This document describes the iCognos cognitive stimulation system. It includes a Cognitive Stimulation Control System (CSCS) that provides the user interface and communication between devices. A Cognitive Stimulation Telerobotics System (CSTS) executes tasks. The CSCS uses open source libraries and cross-compilation to run on Raspberry Pi and control an e-puck robot and Wii remote. Validation feedback was positive and suggested improving usability, accessibility and defining task levels/instructions. Future work includes further cognitive task design, exploring robotic sensors/actuators, data mining for personalization, and market requirements.
Eric Theis has extensive experience as a senior software and firmware engineer, with skills in areas such as project management, requirements analysis, design, software engineering, integration and testing. He has worked on complex embedded systems for applications such as medical devices, wireless networking, video conferencing, smartphones and aerospace.
SOFIA Poster (Abstract) - ADK VLHCC 2010. INDRA/ESISofia Eu
1. The ADK provides tools to support the entire development lifecycle for smart applications using an ontology-driven development approach.
2. The Smart Application Wizard guides developers through selecting ontologies, platforms, and languages to generate a project scaffolding.
3. Developers only need to code the application logic layer while the ADK handles connecting to the Semantic Information Broker for interoperability through generated semantic model and communication layer code.
The Sensing Platform is an open source hardware and software project that aims to simplify data acquisition from sensors, networking of multiple sensors, and displaying sensor data. It includes an Arduino library for communicating between sensor nodes and hubs, reference hardware implementations of a sensor hub and nodes, and Processing code for logging and graphing sensor data. The project was created by the FAMiLab hackerspace to lower barriers to incorporating sensors and microcontrollers into education.
Android is an open source software stack for mobile devices that includes an operating system, middleware, and key applications. It allows developers to write managed code in Java for the Dalvik virtual machine. The Android software development kit includes tools and APIs for building applications using reusable components like activities, services, and content providers. Applications are debugged using an emulator or by testing on actual devices. [/SUMMARY]
SOFIA Poster (Abstract) - ADK RED DSDM. INDRA-ESISofia Eu
This document presents SOFIA, an open innovation platform and application development kit (ADK) for ambient intelligence applications. The ADK aims to simplify the development process for smart applications from modeling to implementation. It uses an ontology-driven development approach with three phases: design, implementation, and testing/deployment. The ADK provides tools to guide developers in choosing ontologies, platforms, and languages and generates the necessary middleware. The SOFIA architecture includes a Semantic Information Broker to enable interoperability between smart applications and devices.
The presentation outlines Alleantia jorney for achieving pervasive IOT deployment leveraging open architectures, communities, OTS and recycled Hardware.
Starting from small-scale industrial systems control products for B2B (delivered in 2012), accelerating through porting to ARM/low cost OTS hardware (eg. Rapsberrypi) and through SDK for opening developers' community (2013), and creating IOT application market, developers and 'technology assistants' social communities for extensive IOT adoption, leveraging the young and creative crowd of Nations (2015+)
1) JTAG on-chip debugging allows developers to debug hardware, bootloaders, the Linux kernel, and user space applications when agent-based debugging is unavailable or too expensive. It provides a seamless debugging experience across all components.
2) Debugging embedded Linux devices is challenging due to interactions between the bootloader, Linux kernel, kernel modules, and applications which have different memory mappings and privileges.
3) With JTAG debugging tools, developers can debug issues that occur between the kernel, user space, and target hardware throughout the entire Linux development process from a single integrated environment.
This document provides a summary of Sabin Sathian's work experience and qualifications. He has over 11 years of experience in software development for embedded systems, telecommunications, and Android applications. Some of the key projects he has worked on include porting Android to custom hardware, developing VDSL software stacks, and porting applications to run on the Android platform. He has a degree in Electrical and Electronics Engineering and additional training in embedded systems design.
Eric Theis has extensive experience as a senior software and firmware engineer, with skills in areas such as project management, requirements analysis, design, software engineering, integration and testing. He has worked on complex embedded systems for applications such as medical devices, wireless networking, video conferencing, smartphones and aerospace.
SOFIA Poster (Abstract) - ADK VLHCC 2010. INDRA/ESISofia Eu
1. The ADK provides tools to support the entire development lifecycle for smart applications using an ontology-driven development approach.
2. The Smart Application Wizard guides developers through selecting ontologies, platforms, and languages to generate a project scaffolding.
3. Developers only need to code the application logic layer while the ADK handles connecting to the Semantic Information Broker for interoperability through generated semantic model and communication layer code.
The Sensing Platform is an open source hardware and software project that aims to simplify data acquisition from sensors, networking of multiple sensors, and displaying sensor data. It includes an Arduino library for communicating between sensor nodes and hubs, reference hardware implementations of a sensor hub and nodes, and Processing code for logging and graphing sensor data. The project was created by the FAMiLab hackerspace to lower barriers to incorporating sensors and microcontrollers into education.
