Augmented Reality and
Virtual Reality
Group 2
9-Caritas
Definition
Virtual Reality: the creation of a virtual world where
others may react
Augmented Reality: graphics are based on a "perfect"
version of our world
Graphics used in both are made to trick our minds in
believing that there is no difference between that
world and our world
Multiplayer
Online
Gaming
This includes many
famous games such as
World of Warcraft, and
those under Second Life
Examples
VR Helmet
Used to access virtual
reality
Examples
Nintendo
Wii
A famous motion
controlled appliance,
used with a remote
Examples
Microsoft
Flight
Simulator
This is an application
wherein pilots may
practice flying an
airplane
Examples
Adidas
Augmented
Reality Sneaker
Experience
This is a fun application
made by Adidas to
visualize a different
world on their website
Examples
Uses in the classroom
AR MEDIA PLAYER: this is
an app wherein students may
visualize an object in all of its
angles
Uses in the classroom
AURASMA: this is an
application that adds effects to
your picture, for it to be
augmented and for it to look
interesting
Pros of AR and VR
Augmented and virtual reality show the innovations of
our world today
They are both used in different fields like architecture
and design
Communication is improved
Cons of AR and VR
A major disadvantage would be others would be shut
from the regular world; an example would be: online
gamers do nothing but stay on the virtual reality
they've created
Most of these appliances cost a lot of money
What is the main difference between the
two?
A. They're exactly the same
B. Virtual reality has a virtual world, while Augmented
reality is just a perfect representation of our world.
C. Augmented reality creates a new world, Virtual is
an enhanced version of our world
D. None of the above
Which example involved simulating a
flight for practice?
A. Aurasma
B. Apple Flight Simulator
C. Windows Fly
D. Microsoft Flight Simulator
Which example involved the
most famous way of motion
capture?
A. Nintendo Wii
B. Adidas Sneaker Experience
C. Xbox Kinect
D. World of Warcraft
Which app helps students
visualize 3D images in all
angles?
A. Aurasma
B. Nintendo Wii
C. AR Media Player
D. Sony VR helmet

Augmented And Virtual Reality

  • 1.
    Augmented Reality and VirtualReality Group 2 9-Caritas
  • 2.
    Definition Virtual Reality: thecreation of a virtual world where others may react Augmented Reality: graphics are based on a "perfect" version of our world Graphics used in both are made to trick our minds in believing that there is no difference between that world and our world
  • 3.
    Multiplayer Online Gaming This includes many famousgames such as World of Warcraft, and those under Second Life Examples
  • 4.
    VR Helmet Used toaccess virtual reality Examples
  • 5.
    Nintendo Wii A famous motion controlledappliance, used with a remote Examples
  • 6.
    Microsoft Flight Simulator This is anapplication wherein pilots may practice flying an airplane Examples
  • 7.
    Adidas Augmented Reality Sneaker Experience This isa fun application made by Adidas to visualize a different world on their website Examples
  • 8.
    Uses in theclassroom AR MEDIA PLAYER: this is an app wherein students may visualize an object in all of its angles
  • 9.
    Uses in theclassroom AURASMA: this is an application that adds effects to your picture, for it to be augmented and for it to look interesting
  • 10.
    Pros of ARand VR Augmented and virtual reality show the innovations of our world today They are both used in different fields like architecture and design Communication is improved
  • 11.
    Cons of ARand VR A major disadvantage would be others would be shut from the regular world; an example would be: online gamers do nothing but stay on the virtual reality they've created Most of these appliances cost a lot of money
  • 12.
    What is themain difference between the two? A. They're exactly the same B. Virtual reality has a virtual world, while Augmented reality is just a perfect representation of our world. C. Augmented reality creates a new world, Virtual is an enhanced version of our world D. None of the above
  • 13.
    Which example involvedsimulating a flight for practice? A. Aurasma B. Apple Flight Simulator C. Windows Fly D. Microsoft Flight Simulator
  • 14.
    Which example involvedthe most famous way of motion capture? A. Nintendo Wii B. Adidas Sneaker Experience C. Xbox Kinect D. World of Warcraft
  • 15.
    Which app helpsstudents visualize 3D images in all angles? A. Aurasma B. Nintendo Wii C. AR Media Player D. Sony VR helmet