 as voted on after two weeks of consideration. It provides a brief introduction to each blogger including their name, position or company, areas of expertise, and links to further information. The document encourages readers to support their favorite bloggers who didn't make the list in hopes of seeing them included in future years. It also provides information on how to get involved in the Innovation Excellence community.
The document discusses Edward de Bono's concept of Six Thinking Hats, which provides a framework to structure group decision making. It aims to overcome shortcomings like arguments and individual agendas by assigning different types of thinking - like facts, risks, creativity - to different colored hats. When applied to marketing decisions, the framework can help involve stakeholders productively and make decisions supported by different perspectives instead of getting bogged down in complexity, egos and old ideas. It encourages agile, exploratory thinking needed for opportunity-filled business landscapes.
Innovation Myth Buster at Target Innovaiton Network Nov 2009guestb97369f
Introduction to Innovation for Target's Innovation Network.
Challenging innovation myths is the first step to adopting a wider perspective that will allow anyone in your organization to innovate. This fast-paced, multi-modal experience will engage you to learn more about innovation thinking, while exploring assumptions, and building innovation strategies and synergy to achieve breakthrough results. Together we will bust FIVE common innovation myths and open the door to greater opportunity!
Getting To Thank You: A practitioner's guide to innovationChris Finlay
A sample of book on innovation you have been waiting for. 12 chapters of rock solid content on how to get innovation done right.
Reviews
"No one understands that innovation is a team sport better than Chris Finlay. Creating better ways to deliver value is more about how we collaborate than about technology. Getting To Thank You is a must read for any innovation junkie that wants to get better, faster."
- Saul Kaplan, Chief Catalyst, Author, Business Innovation Factory
"If you're looking for one book that demystifies the practices of user experience, design thinking, and innovation into a valuable core of ideas and practices, this is it."
- Brand Schauer, CEO, Adaptive Path
About
“Thank you” is how you know you are getting your product and service design right.
“Thank you” is what every customer wants to say, and what every business leader and designer wants to hear. But when 95% of innovations fail it is hard to know what to do next in order to create products that customers will fall in love with.
This book contains the essential tool set for anyone who is serious about reliably designing, building, and growing products that your customers will thank you for.
Chris Finlay's practical approach to innovation brings together the best thinking, provides real world examples, and helps you get beyond the jargon. It will transform how you understand innovation and how to deliver the right products and services to your customers.
Don't forget to sign up for updates: http://chrisfinlay.com/pages/newsletter
This document discusses different approaches to innovation and idea generation. It argues that directing creativity towards a specific problem or task ("in-the-box thinking") results in more ideas, more innovative ideas, and more actionable ideas than non-directed creativity ("outside-the-box thinking").
The document describes a study where participants were split into two groups - one given directed creativity exercises focused on developing a new chocolate product, the other given general non-directed instructions. The directed group generated more ideas that were more original and relevant.
Directed creativity provides a "stimulus" to cut across routine thinking patterns and combine ideas in new ways, resulting in more innovative solutions tailored to the problem at hand compared to non-
This prologue describes a hospital's efforts to reduce medication errors and illustrates directed creativity. The hospital team had successfully reduced most error types, except those from medications not given on time. Frustrated, they thought nothing else could be done. However, after brainstorming new ideas, the team developed a simple visual reminder system that color-coded medication carts, virtually eliminating late medication errors. This shows how directed creativity can help overcome "stuck thinking" and find innovative solutions where traditional quality methods see no alternative.
The Supreme Court of Mexico is considering a case involving the National Union of Mine, Metal, Steel and Allied Workers of Mexico. The case centers on whether the government can deny legal recognition ("toma de nota") to the union's elected leader, Napoleon Gomez Urrutia. In 2008, the labor authority denied Gomez Urrutia recognition for the second time. An international labor rights organization has now submitted an amicus brief arguing that the denial violates international labor conventions, and asking the Court to consider international law in its decision. The outcome could impact trade union autonomy in Mexico.
The Merry Cemetery is located in Sapanta, Maramures County, Romania. It is known for its colorful, painted wooden crosses that serve as tombstones and depict scenes from the deceased person's life or manner of death through poems and images. The tradition of painted crosses was started in 1935 by Stan Ioan Patras as a way to move away from traditional grave markers and depict death as a natural part of life. Today, the Merry Cemetery is a national historic site and tourist attraction where the tombstone paintings provide a unique way to mourn the dead through art that captures their lives.