Android is an open source software stack for mobile devices that includes an operating system, middleware, and key applications. It allows developers to write managed code in Java for the Dalvik virtual machine. The Android software development kit includes tools and APIs for building applications using reusable components like activities, services, and content providers. Applications are debugged using an emulator or by testing on actual devices. [/SUMMARY]
SOFIA Poster (Abstract) - ADK RED DSDM. INDRA-ESISofia Eu
This document presents SOFIA, an open innovation platform and application development kit (ADK) for ambient intelligence applications. The ADK aims to simplify the development process for smart applications from modeling to implementation. It uses an ontology-driven development approach with three phases: design, implementation, and testing/deployment. The ADK provides tools to guide developers in choosing ontologies, platforms, and languages and generates the necessary middleware. The SOFIA architecture includes a Semantic Information Broker to enable interoperability between smart applications and devices.
The presentation outlines Alleantia jorney for achieving pervasive IOT deployment leveraging open architectures, communities, OTS and recycled Hardware.
Starting from small-scale industrial systems control products for B2B (delivered in 2012), accelerating through porting to ARM/low cost OTS hardware (eg. Rapsberrypi) and through SDK for opening developers' community (2013), and creating IOT application market, developers and 'technology assistants' social communities for extensive IOT adoption, leveraging the young and creative crowd of Nations (2015+)
1) JTAG on-chip debugging allows developers to debug hardware, bootloaders, the Linux kernel, and user space applications when agent-based debugging is unavailable or too expensive. It provides a seamless debugging experience across all components.
2) Debugging embedded Linux devices is challenging due to interactions between the bootloader, Linux kernel, kernel modules, and applications which have different memory mappings and privileges.
3) With JTAG debugging tools, developers can debug issues that occur between the kernel, user space, and target hardware throughout the entire Linux development process from a single integrated environment.
This document provides a summary of Sabin Sathian's work experience and qualifications. He has over 11 years of experience in software development for embedded systems, telecommunications, and Android applications. Some of the key projects he has worked on include porting Android to custom hardware, developing VDSL software stacks, and porting applications to run on the Android platform. He has a degree in Electrical and Electronics Engineering and additional training in embedded systems design.
The document discusses the Intel AppUp SDK Suite 1.2 for MeeGo. It provides tools to help developers create, test, tune, and publish mobile applications. Specifically, it includes the Qt development environment for building apps, Qt Creator as an IDE, simulators and debuggers for testing apps, performance profiling tools like VTune for optimizing apps, and the Intel C++ Compiler for improving performance. The suite aims to help developers address priorities like porting existing apps, creating new apps quickly, and publishing apps faster.
This document provides an overview of the history and architecture of the Android operating system. It describes how Android was developed by Google and the Open Handset Alliance beginning in 2005. It also outlines the key components of the Android software stack including the Linux kernel, Dalvik virtual machine, application framework, and native libraries. The document concludes with a brief overview of how to build a simple "Hello World" Android application using the Android SDK.
The document discusses Intel's AppUp application store coming to the MeeGo operating system. It provides an overview of the MeeGo architecture and ecosystem, describes Intel's AppUp developer program and SDK for creating apps for MeeGo, and encourages developers to join the program.
Brain-Computer Interfacing, Consciousness, and the Global Brain: Towards the ...ringoring
Brain implants to increase intellectual capabilities, control machines using thought alone, or transfer information directly into the brain are quite popular in sci-fi and have been recently adopted as concrete research goals by many science and engineering teams around the world. Currently developed prototypes adopt a "black box" model - they do not allow the user to experience what is going on inside the implant. Our brain, however, doesn\'t only process sensory input and calculate appropriate behaviors based on it, but also enables us to experience what is happening. In other words, brain activity is accompanied by consciousness.
Potentially, brain chips can also be designed to have consciousness inside them. Inserted into a human brain, such a conscious implant would expand the user\'s conscious experience with its own contents. For this, however, a new kind of brain-machine interface should be developed that would merge consciousness in two separate systems - the chip and the brain - into single, unified one.
Progress in conscious interfaces could eventually allow us to unify consciousness of different human beings, leading to the emergence of special kind of global brain, in which every individual will experience itself being a GB, and won\'t become just one of the cogs in this huge super-intelligent system.
While Android programming is based on Java, there are some important philosophical differences and Android-specific constructs to consider. Android for Java Developers is an action-packed, hands-on presentation that takes you through the anatomy of an Android application. The sample application includes most major Android building blocks (Activities, Intents, Services, Broadcast Receivers, Content Providers) to illustrate the philosophy of Android application development. It assumes basic Java knowledge.
The document describes recent advances in the Jderobot framework for robot programming. Jderobot is an open-source robotic software framework that uses a component-oriented architecture and Ice middleware. It includes tools for robot programming, libraries for controllers and sensors, and supports the Gazebo simulator. Recent updates include improved project management with CMake and easier installation via Debian packages.
The document discusses the openness of the Android platform. It begins with a brief history of Android and outlines its technical stack, including components built on open source projects like Linux, Bionic, and WebKit. It then defines what it means for Android to be open, including the use of open source licensing, open standards, and community leadership. In summary, the document explores the technical underpinnings and philosophic meaning of an open Android platform.
The document discusses writing applications for multiple stores on the WeTab tablet operating system. It provides overviews of the companies behind WeTab (42itoo AG and WeTab GmbH), the WeTab hardware specifications, its worldwide usage, the WeTab OS which is based on MeeGo, and benefits to developers of the open WeTab OS framework.
