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First User Experiences of 3D Information Technology in Science
First User Experiences of 3D Information Technology in Science
WHY EVALUATE SCIENCE FICTION? WHY NOT JUST STICK WITH ONLY TRADITIONAL MARKET RESEARCH?
Science fiction & Fantasy is humankind’s long term
feature list and popularizer for ubiquitous tools and
technology.
The myth of Alexander the
Great’s “Submarine” at the
Siege of Tyre, 332 BCE
“De Mirabili” by Roger
Bacon describes possibility
of submarine
reconnaissance and safety,
1250 CE
First known working
submarine prototype by
William Bourne, 1578 CE
Corelius Drebbel tests
submarine on the Thames,
1620, 1624 CE
First American submarine,
David Bushnell’s The Turtle,
1776 CE
Jules Verne’s 20,000 Leagues
under the Sea popularizes
submarines as concept
outside of military circles,
1870 CE
First User Experiences of 3D Information Technology in Science
Odin’s Ravens
Huginn &
Muninn
Earth
Observation
Systems
The chariots of
the sky gods &
flying carpets
Mercury’s Talaria (winged
sandals capable of
travelling miles in a single
step)
Aircrafts
Cars
We wanted to see the world
We wanted
to fly
We wanted to traverse
terrain quickly
LONG DUREE FEATURE LISTS ARE IMPORTANT—WHAT HAVE WE DREAMT OF? WHAT DO WE WISH WE HAD?
First User Experiences of 3D Information Technology in Science
TRACKING ADDITIVE FEATURES WITHIN A CONCEPT: THE HOLODECK AS AN EXAMPLE
Purpose:
• Educational Nursery
• Play Space
Purpose:
• Virtual Tourism/Escapism
• Temporal Recreation
The Veldt,
Ray Bradbury 1953
Star Trek: The Next Generation
Holodeck,
1987-1994
The X-Men
Danger Room
1990s
Purpose:
• Training
Community
The Dreamtorium
2009-2015
Purpose:
• Play Space
First User Experiences of 3D Information Technology in Science
THERE’S A LOT OF SCI FI TO COVER—WHY DID WE START WITH FIRST USER EXPERIENCES IN 3D INFORMATION TECHNOLOGY
We’ve been working as a group
to define the Tanzle FUE
This is the scifi category that
best parallels our digital
scaffold of 3D data
First User Experiences of 3D Information Technology in Science
3D DIGITAL SCAFFOLD KNOWLEDGE INTERACTION SYSTEMS
We Want: +
First User Experiences of 3D Information Technology in Science
Further Research Needed: Knowledge Interaction Systems in Science Fiction/Fantasy
First User Experiences of 3D Information Technology in Science
FIRST USER EXPERIENCES IN SCIENCE FICTION
->Majority of FUES Focus on experiences of alien tech & transportation between full 3D realms
First User Experiences of 3D Information Technology in Science
Further Research:
How can we replicate a positive wonder-exploration progression
highlighted in science fiction and fantasy –what levels of guidance and
encouragement are needed? What’s the boundary between
technology use and assumption of magical power?
Even though these FUEs aren’t the 3D “realms” we’re after—entrance to them highlights something for us-
THE WONDER FACTOR of entering a new world.
First User Experiences of 3D Information Technology in Science
Further Research:
Additionally, in our sub-creation of a re-entangled world---
how can we make our cartography and cosmology
spatially and symbolically
transcendent across cultures?
