Virtual reality is a machinery by-way-of which consumer can interact inside three-3 atmosphere by mean of electronic appliance. Virtual reality (cyberspace) will provide interactive practice through the assistance of virtual reality gadgets like VR thick pair of goggles sensor gloves. with the help of this technology user are absorbed and connect to three-dimensional worlds without viewing physical in front of shop with this customer can feel and sense the product through virtual environment this will increase the buyer better understanding and provide better view about product as compared to Electronic-Commerce experience. This will benefitcustomer as well as seller of the product, consumer can view and sense it through the help Virtual reality gadgets at any place at any time. This research study fundamentally based how to improve E-shopping with the use cyberspace technology simulation. The idea involves making the e-shopping experience more intuitive, closer to the experience of visiting a real shop, and providing on-line three-dimensional interfaces for the entire process from shop design and product placement to customer experience analysis.
this slide gives an overview about the current wearble technology and the scope of flexible electronics in wearable market....
"those who want the detailed report on this ppt, please give ur mail id(comment it)":
Google Glass is a wearable computer with an optical head-mounted display that is being developed by Google. It communicates via natural language voice commands and uses technologies like augmented reality, 4G, and Android. Google Glass allows users to take pictures and videos, get directions, translate languages, and share live video through voice commands. While it provides hands-free access to information, critics argue that constant use could be distracting or create a "nerdy" appearance.
There are definitions for many E-commerce related terms.
There are some basic HTML codes with explanations and examples. This project also contains a basic structure of a website, application form and to form tables on a website.
This presentation is based on my smart mirror project made by me for my college project. Hope you'll like this and this will help you in your presentation.
The .NET Framework provides a consistent programming environment for application development. It consists of a common language runtime, framework classes and libraries, and ASP.NET. The .NET Framework architecture includes a base class library, common language specification, and common language runtime to provide a safe and secure environment for code execution. ASP.NET allows developers to create dynamic web applications and services. This project is an e-commerce website that allows users to register, login, shop, and place orders to purchase various products like laptops, hard drives, and networking equipment online from a business.
Research paper on E-Shopping in BangladeshFataul LiMon
This document provides an introduction and overview of e-shopping in Bangladesh. It discusses the history of computers and the internet in Bangladesh starting in the 1850s. E-commerce began emerging in the late 1990s through gift sites for non-resident Bangladeshis. The e-commerce sector saw slow growth until 2009 when Bangladesh Bank allowed online payments, officially opening the sector. Major developments in 2013 helped boost e-shopping, including the first e-commerce fair and permission to make international online purchases with credit cards. Overall the document outlines the development of e-shopping in Bangladesh from its beginnings to current practices.
This Document Contains All DFDs, Uml Diagrams, Test Cases, Functional Requirements, Non-Functional requirements, Database Design and User Interface Diagrams. Hope it helps
this slide gives an overview about the current wearble technology and the scope of flexible electronics in wearable market....
"those who want the detailed report on this ppt, please give ur mail id(comment it)":
Google Glass is a wearable computer with an optical head-mounted display that is being developed by Google. It communicates via natural language voice commands and uses technologies like augmented reality, 4G, and Android. Google Glass allows users to take pictures and videos, get directions, translate languages, and share live video through voice commands. While it provides hands-free access to information, critics argue that constant use could be distracting or create a "nerdy" appearance.
There are definitions for many E-commerce related terms.
There are some basic HTML codes with explanations and examples. This project also contains a basic structure of a website, application form and to form tables on a website.
This presentation is based on my smart mirror project made by me for my college project. Hope you'll like this and this will help you in your presentation.
The .NET Framework provides a consistent programming environment for application development. It consists of a common language runtime, framework classes and libraries, and ASP.NET. The .NET Framework architecture includes a base class library, common language specification, and common language runtime to provide a safe and secure environment for code execution. ASP.NET allows developers to create dynamic web applications and services. This project is an e-commerce website that allows users to register, login, shop, and place orders to purchase various products like laptops, hard drives, and networking equipment online from a business.