SOFIA - Smart Objects For Intelligent Applications. INDRA/ESISofia Eu
The SOFIA project aims to create a semantic interoperability platform and applications to enable smart environments based on embedded systems. It involves partners from four EU countries. The key goals are to provide open information storage and common search capabilities for heterogeneous embedded systems. This will allow simple, local applications to be built using open data and devices. The SOFIA Application Development Kit provides tools across the development lifecycle, including a wizard to select ontologies and platforms, and middleware generation.
Sanjay Kumar provides his contact information and summarizes his experience as an intuitive and proactive embedded systems engineer with over 12 years of experience in system development, C/C++ programming, Linux device drivers, kernel modules, ARM architecture, testing, automation, and tools like Python and Bash. He has expertise in debugging real-time multi-threaded and multi-process embedded applications.
Gaurav Singh is seeking an MS degree in Computer Systems to further his knowledge in computer engineering gained from his undergraduate degree and work experience. He has over 6 years of experience developing system software like bootloaders, device drivers and multimedia frameworks for STMicroelectronics. Some of his key achievements include optimizing Android boot time by 65%, contributing various open source projects, and receiving awards for academic and project work. His roles at STMicroelectronics involve Android platform development, Barebox bootloader development, and multimedia acceleration.
DOG: an Ontology-Powered OSGi Domotic GatewayFulvio Corno
This document introduces DOG, an OSGi-based domotic gateway that uses an ontology (DogOnt) to provide interoperability between different domotic systems and support more complex automation behaviors. It aims to transform existing domotic systems into intelligent domotic environments. DOG has a multi-ring architecture with rings for communication interfaces, routing, the DogOnt ontology, and external application access. The ontology provides a technology-independent model of the home and devices to enable reasoning and advanced rule-based scenarios across networks.
This document provides an overview and agenda for a training session on Android internals. It discusses Android startup and runtime, layer interactions, the Native Development Kit (NDK) for building native code, and Android Interface Definition Language (AIDL) for implementing remote services. The training aims to help developers learn how to integrate native code and build remote services in Android applications.
The current presentations will present interface concepts and technological solutions in current and future mass-market products and services of the mobile devices/applications market segment, up to which level and for which persons, as anticipated in the context of ÆGIS Integrating Project (Grant Agreement: 224348) of the 7th Framework Programme. These interface concepts can be used for designing and developing accessibility and accessible applications. ÆGIS aims to embed support for accessibility through the development of an Open Accessibility Framework (OAF), upon which, open source accessibility interfaces and applications for the users as well as accessibility toolkits for the developers will be built. Within ÆGIS, three mainstream markets are targeted, namely the desktop, rich Internet applications and mobile evices/applications market segments. It is obvious that achievements already made in ICT cannot be ignored; however need to be more “accessible”, more “open” whenever possible, and, most of all, embedded, built in the application from the beginning. It should be taken into account, for example, that even there are access solutions available in cell phones and PDA’s, still, they require special-case approaches and reverse engineering on the part of the expensive Assistive Technology solutions that are limited to only a few disabilities (blindness & low vision). In addition, many of them are “closed”; thus not feasible for 3rd party s/w to be loaded onto them – embedding accessibility support directly is the only feasible option. This paper will focus on which the recommended practices are for embedding accessible interface options in current and future mass-market mobile products and services. This paper describes existing Java user interface libraries and underlines some of their features regarding sound and graphics. These features can be used, modified, adapted or refined in conjunction with Operating System capabilities in order to provide accessibility and accessible support for any application.
This document discusses several video formats:
- AVI is an older Microsoft format that provides a framework for compression algorithms and was widely used with early video editing software, though it has limitations like a 2GB file size limit.
- MOV originated on the Mac but was also used on PCs, and supports various codecs like QuickTime but also has platform limitations.
- MPEG formats like MPEG-1, MPEG-2 and MPEG-4 were developed to standardize video compression and are used for streaming video and video CD/DVD formats, with each newer standard supporting higher resolutions and functionality.
Raju Biswas has over 10 years of experience in embedded systems software development. He currently works as a Technical Lead at Samsung R&D Institute India in Bangalore. Prior to this, he worked at Broadcom Communication Technologies, Harman International India, and Wipro Technologies in roles involving embedded software development. He has expertise in areas like embedded Linux, device driver development, and working with RTOS platforms.
This seminar report discusses Android. It provides a brief history of Android including Google's acquisition of Android Inc. in 2005 and releases of the Android SDK. It describes Android as an open software platform for mobile development that uses Linux and is developed as part of the Open Handset Alliance. The report outlines Android's architecture including its use of Linux for core systems and the Dalvik virtual machine. It also discusses Android tools like the emulator, DDMS, and ADB. In closing, it notes some advantages of Android like running multiple apps simultaneously and its large app market.
This document is the SAP HANA Administration Guide for version SPS 06. It provides information on administering SAP HANA systems using the SAP HANA studio tool. The guide covers topics such as adding and managing SAP HANA systems, starting and stopping systems, configuring system properties, managing licenses and users, and security administration.