Up = heaven = good, Down = hell = bad doesn’t translate to everyone
First User Experiences of 3D Information Technology in Science
MOVING BEYOND FIRST USER INTERFACE TO EVALUATE 3D INFORMATION TECH IN SCI-FI ITSELF:
Guerrilla survey of 3D information technology in prominent sci-fi yields 5 identifiable categories of scale, from
macro to micro:
• Galactic Mapping
• Simulated Reality
• Terrain Mapping
• Building Information Modelling (BIM)
• Medical imaging
(not comprehensive, please keep adding)
First User Experiences of 3D Information Technology in Science
GALACTIC MAPPING
First User Experiences of 3D Information Technology in Science
SIMULATED REALITY
First User Experiences of 3D Information Technology in Science
TERRAIN MAPPING
First User Experiences of 3D Information Technology in Science
BUILDING INFORMATION MODELLING (BIM)
First User Experiences of 3D Information Technology in Science
MEDICAL IMAGING
First User Experiences of 3D Information Technology in Science
SCORING SYSTEM:
3D Data Use---How is it used (subjective)? 1= Poorly, 5 = well
+ Phenomenological authenticity---How Real Is It? 0 = Fake, 3 = Good Approximation, 5=Really Real
+ Sensor Reality—How was/could the data collected? 0 = No clear sensor use, 3 = Sensors hinted at, 5= Sensor Use
+ Annotation Capacity—Can system participants engage/add to the data? 0 = No, 3 = Sort of, 5= Yes, often
_____________________________________________________________________________________________
=Ranking
First User Experiences of 3D Information Technology in Science
Title Data Use Score Phenomenological
Authenticity Score
Sensor Score Annotation Score Total Score
Prometheus 4 4 5 5 18
Avatar 4 4 3 4 15
Star Trek: Next Gen 3 5 3 2 13
Ironman (series) 4 3 3 3 13
XMen (comics) 3 5 1 3 12
Edge of Tomorrow 3 4 2 2 11
Ready Player One 1 5 0 5 11
The Tamuli 3 3 0 5 11
Everything else thus far <10
RESULTS OF GUERILLA SURVEY, RANKED:
First User Experiences of 3D Information Technology in Science
First User Experiences of 3D Information Technology in Science
TREND SPOTTING----disconnect between sensor collection, processing pipelines, and data visualization
Why aren’t there more data pipelines in science fiction? What does that silence say? Lack of data awareness? Use of 3D data and
sensors hasn’t caught up with 3D?
VS
Processed line drawings
Sensor data more likely to be in points or mesh
First User Experiences of 3D Information Technology in Science
Further Research:
Study of 3D data
awareness and use—who
is using
what/where/building
pipelines/wants to build
pipelines/with what
features (already in
progress, but want to
emphasize it’s
importance to our
braintrust here)
Further Research:
Sci fi/fantasy vs reality of
data capture devices
First User Experiences of 3D Information Technology in Science
TREND SPOTTING: COLOR & TEXTURE SCHEMES
Why the cooler colors? Why does the vision of the future look the way it does?
We need to know the root of that so we can tweak it as cognitively
appropriately as possible?
• Neon lights-> urbanization?
• X-ray glows -> imaging future?
First User Experiences of 3D Information Technology in Science
Even more importantly---why disconnect from the visible spectrum or
phenomenological appropriate color scheme 1:1—
why tweak the color at all? Is this lack of data awareness again?
VS
Standard proximity mapped auto-colors (based off
parallels in infrared/thermography mapping)
Standard color textures from photogrammetric
reconstructions, tone dependent on light
False color map, no textures
First User Experiences of 3D Information Technology in Science
FOLLOW UP RESEARCH (Summarized):
• Analysis of magical and futuristic and color aesthetics and visual/symbolic languages
• Study of 3D data awareness and use—who is using what/where/building pipelines/wants to build pipelines (already in
progress, but want to emphasize it’s importance to our braintrust here)
• Sci fi/fantasy vs reality of data capture devices
• Knowledge interaction systems in science fiction and fantasy
• Entering another world—Wonder, Curiosity
• Boundaries between technology and use of magic/sorcery
• Cartographic cosmologies of space and time
• Guidance in a new plane (witch’s familiar again!)