Research paper on E-Shopping in BangladeshFataul LiMon
This document provides an introduction and overview of e-shopping in Bangladesh. It discusses the history of computers and the internet in Bangladesh starting in the 1850s. E-commerce began emerging in the late 1990s through gift sites for non-resident Bangladeshis. The e-commerce sector saw slow growth until 2009 when Bangladesh Bank allowed online payments, officially opening the sector. Major developments in 2013 helped boost e-shopping, including the first e-commerce fair and permission to make international online purchases with credit cards. Overall the document outlines the development of e-shopping in Bangladesh from its beginnings to current practices.
This Document Contains All DFDs, Uml Diagrams, Test Cases, Functional Requirements, Non-Functional requirements, Database Design and User Interface Diagrams. Hope it helps
The super shops are the places where people go to buy their daily using products and also pay for that. So the need to calculate the number of products sold and generation of bill for the customer. When people go for the shopping in a shop, we have to select the right product. After that, it’s a hectic to stand in line for billing purpose. Hence, we are going to propose the “Smart Shopping Cart System” that will save the track of products which are purchased and calculate the bill using RFID reader and Transmitter and Receiver. The system will also provide suggestions for products to buy based on user purchase history from a centralized system. In “Smart Shopping Cart System” every product in Mart will be attached with RFID tag, and every cart will be having RFID Reader, LCD display and Node MCU, Arduino Uno and Load cell sensor attached to it.
The Cowarobot R1 is a robotic suitcase that can follow its owner autonomously at speeds up to 7.2 km/hr. It is powered by a lithium-ion battery and uses sensors and cameras to stay within arm's length of the owner. The suitcase has GPS tracking, security locks, and a mobile app for locating it if lost. It is designed to be compact while housing the electronic components needed for autonomous mobility.
E-commerce or Electronic commerce, is the purchasing, selling and exchanging of goods and services over computer network. These business transactions occur either as business-to-business, business-to-consumer, consumer-to-consumer or consumer-to-business
This document discusses authentication methods and focuses on graphical passwords. It begins with an overview of common authentication methods like text passwords, tokens, and biometrics. It then discusses the drawbacks of text passwords and introduces graphical passwords as an alternative. The document surveys recall-based and recognition-based graphical password techniques and provides examples like Draw-A-Secret and Passfaces. It concludes by noting the advantages of graphical passwords in usability and security but also disadvantages like longer login times and storage requirements.
This presentation provides an overview of 3D internet, including its objectives, architecture, components, evolution, applications and advantages. 3D internet combines the internet with 3D graphics to create interactive virtual 3D environments delivered over the web. It moves beyond the abstract 2D nature of traditional websites by representing information visually through 3D graphics rather than just text and images. The architecture of 3D internet includes world servers to provide 3D content, avatar servers to manage user identities and locations, and client programs to access 3D environments. Examples of potential applications include interactive gaming, virtual shopping, and streaming 3D animation for entertainment.
This PowerPoint presentation discusses multitouch interaction technology. It provides an overview of hardware, software, user interfaces, market applications, gesture types, and implementation of multitouch. It describes several touch screen technologies including capacitive, resistive, surface acoustic wave, infrared, and optical. Examples of multitouch gestures like tap, pan, pinch zoom are presented. Current and future uses and markets of multitouch include interactive displays, tables, mobile devices. Research continues to enhance multitouch with 3D interaction and larger surfaces.
Flipkart Software requirements specification SRS for an e commerce online Web store. It contains actual format and contents for a SRS Synopsis. How Flipkart manages online store.
Internet of Things(IoT) - Introduction and Research Areas for ThesisWriteMyThesis
Internet of Things(IoT) is the latest technology making its presence felt in the world. There are various research areas for IoT thesis for M.Tech and Ph.D. Find out the latest topics for thesis and research here.