1) The document discusses how the film attracted its audience through casting a main character similar in age to the target viewers and using the word "secret" in the title to intrigue viewers.
2) It also addressed the audience by adding a voiceover for a personal touch and emphasizing the film's central secret.
3) Additional elements like fantasy/adventure genre, a pink figure in the forest opening, and a female protagonist set in a pretty forest setting aimed to attract a broader audience.
The document describes a music video called "Carmel Solo" that tells a narrative story through a series of storyboard frames. It shows a couple going through a crisis as the woman walks away, but they eventually rejoice happily at the end. The genre is described as familiar, narrative-driven, and fun. Similar music videos are referenced and details are provided about the dance, creativity, camera shots, and target teenage female audience for the video.
Este manual básico describe las herramientas de edición de imágenes disponibles, incluyendo recorte, rotación, ajustes de brillo y contraste, colores y saturación, nitidez, stickers, texto, efectos y marcos para añadir texturas.
The document discusses the Intel AppUp SDK Suite 1.2 for MeeGo. It provides tools to help developers create, test, tune, and publish mobile applications. Specifically, it includes the Qt development environment for building apps, Qt Creator as an IDE, simulators and debuggers for testing apps, performance profiling tools like VTune for optimizing apps, and the Intel C++ Compiler for improving performance. The suite aims to help developers address priorities like porting existing apps, creating new apps quickly, and publishing apps faster.
This document provides an overview of the history and architecture of the Android operating system. It describes how Android was developed by Google and the Open Handset Alliance beginning in 2005. It also outlines the key components of the Android software stack including the Linux kernel, Dalvik virtual machine, application framework, and native libraries. The document concludes with a brief overview of how to build a simple "Hello World" Android application using the Android SDK.
The document discusses Intel's AppUp application store coming to the MeeGo operating system. It provides an overview of the MeeGo architecture and ecosystem, describes Intel's AppUp developer program and SDK for creating apps for MeeGo, and encourages developers to join the program.
Brain-Computer Interfacing, Consciousness, and the Global Brain: Towards the ...ringoring
Brain implants to increase intellectual capabilities, control machines using thought alone, or transfer information directly into the brain are quite popular in sci-fi and have been recently adopted as concrete research goals by many science and engineering teams around the world. Currently developed prototypes adopt a "black box" model - they do not allow the user to experience what is going on inside the implant. Our brain, however, doesn\'t only process sensory input and calculate appropriate behaviors based on it, but also enables us to experience what is happening. In other words, brain activity is accompanied by consciousness.
Potentially, brain chips can also be designed to have consciousness inside them. Inserted into a human brain, such a conscious implant would expand the user\'s conscious experience with its own contents. For this, however, a new kind of brain-machine interface should be developed that would merge consciousness in two separate systems - the chip and the brain - into single, unified one.
Progress in conscious interfaces could eventually allow us to unify consciousness of different human beings, leading to the emergence of special kind of global brain, in which every individual will experience itself being a GB, and won\'t become just one of the cogs in this huge super-intelligent system.
While Android programming is based on Java, there are some important philosophical differences and Android-specific constructs to consider. Android for Java Developers is an action-packed, hands-on presentation that takes you through the anatomy of an Android application. The sample application includes most major Android building blocks (Activities, Intents, Services, Broadcast Receivers, Content Providers) to illustrate the philosophy of Android application development. It assumes basic Java knowledge.
The document describes recent advances in the Jderobot framework for robot programming. Jderobot is an open-source robotic software framework that uses a component-oriented architecture and Ice middleware. It includes tools for robot programming, libraries for controllers and sensors, and supports the Gazebo simulator. Recent updates include improved project management with CMake and easier installation via Debian packages.
The document discusses the openness of the Android platform. It begins with a brief history of Android and outlines its technical stack, including components built on open source projects like Linux, Bionic, and WebKit. It then defines what it means for Android to be open, including the use of open source licensing, open standards, and community leadership. In summary, the document explores the technical underpinnings and philosophic meaning of an open Android platform.
The document discusses writing applications for multiple stores on the WeTab tablet operating system. It provides overviews of the companies behind WeTab (42itoo AG and WeTab GmbH), the WeTab hardware specifications, its worldwide usage, the WeTab OS which is based on MeeGo, and benefits to developers of the open WeTab OS framework.
SOFIA - Smart Objects For Intelligent Applications. INDRA/ESISofia Eu
The SOFIA project aims to create a semantic interoperability platform and applications to enable smart environments based on embedded systems. It involves partners from four EU countries. The key goals are to provide open information storage and common search capabilities for heterogeneous embedded systems. This will allow simple, local applications to be built using open data and devices. The SOFIA Application Development Kit provides tools across the development lifecycle, including a wizard to select ontologies and platforms, and middleware generation.
Sanjay Kumar provides his contact information and summarizes his experience as an intuitive and proactive embedded systems engineer with over 12 years of experience in system development, C/C++ programming, Linux device drivers, kernel modules, ARM architecture, testing, automation, and tools like Python and Bash. He has expertise in debugging real-time multi-threaded and multi-process embedded applications.