And since this was just the sci-fi/fantasy/mythology pop culture survey of the concepts—we should also push forward on
a guerilla survey of sci comm & vis—museum/education/documentary/academic simulations/military simulations

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First User Experiences in 3D Science Fiction Data Visualization Systems

  • 1. First User Experiences of 3D Information Technology in Science
  • 2. First User Experiences of 3D Information Technology in Science WHY EVALUATE SCIENCE FICTION? WHY NOT JUST STICK WITH ONLY TRADITIONAL MARKET RESEARCH? Science fiction & Fantasy is humankind’s long term feature list and popularizer for ubiquitous tools and technology. The myth of Alexander the Great’s “Submarine” at the Siege of Tyre, 332 BCE “De Mirabili” by Roger Bacon describes possibility of submarine reconnaissance and safety, 1250 CE First known working submarine prototype by William Bourne, 1578 CE Corelius Drebbel tests submarine on the Thames, 1620, 1624 CE First American submarine, David Bushnell’s The Turtle, 1776 CE Jules Verne’s 20,000 Leagues under the Sea popularizes submarines as concept outside of military circles, 1870 CE
  • 3. First User Experiences of 3D Information Technology in Science Odin’s Ravens Huginn & Muninn Earth Observation Systems The chariots of the sky gods & flying carpets Mercury’s Talaria (winged sandals capable of travelling miles in a single step) Aircrafts Cars We wanted to see the world We wanted to fly We wanted to traverse terrain quickly LONG DUREE FEATURE LISTS ARE IMPORTANT—WHAT HAVE WE DREAMT OF? WHAT DO WE WISH WE HAD?
  • 4. First User Experiences of 3D Information Technology in Science TRACKING ADDITIVE FEATURES WITHIN A CONCEPT: THE HOLODECK AS AN EXAMPLE Purpose: • Educational Nursery • Play Space Purpose: • Virtual Tourism/Escapism • Temporal Recreation The Veldt, Ray Bradbury 1953 Star Trek: The Next Generation Holodeck, 1987-1994 The X-Men Danger Room 1990s Purpose: • Training Community The Dreamtorium 2009-2015 Purpose: • Play Space
  • 5. First User Experiences of 3D Information Technology in Science THERE’S A LOT OF SCI FI TO COVER—WHY DID WE START WITH FIRST USER EXPERIENCES IN 3D INFORMATION TECHNOLOGY We’ve been working as a group to define the Tanzle FUE This is the scifi category that best parallels our digital scaffold of 3D data
  • 6. First User Experiences of 3D Information Technology in Science 3D DIGITAL SCAFFOLD KNOWLEDGE INTERACTION SYSTEMS We Want: +
  • 7. First User Experiences of 3D Information Technology in Science Further Research Needed: Knowledge Interaction Systems in Science Fiction/Fantasy
  • 8. First User Experiences of 3D Information Technology in Science FIRST USER EXPERIENCES IN SCIENCE FICTION ->Majority of FUES Focus on experiences of alien tech & transportation between full 3D realms
  • 9. First User Experiences of 3D Information Technology in Science Further Research: How can we replicate a positive wonder-exploration progression highlighted in science fiction and fantasy –what levels of guidance and encouragement are needed? What’s the boundary between technology use and assumption of magical power? Even though these FUEs aren’t the 3D “realms” we’re after—entrance to them highlights something for us- THE WONDER FACTOR of entering a new world.
