The document analyzes the opening cut scene of The Elder Scrolls: Skyrim. It describes how ambient outdoor sounds were used to set the cold, depressing atmosphere as the character travels by cart through a snowy forest. Dialogue between prisoners conveys a sense of despair through edited voices. As an open world role-playing game, Skyrim features a wide range of sounds for magic, leveling up, and other gameplay elements. Important narrative information is delivered through dialogue by non-player characters, with mechanisms to ensure players can hear it while allowing them to skip if desired.