Gaurav Singh is seeking an MS degree in Computer Systems to further his knowledge in computer engineering gained from his undergraduate degree and work experience. He has over 6 years of experience developing system software like bootloaders, device drivers and multimedia frameworks for STMicroelectronics. Some of his key achievements include optimizing Android boot time by 65%, contributing various open source projects, and receiving awards for academic and project work. His roles at STMicroelectronics involve Android platform development, Barebox bootloader development, and multimedia acceleration.
DOG: an Ontology-Powered OSGi Domotic GatewayFulvio Corno
This document introduces DOG, an OSGi-based domotic gateway that uses an ontology (DogOnt) to provide interoperability between different domotic systems and support more complex automation behaviors. It aims to transform existing domotic systems into intelligent domotic environments. DOG has a multi-ring architecture with rings for communication interfaces, routing, the DogOnt ontology, and external application access. The ontology provides a technology-independent model of the home and devices to enable reasoning and advanced rule-based scenarios across networks.
This document provides an overview and agenda for a training session on Android internals. It discusses Android startup and runtime, layer interactions, the Native Development Kit (NDK) for building native code, and Android Interface Definition Language (AIDL) for implementing remote services. The training aims to help developers learn how to integrate native code and build remote services in Android applications.
The current presentations will present interface concepts and technological solutions in current and future mass-market products and services of the mobile devices/applications market segment, up to which level and for which persons, as anticipated in the context of ÆGIS Integrating Project (Grant Agreement: 224348) of the 7th Framework Programme. These interface concepts can be used for designing and developing accessibility and accessible applications. ÆGIS aims to embed support for accessibility through the development of an Open Accessibility Framework (OAF), upon which, open source accessibility interfaces and applications for the users as well as accessibility toolkits for the developers will be built. Within ÆGIS, three mainstream markets are targeted, namely the desktop, rich Internet applications and mobile evices/applications market segments. It is obvious that achievements already made in ICT cannot be ignored; however need to be more “accessible”, more “open” whenever possible, and, most of all, embedded, built in the application from the beginning. It should be taken into account, for example, that even there are access solutions available in cell phones and PDA’s, still, they require special-case approaches and reverse engineering on the part of the expensive Assistive Technology solutions that are limited to only a few disabilities (blindness & low vision). In addition, many of them are “closed”; thus not feasible for 3rd party s/w to be loaded onto them – embedding accessibility support directly is the only feasible option. This paper will focus on which the recommended practices are for embedding accessible interface options in current and future mass-market mobile products and services. This paper describes existing Java user interface libraries and underlines some of their features regarding sound and graphics. These features can be used, modified, adapted or refined in conjunction with Operating System capabilities in order to provide accessibility and accessible support for any application.
This document discusses several video formats:
- AVI is an older Microsoft format that provides a framework for compression algorithms and was widely used with early video editing software, though it has limitations like a 2GB file size limit.
- MOV originated on the Mac but was also used on PCs, and supports various codecs like QuickTime but also has platform limitations.
- MPEG formats like MPEG-1, MPEG-2 and MPEG-4 were developed to standardize video compression and are used for streaming video and video CD/DVD formats, with each newer standard supporting higher resolutions and functionality.
Raju Biswas has over 10 years of experience in embedded systems software development. He currently works as a Technical Lead at Samsung R&D Institute India in Bangalore. Prior to this, he worked at Broadcom Communication Technologies, Harman International India, and Wipro Technologies in roles involving embedded software development. He has expertise in areas like embedded Linux, device driver development, and working with RTOS platforms.
This seminar report discusses Android. It provides a brief history of Android including Google's acquisition of Android Inc. in 2005 and releases of the Android SDK. It describes Android as an open software platform for mobile development that uses Linux and is developed as part of the Open Handset Alliance. The report outlines Android's architecture including its use of Linux for core systems and the Dalvik virtual machine. It also discusses Android tools like the emulator, DDMS, and ADB. In closing, it notes some advantages of Android like running multiple apps simultaneously and its large app market.
This document is the SAP HANA Administration Guide for version SPS 06. It provides information on administering SAP HANA systems using the SAP HANA studio tool. The guide covers topics such as adding and managing SAP HANA systems, starting and stopping systems, configuring system properties, managing licenses and users, and security administration.
1) The document discusses how the film attracted its audience through casting a main character similar in age to the target viewers and using the word "secret" in the title to intrigue viewers.
2) It also addressed the audience by adding a voiceover for a personal touch and emphasizing the film's central secret.
3) Additional elements like fantasy/adventure genre, a pink figure in the forest opening, and a female protagonist set in a pretty forest setting aimed to attract a broader audience.
The document describes a music video called "Carmel Solo" that tells a narrative story through a series of storyboard frames. It shows a couple going through a crisis as the woman walks away, but they eventually rejoice happily at the end. The genre is described as familiar, narrative-driven, and fun. Similar music videos are referenced and details are provided about the dance, creativity, camera shots, and target teenage female audience for the video.
Este manual básico describe las herramientas de edición de imágenes disponibles, incluyendo recorte, rotación, ajustes de brillo y contraste, colores y saturación, nitidez, stickers, texto, efectos y marcos para añadir texturas.
