The document provides information about the sections and questions in IBM's online test for job applicants. It consists of 4 sections with a total of 78-98 questions to be completed in 100 minutes. The sections include Cognitive Ability Tests, Learning Agility Assessments, English Language Tests, and Coding Tests. Sample questions and tips are provided for each section to help candidates prepare.
This document summarizes a Flappy Bird game project created with Android Studio and LibGDX. The project contains one Java file and asset files to create the start screen, gameplay, and game over screens. Android Studio and LibGDX were used to build the game as they allow for developing Android applications and games. Choosing Android provided advantages like it being simple, easy to learn, open source, platform independent, and popular. Future enhancements could include improving graphics, adding multiplayer gameplay, and enhancing the user experience.
Computer graphics uses computers to generate and display digital images. It involves programming computers to create realistic images through specialized hardware and software. Computer graphics are used across many fields for simulation, algorithms, modeling, rendering, image processing, animation, and more. Interactive graphics allow users to control and change images, while passive graphics automatically transfer images without user intervention.
The document discusses the Blue Brain Project, which aims to recreate the human brain through detailed computer simulation. The project scans brain tissue to build biologically realistic models of neurons and networks. These simulations are run on IBM's Blue Gene supercomputer. The goal is to gain a complete understanding of the brain and enable better treatments for brain diseases. It is believed that within 30 years it will be possible to upload a person's brain contents onto a computer, allowing them to theoretically live on after death in virtual form. Both benefits and risks are discussed regarding the implications of creating virtual brains.
IRJET - IoT based Anti Theft Detection and Alerting System using Raspberry PiIRJET Journal
This document describes an IOT-based anti-theft detection and alert system using a Raspberry Pi. The system uses a PIZO sensor to detect movement on the floor of a home or building. When movement is detected, the Raspberry Pi processes the signal and moves a connected camera to the area to capture an image. The image is then transmitted over the internet to alert the home owner via email. The system aims to securely monitor a property and notify owners of intruders even when they are away from the location.
En informatique, la souris est devenue pour l’utilisateur synonyme de facilité, d’agrément, de confort, bref d’une convivialité que tout programmeur souhaite légitimement pouvoir mettre de son coté.
The Generic Visual Perception Processor (GVPP) is a chip that mimics the human visual perception system. It can automatically detect and track objects in real-time from a video stream. The GVPP processes visual information as histograms of object locations and velocities. This allows the chip to perform tasks like driving safely, fruit picking, reading and object recognition similarly to the human eye. The GVPP was invented in 1992 and uses a neural network architecture with multiplexing and memory to simulate the work of neurons. It takes weighted sums of inputs and produces outputs to solve problems with minimal programming. The GVPP has applications in automotive, robotics, agriculture, military and other industries involving visual tracking.
This document summarizes a Flappy Bird game project created with Android Studio and LibGDX. The project contains one Java file and asset files to create the start screen, gameplay, and game over screens. Android Studio and LibGDX were used to build the game as they allow for developing Android applications and games. Choosing Android provided advantages like it being simple, easy to learn, open source, platform independent, and popular. Future enhancements could include improving graphics, adding multiplayer gameplay, and enhancing the user experience.
Computer graphics uses computers to generate and display digital images. It involves programming computers to create realistic images through specialized hardware and software. Computer graphics are used across many fields for simulation, algorithms, modeling, rendering, image processing, animation, and more. Interactive graphics allow users to control and change images, while passive graphics automatically transfer images without user intervention.
The document discusses the Blue Brain Project, which aims to recreate the human brain through detailed computer simulation. The project scans brain tissue to build biologically realistic models of neurons and networks. These simulations are run on IBM's Blue Gene supercomputer. The goal is to gain a complete understanding of the brain and enable better treatments for brain diseases. It is believed that within 30 years it will be possible to upload a person's brain contents onto a computer, allowing them to theoretically live on after death in virtual form. Both benefits and risks are discussed regarding the implications of creating virtual brains.
IRJET - IoT based Anti Theft Detection and Alerting System using Raspberry PiIRJET Journal
This document describes an IOT-based anti-theft detection and alert system using a Raspberry Pi. The system uses a PIZO sensor to detect movement on the floor of a home or building. When movement is detected, the Raspberry Pi processes the signal and moves a connected camera to the area to capture an image. The image is then transmitted over the internet to alert the home owner via email. The system aims to securely monitor a property and notify owners of intruders even when they are away from the location.
En informatique, la souris est devenue pour l’utilisateur synonyme de facilité, d’agrément, de confort, bref d’une convivialité que tout programmeur souhaite légitimement pouvoir mettre de son coté.
The Generic Visual Perception Processor (GVPP) is a chip that mimics the human visual perception system. It can automatically detect and track objects in real-time from a video stream. The GVPP processes visual information as histograms of object locations and velocities. This allows the chip to perform tasks like driving safely, fruit picking, reading and object recognition similarly to the human eye. The GVPP was invented in 1992 and uses a neural network architecture with multiplexing and memory to simulate the work of neurons. It takes weighted sums of inputs and produces outputs to solve problems with minimal programming. The GVPP has applications in automotive, robotics, agriculture, military and other industries involving visual tracking.
IRJET- Smart Speaking Glove for Speech Impaired PeopleIRJET Journal
This document describes a smart speaking glove system for speech impaired people that uses flex sensors on a glove to detect gestures and convert them to synthesized speech output. The flex sensors detect finger bending and send signals to a microcontroller. The microcontroller matches the signals to predefined gestures and messages stored in its database and outputs the corresponding message to an LCD display and speaker. It also includes an emergency function using a GPS and GSM modules to track the user's location and send a message if they activate a panic switch.
The Xbox is a video game console brand created by Microsoft. The original Xbox console was released in 2001 competing with the PlayStation 2 and Nintendo GameCube. It included the integrated Xbox Live online multiplayer service. Over 24 million original Xbox units were sold until its successor, the Xbox 360, launched in 2005. The Xbox 360 was a major success selling over 77 million units. Microsoft's most recent console is the Xbox One, launched in 2013.
The document discusses the Blue Brain project, which aims to create a virtual brain through detailed computer modeling and simulation. It describes how the Blue Brain project uses a supercomputer to simulate 10,000 neurons in order to build a basic brain microcircuit. Researchers ultimately hope to apply tremendous computer power to fully simulate the human brain within 30 years. The Blue Brain produced flashes of activity on its first day that scientists recognized from natural brain behavior, showing it was functioning similarly to a real brain.
Lean and agile are related concepts for improving processes and delivering value to customers. Both methodologies focus on eliminating waste, continuous improvement, flexibility and customer-centricity. Lean emphasizes identifying and removing non-value added activities, while agile prioritizes adaptive planning, evolutionary development and rapid delivery of working software through short development cycles.
The document discusses 3D animation, including its definition as a series of individual images viewed at 30 frames per second to create the illusion of movement. It outlines benefits like capturing attention and communicating information faster than oral descriptions. Popular 3D animation software includes Maya, Studio Max, Softimage, and Lightwave. Careers in 3D animation include 3D modeler, animator, and art director. Examples of famous 3D animated movies are provided like Harry Potter, Lord of the Rings, and The Matrix.
This is a simple presentation on Screen less Display Technology.Screen less Display technology is the virtual display i.e. virtual screen is required for displaying any video audio or any criteria.
