This document discusses the history and development of haptics technology in telepresence and virtual reality systems. It begins with definitions of key terms like teleoperation, telepresence, and virtual presence. It then outlines some of the major categories and applications of haptics research, including gaming, nuclear safety, space exploration, and academia. Several pioneering haptics projects are highlighted from the 1950s onward. The document also discusses how haptics and other biofeedback technologies represent a change in the relationship between humans and technology, according to post-phenomenological scholars. Different models of human-technology relations are outlined, and how new technologies may require rethinking these relationships. In the end, the document suggests future topics related