Our music video uses and develops conventions of real pop music videos in the following ways:
1) It has fast cuts that are on the beat to match the fast pace of the track.
2) It tells a narrative of a couple having a fight but realizing their love through scenes depicting happy memories between the couple with bright colors.
3) It includes close-ups of the artist's face to promote her and appeals to a younger audience with its fun and lighthearted love story.
Este documento proporciona instrucciones sobre cómo usar la plataforma PASEN para comunicarse con los padres de los estudiantes y publicar notas de exámenes y trabajos. Explica cómo acceder a las opciones de comunicaciones y actividades evaluables en el menú, rellenar los formularios necesarios para crear mensajes y tareas, y asignar calificaciones que serán visibles para los padres en su cuenta de PASEN.
The document evaluates the media product and discusses how it uses conventions from movies like Juno, Twilight, Narnia, and The Golden Compass through an opening sequence. It suggests Walt Disney as the best media institution to distribute the product because they appeal to the same audience with fantasy and adventure movies. The target audience is identified as children and young teens aged 10 and up. It represents particular social groups through location, costumes, gender, ethnicity, and age.
Our music video uses several common conventions of pop music videos:
1) It has fast cuts that match the beat of the track to keep a fast pace.
2) It tells a lighthearted love story narrative through happy memories of the artist and her boyfriend.
3) It features close-ups of the artist's face to promote her.
4) The visuals correspond to the lyrics, depicting happy memories for upbeat parts and a serious fight for sad parts.
The document discusses the effectiveness of combining a music video with ancillary tasks like a digipak and advert. The digipak was designed to reflect the genre of pop music with bright colors, images of the singer, and larger text for the singer's name. Changes were made in Photoshop to boost the colors and link the digipak to scenes in the music video with a warmer color palette. The advert also features the red door theme and fonts/colors from the digipak to tie the pieces together cohesively and promote the single.
The document discusses the history of the free software movement and open source software. It began with software being freely shared without copyright restrictions until the 1980s. Richard Stallman then founded the Free Software Foundation in 1983 to promote software freedom. The movement was based on ideas of users having the four essential freedoms: to use, study, share, and improve software. Open source later emerged promoting a development model of releasing early and often with many contributors. Popular open source projects like Linux were developed this way and businesses have adopted open source models for various products and services.
The document discusses the effectiveness of combining a music video with ancillary tasks like a digipak and advert. It describes how the digipak was designed with bright colors and large artist name to attract attention like other pop digipaks. Images from the music video featuring a red door were also included. Similarly, the advert uses conventions like release date and reviews along with the artist image to promote the song and video. Overall, the document concludes that the ancillary tasks and music video are quite effective together because they are all linked through shared visual elements like the red door theme and consistent design features.
The document discusses the effectiveness of combining a music video with ancillary tasks like a digipak and advert. It describes how the digipak was designed with bright colors and images that reflect the pop genre and feature the artist prominently, to match other successful digipaks. The digipak and advert both incorporate elements from the music video like the red door. Taken together, the music video, digipak, and advert are effectively linked through their shared visual elements and themes.
El documento proporciona instrucciones básicas para eliminar objetos no deseados de una imagen digital en 5 pasos: subir la imagen, seleccionar la herramienta de eliminación, pintar los elementos a eliminar, pulsar el botón de confirmación y guardar la imagen editada.
This document confirms that Bianca P Nolan has successfully completed the requirements for a Certificate I in Work Education from the Melbourne City Institute of Education. The course was completed through units of competency from October 19, 2014 to September 23, 2014. Contact details are provided for any further information requests. Accompanying documents include a certificate, statement of results and statement of attainment providing details of the units completed.
This document discusses how the creators of a movie or story attract and address their audience. They attracted the audience by casting a main character similar in age to the target viewers, using an engaging fantasy/adventure genre, and featuring a female protagonist in a magical forest setting. They addressed the audience by using a personal voiceover to emphasize the secret theme, a title involving the audience with the word "our", and a message that anyone's dreams can come true.
The document discusses the effectiveness of combining a music video with ancillary tasks like a digipak and advert. It describes how the digipak was designed with bright colors and images that reflect the pop genre and feature the artist prominently, as is typical for pop digipaks. The digipak and music video are linked through the common theme of a red door. Similarly, the advert uses the same artist image as the digipak and also references the red door theme to tie it back to the music video. Overall, the document concludes that combining the music video with these ancillary tasks is quite effective because they are all cohesively linked through shared visual elements.
Walt Disney would be a suitable distributor for the fantasy and adventure movie "Our Scarlet Rose Secret" for three key reasons:
1) Disney's target audience of families and young children matches the intended audience for the movie.
2) Disney is known for movies featuring magical creatures and talking animals, which are elements that appear in "Our Scarlet Rose Secret".
3) As a family-oriented movie that teaches about trust and individuality, "Our Scarlet Rose Secret" would appeal to Disney's audience and fit in well with their other distributed films.