Augmented reality (AR) enhances real-world environments by adding digital elements like information, images, and sounds. AR systems combine real and virtual objects, aligning them in real-time and allowing interaction. AR is enabled by head-mounted displays, tracking systems, and mobile computing power. Current applications of AR include translation, tourism, education, and navigation. While AR offers benefits like enhancing daily life, limitations include privacy concerns and challenges in accurate tracking, orientation, and sufficient computing power in wearable devices.
The document proposes a 3D password authentication system as an improvement over traditional textual passwords. A 3D password requires a user to navigate a virtual 3D environment and interact with various virtual objects in a specific sequence. This combines multiple authentication factors like recognition, recall, tokens, and biometrics. The document describes examples of virtual objects, implementation details, advantages of the 3D system, and potential applications.
The document discusses augmented reality (AR) and its applications for learning. It provides an overview of AR, examples of current AR applications in various fields, and the speaker's work developing AR applications for medical skill training and education. It also describes tools that have made developing AR applications easier without requiring programming skills.
IIT Delhi - Project Report on ONLINE purchasing behaviour of consumersV Tripathi
This project report summarizes research conducted on the online buying behavior of consumers between ages 18-30 for clothes. A questionnaire was designed and administered online and in-person to 106 respondents. The objectives of the research were to determine the factors influencing online buying, identify consumer profiles, understand product categories and buying decisions, and analyze average spending and purchase frequency. Exploratory research identified key factors like frequency, payment methods, and amount spent per purchase. Data analysis methods applied to the survey responses included cross tabulation, regression analysis, ANOVA, cluster analysis, discriminant analysis with cluster, and factor analysis. The results aimed to provide insights to help marketers understand online consumer segments and how to target them more effectively.
The document discusses the macroeconomic implications of the growing e-commerce industry in India. It covers topics like the impact on economic growth, exports, investment and capital markets. It also discusses challenges like cybersecurity and competition. The e-commerce sector is projected to contribute significantly to India's GDP and experience rapid revenue growth. The COVID-19 pandemic accelerated online shopping adoption. Reforms like the Digital India campaign aim to further boost the online economy.
Internet of Things ( IoT) is a happening phenomenon today. It is sweeping across all spheres of human life- business, agriculture, education and more. It provides a a fertile ground for research and innovation. This presentation covers major areas of research both current and future expected trends
Online Electronic Shopping Project Report Final YearAmit Verma
This project report describes the development of an online electronic shopping website. It discusses the existing manual shopping system and outlines the objectives of developing an online system. The report covers various aspects of system analysis and design such as purpose, scope, feasibility study, requirements specification, technological background, system analysis and design including use cases, sequence diagrams, data flow diagrams and database design. It also discusses the user interface design, implementation technologies used, integrating the web application, testing and quality assurance plan. The overall aim is to develop a basic e-commerce website that allows customers to shop online and provides an admin interface to manage products and orders.
This document summarizes a presentation about mobile augmented reality (AR). It discusses that AR enhances the real environment by combining real and virtual elements in real-time. Popular applications of AR include overlaying information in manuals, tourism maps, and educational materials. Current challenges to AR include photorealistic rendering, user perspective rendering, and occlusion handling with real objects. Popular AR devices discussed include Google Glass, Microsoft Hololens, Meta Spaceglasses, and AR apps on smartphones. The document also covers tracking techniques, including marker-based, markerless, and simultaneous localization and mapping methods.
Interest Assignments
Partnership Assignments
Percentages Assignment
Profit and Loss
Assignments
Proportion Assignments
Set Theory Assignments
Time and Distance Assignments
Time and Work Assignments
Permutation Assignments
Allegation Assignments
AP,GP Assignments
The document describes a use case diagram for an e-commerce system. It outlines the key activities that customers and employees can perform, including customers registering and logging in, browsing and searching for products, adding products to their shopping cart, checking out using a credit card, and employees updating product and inventory information and shipping orders. The main activities are registering, logging in, browsing products, searching products, viewing shopping carts, adding products to carts, updating customer information, checking out using a verified credit card, updating product and inventory details, and shipping products.