2016 tp 1 proyecto de catedra ed. fisica finalluciano aquino
Este documento presenta el proyecto anual para la asignatura de Educación Física en 1er año de la Escuela Secundaria No 760. El proyecto se centrará en el desarrollo de habilidades a través de deportes como el handball, básquet y voley. Los objetivos son que los estudiantes aprendan las reglas básicas, elementos y habilidades de cada deporte, además de conceptos de ataque y defensa. La enseñanza se basará en el juego, el trabajo en grupo y el uso de las TIC
This document contains a log of over 200 demonstrations conducted between June 2015 and August 2015. The demonstrations covered a variety of topics and involved multiple presenters, including Matt Orozco, Sara Clancy, Kim Goerlitz, and Jayme Dolan. Most demonstrations were recorded and covered topics like onboarding, performance evaluations, and integrations. The log provides details on the date, presenter, topics covered, and status of each entry.
BIMTECH presents the Information Bulletin for the year 2017. The PDF contains all the details of the courses and curriculum that will be taught to the aspirants as well as complete details of the BIMTECH Greater Noida Campus
Class action lawsuits have been brought against Uber and Lyft by thousands of drivers claiming misclassification as independent contractors rather than employees. While the companies argue drivers set their own hours and can reject rides, courts found the companies exercise significant control, such as setting fares and standards and being able to terminate drivers at will. The employment test for classification is outdated for app-based companies, and whether drivers are properly classified will be for juries to decide on a case-by-case basis. West Coast port truckers also went on strike claiming misclassification, seeking union representation and employee benefits and rights, with some filing lawsuits or claims with labor agencies.
Jagdeep Paul Bansal - Supervisor Health and Safety Awareness in 5 Steps Certi...Paul Bansal
Jagdeep Paul Bansal completed the Supervisor Health and Safety Awareness in 5 Steps course on August 21, 2015, as confirmed by this Proof of Completion document.
This document provides an overview of Mexico, including its location in North America, current president Enrique Peña Nieto, and currency of the Mexican peso. It then outlines objectives to know about Mexico's culture, religion, customs, and tourist locations. Specific sections cover Mexico's history, name, population, culture, typical foods such as tacos and tequila, heroes including Emiliano Zapata and Benito Juarez, and Mexican characters in show business like Roberto Gómez Bolaños and Eugenio Derbez. Popular tourist destinations are highlighted like Chiapas, Tulum, Cabo San Lucas, Cancun, and Mexico City.
1. Tallis Sixth Form had strong results in 2015-16, with the majority of students achieving the grades needed to progress to university, apprenticeships, or further education.
2. The document outlines priorities and areas for improvement, including increasing the number of students achieving the highest grades and ensuring consistency in performance across subjects.
3. It discusses the school's curriculum principles of providing all students access to powerful knowledge taught by specialist teachers, in order to help students understand and positively change the world.
1. The document discusses factors that contribute to effective teaching based on educational research. The two factors found to have the strongest evidence of improving student outcomes are a teacher's pedagogical content knowledge and the quality of their instruction.
2. It also explores how to best evaluate teaching effectiveness, concluding that student progress over time as measured through multiple sources is the most reliable indicator. Formative evaluation systems incorporating various evidence sources are preferable to high-stakes testing.
3. Maintaining high expectations and appropriate challenge for all students is important. Challenge should be considered a planning and reflection tool to ensure all students are developing their skills and knowledge.
EV Lecture 5 Where entrepreneurial ideas come from 15122022.pptxMuskanMere
The document discusses the entrepreneurial mindset and the creative process of developing new business ideas. It describes how ideas can come from customer frustrations or everyday experiences. Creativity is defined as the ability to think differently and generate new ideas by combining existing concepts. The creative process involves preparation, incubation, insight, evaluation, and elaboration. Developing expertise, thinking skills, and motivation can help foster creativity. Entrepreneurs are encouraged to explore opportunities that arise from technological advances by creating new products, services, or niche markets.
Creativity is described as bringing something new into existence that is both novel and valuable. It requires imagination and putting ideas into action, not just having ideas. Developing creativity skills is important for workplaces as it fosters innovation, better teamwork and problem solving, and attracting and retaining employees. Some techniques to enhance creativity include brainstorming, mind mapping, lateral thinking, and taking breaks from problems to allow the subconscious mind to work on solutions. Managers can support creativity by encouraging diverse perspectives on teams and rewarding novel ideas.