This document provides an introduction to computer graphics. It discusses graphics and computer graphics, including raster graphics and vector graphics. It also discusses animation and computer animation. Dimensions including one, two, and three dimensions are defined. The objectives of the introduction to computer graphics class are explained, which will include 3DS Max modeling, activities in Photoshop and InDesign, and an introduction to computer animation. The document provides definitions and examples of key graphics and animation terms.
Project by: Vishruth Khare (CO393) , Vishwas Agarwal (CO395)
Submitted to: Ms. Chingmuankim Naulak
Subject: Computer Graphics (CO-313)
About: The game is a side-scroller where the player controls a bird, attempting to fly between rows of green pipes, which are equally sized gaps placed at random heights, without coming into contacting them. Each successful pass through a pair of pipes awards the player one point. If the player touches the pipes, it ends the game. The bird briefly flaps upward each time the player taps the key; if the key is not tapped, the bird falls due to gravity. The player is awarded several milestones, such as a bronze medal if they reached twenty points, a silver medal from Forty points, a gold medal from Fifty, and a platinum medal from Hundred points. The achievements get stored in the collectable haul.
Compatibility: Any system with Love2D framework installed can compile, execute and play this game.
Light pens were input devices created in 1952 that detected light from CRT screens to select screen positions, working by generating electric pulses when pointed at spots lit up by electron beams. They became popular in the 1980s but are now obsolete as they only work with CRT displays and have disadvantages like obscuring the screen, causing arm fatigue, and producing false readings in bright lighting.
This document provides an overview of animation in Hollywood, including its history and different techniques. It discusses early animation inventions from the 19th century and the first animated films in the early 20th century. Traditional cel animation involved drawing characters on paper and transferring them to transparent sheets. Computer animation now uses 2D and 3D techniques, with 3D animation creating highly realistic visual effects through modeling, rigging, and motion capture. Major animation software like Maya and ZBrush are used in Hollywood. The animation industry has grown significantly with advances in technology and expanded entertainment options.
This document discusses various animation techniques including anticipation, the use of shots in storytelling, straight ahead and pose-to-pose animation, follow through and overlapping action, arcs in movement, timing of drawings, exaggeration, solid drawing skills, and giving characters appeal. It provides guidance on techniques for movement, pacing, storytelling, character development and making animation appear natural and engaging.
2D animation involves manipulating digital images, while 3D animation uses 3D models and virtual worlds to create animated scenes with depth. Traditional 2D animation was a lengthy hand-drawn process, while modern 2D and 3D animation is digital. Popular 2D animated movies include The Lion King and Spirited Away, while popular 3D animated movies include How to Train Your Dragon and Toy Story.
Wireless USB (WUSB) allows devices like printers, mice, hard drives and cameras to connect to computers without wires. It uses ultra-wideband radio technology to transmit data at speeds comparable to USB cables within a 10 meter range. WUSB provides an easy migration path for existing USB devices to work wirelessly. It is being used in game controllers, printers, and other peripherals and can transfer video streams between devices. The technology was introduced in early 2007 and is expected to grow substantially in laptops and PCs over the next few years.
This document discusses the process of computer animation. It begins by defining computer animation and listing some common applications like video games, cartoons, and mobile phones. It then outlines the main steps for designing an animation sequence, which include storyboard layout, object definitions, key frame specifications, and generating in-between frames. Key frames define the starting and ending points of movements, while in-betweens create the illusion of smooth motion between key frames. Raster animation and general animation functions are also briefly discussed.
This document summarizes Day 1 of an Arduino robotics workshop. It introduces the instructor and provides an overview of the workshop objectives, which are to introduce Arduino, teach robotics fundamentals, have participants build and program a small autonomous robot. The workshop covers basics like breadboards, Arduino components, circuits, coding blink programs. It also demonstrates using sensors, motors, an H-bridge motor controller to build a crawling robot that can move and turn in different directions.
Saurabh Khetan presents his first game developed using the C language. The game is a simple guessing game where the player guesses a randomly generated number between 1-32. The program uses functions like srand(), GetTickCount(), and rand() to generate random numbers. It tracks the number of guesses using a do-while loop. The messages in the loop provide hints if the guess is too high or low. It outputs the number of guesses and a message if the player correctly guesses the random number.
Computer animation involves rapidly displaying sequences of 2D or 3D artwork to create the illusion of motion. It originated in the 1940s-1960s with experiments in computer graphics. Today, animation is used widely in movies, television, video games and other media. It is created using software to generate and animate characters through techniques like 2D animation, 3D animation, and tweening. Major animation studios like Pixar and Disney use these tools and techniques to produce popular animated films and franchises.
Runs through Tinkercad basics, 3D Printing concepts and design considerations, finding other models, 3D Printing Service companies and finally, a few more advanced Tinkercad features.
Screenless displays are display technologies that allow information to be presented without using a physical screen. They include retinal projection displays, which project images directly onto the retina, and synaptic interfaces, which send visual signals directly to the brain. The document discusses several types of screenless displays, including virtual retinal displays, holographic displays, and brain-computer interfaces. It outlines the advantages of screenless displays in having lower power needs and weight than traditional screens, as well as the challenges in developing the technologies and ensuring eye safety.
Arduino is an open-source hardware platform for building interactive electronic projects. It consists of a simple open hardware design with an Atmel processor and input/output support. The hardware is less expensive than other prototyping devices. It is accompanied by a software side written in Java and based on Processing. Arduino began in Italy to control student-built interaction design projects and is descended from the open-source Wiring platform. It has a large community and potential for growth supporting its future success.
Cracking the coding interview u penn - sept 30 2010careercup
1) The document provides an overview of the technical interview process at large tech companies and advice on how to prepare. It discusses the typical interview structure, what companies look for, and red flags.
2) It recommends getting hands-on coding experience through projects, open source contributions, or part-time work. The author's company CareerCup provides technical interview preparation resources.
3) Key tips for the interview include practicing common algorithms and data structures, thinking out loud, testing code thoroughly, and maintaining a positive attitude even if you make a mistake. Pattern matching prior problems and simplifying the problem are suggested approaches.
IRJET- Smart Speaking Glove for Speech Impaired PeopleIRJET Journal
This document describes a smart speaking glove system for speech impaired people that uses flex sensors on a glove to detect gestures and convert them to synthesized speech output. The flex sensors detect finger bending and send signals to a microcontroller. The microcontroller matches the signals to predefined gestures and messages stored in its database and outputs the corresponding message to an LCD display and speaker. It also includes an emergency function using a GPS and GSM modules to track the user's location and send a message if they activate a panic switch.
The Xbox is a video game console brand created by Microsoft. The original Xbox console was released in 2001 competing with the PlayStation 2 and Nintendo GameCube. It included the integrated Xbox Live online multiplayer service. Over 24 million original Xbox units were sold until its successor, the Xbox 360, launched in 2005. The Xbox 360 was a major success selling over 77 million units. Microsoft's most recent console is the Xbox One, launched in 2013.
The document discusses the Blue Brain project, which aims to create a virtual brain through detailed computer modeling and simulation. It describes how the Blue Brain project uses a supercomputer to simulate 10,000 neurons in order to build a basic brain microcircuit. Researchers ultimately hope to apply tremendous computer power to fully simulate the human brain within 30 years. The Blue Brain produced flashes of activity on its first day that scientists recognized from natural brain behavior, showing it was functioning similarly to a real brain.