This document presents a smart door system that uses a passive infrared (PIR) sensor to automatically open and close doors based on detecting nearby movement. The system includes an ATmega328 microcontroller, PIR sensor, relay driver IC, voltage regulator, LCD display, and other components. When the PIR sensor detects a person within its range, it sends a signal to the microcontroller to open the door. The door then automatically closes after a set time delay if no further movement is detected. The smart door system aims to provide convenience for disabled individuals and reduce contact with doors in places like hospitals.
This document presents a summary of Google Glass. It was presented by Nidhin P Koshy for the ECE department at TKMIT. Google Glass is a wearable computer with an augmented reality display developed by Google. It features a camera, display, touchpad, battery and microphone built into a spectacle frame. The display uses a prism to project 640x360 resolution graphics equivalent to a 25 inch screen from 8 feet away. Voice commands through the microphone allow users to take pictures, get directions, send messages and more just by speaking. While innovative, some disadvantages are potential privacy issues from photos taken without permission and distraction from the visual display blocking the user's line of sight.
Virtual reality is a machinery by-way-of which consumer can interact inside three-3 atmosphere by mean of electronic appliance. Virtual reality (cyberspace) will provide interactive practice through the assistance of virtual reality gadgets like VR thick pair of goggles sensor gloves. with the help of this technology user are absorbed and connect to three-dimensional worlds without viewing physical in front of shop with this customer can feel and sense the product through virtual environment this will increase the buyer better understanding and provide better view about product as compared to Electronic-Commerce experience. This will benefitcustomer as well as seller of the product, consumer can view and sense it through the help Virtual reality gadgets at any place at any time. This research study fundamentally based how to improve E-shopping with the use cyberspace technology simulation. The idea involves making the e-shopping experience more intuitive, closer to the experience of visiting a real shop, and providing on-line three-dimensional interfaces for the entire process from shop design and product placement to customer experience analysis.
The Digital Retail Theater: Shopping's FutureCognizant
Artfully deploying advanced technologies such as virtual reality, augmented reality, 3-D modeling, and digital avatars, our envisioned digital retail theater (DRT) offers huge benefits to both retailers and consumers. The digitally enhanced shopping experience is rapidly gaining momentum among both online and physical retailers.
The super shops are the places where people go to buy their daily using products and also pay for that. So the need to calculate the number of products sold and generation of bill for the customer. When people go for the shopping in a shop, we have to select the right product. After that, it’s a hectic to stand in line for billing purpose. Hence, we are going to propose the “Smart Shopping Cart System” that will save the track of products which are purchased and calculate the bill using RFID reader and Transmitter and Receiver. The system will also provide suggestions for products to buy based on user purchase history from a centralized system. In “Smart Shopping Cart System” every product in Mart will be attached with RFID tag, and every cart will be having RFID Reader, LCD display and Node MCU, Arduino Uno and Load cell sensor attached to it.
The Cowarobot R1 is a robotic suitcase that can follow its owner autonomously at speeds up to 7.2 km/hr. It is powered by a lithium-ion battery and uses sensors and cameras to stay within arm's length of the owner. The suitcase has GPS tracking, security locks, and a mobile app for locating it if lost. It is designed to be compact while housing the electronic components needed for autonomous mobility.
E-commerce or Electronic commerce, is the purchasing, selling and exchanging of goods and services over computer network. These business transactions occur either as business-to-business, business-to-consumer, consumer-to-consumer or consumer-to-business
This document discusses authentication methods and focuses on graphical passwords. It begins with an overview of common authentication methods like text passwords, tokens, and biometrics. It then discusses the drawbacks of text passwords and introduces graphical passwords as an alternative. The document surveys recall-based and recognition-based graphical password techniques and provides examples like Draw-A-Secret and Passfaces. It concludes by noting the advantages of graphical passwords in usability and security but also disadvantages like longer login times and storage requirements.