The document provides an overview of various idea generation techniques:
- It describes brainstorming, both individually and in groups, as well as steps for effective group brainstorming. Additional techniques covered include triggered brainwalking, questioning assumptions, picture prompts, SCAMPER, observation, referencing, interaction, imagination, dreams, and creative aerobics.
- The goal of ideation is to generate the best solution to satisfy customer needs, rather than a large number of ideas. Effective techniques encourage lateral thinking and building on others' contributions to develop original, creative solutions.
The document discusses creativity, innovation, and entrepreneurship. It explains that creativity involves generating new ideas, innovation is applying those ideas, and entrepreneurship combines creative ideas with business structure. Entrepreneurs must foster creativity through techniques like brainstorming and prototyping new ideas. The creative process has stages of preparation, investigation, incubation, illumination, and implementation. Entrepreneurs can protect their creative ideas with patents, trademarks, and copyrights.
NATURE AND CHARCTERSTICS OF CREATIVITY.pdfAchuth14
The document outlines 27 characteristics of creativity. Some key characteristics include generating new ideas through innovation, having a positive attitude, flexibility, strong motivation and determination, intense curiosity, and the ability to combine new ideas. Creativity can be both innate and acquired through education and experience. It also involves continuously learning, asking questions, and being goal-oriented.
The document provides guidance for facilitating creative brainstorming and problem solving sessions. It emphasizes creating an open and trusting environment where all ideas are valued by using techniques like saying "yes" to build on others' ideas without criticism. Iterative prototyping of ideas is encouraged over rigid processes to solve "wicked problems" through curiosity, questioning and action. Frameworks help organize and evaluate ideas to identify those with potential to prototype and improve situations.
We are proud to announce our twenty-sixth Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to 5,000+ innovation-related articles.
Unlocking Innovation: Training Teams and Individuals to Have Every Day Breakthroughs
In order to stay ahead of the competition, people and teams must be creative and innovative. The key to success is engaging in ways of thinking that inspires breakthroughs. Science and technology is about using talent and skills to create possibilities. Did you know that there are proven tools to inspire teams to have every day breakthroughs? Uncover hidden talent on your team; learn strategies that are not only fun and creative, but also just might help you create the next breakthrough.
Learning Outcomes: Improve leadership skills to motivate, inspire, and foster innovation within an organization
At the end of this seminar participants will be able to:
a) Explore leadership skills that encourage creativity
b) Learn techniques and tools that support an inventive mind
c) Play games that inspire creativity and innovation
Creativity involves conceiving something original or unusual, whether an idea, product, or process. Innovation is the implementation of something new. Creativity does not necessarily lead to innovation, as a creative idea may not be implemented. Factors that influence individual creativity include expertise in a field, creative thinking skills, and intrinsic rather than extrinsic motivation. Barriers to creativity can exist at the mindset, personal, and organizational levels and include rigid thinking, fear of failure, and an emphasis on control. Developing one's creativity involves techniques such as brainstorming, becoming an expert, idea mapping, and challenging oneself to try new approaches.
This document discusses creativity and provides techniques to improve creative thinking. It defines creativity as the generation of new ideas that are useful. Creativity is important for organizations to maintain a competitive edge. The document then shares several proven creativity techniques including brainstorming, mind mapping, analogies/metaphors, and De Bono's 6 Thinking Hats. The objective is to provide skills and knowledge to help people become more creative in their roles.
Title: "Few tips on how to run your first Product Discovery effectively."
Product Discovery is a powerful approach that helps us to learn, validate and create truly valuable products. But, when we run this process for the first time we can feel overwhelmed and lost. Although that's completely normal it can lead us to wrong conclusions about the customer problems and therefore potential ideas on how to solve them. During the presentation, Michał will provide a few hands-on experience tips and thoughts that will help you run valuable product discovery and avoid mistakes he's made in the past so you don’t have to.
For the last 10 years, Michał has developed a few educational platforms and mobile apps, run a few startups. He also took part in the Product Discovery process and Growth Phase of D2C e-commerce brand related to healthcare and productivity. He is also an instructor at Polish Product Management Academy where he teaches about Product Discovery and Innovation Development. He puts great emphasis on the data-driven, experimental approach, teamwork, and falling in love with the problem you are trying to solve.