Lean and agile are related concepts for improving processes and delivering value to customers. Both methodologies focus on eliminating waste, continuous improvement, flexibility and customer-centricity. Lean emphasizes identifying and removing non-value added activities, while agile prioritizes adaptive planning, evolutionary development and rapid delivery of working software through short development cycles.
The document discusses 3D animation, including its definition as a series of individual images viewed at 30 frames per second to create the illusion of movement. It outlines benefits like capturing attention and communicating information faster than oral descriptions. Popular 3D animation software includes Maya, Studio Max, Softimage, and Lightwave. Careers in 3D animation include 3D modeler, animator, and art director. Examples of famous 3D animated movies are provided like Harry Potter, Lord of the Rings, and The Matrix.
This is a simple presentation on Screen less Display Technology.Screen less Display technology is the virtual display i.e. virtual screen is required for displaying any video audio or any criteria.
This document provides an introduction to computer graphics. It discusses graphics and computer graphics, including raster graphics and vector graphics. It also discusses animation and computer animation. Dimensions including one, two, and three dimensions are defined. The objectives of the introduction to computer graphics class are explained, which will include 3DS Max modeling, activities in Photoshop and InDesign, and an introduction to computer animation. The document provides definitions and examples of key graphics and animation terms.
Project by: Vishruth Khare (CO393) , Vishwas Agarwal (CO395)
Submitted to: Ms. Chingmuankim Naulak
Subject: Computer Graphics (CO-313)
About: The game is a side-scroller where the player controls a bird, attempting to fly between rows of green pipes, which are equally sized gaps placed at random heights, without coming into contacting them. Each successful pass through a pair of pipes awards the player one point. If the player touches the pipes, it ends the game. The bird briefly flaps upward each time the player taps the key; if the key is not tapped, the bird falls due to gravity. The player is awarded several milestones, such as a bronze medal if they reached twenty points, a silver medal from Forty points, a gold medal from Fifty, and a platinum medal from Hundred points. The achievements get stored in the collectable haul.
Compatibility: Any system with Love2D framework installed can compile, execute and play this game.
Light pens were input devices created in 1952 that detected light from CRT screens to select screen positions, working by generating electric pulses when pointed at spots lit up by electron beams. They became popular in the 1980s but are now obsolete as they only work with CRT displays and have disadvantages like obscuring the screen, causing arm fatigue, and producing false readings in bright lighting.
This document provides an overview of animation in Hollywood, including its history and different techniques. It discusses early animation inventions from the 19th century and the first animated films in the early 20th century. Traditional cel animation involved drawing characters on paper and transferring them to transparent sheets. Computer animation now uses 2D and 3D techniques, with 3D animation creating highly realistic visual effects through modeling, rigging, and motion capture. Major animation software like Maya and ZBrush are used in Hollywood. The animation industry has grown significantly with advances in technology and expanded entertainment options.
This document discusses various animation techniques including anticipation, the use of shots in storytelling, straight ahead and pose-to-pose animation, follow through and overlapping action, arcs in movement, timing of drawings, exaggeration, solid drawing skills, and giving characters appeal. It provides guidance on techniques for movement, pacing, storytelling, character development and making animation appear natural and engaging.
2D animation involves manipulating digital images, while 3D animation uses 3D models and virtual worlds to create animated scenes with depth. Traditional 2D animation was a lengthy hand-drawn process, while modern 2D and 3D animation is digital. Popular 2D animated movies include The Lion King and Spirited Away, while popular 3D animated movies include How to Train Your Dragon and Toy Story.
Wireless USB (WUSB) allows devices like printers, mice, hard drives and cameras to connect to computers without wires. It uses ultra-wideband radio technology to transmit data at speeds comparable to USB cables within a 10 meter range. WUSB provides an easy migration path for existing USB devices to work wirelessly. It is being used in game controllers, printers, and other peripherals and can transfer video streams between devices. The technology was introduced in early 2007 and is expected to grow substantially in laptops and PCs over the next few years.
This document discusses the process of computer animation. It begins by defining computer animation and listing some common applications like video games, cartoons, and mobile phones. It then outlines the main steps for designing an animation sequence, which include storyboard layout, object definitions, key frame specifications, and generating in-between frames. Key frames define the starting and ending points of movements, while in-betweens create the illusion of smooth motion between key frames. Raster animation and general animation functions are also briefly discussed.
This document summarizes Day 1 of an Arduino robotics workshop. It introduces the instructor and provides an overview of the workshop objectives, which are to introduce Arduino, teach robotics fundamentals, have participants build and program a small autonomous robot. The workshop covers basics like breadboards, Arduino components, circuits, coding blink programs. It also demonstrates using sensors, motors, an H-bridge motor controller to build a crawling robot that can move and turn in different directions.
Saurabh Khetan presents his first game developed using the C language. The game is a simple guessing game where the player guesses a randomly generated number between 1-32. The program uses functions like srand(), GetTickCount(), and rand() to generate random numbers. It tracks the number of guesses using a do-while loop. The messages in the loop provide hints if the guess is too high or low. It outputs the number of guesses and a message if the player correctly guesses the random number.
Computer animation involves rapidly displaying sequences of 2D or 3D artwork to create the illusion of motion. It originated in the 1940s-1960s with experiments in computer graphics. Today, animation is used widely in movies, television, video games and other media. It is created using software to generate and animate characters through techniques like 2D animation, 3D animation, and tweening. Major animation studios like Pixar and Disney use these tools and techniques to produce popular animated films and franchises.
Runs through Tinkercad basics, 3D Printing concepts and design considerations, finding other models, 3D Printing Service companies and finally, a few more advanced Tinkercad features.
Screenless displays are display technologies that allow information to be presented without using a physical screen. They include retinal projection displays, which project images directly onto the retina, and synaptic interfaces, which send visual signals directly to the brain. The document discusses several types of screenless displays, including virtual retinal displays, holographic displays, and brain-computer interfaces. It outlines the advantages of screenless displays in having lower power needs and weight than traditional screens, as well as the challenges in developing the technologies and ensuring eye safety.
Arduino is an open-source hardware platform for building interactive electronic projects. It consists of a simple open hardware design with an Atmel processor and input/output support. The hardware is less expensive than other prototyping devices. It is accompanied by a software side written in Java and based on Processing. Arduino began in Italy to control student-built interaction design projects and is descended from the open-source Wiring platform. It has a large community and potential for growth supporting its future success.
Cracking the coding interview u penn - sept 30 2010careercup
1) The document provides an overview of the technical interview process at large tech companies and advice on how to prepare. It discusses the typical interview structure, what companies look for, and red flags.
2) It recommends getting hands-on coding experience through projects, open source contributions, or part-time work. The author's company CareerCup provides technical interview preparation resources.
3) Key tips for the interview include practicing common algorithms and data structures, thinking out loud, testing code thoroughly, and maintaining a positive attitude even if you make a mistake. Pattern matching prior problems and simplifying the problem are suggested approaches.
Extreme Programming practices for your teamPawel Lipinski
This document discusses Extreme Programming (XP) practices for software development teams. It begins by introducing Paweł Lipiński and his background in software development. It then discusses several key XP practices in more detail, including having short iterations of less than 4 weeks, testing features at the end of each iteration, prioritizing work based on business value, maintaining burn down charts, and having no project managers disrupting the team. Further sections provide more context on practices like test-driven development, pair programming, collective code ownership, continuous integration, refactoring, and having a 40-hour work week. The document emphasizes that XP is about creating fun, high-quality, efficient teams through these agile practices.