This presentation provides an overview of 3D internet, including its objectives, architecture, components, evolution, applications and advantages. 3D internet combines the internet with 3D graphics to create interactive virtual 3D environments delivered over the web. It moves beyond the abstract 2D nature of traditional websites by representing information visually through 3D graphics rather than just text and images. The architecture of 3D internet includes world servers to provide 3D content, avatar servers to manage user identities and locations, and client programs to access 3D environments. Examples of potential applications include interactive gaming, virtual shopping, and streaming 3D animation for entertainment.
This PowerPoint presentation discusses multitouch interaction technology. It provides an overview of hardware, software, user interfaces, market applications, gesture types, and implementation of multitouch. It describes several touch screen technologies including capacitive, resistive, surface acoustic wave, infrared, and optical. Examples of multitouch gestures like tap, pan, pinch zoom are presented. Current and future uses and markets of multitouch include interactive displays, tables, mobile devices. Research continues to enhance multitouch with 3D interaction and larger surfaces.
Flipkart Software requirements specification SRS for an e commerce online Web store. It contains actual format and contents for a SRS Synopsis. How Flipkart manages online store.
Internet of Things(IoT) - Introduction and Research Areas for ThesisWriteMyThesis
Internet of Things(IoT) is the latest technology making its presence felt in the world. There are various research areas for IoT thesis for M.Tech and Ph.D. Find out the latest topics for thesis and research here.
Augmented reality (AR) enhances real-world environments by adding digital elements like information, images, and sounds. AR systems combine real and virtual objects, aligning them in real-time and allowing interaction. AR is enabled by head-mounted displays, tracking systems, and mobile computing power. Current applications of AR include translation, tourism, education, and navigation. While AR offers benefits like enhancing daily life, limitations include privacy concerns and challenges in accurate tracking, orientation, and sufficient computing power in wearable devices.
The document proposes a 3D password authentication system as an improvement over traditional textual passwords. A 3D password requires a user to navigate a virtual 3D environment and interact with various virtual objects in a specific sequence. This combines multiple authentication factors like recognition, recall, tokens, and biometrics. The document describes examples of virtual objects, implementation details, advantages of the 3D system, and potential applications.
The document discusses augmented reality (AR) and its applications for learning. It provides an overview of AR, examples of current AR applications in various fields, and the speaker's work developing AR applications for medical skill training and education. It also describes tools that have made developing AR applications easier without requiring programming skills.
IIT Delhi - Project Report on ONLINE purchasing behaviour of consumersV Tripathi
This project report summarizes research conducted on the online buying behavior of consumers between ages 18-30 for clothes. A questionnaire was designed and administered online and in-person to 106 respondents. The objectives of the research were to determine the factors influencing online buying, identify consumer profiles, understand product categories and buying decisions, and analyze average spending and purchase frequency. Exploratory research identified key factors like frequency, payment methods, and amount spent per purchase. Data analysis methods applied to the survey responses included cross tabulation, regression analysis, ANOVA, cluster analysis, discriminant analysis with cluster, and factor analysis. The results aimed to provide insights to help marketers understand online consumer segments and how to target them more effectively.
The document discusses the macroeconomic implications of the growing e-commerce industry in India. It covers topics like the impact on economic growth, exports, investment and capital markets. It also discusses challenges like cybersecurity and competition. The e-commerce sector is projected to contribute significantly to India's GDP and experience rapid revenue growth. The COVID-19 pandemic accelerated online shopping adoption. Reforms like the Digital India campaign aim to further boost the online economy.
Internet of Things ( IoT) is a happening phenomenon today. It is sweeping across all spheres of human life- business, agriculture, education and more. It provides a a fertile ground for research and innovation. This presentation covers major areas of research both current and future expected trends
Online Electronic Shopping Project Report Final YearAmit Verma
This project report describes the development of an online electronic shopping website. It discusses the existing manual shopping system and outlines the objectives of developing an online system. The report covers various aspects of system analysis and design such as purpose, scope, feasibility study, requirements specification, technological background, system analysis and design including use cases, sequence diagrams, data flow diagrams and database design. It also discusses the user interface design, implementation technologies used, integrating the web application, testing and quality assurance plan. The overall aim is to develop a basic e-commerce website that allows customers to shop online and provides an admin interface to manage products and orders.