The document summarizes the eight parts of speech in English grammar: nouns, pronouns, verbs, adjectives, adverbs, prepositions, conjunctions, and interjections. It provides examples and definitions for each part of speech, describing what kind of word it is and how it functions in a sentence.
Iirdem design and implementation of finger writing in air by using open cv (c...Iaetsd Iaetsd
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Synthesized Speech using a small Microcontrolleriosrjce
IOSR Journal of Electronics and Communication Engineering(IOSR-JECE) is a double blind peer reviewed International Journal that provides rapid publication (within a month) of articles in all areas of electronics and communication engineering and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in electronics and communication engineering. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
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Multicore development environment for embedded processor in arduino IDETELKOMNIKA JOURNAL
Internet of things (IoT) technology has found more applications that require complex computation while still preserving power. Embedded processors as the core of the IoT system approaches the need for computation by employing a parallel processor system, namely MPSoC. While various MPSoCs hardware is widely available, there is limited software support form of user-friendly libraries and development platform. There is a need for such a platform to facilitate both the study and development of parallel embedded software. arduino as the widely used embedded development platform is yet to officially support multicore programming. This work proposes an arduino-based development environment that supports multicore programming while maintaining arduino’s simple program structure, targeted at specific low-power MPSoC, the RUMPS401. The environment is fully functional, and while it targets only specific MPSoC, the proposed environment can easily be adopted to other MPSoCs with similar structures with minimal modification.
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Some problems can only be solved by looking across a complete compute ecosystem. IoT Devices, Mobile Devices, Media Servers Gateways, Cloud Edge Devices.

Similar to iCognos: Cognitive Stimulation through te (20)
1. Sergi Torrellas
Barcelona, June 2013
Advisor: Gregrorio Robledo
2. Introduction
Context of the domain
System components
iCognos description
Communication Interfaces
Cognitive Stimulation Control System
Cognitive Stimulation Telerobotics System
Analysis of the validation
Conclusions
Future Work
3. Introduction
Context of the domain
System components
iCognos description
Communication Interfaces
Cognitive Stimulation Control System
Cognitive Stimulation Telerobotics System
Analysis of the validation
Conclusions
Future Work
4. Human cognition relies on cognitive abilities, skills to carry out any
task from the simplest to the most complex
The Bloom’s Taxonomy, created in 1956, is a formal description for the
cognitive skills
Cognitive skills are combined to
acoomplish the Adaptive
behaviour
Adaptive behavior enable
individuals to perform real life
acitivities boosting
independence, dignity, and
autonomy
5. Brain diseases (e.g. psychiatric, psychological and cognitive) account
for a 35% of the total burden of all diseases in Europe
Sources of impairment are diverse
Age-related like Dementia
People surviving stroke
Brain injury from car accidents
Children with learning disabilities
… but affectations remain the
same in most occasions
Source: Cost of disorders of the Brain in Europe, European
Journal of Neurology, Volume 12, September 2005
6. Motivation is key for
effectiveness of therapies
Difficult to keep high
Influences drastically on
performance
iCognos will improve motivation of end-users through the
application of SmartObjects in cognitive stimulation
therapies
7. iCOGNOS-OBJ-001
Breakthrough on the traditional cognitive stimulation incorporating
SmartObjects
iCOGNOS-OBJ-002
Improvement of motivation of the end-users incorporating ecologic
cognition tasks
iCOGNOS-OBJ-003
Low-cost and affordable platform enlarging the number of
beneficiaries
iCOGNOS-OBJ-004
Provide an enhanced user experience accessible for everyone with
the novel Hex-O-Spell interface
8. Introduction
Context of the domain
System components
iCognos description
Communication Interfaces
Cognitive Stimulation Control System
Cognitive Stimulation Telerobotics System
Analysis of the validation
Conclusions
Future Work
9. Personal Assistant Robots are robotic assistants which
either help an individual in doing some task or a robot able to
assist the user in anything s/he requires
• Interacts with environment and people
• Provision assistance in everyday life
activities
• Few of them provide cognitive
stimulation
REEM, Q.bo and Paro assistive robotics
10. Open Source Hardware (OSHW) is a term for tangible artifacts whose
design has been released to the public in such a way that anyone can
make, modify, distribute, and use those things
• OSWH facilitates hardware customisation
• OSHW reduces the cost of hardware design
• OSHW contributes knowledge sharing
OSHW principles are applied to a wide range of projects from low-level
electronics to high-performance applications
11. Introduction
Context of the domain
System components
iCognos description
Communication Interfaces
Cognitive Stimulation Control System
Cognitive Stimulation Telerobotics System
Analysis of the validation
Conclusions
Future Work
12. Raspberry PI is a credit-card-sized single-board computer with a
Broadcom BCM2835 system on a chip (SoC) with an ARM processor
Raspberry PI contains an ARM-based processor which makes it to
operate on just 5V
R-PI Board Components R-PI Processor architecture
13. Distributions
The Raspberry PI is a single-board computer with resources enough to run
a full operative Operating System
The Raspberry PI Foundation provides several GNU/Linux ARM
distributions for download
Debian Wheezy Raspbian
