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T W I N C I T I E S
I N T E R N A T I O N A L G A M E D E V E L O P E R S A S S O C I A T I O N
Who are we?
What do we do?
T W I N C I T I E S C H A P T E R
International Game Developer Association

(not Indie)
I G D A
IGDA Mission: To advance the careers and 

enhance the lives of game developers by 

connecting members with their peers, 

promoting professional development, and
advocating on issues that affect the 

developer community.
source: igda.org
I G D A T W I N C I T I E S
You do not have to be a member of the IGDA 

to attend our events.
We are an all-volunteer organization.
3 E V E N T S M O N T H LY
• Main Event
• MN VR & HCI

(Virtual Reality & Human Computer Interaction)
• Multiplayer Extravaganza 

(more like every other month)
M A I N E V E N T
• 2nd Wednesday of
every month
• 2 speakers /
presentations
• "plug my thing"
• socializing before, 

and at the bar after
Fundamentals of Game Accessibility - Josh Straub
What’s it’s really like to work in Game industry - Chip Pedersen
Successful Game Soundtracks - Emily Reese
Composing for Video Games Camp - Troy Strand
VR Collaboration with Jim Henson Company - UW-Stout
Professional Marketing for Independent Developers – Dylan Zellmer
Designing a Shoot ’em Up – Sati Bros
M A I N E V E N T T O P I C S
( J U S T T H I S Y E A R ! )
• Fundamentals of Game Accessibility - Josh Straub
• What’s it’s really like to work in Game industry - Chip Pedersen
• Successful Game Soundtracks - Emily Reese
• Composing for Video Games Camp - Troy Strand
• VR Collaboration with Jim Henson Company - UW-Stout
• Professional Marketing for Independent Developers – Dylan Zellmer
• Designing a Shoot ’em Up – Sati Bros
M N V R & H C I 

( V I R T U A L R E A L I T Y & H U M A N
C O M P U T E R I N T E R A C T I O N )
• 4th Wednesday of
every month
• presentations /
field trips
• bar after
M U LT I P L AY E R
E X T R AVA G A N Z A
• Every other month (or so)
• Usually in a Bar

(lately it's been at the Republic)
• Focus on playing and
testing locally made
games
• Great place to meet and
talk to other game
developers
Y E A R LY S P E C I A L E V E N T S
• Global Game Jam
• E3 Viewing Party
G L O B A L
G A M E J A M
• 2015 was 4th year!
• On UofMN Campus,
collaboration with Glitch
• ~100 people
• 28 games submitted
E 3 V I E W I N G PA R T Y
O T H E R T H I N G S
• Gamer's Rhapsody
• D2 Con
• Co-working Fridays
G A M E R ' S
R H A P S O D Y
• IGDATC was there to get
the word out and meet
new folks!
2 D C O N
• At both events, IGDATC volunteers ran the booth and
promoted IGDATC as well as their own games.
C O - W O R K I N G
F R I D AY
• Friday afternoon at 

Glam Doll Donuts
• 2-12 people
• everyone works on their
own thing
• on twitter:
#doughvelopment
Q U E S T I O N S ?
• @igdatc
• facebook.com/igdatc
• igdatc@igdatc.org

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IGDA Twin Cities

  • 1. T W I N C I T I E S I N T E R N A T I O N A L G A M E D E V E L O P E R S A S S O C I A T I O N Who are we? What do we do?
  • 2. T W I N C I T I E S C H A P T E R International Game Developer Association
 (not Indie)
  • 3. I G D A IGDA Mission: To advance the careers and 
 enhance the lives of game developers by 
 connecting members with their peers, 
 promoting professional development, and advocating on issues that affect the 
 developer community. source: igda.org
  • 4. I G D A T W I N C I T I E S You do not have to be a member of the IGDA 
 to attend our events. We are an all-volunteer organization.
  • 5. 3 E V E N T S M O N T H LY • Main Event • MN VR & HCI
 (Virtual Reality & Human Computer Interaction) • Multiplayer Extravaganza 
 (more like every other month)
  • 6. M A I N E V E N T • 2nd Wednesday of every month • 2 speakers / presentations • "plug my thing" • socializing before, 
 and at the bar after
  • 7. Fundamentals of Game Accessibility - Josh Straub What’s it’s really like to work in Game industry - Chip Pedersen Successful Game Soundtracks - Emily Reese Composing for Video Games Camp - Troy Strand VR Collaboration with Jim Henson Company - UW-Stout Professional Marketing for Independent Developers – Dylan Zellmer Designing a Shoot ’em Up – Sati Bros M A I N E V E N T T O P I C S ( J U S T T H I S Y E A R ! ) • Fundamentals of Game Accessibility - Josh Straub • What’s it’s really like to work in Game industry - Chip Pedersen • Successful Game Soundtracks - Emily Reese • Composing for Video Games Camp - Troy Strand • VR Collaboration with Jim Henson Company - UW-Stout • Professional Marketing for Independent Developers – Dylan Zellmer • Designing a Shoot ’em Up – Sati Bros
  • 8. M N V R & H C I 
 ( V I R T U A L R E A L I T Y & H U M A N C O M P U T E R I N T E R A C T I O N ) • 4th Wednesday of every month • presentations / field trips • bar after
  • 9. M U LT I P L AY E R E X T R AVA G A N Z A • Every other month (or so) • Usually in a Bar
 (lately it's been at the Republic) • Focus on playing and testing locally made games • Great place to meet and talk to other game developers
  • 10. Y E A R LY S P E C I A L E V E N T S • Global Game Jam • E3 Viewing Party
  • 11. G L O B A L G A M E J A M • 2015 was 4th year! • On UofMN Campus, collaboration with Glitch • ~100 people • 28 games submitted
  • 12. E 3 V I E W I N G PA R T Y
  • 13. O T H E R T H I N G S • Gamer's Rhapsody • D2 Con • Co-working Fridays
  • 14. G A M E R ' S R H A P S O D Y • IGDATC was there to get the word out and meet new folks!
  • 15. 2 D C O N • At both events, IGDATC volunteers ran the booth and promoted IGDATC as well as their own games.
  • 16. C O - W O R K I N G F R I D AY • Friday afternoon at 
 Glam Doll Donuts • 2-12 people • everyone works on their own thing • on twitter: #doughvelopment
  • 17. Q U E S T I O N S ? • @igdatc • facebook.com/igdatc • igdatc@igdatc.org