This document summarizes a presentation about mobile augmented reality (AR). It discusses that AR enhances the real environment by combining real and virtual elements in real-time. Popular applications of AR include overlaying information in manuals, tourism maps, and educational materials. Current challenges to AR include photorealistic rendering, user perspective rendering, and occlusion handling with real objects. Popular AR devices discussed include Google Glass, Microsoft Hololens, Meta Spaceglasses, and AR apps on smartphones. The document also covers tracking techniques, including marker-based, markerless, and simultaneous localization and mapping methods.
Interest Assignments
Partnership Assignments
Percentages Assignment
Profit and Loss
Assignments
Proportion Assignments
Set Theory Assignments
Time and Distance Assignments
Time and Work Assignments
Permutation Assignments
Allegation Assignments
AP,GP Assignments
The document describes a use case diagram for an e-commerce system. It outlines the key activities that customers and employees can perform, including customers registering and logging in, browsing and searching for products, adding products to their shopping cart, checking out using a credit card, and employees updating product and inventory information and shipping orders. The main activities are registering, logging in, browsing products, searching products, viewing shopping carts, adding products to carts, updating customer information, checking out using a verified credit card, updating product and inventory details, and shipping products.
This document presents a smart door system that uses a passive infrared (PIR) sensor to automatically open and close doors based on detecting nearby movement. The system includes an ATmega328 microcontroller, PIR sensor, relay driver IC, voltage regulator, LCD display, and other components. When the PIR sensor detects a person within its range, it sends a signal to the microcontroller to open the door. The door then automatically closes after a set time delay if no further movement is detected. The smart door system aims to provide convenience for disabled individuals and reduce contact with doors in places like hospitals.
This document presents a summary of Google Glass. It was presented by Nidhin P Koshy for the ECE department at TKMIT. Google Glass is a wearable computer with an augmented reality display developed by Google. It features a camera, display, touchpad, battery and microphone built into a spectacle frame. The display uses a prism to project 640x360 resolution graphics equivalent to a 25 inch screen from 8 feet away. Voice commands through the microphone allow users to take pictures, get directions, send messages and more just by speaking. While innovative, some disadvantages are potential privacy issues from photos taken without permission and distraction from the visual display blocking the user's line of sight.
Virtual reality is a machinery by-way-of which consumer can interact inside three-3 atmosphere by mean of electronic appliance. Virtual reality (cyberspace) will provide interactive practice through the assistance of virtual reality gadgets like VR thick pair of goggles sensor gloves. with the help of this technology user are absorbed and connect to three-dimensional worlds without viewing physical in front of shop with this customer can feel and sense the product through virtual environment this will increase the buyer better understanding and provide better view about product as compared to Electronic-Commerce experience. This will benefitcustomer as well as seller of the product, consumer can view and sense it through the help Virtual reality gadgets at any place at any time. This research study fundamentally based how to improve E-shopping with the use cyberspace technology simulation. The idea involves making the e-shopping experience more intuitive, closer to the experience of visiting a real shop, and providing on-line three-dimensional interfaces for the entire process from shop design and product placement to customer experience analysis.
The Digital Retail Theater: Shopping's FutureCognizant
Artfully deploying advanced technologies such as virtual reality, augmented reality, 3-D modeling, and digital avatars, our envisioned digital retail theater (DRT) offers huge benefits to both retailers and consumers. The digitally enhanced shopping experience is rapidly gaining momentum among both online and physical retailers.