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In a whiteboard interview, your goal should be to convince the manager that you will be a positive influence on the team and contribute to the team's success. This guide will help you set the right mindset, ask the right questions, and showcase your strengths.
Learning Outcome: 1- Gain knowledge and understanding the meaning of computer language? 2- Draw conclusions about concepts: data types, variables, Conditional statements, looping statements, functions and Object Oriented Programming.
Key Concepts: 1- Concept of computer language. 2- Concept of different data types, variables, Conditional statements, looping statements, functions and Object Oriented Programming.
Skills: At the completion of the program, students should be able to: 1- understand the structure of the program. 2- Design some programs include different data types, variables, Conditional statements and looping statements. 3- Compile the program (Run).
Essential Questions: 1- What is meant by programming language and give some examples? 2- What are the key features or characteristics of language? Textbook and Resource Materials: https://www.w3schools.com
Evidence of Learning: Create a presentation contains some concepts of computer languages and display the Concepts of different data types, variables, Conditional statements, looping statements, functions and Object Oriented Programming.
SEC Topic & Code: Using appropriate programming language to produce a project that solves societal or learning problem creatively
Have you heard of TDD? Are you interested or familiar with this practice but have never been able to understand it?
In this presentation we will see the benefits of Test-Driven Development (TDD), understand how it works and what the benefits are of using it. We will see in a more detailed approach this way of developing software, where our software is always built guided by tests.
We will go over some history about TDD, which is the main process we must follow when we work with this mechanic and the rules that surround it. We will also list the main advantages and disadvantages that most developers who practice TDD find and whether the arguments in favour add up to more than those that subtract. Finally, we will review some good habits and practices when applying TDD and see how to do it step by step with an example of "live" coding session with Java.
At the end of the session, we hope that you will have a wider understanding of what TDD is, what advantages it brings, why it is interesting to master it and also that you will take with you some tricks and good practices to be able to apply them in your day-to-day life when writing code
Sap basis certification_and_interview_questions_answers_and11237206714ramesh469
This document provides an overview and introduction to SAP BASIS interview questions, answers, and explanations. It discusses the motivation for screening job candidates and provides examples of questions that could be asked in an interview to evaluate a candidate's knowledge and experience with SAP BASIS. The questions cover a range of topics including transports, system administration, troubleshooting, technical configurations, and transaction codes. The document is intended to help managers construct effective interviews to assess BASIS consultant skills and qualifications for projects.
I gave this presentation at Lean Kanban Asia-Pacific conference in Bangalore, India on December 11th, 2014 and at AgileDC on Washington, USA on October 21st, 2014.
I have several recent blog posts on this topic, This search link should get most of them: http://connected-knowledge.com/?s=lead+time. If you need one "best" post, here it is, Inside a Lead Time Distribution: http://connected-knowledge.com/2014/09/07/inside-lead-time-distribution/
This document provides guidance on preparing for software engineering and data science interviews at various companies. It recommends focusing on data structures and algorithms, practicing coding on sites like Leetcode and InterviewBit, and preparing for math concepts like probability, statistics, and linear algebra. It also stresses the importance of practicing communication during mock interviews, being able to discuss problem-solving approaches, and having a strong understanding of computer science fundamentals and one's own work experience and motivation.
Test-driven development is generally regarded as a good move: it should result in simple decoupled design, your tests tend to cover behaviour not methods, and far fewer bugs. However, just getting unit tests in on a real, commercial project is hard - switching to TDD is even harder. Often you can start a project with good intentions and coverage, then the deadline looms and the tests go out then the hacks come in. So, instead of beating ourselves up about not being perfect let's look at an interative approach to adopting TDD principles. We'll look at tactics for selling TDD to your client, boss and colleagues. This talk will also cover methods for making TDD easier for you by showing you what tools you can use to integrate it into your development environment. In the project itself, we'll examine how we can make small but permanent steps towards full TDD, without losing that progress when deadlines hit. We'll also cover a few methods for learning on your own time and how the whole process can actually be made quite enjoyable.
The document summarizes an exploratory testing workshop. It discusses exploratory testing approaches, common traps testers fall into, and provides tips for effective exploratory testing. As an exercise, participants are asked to use exploratory testing to find issues with a Tilted Twister device within 20 minutes. Key problems identified include inability to detect color differences, motor arm overshooting, difficulty turning it on, calibration cube being too big, and taking too long to solve with memory issues. The debrief discusses the testing process and importance of the tester mindset in exploratory and automated testing.
This document provides an overview of a presentation on test-driven development (TDD) and JavaScript. It discusses concepts like refactoring, unit testing, pair programming, and practicing TDD in small exercises called code katas. The presentation covers JavaScript topics like variable scoping and introduces the basic steps of TDD: writing a failing test first, then just enough code to make it pass before refactoring. It emphasizes that TDD helps produce a simple design and provides quick feedback.
This document outlines an agenda for a data science boot camp covering various machine learning topics over several hours. The agenda includes discussions of decision trees, ensembles, random forests, data modelling, and clustering. It also provides examples of data leakage problems and discusses the importance of evaluating model performance. Homework assignments involve building models with Weka and identifying the minimum attributes needed to distinguish between red and white wines.
This document provides recommendations for preparing for and passing tests required for consulting positions. It discusses the types of tests commonly used, including numerical, verbal, logical reasoning, and situational judgement tests. It then gives specific strategies for both the preparation and test taking phases. Key recommendations include practicing common question formats, reviewing math fundamentals, managing time well during the test, and staying calm. Following these recommendations can help applicants successfully pass the screening tests.
Cycle times and the Evolution From Story PointsScott Aucoin
Deck from a talk on cycle times and how to apply them for informed decision making (forecasting, team building, balance, process improvement) and evolution from traditional estimation approaches.
This document is an overview for an online test series program called "We Create Problems" that aims to help learners develop problem-solving skills and prepare for technical hiring tests. The 10-week test series includes tests on topics like logic, data structures, algorithms, system design and cognitive skills. It provides practice with real hiring test questions, analysis of test papers, and interactions with industry professionals to help learners gain experience and clarity on technical problem-solving.
This document provides an overview and curriculum for an online test series to prepare for technical hiring tests. The 10-week test series includes 8 topic-based tests and 2 combined tests covering topics like logic, algorithms, data structures, system design, problem solving and cognitive skills. The goal is to help learners clear a tech hiring test in 3 attempts by gaining experience with questions commonly asked in online hiring drives and learning essential problem-solving skills. Weekly tests are followed by revision sessions with professionals and webinars bring graduates and hiring managers together.
The document discusses the benefits of meditation for reducing stress and anxiety. Regular meditation practice can help calm the mind and body by lowering heart rate and blood pressure. Making meditation a part of a daily routine, even if just 10-15 minutes per day, can offer improvements to mood, focus, and overall well-being over time.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help boost feelings of calmness, happiness and focus.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help boost feelings of calmness, happiness and focus.