How to have an abundance of ideas by Michael Allen of TalkFreelyMichael Allen
Michael Allen discusses various techniques for generating and developing ideas. He advocates sharing ideas openly to benefit from others' feedback and innovations. The document provides tips for connecting with smart people, being inquisitive, and allowing ideas to inspire you. Allen also introduces idea canvassing, which involves fleshing out ideas in six steps: problem, affected group, problem importance, solution, testing, and next steps. The overall message is that sharing, refining, and collaborating on ideas can lead to greater innovation.
Creativity involves generating new ideas, while innovation is implementing those ideas. Creativity is vital for organizational success in the long run. Examples of innovation include Apple's iPhone and Blackberry. Creativity requires both internal components like knowledge, imagination, and attitude as well as external resources like communities and culture. There are two types of creative thinking: convergent focuses ideas onto solving a problem while divergent branches out to many possible solutions. Creativity can be taught through workshops and teamwork. The creative process involves preparation, incubation of ideas, insight, and implementation of solutions.
Big sec b-grp 2-session 4-innovator's dna.ppt (2)Richa Shruti
The document summarizes findings from a 6-year study on what makes people innovative. The study examined particularly innovative companies to understand how innovators generate new ideas. The study found that innovators use 5 discovery skills: 1) associating, connecting unrelated ideas; 2) questioning assumptions; 3) observing common phenomena; 4) experimenting through prototypes and pilots; and 5) networking with diverse individuals. While some may have a natural proclivity, innovative thinking can be developed through practicing these skills, especially questioning, to gain confidence in creative abilities.
Cindy Tripp discusses how design thinking is democratizing innovation by allowing anyone to be innovative anywhere and anytime. Innovation is happening across many areas from new business models and products to organizational design. Design thinking aims to transform challenges into human-centered solutions that drive business growth. It requires skills like empathy, framing problems differently, prototyping ideas, and having a collective curiosity. Examples from companies like P&G, Kaiser Permanente, and NUCOR show how these principles can be applied. The presentation encourages audiences to try hands-on design thinking exercises to become more innovative in their own work.
In February I spent one week with 25 students from different disciplines at European institute of Design in Rome, (IED Rome University). Every year the university holds the event called IED Factory where a cross-pollination of skills and backgrounds mingle to boost creativity, diversity and collaboration. Twelve workshops take place and the students are bound to deliver a final project after an intense week of activities. I designed the workshop to introduce the Design Thinking approach and to instill creative confidence. Visual Communication, Fashion Designers, Fashion Stylist, Photography, Animation, Jewellery Design are the different areas where the participants came from.
The following are my findings.
What’s the problem? Create trust and serendipity.
At the outset my approach was to build up the atmosphere of one spine of 25 designers. In the first two sessions I tried to instill the design thinking skill set: observations, empathy, trust and collaboration. Then I set up 5 teams and showed them three challenges in Sustainability, Transport and Health & Food.
A culture of innovation.
As soon as the participants begun to perceive the sense of purpose, the edge of ‘Familiar vs Unfamiliar’ using storytelling, the Design Thinking methodology is a toolkit that implies a culture of risk, trust and failure. It creates scenarios of use, provokes and inspires alternatives.
The projects…? No, it’s the path, it's the discovery.
People are creative. Yes, they are indeed. In few days they went through ‘discover, ideation and prototype’ phases delivering an app and website for ‘Health & Food’, two ‘Educational rubbish bin’ for Sustainability, a thematic bus. Well, they did not find any investors. They adopted the mindset to show themselves things to explore, test and learn. The video below shows an example.
From the idea of design object to think instead designing behaviours.
First I needed to understand why I was going to do the workshop and what was the gap I could support as facilitator. The plan was to create contents, activities and my approach based on a design for knowledge, skills and motivation. So I focused on those scenarios rather than a design for habits, communication and environment.
Designers design their way through the problem
Once the participants start learning by doing, they also trust the process and forge their own way to go through. Eventually the thorny issues such as get people talking in the streets, reframe questions and create a storyboard helped them to see new opportunities. Then they transformed data into actionable ideas. However, as facilitator you are a designer as well. Therefore you also design your way through the problem with them.
Lesson Learnt
By focusing on creating a challenging context you might be able to offset the pressure to provide all the interactions; let the learners interact with each other. In terms of content, it is less than you think it is.
The document discusses innovation and asks a series of questions about innovation policies and practices within organizations. Specifically, it asks 13 questions regarding an organization's openness to new ideas, systems for capturing employee ideas, communication of innovation priorities, budgeting for innovation initiatives, and space for collaborative work. The questions aim to understand the extent to which organizations support and foster innovation among their employees.