This document contains a summary of a submission by Gyanendra, Suresh, Deepti, and Rahul to Dr. Sandeep Jena. It discusses virtual reality (VR) and augmented reality (AR) in e-commerce and retail. VR allows for immersive simulated environments while AR adds digital elements to the real world. Some applications of VR in e-commerce discussed include virtual stores, virtual try-before-you-buy experiences, live events, and interactive product education. Adopting VR can create memorable customer experiences, spark word-of-mouth marketing, strengthen brand bonds, and increase purchase confidence. AR in retail can help with product selection, sizing, and location within physical stores.
IRJET- 3D Virtual Reality for Shopping MallIRJET Journal
This document describes a 3D virtual reality shopping mall that aims to provide an immersive online shopping experience. It discusses how the virtual mall was developed using VRML and ASP.NET to allow users to navigate a 3D environment and shop at virtual stores from the comfort of their home. The system logs users into an avatar and allows them to walk around the mall, examine 360-degree views of products, add items to a cart, and make purchases. The document outlines the development methodology, system architecture, user and product profiles, marketing strategies, and concludes that this type of virtual reality shopping could provide a more engaging online shopping experience than traditional e-commerce websites.
Discover the future of e-commerce with our groundbreaking eBook, "Unlocking e-Commerce Potential with 3D and AR," by James Campbell of ElevationX Studios. In an era where digital commerce is evolving rapidly, standing out and captivating your audience requires innovation. This comprehensive guide delves into how augmented reality (AR) and 3D visualizations are revolutionizing online shopping, offering businesses unparalleled opportunities to enhance customer engagement, reduce return rates, and skyrocket sales.
From providing immersive product experiences to creating virtual showrooms, AR and 3D technologies allow consumers to interact with products in their own space, transforming their shopping journey. Our eBook explores the practical applications of these technologies in various sectors, including fashion, furniture, and beyond, illustrating how they can be seamlessly integrated into your current e-commerce platforms.
Learn about the historical evolution of AR, understand the technical workings behind these transformative tools, and discover the types of AR that can be leveraged to elevate the online shopping experience. We also share success stories of brands that have successfully adopted AR and 3D technologies, demonstrating the tangible benefits and competitive edge they provide.
"Unlocking e-Commerce Potential with 3D and AR" not only inspires with real-world applications but also guides through the process of implementing these technologies in your business strategy. Whether you're a startup or an established brand, this eBook is your roadmap to embracing the digital retail revolution.
Join us in exploring how to future-proof your business by harnessing the power of AR and 3D visualizations, driving innovation, and creating engaging, memorable customer experiences that lead to loyalty and growth.
Technology will transform retail resulting in the growth of brick and mortar retail. Check Retail Technologies trends that will help retailers survive.
Virtual Shelves - A Frontier of Innovation in Retail Technologieseyefactive GmbH
The evolving retail landscape involves redefining the purpose of physical stores for more customer connections and creating seamless omni-channel experiences.
Technology will transform retail resulting in the growth of brick and mortar retail. Check Retail Technologies trends that will help retailers survive.
This document discusses using QR codes for smart marketing. It proposes a conceptual model for virtual shopping using smartphones enabled by QR codes. Consumers can scan QR codes to gain product information before purchasing. The document then reviews the literature on virtual shopping and mobile tagging. It describes the methodology for a proposed system where customers can register and then scan QR codes to access product data and add items to an online cart. The conclusion discusses the advantages of QR codes for mobile shopping in avoiding queues and reducing fraud.
Explore the trends that will shape the state of retail tech in 2021 and what could be coming next. Take a deep dive into global retail tech investment trends, top initiatives, and more.
This paper examines five emerging technologies that are likely to have the greatest impact on the future of customer experience. Organisations need to constantly develop innovative ways to create value for customers. These technologies can offer companies the tools to differentiate their brands in the future.
Trends and Future Vision for Reality in E-CommerceCecilia Lejeune
[Talk given at Tsukuba Global Science Week and at ECEC Workshop - Tsukuba, Japan - September 2017]
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In this session, we review current trends around virtual reality for both research and industry areas. We share our experience of market acceptability and reception to immersive shopping experiences. And finally we talk about user expectations and how
current technology can commit to those.