The document discusses the history and development of artificial intelligence over several decades. Early research focused on symbolic approaches using rules and logic but progress was slow. More recently, machine learning techniques such as deep learning have seen increasing success by learning from large amounts of data without being explicitly programmed. These new approaches are being applied to many areas and fueling a new wave of innovation and development in AI.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise boosts blood flow and levels of neurotransmitters and endorphins which elevate and stabilize mood.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help alleviate symptoms of mental illness and boost overall mental well-being.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help boost feelings of calmness, happiness and focus.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Cloud computing allows users to store and access data over the internet rather than on a local hard drive. There are four deployment models - public, private, hybrid, and community cloud - and three service models - Infrastructure as a Service (IaaS), Platform as a Service (PaaS), and Software as a Service (SaaS). Performance in cloud computing can be affected by many factors including security, service level agreements, recovery time, storage and buffer capacity, network bandwidth, fault tolerance, availability, number of users, location, workload, and latency. Performance is evaluated based on metrics such as network capacity, input/output commands per second, response time, CPU utilization, throughput, workload, waiting time, processing time
This document provides an evaluation of a teaching assistant based on their academic qualifications, relevant experience, quality of teaching, and professional contributions. It discusses using machine learning techniques like supervised learning and random forest classification to analyze past teaching assistant evaluations and predict future scores. The data set contains evaluations from 151 teaching assistant assignments across various courses and semesters. Code snapshots show importing libraries for data handling and machine learning, and output snapshots display accuracy scores and confusion matrices from applying a random forest model to the data.
The document is a report on using artificial neural networks (ANNs) to predict stock market returns. It discusses how ANNs have been applied to problems like stock exchange index prediction. It also discusses support vector machines (SVMs), a supervised learning method that can perform linear and non-linear classification. SVMs have been used for stock market prediction by analyzing training data to build a model that assigns categories or predicts values for new data points. The report includes code screenshots showing the import of libraries for SVM regression and plotting the predicted versus actual prices.
An operating system acts as an intermediary between the user and computer hardware, with its primary goal being convenience for the user. It controls and coordinates the use of hardware among various applications and users, allocating system resources and performing tasks like processor management, memory management, and device management. Common operating systems include MacOS, UNIX, and Windows.
A Gantt chart shows the start and finish dates of tasks, milestones, and resources for a project. It was designed by American engineer Henry Gantt. A PERT chart provides a graphical timeline of a project and allows tasks to be analyzed for dependencies. While PERT charts identify dependencies more clearly, they can be more difficult to interpret than Gantt charts. Both charts are project management tools.
A SYSTEMATIC RISK ASSESSMENT APPROACH FOR SECURING THE SMART IRRIGATION SYSTEMSIJNSA Journal
The smart irrigation system represents an innovative approach to optimize water usage in agricultural and landscaping practices. The integration of cutting-edge technologies, including sensors, actuators, and data analysis, empowers this system to provide accurate monitoring and control of irrigation processes by leveraging real-time environmental conditions. The main objective of a smart irrigation system is to optimize water efficiency, minimize expenses, and foster the adoption of sustainable water management methods. This paper conducts a systematic risk assessment by exploring the key components/assets and their functionalities in the smart irrigation system. The crucial role of sensors in gathering data on soil moisture, weather patterns, and plant well-being is emphasized in this system. These sensors enable intelligent decision-making in irrigation scheduling and water distribution, leading to enhanced water efficiency and sustainable water management practices. Actuators enable automated control of irrigation devices, ensuring precise and targeted water delivery to plants. Additionally, the paper addresses the potential threat and vulnerabilities associated with smart irrigation systems. It discusses limitations of the system, such as power constraints and computational capabilities, and calculates the potential security risks. The paper suggests possible risk treatment methods for effective secure system operation. In conclusion, the paper emphasizes the significant benefits of implementing smart irrigation systems, including improved water conservation, increased crop yield, and reduced environmental impact. Additionally, based on the security analysis conducted, the paper recommends the implementation of countermeasures and security approaches to address vulnerabilities and ensure the integrity and reliability of the system. By incorporating these measures, smart irrigation technology can revolutionize water management practices in agriculture, promoting sustainability, resource efficiency, and safeguarding against potential security threats.
6th International Conference on Machine Learning & Applications (CMLA 2024)ClaraZara1
6th International Conference on Machine Learning & Applications (CMLA 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of on Machine Learning & Applications.
KuberTENes Birthday Bash Guadalajara - K8sGPT first impressionsVictor Morales
K8sGPT is a tool that analyzes and diagnoses Kubernetes clusters. This presentation was used to share the requirements and dependencies to deploy K8sGPT in a local environment.
ACEP Magazine edition 4th launched on 05.06.2024Rahul
This document provides information about the third edition of the magazine "Sthapatya" published by the Association of Civil Engineers (Practicing) Aurangabad. It includes messages from current and past presidents of ACEP, memories and photos from past ACEP events, information on life time achievement awards given by ACEP, and a technical article on concrete maintenance, repairs and strengthening. The document highlights activities of ACEP and provides a technical educational article for members.
CHINA’S GEO-ECONOMIC OUTREACH IN CENTRAL ASIAN COUNTRIES AND FUTURE PROSPECTjpsjournal1
The rivalry between prominent international actors for dominance over Central Asia's hydrocarbon
reserves and the ancient silk trade route, along with China's diplomatic endeavours in the area, has been
referred to as the "New Great Game." This research centres on the power struggle, considering
geopolitical, geostrategic, and geoeconomic variables. Topics including trade, political hegemony, oil
politics, and conventional and nontraditional security are all explored and explained by the researcher.
Using Mackinder's Heartland, Spykman Rimland, and Hegemonic Stability theories, examines China's role
in Central Asia. This study adheres to the empirical epistemological method and has taken care of
objectivity. This study analyze primary and secondary research documents critically to elaborate role of
china’s geo economic outreach in central Asian countries and its future prospect. China is thriving in trade,
pipeline politics, and winning states, according to this study, thanks to important instruments like the
Shanghai Cooperation Organisation and the Belt and Road Economic Initiative. According to this study,
China is seeing significant success in commerce, pipeline politics, and gaining influence on other
governments. This success may be attributed to the effective utilisation of key tools such as the Shanghai
Cooperation Organisation and the Belt and Road Economic Initiative.
A review on techniques and modelling methodologies used for checking electrom...nooriasukmaningtyas
The proper function of the integrated circuit (IC) in an inhibiting electromagnetic environment has always been a serious concern throughout the decades of revolution in the world of electronics, from disjunct devices to today’s integrated circuit technology, where billions of transistors are combined on a single chip. The automotive industry and smart vehicles in particular, are confronting design issues such as being prone to electromagnetic interference (EMI). Electronic control devices calculate incorrect outputs because of EMI and sensors give misleading values which can prove fatal in case of automotives. In this paper, the authors have non exhaustively tried to review research work concerned with the investigation of EMI in ICs and prediction of this EMI using various modelling methodologies and measurement setups.
Presentation of IEEE Slovenia CIS (Computational Intelligence Society) Chapte...University of Maribor
Slides from talk presenting:
Aleš Zamuda: Presentation of IEEE Slovenia CIS (Computational Intelligence Society) Chapter and Networking.
Presentation at IcETRAN 2024 session:
"Inter-Society Networking Panel GRSS/MTT-S/CIS
Panel Session: Promoting Connection and Cooperation"
IEEE Slovenia GRSS
IEEE Serbia and Montenegro MTT-S
IEEE Slovenia CIS
11TH INTERNATIONAL CONFERENCE ON ELECTRICAL, ELECTRONIC AND COMPUTING ENGINEERING
3-6 June 2024, Niš, Serbia
1. Name Of The Section NumberOf Questions
Cognitive AbilityTest 6
LearningAgilityAssessments 50
EnglishLanguage Test 10
CodingTest 1 Code and5 MCQ
Total 78 - 98
Sections-4
Time Duration-100 mins
Adaptive/NonAdaptive- NonAdaptive
Negative Marking- No
CognitiveAbilityGames:-
In Cognitive abilitygamesitisa testthat measuresacandidatesabilityviaGames.Inthistestthere
will be six mini gamesthere will be noquestionsinthe test. Itisa funand accessible waytotestyour
aptitude andPersonalityTraits.
