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Virtual Environments for 3D Visualisations

  1. V I RT U A L W O R L D S F O R 3 D V I S U A L I S AT I O N S J O H A N N A P I R K E R , C H R I S T I A N G Ü T L J P I R K E R @ M I T. E D U G R A Z U N I V E R S I T Y O F T E C H N O L O G Y D I S C U S S I O N I D E A S A N D T R E N D S I L R N 2 0 1 5 @ J O E Y P R I N K
  2. A D VA N C E D M O T I VAT I O N A L M E D I A T E C H N O L O G I E S G R O U P • Games and Gamification • Gaming tools and components • e-Education and e-Assessment • Virtual learning environments • Automated assessment tools • Multimedia IR and NLP • Access to learning repositories • Pre-processing of content • Social Network and Media Analysis • Social Network and Data Technologies • Digital Libraries • Open Content • Virtual Environments & Setups • Virtual 3D World Infrastructure • End device (immersive … mobile)
  3. M O T I VAT I O N : V R F O R E V E RY O N E
  4. I M M E R S I V E 3 D V I S U A L I S AT I O N S . . • … to visualise objects and environments • … to create emotions • … to simulate activities • … to make unseen things seen • … to teach • … to raise awareness • … to show off • …
  5. V I S U A L E X P E R I E N C E S & 
 O B J E C T / E N V I R O N M E N T V I S U A L I S AT I O N S
  6. C R E AT E E M O T I O N S
  7. http://jpirker.com/run/ • Split-screen game designed to create the emotion you had while playing tag - fun, hiding, fear, running, excitement..
  8. Frauenhofer Graz, http://www.cgv.tugraz.at/Dave
  9. S C I E N T I F I C V I S U A L I S AT I O N S
  10. S U P P O R T U N D E R S TA N D I N G O F C O M P L E X C O N C E P T S
  11. M A K E T H E U N S E E N S E E N . or..
  12. U N D E R S TA N D I N G C O M P U T E R S C I E N C E - S I M U L AT I N G S O R T I N G A L G O R I T H M
  13. V I R T U A L W O R L D S F O R L E A R N I N G P H Y S I C S W I T H P H Y S I C S S I M U L AT I O N S
  14. L E A R N I N G & W O R K I N G I N V W S • Provision of different communication channels (verbal & non-verbal) • Activity-based interactions support the motivation and autonomy of the users • Increased social awareness • Feeling of presence in the virtual environment • Awareness of other avatars, the environment • Belonging to a social community which creates a virtual social space • Facilitated collaboration through different tools • Visualizations and simulations of learning content via 2d and 3d artifacts • Personal motivation through active participation and co-creation of the world
  15. I N F O R M AT I O N V I S U A L I S AT I O N
  16. I N F O R M AT I O N V I S U A L I S AT I O N I S 
 B E A U T I F U L 
 !
  17. • Data analysis • Explore data • Gain new insights • “Data is the new oil” • “Let my dataset change your mindset.” • …
  18. I N F O R M AT I O N V I S U A L I S AT I O N I S 
 I M M E R S I V E 
 ?
  19. • The experience of standing in the center of the pollution data mapping instead of looking at a bar chart
  20. • (a) advantages and disadvantages compared to other visualisation methods such as 2D map based visualisations • (b) would users like to walk through visualisations • (c) does the immersive character change the user’s perception of the visualisation • (d) would users benefit from the collaborative multi- user capabilities. R E S E A R C H Q U E S T I O N S
  21. S U M M A RY • Visualisation for discovery and understanding • 3D Visualisations can support other forms of emotions, understanding, learning, and analysing • VR, new forms of haptic interfaces, and 3D Web is coming • 3D worlds support interactive, collaborative, and immersive simulations • Other insights and new forms of analysis compared to 2D • Web-browser data visualisations (e.g. Unity)
  22. S U M M A RY • Identify good & reasonable visualisation opportunities • Still complicated & more expensive compared to 2D • Target group? • VR, new forms of haptic interfaces, and 3D Web is coming -> we still wait • Should provide new insights and not new challenges
  23. T H A N K Y O U F O R Y O U R AT T E N T I O N . J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K
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