1) Shiv Nadar is the founder of HCL, one of India's largest IT companies, and is considered the father of India's IT industry.
2) In 1976, he founded HCL with a vision to manufacture computers in India. He raised initial funds by selling scientific calculators.
3) Under his leadership, HCL became the first company to launch many IT initiatives in India such as the country's first desktop PC, home PC, and Pentium 4 PC.
4) Today, HCL is a $4.1 billion conglomerate with 47,000 employees across 17 countries and over 500 global clients. Nadar has received several honors for his contributions to India's
2. Your
Thinking
Approach
2
Q1.
One
of
the
biggest
roadblocks
to
developing
an
idea
may
be
analy8cal
or
logical
thinking.
(True
or
False?)
3. 3
A1.
TRUE
During
group
sessions,
we
oDen
rely
upon
logical
and
analy8cal
skills
that
we
learned
previously
from
work
or
at
school.
This
thinking
may
result
in
pre-‐
mature
filtering
of
ideas
before
they
can
germinate.
Your
Thinking
Approach
4. 4
Q2.
Your
thinking
approach
for
innova8on
consists
of
varying
capabili8es
for
vision,
risk
taking
and
intui8on.
(True
or
False)
Your
Thinking
Approach
4
5. 5
A2.
TRUE
Everyone
has
an
ability
to
see
paKerns,
make
connec8ons
and
explore
new
ideas
when
given
8me,
and
the
confidence
to
succeed.
Yet
there
are
differences
in
individual
thinking
capability
for
vision,
intui8on,
and
risk-‐taking.
Your
Thinking
Approach
6. Example:
Synaesthesia
Condi8on
where
the
brain
is
cross-‐wired.
Sense
of
smell,
sounds,
words
are
mingled.
ODen
linked
to
crea8ve
thinking.
1/2,000
people
have
this
condi8on.
Examples:
Vincent
Van
Gogh,
Lady
Gaga,
and
Billy
Joel.
Training
can
provide
teams
with
a
unique
capability
to
connect
disparate
concepts
to
generate
new
ideas.
7. 7
Your
Ability
to
Create
Ideas
Q3.
Learning
advanced
problem
solving
techniques,
can
improve
your
crea8ve
thinking
ability.
(True
or
False)
8. Your
Ability
to
Create
Ideas
A3.
TRUE
Research
studies
illustrate
that
learning
new
problem-‐
solving
techniques,
including
step-‐by-‐step
approaches,
can
enhance
individual
and
group
crea8ve
thinking
capability.
8
9. 9
Your
Ability
to
Create
Ideas
Q4.
Being
inquisi8ve,
with
a
desire
to
con8nually
learn
and
connect
disparate
concepts
is
necessary
for
genera8ng
new
ideas.
(True
or
False)
9
10. 10
Your
Ability
to
Create
Ideas
A4.
TRUE
Individuals
who
are
inquisi8ve
have
a
strong
desire
to
learn
and
connect
disparate
concepts.
They
generate
a
higher
quality
and
quan8ty
of
ideas
compared
to
peers
that
have
a
lower
curiosity
capability.
11. Example:
Analy2cal
Thinking
Logic
is
o(en
used
to
jus/fy
why
an
idea
can’t
be
developed.
To
uncover
new
solu2ons
and
resolve
a
challenge:
*
Use
new
paKerns
of
crea8ve
thinking
*
Work
with
disparate
concepts
*
Engage
your
curiosity,
be
playful,
posi8ve
12. Your
Ability
to
Champion
Ideas
12
Q5.
Having
a
desire
for
working
in
a
team
is
required
to
lead
a
complex
idea
to
success
within
a
company.
(True
or
False)
13. 13
Your
Ability
to
Champion
Ideas
A5.
TRUE
Individuals
who
don't
have
a
strong
interest
in
working
within
a
team,
may
lose
interest
and
mo8va8on.
That
may
hinder
their
ability
to
effec8vely
champion
a
large
scale
project
within
an
organiza8on.
14. 14
Your
Ability
to
Champion
Ideas
Q6.
To
lead
a
project
to
a
successful
outcome
inside
a
company
requires
having
high
poli8cal
savvy
and
asser8veness
skills.
(True
or
False)
15. 15
Your
Ability
to
Champion
Ideas
A6.
TRUE
Being
a
leader
involves
knowing
when
to
take
ac8on,
whom
to
approach
and
how
to
communicate
effec8vely.