AssessProblemSolving:-
Shortcuts-InShortcutsCandidatesneedtomove the blue marbel tothe starredarea.
The aim isto do sufficientlyaspossible foreachpuzzle.Candidateswhowilldothisare likely
to have a strong Reasoningandaptitude knowledge.
Gridlock- InGridlock,the candidatessolvesasuccessionof puzzlesbyfittingall
piecesintothe gridas quicklyastheycan. Candidateswhowilldothisare likelytohave a
stronggeneral andspatial reasoningskills.
2. Resemble- InResemble,the Candidateneedstomentallyrotate the image onthe
leftandthenreplicate itonthe right.Candidateswhowill dothisare likelytohave astrong
general andspatial reasoningskills.
AssessNumerical Reasoning:-
TallyUp- In TallyUp, the candidatesneedtoquicklyidentifywhichgroupof tokens
has the highestvalue.Candidateswhowill dothisare likelytohave a strongquantitative
and fluidreasoningskills.
Numbubbles- InNumbubbles,the candidatesisgivenatargetnumberandneedsto
identifyandpopthe bubbleswiththe equationthatequalsthe targetnumber.Candidates
whowill dothisare likelytohave astrong quantitativeandfluidreasoningskills.
AssessVerbal knowledge:-
Proof it- In Proof it,Candidate Must identifyasmanymisspelledwordsand
punctuationerroras possible inthe time provided.Candidateswhowilldothisare likelyto
3. have a strong readingandwritingskills.
LearningAgilityAssessments
For IBM-thisisa PsychometricTest. InthisTestthere will 50 Questionsthatyouhave to Solve in20-
30 Minutes. Psychometrictestsare usedbyemployerstoobjectivelymeasure candidate’s cognitive
abilities,attitudes,personalityandknowledge.
Thistestwill be usingadjectivesandshort,descriptivesentences.Reacheachquestioncarefullyand
indicate towhatdegree the wordor sentence describesyou.Inordertoreceive the mostaccurate
results,please answerashonestlyaspossible.
LearningAgilitytesttips:
Tip 1: Read the instructions carefully
Tip 2: Understandeachquestion
Tip 3: Youprobablydon’thave time todouble-checkanswers
Tip 3: Learn the art of best-guessestimates
Tip 4: Don’t getyour friendstohelp,be Honest
Instructions:-
Describe yourselfasyougenerallyare now,notasyou wishtobe inthe future.
For eachstatementplease indicate whetheryou:
1) Stronglydisagree withthe statementasa descriptionof you;
2) disagree withthe statementasadescriptionof you;
3) Slightlydisagreewiththe statementasa descriptionof you;
4) NeitherAgree norDisagree withthe statementasadescriptionof you;
5) Slightlyagree withthe statementasa descriptionof you;
6) agree withthe statementasa descriptionof you;
7) Stronglyagree withthe statementasa descriptionof you.
Some frequentlyaskedQuestionsforLearningAgilityTest
Describe yourselfashonestlyasyoucan.You have to choose any optionoutof these foreach
question
Options:
StronglyDisagree
Disagree
SlightlyDisagree
4. NeitherAgree norDisagree
SlightlyAgree
Agree
StronglyDisagree
Q1- SometimesImissseeingorcommunicatingthe “hardtruth”of situations.
Q2- Interactingwithstrangersenergiesme
Q3- At a party, I interactwithmanypeople,evenstrangersratherthanspeakwithafew close
friends
Q4- SometimesIpaysomuch attentiontofacts,otherpresentor past,that I missnew possibilities.
Q5- SometimesIthinksomuchabout possibilitiesthatIneverlookat how to make thema reality.
Q6- I sometimesjumptoquicklyintoan activityanddon’tallow enoughtime tothinkitover.
Q7- I solve problemsbyworkingthroughfactsuntil Iunderstandthe problem.
Q8- I am interestedindoingthingsthatare new anddifferent.
Q9-I trust impressions,symbolsandmetaphorsmore thanwhatIactuallyexperienced.
Q10- Itis importantthatI am able to take on differentkindsof tasksat work.
Q11- Itmotivatesme if mywork directlyaffectsthe well-beingof mycolleagues.
Q12- I wantmy performance tomeasure aspart of a teamrather than as an individual.
Q13- I like togetmy workdone before playing.
Q14- I remembereventsbywhatIread “betweenthe lines”abouttheirmeaning.
Q15- I prefertoworkin environmentswhere Icanaim to be the best.
Q16- I like workingontasksthatrequire specificknowledge of the field.
Q17- I finditmotivatingtobe someone’smentoratwork.
Q18- I am energizedwhenIcanmake someone’slife easieratwork.
Q19- I don’tneedtohave much varietyatwork.
Q20- I am stimulatedbyanapproachingdeadline.
IBM EnglishQuestionsandAnswers
QuestionsonActive/PassiveVoice
QuestionsonFill inThe Blanks
SpottingError
Spelling
5. Tips:-
Numberof Questions: 9-10Ques
DifficultyLevel:High
Importance:High
Suggestedtime tosolve one question: 1-2min
IBM EnglishLanguage Testpreparation
Question1:- Can You hearwhat he is_____?
Saying
Speaking
Telling
Talking
?
Solution:- A
Question2:- I reallywoudn’tjoke aboutitbecause thesepeople are deadlyseriousand_________
buisness.
Signify
Mean
require
need
?
Solution:- B
Questions3:- Choose the rightspellingof the wordor choose?
Prizeless
Priceless
?
Solution:- B
Questions4:- Choose the rightspellingof the wordor choose?
hinge
hindge
?
Solution:- A
Questions5:- Choose the rightspellingof the wordor choose?
Gras
Grass
?
Solution:- A
Questions6:- Indiaisintegral toGandhi,no matterhow politically______or morallywoundedit
mightlookto othersor eventohimself.
frivolous
raucous
flawed
6. ingenuous
universal
Solution:- C
Question7:-Itissurprisingtosee thatthis_____ writerhaswrittena bookwhichistrulyglobal in
verysense.
bumptious
turgid
aboriginal
indigenous
alien
Soltuion:- D
Question8:- The organizationaimstoprovidingwithsatellite-baseddataonclimate-relevent
informationwithhighestpossible levelsof accuracyand realiability.
to provide with
at providingwith
to the provisionof
No correctionrequired
To Provide
Solution:- C
Question9:- Studieshave revealedwhatmore isthe reasonpeopleare askedtocome up within
supportof an idea,the lessvalue theyascribe toeach.
whatmore reasons
that more is the reason
whatis the reason
No correctionrequired
that the more reasons
Solution:- E
Q 10:-Underwaterarchaeologyhashuge potential,asitcouldbe a time-consumingandcostlywayto
studythe past.
as it is
since itcouldbe
but itcould
No correctionrequired
but itis
Solution:- B
7. IBM EnglishLanguageTest 2019-2020
Topics No. of Questions Time
Active/Passive Voice 1-2 45 Sec
Fill in the Blanks 3-4 50 Sec
Spelling 2-3 40-50 Sec
Spotting Error 1-2 40 Sec
IBM CodingQuestions
IBM CodingTestisnowa updatedpartof the IBMSyllabus. Now IBMwill ConductCodingTestafter
Online Test.IthasbeennewintroducedinIBMRecruitmentProcessto checkthe codingabilityof
Candidates.