  • 10. First User Experiences of 3D Information Technology in Science Further Research: Additionally, in our sub-creation of a re-entangled world--- how can we make our cartography and cosmology spatially and symbolically transcendent across cultures? Up = heaven = good, Down = hell = bad doesn’t translate to everyone
  • 11. First User Experiences of 3D Information Technology in Science MOVING BEYOND FIRST USER INTERFACE TO EVALUATE 3D INFORMATION TECH IN SCI-FI ITSELF: Guerrilla survey of 3D information technology in prominent sci-fi yields 5 identifiable categories of scale, from macro to micro: • Galactic Mapping • Simulated Reality • Terrain Mapping • Building Information Modelling (BIM) • Medical imaging (not comprehensive, please keep adding)
  • 12. First User Experiences of 3D Information Technology in Science GALACTIC MAPPING
  • 13. First User Experiences of 3D Information Technology in Science SIMULATED REALITY
  • 14. First User Experiences of 3D Information Technology in Science TERRAIN MAPPING
  • 15. First User Experiences of 3D Information Technology in Science BUILDING INFORMATION MODELLING (BIM)
  • 16. First User Experiences of 3D Information Technology in Science MEDICAL IMAGING
  • 17. First User Experiences of 3D Information Technology in Science SCORING SYSTEM: 3D Data Use---How is it used (subjective)? 1= Poorly, 5 = well + Phenomenological authenticity---How Real Is It? 0 = Fake, 3 = Good Approximation, 5=Really Real + Sensor Reality—How was/could the data collected? 0 = No clear sensor use, 3 = Sensors hinted at, 5= Sensor Use + Annotation Capacity—Can system participants engage/add to the data? 0 = No, 3 = Sort of, 5= Yes, often _____________________________________________________________________________________________ =Ranking
  • 18. First User Experiences of 3D Information Technology in Science Title Data Use Score Phenomenological Authenticity Score Sensor Score Annotation Score Total Score Prometheus 4 4 5 5 18 Avatar 4 4 3 4 15 Star Trek: Next Gen 3 5 3 2 13 Ironman (series) 4 3 3 3 13 XMen (comics) 3 5 1 3 12 Edge of Tomorrow 3 4 2 2 11 Ready Player One 1 5 0 5 11 The Tamuli 3 3 0 5 11 Everything else thus far <10 RESULTS OF GUERILLA SURVEY, RANKED:
  • 19. First User Experiences of 3D Information Technology in Science
  • 20. First User Experiences of 3D Information Technology in Science TREND SPOTTING----disconnect between sensor collection, processing pipelines, and data visualization Why aren’t there more data pipelines in science fiction? What does that silence say? Lack of data awareness? Use of 3D data and sensors hasn’t caught up with 3D? VS Processed line drawings Sensor data more likely to be in points or mesh
  • 21. First User Experiences of 3D Information Technology in Science Further Research: Study of 3D data awareness and use—who is using what/where/building pipelines/wants to build pipelines/with what features (already in progress, but want to emphasize it’s importance to our braintrust here) Further Research: Sci fi/fantasy vs reality of data capture devices
  • 22. First User Experiences of 3D Information Technology in Science TREND SPOTTING: COLOR & TEXTURE SCHEMES Why the cooler colors? Why does the vision of the future look the way it does? We need to know the root of that so we can tweak it as cognitively appropriately as possible? • Neon lights-> urbanization? • X-ray glows -> imaging future?
  • 23. First User Experiences of 3D Information Technology in Science Even more importantly---why disconnect from the visible spectrum or phenomenological appropriate color scheme 1:1— why tweak the color at all? Is this lack of data awareness again? VS Standard proximity mapped auto-colors (based off parallels in infrared/thermography mapping) Standard color textures from photogrammetric reconstructions, tone dependent on light False color map, no textures
  • 24. First User Experiences of 3D Information Technology in Science FOLLOW UP RESEARCH (Summarized): • Analysis of magical and futuristic and color aesthetics and visual/symbolic languages • Study of 3D data awareness and use—who is using what/where/building pipelines/wants to build pipelines (already in progress, but want to emphasize it’s importance to our braintrust here) • Sci fi/fantasy vs reality of data capture devices • Knowledge interaction systems in science fiction and fantasy • Entering another world—Wonder, Curiosity • Boundaries between technology and use of magic/sorcery • Cartographic cosmologies of space and time • Guidance in a new plane (witch’s familiar again!) And since this was just the sci-fi/fantasy/mythology pop culture survey of the concepts—we should also push forward on a guerilla survey of sci comm & vis—museum/education/documentary/academic simulations/military simulations