Championing
ideas
to
success
requires
having
high
poli8cal
savvy
and
asser8veness.
16. Igor
Sikorsky
Led
the
mass
produc8on
effort
for
the
US
military
(during
WWII)
Paul
Cornu
Built
a
working
prototype
single
helicopter
(1907)
Leonardo
Da
Vinci
Produced
first
design
for
a
flying
screw
(1492)
Chinese
Conceived
of
the
idea
of
ver8cal
flight
(400
BC)
Example:
Team
that
championed
the
helicopter
idea
into
a
commercial
product
17. Your
AJtude
17
Q7.
A
serious
mood
may
contribute
to
analy8cal
or
logical
thinking.
A
happy
or
playful
mood
may
contribute
to
crea8ve
thinking.
(True
or
False)
18. 18
Your
AJtude
A7.
TRUE
A
happy
playful
mood
oDen
contributes
to
a
crea8ve
thinking
effort
with
enhanced
quan8ty
and
unique
quality
of
ideas.
Research
indicates
that
a
serious
mood
oDen
contributes
to
analy8cal
or
logical
thinking.
19. 19
Your
AJtude
Q8.
Increasing
your
ability
to
share
posi8ve
stories
and
use
self
depreca8ng
humor
may
lead
to
business
results
and
greater
employee
engagement.
(True
or
False)
20. 20
Your
AJtude
A8.
TRUE
When
employees
u8lize
a
sense
of
humor
during
awkward
business
conversa8ons
(and
remain
posi8ve
and
op8mis8c)
the
result
may
be
greater
employee
engagement,
collabora8on
and
enhanced
levels
of
teamwork.
21. 21
Your
Impression
Management
Q9.
People
that
have
low
self
confidence
may
find
it
difficult
to
lead
innova8on
efforts
within
their
business
unit
or
company.
22. 22
Your
Impression
Management
A9.
TRUE
Leaders
who
have
self
confidence
can
defend
new
ideas
that
are
oDen
fragile.
This
skill
can
result
in
a
higher
level
of
group
support
for
innova8on
efforts.
23. 23
Your
Impression
Management
Q10
Having
a
high
energy
level
may
enhance
crea8ve
thinking
and
innova8on
efforts
within
the
team.
(True
of
False)
24. 24
Your
Impression
Management
A10.
TRUE
When
there
is
high
energy
by
an
individual
or
within
a
work
group,
innova8ve
ideas
are
more
likely
to
be
generated.
High
energy
facilitates
excitement.
That
boots
the
mood
of
the
team
and
sparks
crea8vity.
25. TRUE
was
the
correct
answer
!
CongratulaPons.
Did
you
answer
all
ten
quesPons
correctly
?
The
general
knowledge
quiz
was
based
on
scienPfically-‐
validated
creaPve
thinking
and
innovaPon
research.
To
learn
about
your
unique
areas
of
creaPve
thinking
capability,
take
5
minutes
to
complete
the
InnovaPon
Leadership
Assessment.
www.innovaPonleadershipassessment.com
25
39. Business Applications
Individual Executive Development
• Performance Management
• Succession Planning
• Future Talent Evaluation (M&A)
Business Unit Development
• Innovation & Creativity Training
• Ideation for New Products / Services
• Creative Thinking & Team Building
40. ILA Product Features
• Custom Report (PDF) - 13 Pages
• Dimensions (4) and Scales (12)
• Classifications / Capabilities (5)
• Impression Management Scales (3)
• Suggestions for Development (5)
• Personal Action Plan (1)
41. About
CerPficaPon
Customers
Global
Partners
FAQ
Contact
44. 44
Individual Benefits
• Generates Self Awareness of
Unique Creative Thinking Skills
• Uncovers Self Development Areas
• Benchmark Individual Creative
Thinking vs. Peer Capabilities
• Effective Communication with Advisors
with use of Personal Action Plan Template
!
45. Company Benefits
• Employee Development of
Creative Thinking Skills
• Performance Management
Tool for Business Unit Development
• Minor Executive & Supervisory Time
• Customizable to Address Business Needs
• Easy Online Access
46. To
try
the
ILA
call
Paul
Seroka
for
a
passcode.
Requires
only
5
minutes
to
complete
and
a
15
minute
feedback
by
telephone
session.
You
receive
the
13-‐page
custom
report
by
email
during
the
feedback
session.
www.innova8onleadershipassessment.com
Paul
Seroka
(203)
253-‐1981