Official Debian distribution ported GNU/Linux distribution based on
for the -R-PI Hardware Debian taking advantage of the
hard-float feature
14. ePuck robot is a low-cost robot for educational and research following
OSHW principles. Similarly, the e-puck software is fully open
source, providing low level access
The robot was Created by École
Polytechnique Fédérale de Lausanne
(EPFL)
The Price of the appliance is between 450
and 550 €
Applied in multiple fields such as Automatic
control, Signal processing or Distributed
intelligent systems
15. ePuck hardware is published under OSHW but also software libraries
are published under a OSS license
ePuck software libraries enable access and control over the different
services of the robot:
Analog/Digital Module FFT Module
Bluetooth Module I2C Module library
Camera Module Motor/led Module
Codec Module UART Module
e-puck software libraries are
published under the OSS license GNU
GPL v3
16. Wii Remote is the Wii's main input device for the Nintendo’s Wii video-
game console
Built around a Broadcom BCM2042
Contains multiple peripherals that provide data to it
Uses (and, at times, abuses) the standard Bluetooth HID protocol to
communicate with the host
17. Qt is a cross-platform application framework that is widely used for
developing application software with a graphical user interface (GUI)
Qt is available under a OSS licenses GPL v3
and LGPL v2
Qt runs on the major desktop platforms and
some of the mobile platforms
Qt also includes non-GUI feature such as
SQL database access, XML parsing, thread
management, network support
18. Introduction
Context of the domain
System components
iCognos description
Communication Interfaces
Cognitive Stimulation Control System
Cognitive Stimulation Telerobotics System
Analysis of the validation
Conclusions
Future Work
19. iCognos has been developed upon different OSS project
which have dramatically facilitated the development:
Qt Project is an a software framework developed in C++ mainly used
to facilitate the development of UI
Cwiid is an open-source software package which enables the
connection with the Nintendo’s WiiMote
Raspbian is an open source project to create a GNU/Linux based
distribution for the R-PI
e-puck Libraries is a software project for the e-puck robot that
abstracts the user from the low-level development
20. General overview
iCognos provides a new concept in the cognitive stimulation therapies
incorporating the principles of ecologic cognition
iCognos is composed of two different appliances
CSCS : Cognitive Stimulation Control System
CSTS: Cognitive Stimulation Telerobotics System
SmartObjects are devices capable of
understanding the environment and
react accordingly
21. CSCS development might be realised within the R-PI itself but limited
number of resources discard this choice
The alternative is to develop the code in a Development station lately
executed by the R-PI with a cross-compilation scheme
A Cross-compiler is a
software program able of
creating binary code for a
architecture other than itself
22. CSCS is to provide the UI to guide the user and maintain the proper
communication between all the devices: the Input Device and the CSTS
CwiidCommunicator holds the communication
with the Input Controller
ePuckCommunicator maintains the connection
with the ePuck implementing the necessary
functions to send and receive commands
EventDispatcher connects the events from the
different modules
hosContainer handles the events of the Hex-O-
Spell
VisualInterface shapes the interface for the user
23. The ePuck robot contains at its heart a dsPIC microcontroller which is the
piece of hardware able to be programmed with a dedicated software (i.e. a
firmware)
Microchip, dsPIC manufacturer, provides a software for development of
firmware, called MPLAB IDE, a free, integrated toolset for the development of
embedded applications
24. CSTS is a hardware platform responsible for executing the
commands issued by the CSCS to perform the requested task
Architectural diagram
Flow diagram
26. Introduction
Context of the domain
System components
iCognos description
Communication Interfaces
Cognitive Stimulation Control System
Cognitive Stimulation Telerobotics System
Analysis of the validation
Conclusions
Future Work
27. The validation was performed with a common set-up
Different profile were selected
Thesis supervisor
Researcher in rehabilitation
Journalist
Collected feedback classified
Concept
Usability and Accessibility
Improvements
28. Concept
The system might include algorithms to understand the interaction of the user
iCognos is nearer than a serious game to the activities of daily life
The concept is very attractive for everyone
Usability and accessibility
Limitated by the usage of a single interface
HoS interface is not the best interface
Exploit the possibilities offered by the WiiMote
Improvements
Usage of more features from the robotic platforms
Define levels in the cognitive tasks
Include instructions for every task to be performed
29. Introduction
Context of the domain
System components
iCognos description
Communication Interfaces
Cognitive Stimulation Control System
Cognitive Stimulation Telerobotics System
Analysis of the validation
Conclusions
Future Work
30. Prototype completed
Cognitive Rehabilitation platform
Robotic platform is attractive
Open-Source and Open-source Hardware
Different OS projects working in concert
Raspberry PI
ePuck
WiiMote – Cwiid
Acquired competences
Embedded system programming
GNU/Linux for low-level software
Usage of OSS libraries
iCognos relies on different projects
31. Deeper study on designing cognitive stimulation tasks
Contact therapists
Include end-user from the conception phase
Features of Robotic Platform
Sensors: Microphone, 3D Accelerometer, Camera, IR sensors…
Actuators: Speaker, Arms…
Add data mining capabilities
Personalisation of therapies
Study evolution of disability
iCognos to market:
Professional requirements and objectives
Real End-User testing Implement feedback
Product / Marketing