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Human-Technology Relations:
(Haptics Flavored)
History of Haptics in Telesenation Systems
• Teleoperation =
• How to operate something physical from a distance (time or space)
• = TelePresence
• How to exist in a virtual space as if it were the real one
• = Virtual Presence
• Collectively: Telepresence & Virtual
Presence = Telesensation Systems
• Entire premise is based on bio-sensory
haptic feedback
Teleoperation Research Categories
• Government
• Exploration
• Space
• Terrestrial
• Security
• Weapons
Transport
• Training
• #allthethings
• Industry
• Exploration
• Oil/Gas/Nuclear
• Entertainment
• Gaming
• Tourism
• Academia
• Exploration
• Base research for
govt/industry
• Robotics Primes
• Base research for
govt/industry
Gaming Haptics for Teleoperation
• 1976- Sega Moto-Cross/Fonz
• 1983- Atari TX-1
• 1989- Earthshaker!
• 1997 – N64 Nintendo Rumble Pak
• 2007- ForceWear Vest
• Now—Full Suits & Immersive Platforms
(Virtual Presence)
Nuclear Safety
Bilateral Master Slave Manipulators (MSMs)
(Telepresence)
(1950s +)
Most Cited Early Project = NASA Virtual Environment Workstation (VIEW)
(Virtual Presence AND Telepresence)
(1950s+ unclassified, likely WWII)
Subsequent Historic Haptics Projects of Note
• GROPE (1967!!! at UNC Chapel Hill)
• & The Rise of Servomaniuplators (servos)
• Teleact/TactGlove
• Your Smart Phone
• Exoskeletons
• Touchless Haptics (air, ultrasound)
• VR Swordfighting Suits
Exponential
Research
Growth
Exterior Objects & Exoskeletons
Changing dynamics : Outside to Inside
• Embedded bio/haptic technologies = reconsideration of tech-human
engagement by post-phenomological scholars
= a change in how we perceive the
technology, the world, and ourselves…
(i.e. our “Human Technology Relation”)
Technology as a Medium of Perception
Two primary forms of “Mediation”
• MicroPerception
• Our Biological Senses
= the Human Perception of the World
= “Phenomenology”
• MacroPerception
• Our senses mediated through technology
• =Technology isn’t part of the world, it’s the
media we use to interpret the world
• = “Post-Phenomenology”
Haptics/BioFeedback & many of the other
technologies Tanzle plays with =Mash ups
vs.
Idhe’s Original Human-Technology Relations
• Embodiment Relations
(human – technology)  world
(we look through a lens: glasses, microscopes, we speak through a phone)
• Hermeneutic Relations
human (technology – world)
(ex. We read thermometers, Xrays, or radar)
Idhe’s Original Human-Technology Relations
• Alterity Relations
Human  technology (world)
(ex. We engage with a machine/robot and acknowledge the “otherness” or ‘alterity’ of
the machine like an ATM or laptop---it has it’s own world that we don’t have to pursue
to use it (unless we want to))
Idhe’s Original Human-Technology Relations
• Background Relations
human (technology/world)
• (we don’t notice our interaction with technology because it’s part of our
context, ex. machine hums or the presence of a machine is a given (like
refrigerators in kitchens))
Idhe’s Original Human-Technology Relations
• Fusion Relation
(I/Technology)  World
(where tech merges with physical body, ex. Pacemakers, Cyborg
‘somatechnologies’)
Verbeeks’s Revised Human-Technology Relations
• Immersion Relation
I  Technology/World
(humans experience how technology experiences them, ex. Aging & Change
simulation software)
Verbeeks’s Revised Human-Technology Relations
• Augmentation Relation
(I - Technology)  World  (Technology – World)
( ex. Any Augmented Reality (visible or info-wise) = world I see/know as expanded,
would be less/invisible without the technology---can’t go back, world without google,
less info once you’re used to more diminishes the world. Once you pop, you can’t
stop. )
Verbeeks’s Revised Human-Technology Relations
• Embedding new mechanisms for perception in technology-----
changes how we perceive things x 2
• Designing Technology = Designing Humanity
Philosophers of Technology Mediation &
Human Technology Relations
• Martin Heidegger
•Don Ihde
• Karl Jasper
• Bruno Latour
• Albert Borgmann
•Peter VerBeek
• James Pierce
Future Presentation Options
3D Data Capture:
Past, Present, & Projected Future of Ubiquitous
3D Sensing
Secure Multimedia Espistemologies
Building Information Modelling (BIM):
Expanding Methodologies & Data Integration
Possibilities
Differential Cultural Phenomenologies of
Space & Time Visualization
The Current State of Situational
Awareness Software & C4ISR Systems
Command, Control,
Communications,
Computers, Intelligence,
Surveillance and
Reconnaissance (C4ISTAR
outside US)

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Human technology relations: haptics flavored

