The document details a mini project report on 'Guess the Number Game' created by students at Kali Charan Nigam Institute of Technology as part of their Bachelor of Technology in Computer Science program. It includes project requirements, an explanation of game mechanics, code implementations in Python, and outlines the educational significance of the project. Additionally, it discusses the future scope and opportunities within the context of developing a number-guessing game business while highlighting teaching methodologies and the use of Prutor software at various institutes.