Here You can get all the CodingQuestionsandAnswersof IBM. Thiswill helpyouatthe time IBM
TestPaper. So belowyouwill getall the informationaboutcodingtestpaperof IBM.
IBM CodingTestPaper:-
C
C++
JAVA
Python
IBM CodingQuestionsandAnswers
Numberof questions 6 questions
Total Time 30 minutes
Type of Test NonAdaptive
Negative Marking No
1. Write a program to find HCF of two numbers by without using recursion.
Input format:
The first line contains any 2 positive numbers separated by space.
Output format:
Print the HCF of given two numbers.
Sample Input:
70 15
Sample Output:
5
#include<stdio.h>
int gcd(int,int);
9. 18.}
Q 3.C++ Program to generate Fibonacci Triangle
1. #include <iostream>
2. using namespace std;
3. int main()
4. {
5. int a=0,b=1,i,c,n,j;
6. cout<<“Enter the limit: “;
7. cin>>n;
8. for(i=1; i<=n; i++)
9. {
10. a=0;
11. b=1;
12. cout<<b<<“t”;
13. for(j=1; j<i; j++)
14. {
15. c=a+b;
16. cout<<c<<“t”;
17. a=b;
18. b=c;
19. }
20. cout<<“n”;
21. }
22.return 0;
23.}
Q 4. What is the Output of the program
include<iostream>
Using namespace std;
int main()
{
int a=5,b=10,c=15
int*arr[]={&a,&b,&c};
10. cout<<arr[1];
return 0;
}
5
10
15
It will print their address of variable b.
Indexing always start from 0 so arr[1] will print second element in the list therefore &
stores the addresss of that particular variable so arr[i] will print the address of
variable b.
Ans-d
Q 5. What is the Output of the program
include
Using namespace std;
int main()
{
Char arr[20];
int i;
for(i=0;i<10;i++)
*(arr+i)=65+1;
*(arr+i)=0;
cout<<arr;
return(o);
}
ABCDEFGHIJ
AAAAAAAAAA
JJJJJJJJ
None of the above
Solution:-A
Q 6. What is the Output of the program
11. #include <iostream>
Using namespace std;
int main()
{
char*ptr;
Char Str[]=”abcdefg”;
ptr=Str;
ptr+=5;
cout<<ptr;
return 0;
}
fg
cdef
defg
abcd
Solution:-B
IBM Quantitative Aptitude Questions
IBM Aptitude Curriculum
IBM Aptitude Testisone of the mostimportantsectioninIBMrecruitmentandselection
process.IBMAptitude isthe firstroundforboththe profiles.
IBM Aptitude QuestionsTopics:-
Numberof Topics- 7
Total Time - 35 minutes
1. NumberSystem
2. Percentage
3. Ratioand Proportions
4. Speed,Time andDistance
5. Profit& Loss
6. Probability
7. Permutation&Combinations
IBM Aptitude Questions and Answers PDF
12. Q.1. A real estate agent sells two sites for Rs. 18000 each. On one he gains 25%
and on the other he loses 25 %. What is his loss or gain percent?
6.25 % gain
6.25% loss
No profit no loss
4% loss
4% profit
Solution:-B
profit and loss formula
Loss % = x2
/100 = 625/100 = 6.25%
Q2.I make a profit of 20% by selling an article. What would be the profit percent if
it were calculated on the selling price instead of the cost price?
10 %
20%
30%
16.67%
12.5%
Solution:-C
Let CP = 100 then SP = 120. Profit % if it was calculated on SP will be
⇒ 20/120 × = 16.67%
Q3. A fruit seller had some oranges. He sells 30% oranges and still has 140
mangoes. Originally, he had:
288 oranges
300 oranges
672 oranges
200 oranges
Solution:-
Suppose originally he had x oranges.
Then, (100 - 30)% of x = 140.
70/100 x = 140
x = (140 x 100)/70 = 200
Q4.Walking at the rate of 4 kmph a man cover certain distance in 2 hr 45 min.
Running at a speed of 16.5 kmph the man will cover the same distance in.
12Min
13. 25Min
40Min
60Min
Solution:- C
Distance = Speed × time
Here time = 2hr 45 min = 11/4 hr
Distance = 4×11/4=11km
New Speed =16.5 kmph
Q5.In a lottery, there are 10 prizes and 25 blanks. A lottery is drawn at random.
What is the probability of getting a prize?
2/7
1/7
3/4
4/5
Solution:-A
Total number of outcomes possible, n(S) = 10 + 25 = 35
Total number of prizes, n(E) = 10
P(E)=n(E)n(S)=10/35=2/7
Q6.The cost of a diamond varies as the square of its weight. A diamond weighing
20 decigrams costs Rs. 4,800. Find the cost of a diamond of the same kind
weighing 8 decigrams.
Rs. 762
Rs. 760
Rs. 764
Rs. 768
Solution:-D
C α W2
⇒ C = kW2
. 4800 = k(20)2
⇒ k = 12. Now C = 12(8)2
⇒ C =768.
Q7. What profit percent is made by selling an article at a certain price if by selling
at four-fifth of that price there may be a loss of 12 %?
10 %
25 %
42 %
14. 20 %
35%
Solution:-A
Such question can be better answered by thinking in the reverse order. Let the CP =
100, there is a loss of 12% in the final case i.e. SP = 100 – 12 = Rs 88. Now this Rs. 88
is the four-fifth of the selling price as per the question. The original selling price will be 88
× 5/4 = Rs. 110. CP =100. There is a profit of Rs. 10, which is nothing but 10%, as the
CP is taken to be Rs. 100
Q8. Three candidates, Ajay, Bijoy & Chandu contested an election and received
1800, 3300 and votes 3900 respectively. What percent of the total votes did A get?
20%
40%
45%
70%
Solution:-20%
Total no. of votes polled = (1800 + 3300 + 3900) = 9000.
Required percentage = (1800/9000 * 100)% = 20%.
Q9.Two trains starting at the same time from 2 stations 200 km apart and going in
opposite direction cross each other at a distance of 110 km from one of the
stations. What is the ratio of their speeds?
11:9
7:3
None of these
18:4
Solution:-A
In same time, they cover 110 km and 90 km respectively.
For the same time speed and distance is inversely proportional.
So ratio of their speed = 110:90
= 11: 9
Q10.The ratio of the first and second-class fares between the two stations is 6 : 4
and the number of passengers traveling by first and second-class is 1 : 30. If Rs.
2100 is collected as fare, what is the amount collected from first class
passengers?
Rs.250
Rs. 200
15. Rs. 150
Rs. 100
Solution:-A
Ratio of the amounts collected from 1st
and 2nd
class = (6 × 1): (4 × 30) = 1 : 20. ∴
Amount collected from 1st class passengers = × 2100 = 100.