  • 2. History of Haptics in Telesenation Systems • Teleoperation = • How to operate something physical from a distance (time or space) • = TelePresence • How to exist in a virtual space as if it were the real one • = Virtual Presence • Collectively: Telepresence & Virtual Presence = Telesensation Systems • Entire premise is based on bio-sensory haptic feedback
  • 3. Teleoperation Research Categories • Government • Exploration • Space • Terrestrial • Security • Weapons Transport • Training • #allthethings • Industry • Exploration • Oil/Gas/Nuclear • Entertainment • Gaming • Tourism • Academia • Exploration • Base research for govt/industry • Robotics Primes • Base research for govt/industry
  • 4. Gaming Haptics for Teleoperation • 1976- Sega Moto-Cross/Fonz • 1983- Atari TX-1 • 1989- Earthshaker! • 1997 – N64 Nintendo Rumble Pak • 2007- ForceWear Vest • Now—Full Suits & Immersive Platforms (Virtual Presence)
  • 5. Nuclear Safety Bilateral Master Slave Manipulators (MSMs) (Telepresence) (1950s +)
  • 6. Most Cited Early Project = NASA Virtual Environment Workstation (VIEW) (Virtual Presence AND Telepresence) (1950s+ unclassified, likely WWII)
  • 7. Subsequent Historic Haptics Projects of Note • GROPE (1967!!! at UNC Chapel Hill) • & The Rise of Servomaniuplators (servos) • Teleact/TactGlove • Your Smart Phone • Exoskeletons • Touchless Haptics (air, ultrasound) • VR Swordfighting Suits
  • 9. Exterior Objects & Exoskeletons
  • 10. Changing dynamics : Outside to Inside • Embedded bio/haptic technologies = reconsideration of tech-human engagement by post-phenomological scholars
  • 11. = a change in how we perceive the technology, the world, and ourselves… (i.e. our “Human Technology Relation”)
  • 12. Technology as a Medium of Perception Two primary forms of “Mediation” • MicroPerception • Our Biological Senses = the Human Perception of the World = “Phenomenology” • MacroPerception • Our senses mediated through technology • =Technology isn’t part of the world, it’s the media we use to interpret the world • = “Post-Phenomenology” Haptics/BioFeedback & many of the other technologies Tanzle plays with =Mash ups vs.
  • 13. Idhe’s Original Human-Technology Relations • Embodiment Relations (human – technology)  world (we look through a lens: glasses, microscopes, we speak through a phone)
  • 14. • Hermeneutic Relations human (technology – world) (ex. We read thermometers, Xrays, or radar) Idhe’s Original Human-Technology Relations
  • 15. • Alterity Relations Human  technology (world) (ex. We engage with a machine/robot and acknowledge the “otherness” or ‘alterity’ of the machine like an ATM or laptop---it has it’s own world that we don’t have to pursue to use it (unless we want to)) Idhe’s Original Human-Technology Relations
  • 16. • Background Relations human (technology/world) • (we don’t notice our interaction with technology because it’s part of our context, ex. machine hums or the presence of a machine is a given (like refrigerators in kitchens)) Idhe’s Original Human-Technology Relations
  • 17. • Fusion Relation (I/Technology)  World (where tech merges with physical body, ex. Pacemakers, Cyborg ‘somatechnologies’) Verbeeks’s Revised Human-Technology Relations
  • 18. • Immersion Relation I  Technology/World (humans experience how technology experiences them, ex. Aging & Change simulation software) Verbeeks’s Revised Human-Technology Relations
  • 19. • Augmentation Relation (I - Technology)  World  (Technology – World) ( ex. Any Augmented Reality (visible or info-wise) = world I see/know as expanded, would be less/invisible without the technology---can’t go back, world without google, less info once you’re used to more diminishes the world. Once you pop, you can’t stop. ) Verbeeks’s Revised Human-Technology Relations
  • 20. • Embedding new mechanisms for perception in technology----- changes how we perceive things x 2 • Designing Technology = Designing Humanity
  • 21. Philosophers of Technology Mediation & Human Technology Relations • Martin Heidegger •Don Ihde • Karl Jasper • Bruno Latour • Albert Borgmann •Peter VerBeek • James Pierce
  • 23. 3D Data Capture: Past, Present, & Projected Future of Ubiquitous 3D Sensing
  • 25. Building Information Modelling (BIM): Expanding Methodologies & Data Integration Possibilities
  • 26. Differential Cultural Phenomenologies of Space & Time Visualization
  • 27. The Current State of Situational Awareness Software & C4ISR Systems Command, Control, Communications, Computers, Intelligence, Surveillance and Reconnaissance (C4ISTAR outside US)

Editor's Notes

  1. “In embodiment relations, technologies form a unity with a human being—and this unity is directed at the world. We speak with other people through the phone rather than speaking to the phone itself, we look through a microscope rather than at it.
  2. “relations in which human beings read how technologies represent the world, like an MRI scan that represents brain activity, or the beeping of a metal detecto that represents the presence of metal. Here technologies form a unity with the world rather than the human being using it: humans are directed at the ways in which technologies represent the world.
  3. “human beings interact with technologies, with the world at the background of this interaction. Examples are human-robot interactions, getting money from an ATM, or operating a machine.