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Game Idea A Day

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For the MN GameDev Microtalks at Minnebar 11, in 2016.

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Game Idea A Day

  1. 1. MN GameDev Microtalks Martin Grider Michael Migliacio Zach Johnson Dev Jana & Ari Carrillo
  2. 2. Game Idea a Day by Martin Grider
  3. 3. Who am I? • iOS Developer
 * making apps since 2008 • AbstractPuzzle.com
 * split between:
 - contract / freelance
 - my own apps & games
 * 3+ years • Game Developer • Game Designer • Perfect teeth? Pirate?!?
  4. 4. How did this start? • Happened to write a new game idea in my game design journal on 1/1. • Talking about “resolutions”, later that day, I jokingly suggested I only had 364 left to write. • For about a week, I kept pretending it was a joke…
  5. 5. By the Numbers • 16 weeks (so far) with blog posts every Friday • That’s over 112 entries! • I only missed 2 days • 42 pages of my ~70 page game design gDoc • 2 digital prototypes, at least 4 board games Number Puzzle
 from 1/8
  6. 6. Benefits of writing Idea Recaps • Reminds me
 * Wow! Did I even write this? • Re-validates
 * Any good?
 * Better or worse than I 
 remember?
 * Worth more time/effort? • Re-phrases
 * Better articulates the idea.
 * Clarifies the idea.
 * Repairs the idea. • Represents me
 * I’d like to be known for my 
 game design(s). Line Combine
 from 2/3, ~3-day prototype
  7. 7. Things I’ve spent (more) time thinking about • Abstract Strategy board games • Pie in the sky game ideas • Puzzles! • VR Ideas • Pitched Puzzle Prison at the “Big Indie Pitch” at GDC • Got me into the Steamworks program, and they sent me a Vive Pre (VR dev kit)! Puzzle Prison
 from 1/20, ~14-day prototype
  8. 8. Inspirations • I’ve always been interested in rapid prototyping • 1 Game A Month
 http://www.onegameamonth.com/
 @1GameAMonth — #1GAM • Experimental Gameplay Session at Game Developer Conference • Game A Week
 http://ramiismail.com/2014/02/game-a-week/ • Global Game Jam
 http://globalgamejam.org/ • Ludum Dare
 http://ludumdare.com/
  9. 9. Future Goals for Game Idea a Day • More prototypes!!! • More analysis: • How many board games vs video games vs mechanics? • How many useless entries vs “playable” ones? • How often do I revisit the same ideas? • More importantly: • Keep it going. @livingtech http://chesstris.com/ http://abstractpuzzle.com/

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