IBM Aptitude QuestionsandAnswers:-
There are & topicsand eachtopic hasdifferentdifficultylevel inIBMAptitude basedQuestions:-
Aptitude Topic No of Questions DifficultyLevel Time perQuestion
Profit& Loss 2-3 Questions Moderate 2-3 Minutes
Ratio& Proportions 1-2 Question Easy 1-2 Minute
Percentages 2-3 Questions Moderate 2-3 Minutes
Probability 2-3 Questions Moderate 2-3 Minutes
SpeedTime &Distance 2-3 Questions High 2-3 Minutes
Permutation&Combination 2-3 Questions High 2-3 Minutes
NumberSystem1-2 Question Easy 1-2 Minute
Ibm number series questions with solutions pdf
Q1.496, 492, 483, 467, ?
431
462
437
442
Solution:-442
496 – 492 = 4 = 22
492 – 483 = 9 = 32
483 – 467 = 16 = 42
So, the next has to be a difference of 25 = 52
467 – 25 = 442
Therefore, the next number in the given series is 442.
Q2.Look at this series: 80, 10, 70, 15, 60, ... What number should come next?
20
25
30
50
16. Solution:-A
here 1,3,5............... terms are  decreasing by 10
and 2,4,6,8................ are being increased by 5
so 6th term = 15 5=20;
Q3.Find the number that can be put in place of the question mark.
3 7 14 23 36 49 ? 83 104
66
56
110
62
Solution:-B
7-3=4 4*4=16 16-2=14
36-23=13 13*4=52 52-3=49
83-56=27 27*4=108 108-4=104
Q4.Find the wrong number in the given series.3, 4, 10, 32, 136, 685, 4116
10
32
136
4116
Solution:-The sequence is as follows :
2nd term = (1st term 1) * 1
3rd term = (2nd term 1) * 2
4th term = (3rd term 1) * 3 and so on.
So, 32 is wrong and must be replaced by (10 1) * 3Â i.e. 33.
Q5. 1.5, 2.3, 3.1, ?, 4.7
3.2
3.4
3.7
3.9
Solution:-D. 3.9
However, In this simple addition series, each number increases by 0.8.
Q6.Find the number that can be put in place of the question mark.?
8,5,9,7,2,25,5,1,16,8,6,?
17. 2
4
5
1
Solution:-B
8-5=3 ->3^2=9
7-2=5 ->5^2=25
5-1=4 ->4^2=16
8-6=2 ->2^2=4
Q7. Find the wrong number in the given sequence
31, 2, 41, 3, 52, 4, 61, 5, 71, 6
41
61
52
31
Solution:- C
In this sequence, there is a combination of two given series:
I. 31, 41, 52, 61, 71 and II. 2, 3, 4, 5, 6
Here, the pattern in I is + 10
Therefore, 52 is wrong and should be replaced by the previous number 41+10 = 51.
Q8. 15 , 22, 72, 552 , ?
8800
4763
4500
4592
Solution:- A.8800
15×2 – 8 = 22
22×4 – 16 = 72
72×8 – 24 = 552
552×16 – 32 = 8800
Q9. 69, 77.28, 86.55, 96.936, ?
102.546
108.568
105.675
18. 119.876
Solution:-B
69 + (12*69/100) = 69 + 8.28 = 77.28
77.28 + (12*77.28/100) = 77.28 + 9.27 = 86.55
86.55 + (12*86.55/100) = 86.55 +10.386 = 96.936
96.936 + 11.632 = 108.568
Q10. 10 16.5 43.75 156.625 ?
709.3125
809.3125
699.3125
609.3125
None of these
Solution-A
10*1.5 + 1.5 = 16.5
16.5*2.5 + 2.5 = 43.75
43.75*3.5 + 3.5 = 156.625
156.625*4.5 + 4.5 = 709.3125
Q11.Look at this series: 2, 1, (1/2), (1/4), ... What number should come next?
1/3
1/8
2/8
1/16
Solution:-This is a simple division series; each number is one-half of the previous
number. In other terms to say, the number is divided by 2 successively to get the next
result.
4/2 = 2
2/2 = 1
1/2 = 1/2
(1/2)/2 = 1/4
(1/4)/2 = 1/8 and so on.
Q12.Look at this series: 53, 53, 40, 40, 27, 27, ... What number should come next?
12
14
27
19. 53
Solution:-B
In this series, each number is repeated, then 13 is subtracted to arrive at the next
number.
Q13. 3, 12, 8, 19, 13, 32, 18, 42, 23, 52
12
19
42
32
None of the above
Solution:-B
The sequence is a combination of following two series:
I. 3, 8, 13, 18, 23 and II. 12, 19, 32, 42, 52
The pattern in I has a constant difference of +5, and the pattern in II has a constant
difference of +10. So, in II, 19 is wrong and should be replaced by (12+10) i.e. 22
Q14. 1, 125, 729, 2177
2177
729
125
1
121
Solution:-A
1, 125, 729, 2177
1 = 13
, 125 = 53
, 729 = 93
. So, next number would be 133
= 2197
Therefore, 2177 is wrong.
Q15. 21, 35, 56, 91, 154, ?
273
289
231
240
245
Solution:- A
21 × 2 – 7 = 35
35 × 2 – 14 = 56
21. Q19. 17.5 31 58 98.5 152.5
180.5
220
205
None of these
169.5
Solution:- C
Q20. 2 13 27 113 561 3369 23581
3
39
11
20
6
Solution:- C
IBM Verbal Ability Questions and Answers 2019-
Questions on Active/Passive Voice
Questions on Synonyms & Antonyms
Tips for this section –
Number of Questions: 10-15 Ques
Difficulty Level: Moderate
Importance: High
Suggested time to solve one question: 1-2 min
IBM English Questions and Solutions
Questions on Fill in The Blanks
Questions on Effective Email Writing
Facts about this section –
Number of Questions: 10-13 Ques
22. Difficulty Level: HIgh
Importance: High
Suggested time to solve one Question: 1-2 Min
IBM Verbal test paper pattern:-
IBM
PREVIOUS
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SOLUTIONS
IBM GLOBAL
TECHNOLOGICAL
SERVICES (GTS)
IBM
GLOBAL
BUSINESS
SERVICES
(GBS)
NO OF
QUESTIONS
TOTAL
TIME
Quantitative
Aptitude
Yes Yes 18 Questions 38 mins
Business
Communication
Test
Yes No 22 Questions 20 mins
Number Series Yes No 18 Questions 38 mins
Work Style
Personality
Test
No Yes 100 20 mins
IBM Business Communication Test Questions:
Business Letter
Business Vocabulary
Facts for this section –
Number of Questions: 9-13 Ques
Complexity Level: Moderate
Significance: High
Recommended time to solve one question: 1-2 min
Business Communication Test in IBM:
Sentence Completion
Direct Indirect Speech
Facts for this section –
Number of Questions: 9-13 Ques
23. Complexity Level: Moderate
Significance: High
Recommended time to solve one question: 1-2 min
IBM BusinessCommunication QuestionswithAnswers:-
IBM
PREVIOUS
PAPERS
TOPICS
WITH
SOLUTIONS
IBM GLOBAL
TECHNOLOGICAL
SERVICES
IBM
GLOBAL
BUSINESS
SERVICES
NO OF
QUESTIONS
TIME
Aptitude Yes Yes 18 Questions 38
mins
Business
Communication
Test
Yes No 22 Questions 20-25
mins
Number Series Yes No 18 Questions 38
mins
Work Style
Personality
Test
No Yes 20-40 Approx 20
mins