1. T W I N C I T I E S
I N T E R N A T I O N A L G A M E D E V E L O P E R S A S S O C I A T I O N
Who are we?
What do we do?
2. T W I N C I T I E S C H A P T E R
International Game Developer Association
(not Indie)
3. I G D A
IGDA Mission: To advance the careers and
enhance the lives of game developers by
connecting members with their peers,
promoting professional development, and
advocating on issues that affect the
developer community.
source: igda.org
4. I G D A T W I N C I T I E S
You do not have to be a member of the IGDA
to attend our events.
We are an all-volunteer organization.
5. 3 E V E N T S M O N T H LY
• Main Event
• MN VR & HCI
(Virtual Reality & Human Computer Interaction)
• Multiplayer Extravaganza
(more like every other month)
6. M A I N E V E N T
• 2nd Wednesday of
every month
• 2 speakers /
presentations
• "plug my thing"
• socializing before,
and at the bar after
7. Fundamentals of Game Accessibility - Josh Straub
What’s it’s really like to work in Game industry - Chip Pedersen
Successful Game Soundtracks - Emily Reese
Composing for Video Games Camp - Troy Strand
VR Collaboration with Jim Henson Company - UW-Stout
Professional Marketing for Independent Developers – Dylan Zellmer
Designing a Shoot ’em Up – Sati Bros
M A I N E V E N T T O P I C S
( J U S T T H I S Y E A R ! )
• Fundamentals of Game Accessibility - Josh Straub
• What’s it’s really like to work in Game industry - Chip Pedersen
• Successful Game Soundtracks - Emily Reese
• Composing for Video Games Camp - Troy Strand
• VR Collaboration with Jim Henson Company - UW-Stout
• Professional Marketing for Independent Developers – Dylan Zellmer
• Designing a Shoot ’em Up – Sati Bros
8. M N V R & H C I
( V I R T U A L R E A L I T Y & H U M A N
C O M P U T E R I N T E R A C T I O N )
• 4th Wednesday of
every month
• presentations /
field trips
• bar after
9. M U LT I P L AY E R
E X T R AVA G A N Z A
• Every other month (or so)
• Usually in a Bar
(lately it's been at the Republic)
• Focus on playing and
testing locally made
games
• Great place to meet and
talk to other game
developers
10. Y E A R LY S P E C I A L E V E N T S
• Global Game Jam
• E3 Viewing Party
11. G L O B A L
G A M E J A M
• 2015 was 4th year!
• On UofMN Campus,
collaboration with Glitch
• ~100 people
• 28 games submitted
13. O T H E R T H I N G S
• Gamer's Rhapsody
• D2 Con
• Co-working Fridays
14. G A M E R ' S
R H A P S O D Y
• IGDATC was there to get
the word out and meet
new folks!
15. 2 D C O N
• At both events, IGDATC volunteers ran the booth and
promoted IGDATC as well as their own games.
16. C O - W O R K I N G
F R I D AY
• Friday afternoon at
Glam Doll Donuts
• 2-12 people
• everyone works on their
own thing
• on twitter:
#doughvelopment
17. Q U E S T I O N S ?
• @igdatc
• facebook.com/igdatc
• igdatc@igdatc.org