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Author : Cecilia Lejeune
The document discusses the future of the retail sector and how emerging technologies will impact it. Artificial intelligence, internet of things, blockchain, and service robots will transform the customer experience and optimize retail operations. While jobs may be impacted, new opportunities will arise in IT and data analysis. Retailers will focus on building customer relationships and tailoring engaging experiences. The retail sector is poised for advanced growth and development through new technologies.
Beacons are small Bluetooth transmitters that can provide location-based information and triggers. This document analyzes social media conversations about beacons from January 2014 to February 2015. It finds that most discussions focus on beacon's marketing potential, with over half of conversations positive. Retail is the most discussed use case. Influencers are clustered around corporations, marketing, and technology. The analysis provides insight into beacon applications, topics of discussion, influential users, and how conversations are structured.
Retail Technologies and Retail Trends That will Define The FutureRosalie Lauren
Technology will transform retail resulting in the growth of brick and mortar retail. Check Retail Technologies trends that will help retailers survive.
An Android Application
It does the embedding of AR based library content into the natural environment to generate a 3D model of the product which is tracked thus displaying it on the mobile screen.
The growth of artificial intelligence in e commerce (1)@Andolasoft Inc
AI-driven solutions can piece together a variety of insights to automate ecommerce developments for easing the lives of users. Making informed decisions in a matter of seconds is what AI in ecommerce stands for.
Virtual stores allow customers to browse and purchase products through large touchscreen displays in public spaces like subway stations, without the overhead costs of physical retail stores. Shoppers scan QR codes with their mobile phones to view product information and add items to an online cart for home delivery. Major retailers like Tesco and Walmart have seen success using this model, with Tesco's virtual stores in Seoul tripling online sales in three months. While virtual stores provide a new shopping channel, their long term potential will depend on strong fulfillment and delivery capabilities to support on-the-go impulse purchases.
The document discusses how consumer purchasing habits are shifting from infrequent large shopping trips to more frequent smaller trips, and will continue shifting to automatic purchases through smart home devices with consumers opting out of purchases rather than opting in. It outlines 3 steps for FMCG companies to capitalize on this trend: 1) focus on e-commerce, 2) move to delivering full baskets through automatic purchases using the default effect, and 3) leverage voice assistants for conversational commerce. The opportunities include increased profits and customer stickiness, but risks include data security, customer preferences changing, and regulatory challenges.
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Understanding the Impact and Challenges of Corona Crisis on Education Sector...vivatechijri
n the second week of March 2020, governments of all states in a country suddenly declared
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LEADERSHIP ONLY CAN LEAD THE ORGANIZATION TOWARDS IMPROVEMENT AND DEVELOPMENT vivatechijri
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The topic of assignment is a critical problem in mathematics and is further explored in the real
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1. Polyvinylidene fluoride-co-hexafluoropropylene polymer was used as the base polymer mixed with propylene carbonate, magnesium perchlorate, and SiO2 nanoparticles to synthesize the nano composite polymer gel electrolyte.
2. The electrolyte was characterized using XRD, SEM, and FTIR which confirmed the homogeneous dispersion of SiO2 nanoparticles and increased amorphous nature of the electrolyte, enhancing its ion conductivity.
3. XRD showed decreased crystallinity and disappearance of polymer peaks upon addition of SiO2. SEM revealed
Theoretical study of two dimensional Nano sheet for gas sensing applicationvivatechijri
This study is focus on various two dimensional material for sensing various gases with theoretical
view for new research in gas sensing application. In this paper we review various two dimensional sheet such as
Graphene, Boron Nitride nanosheet, Mxene and their application in sensing various gases present in the
atmosphere.
METHODS FOR DETECTION OF COMMON ADULTERANTS IN FOODvivatechijri
Food is essential forliving. Food adulteration deceives consumers and can endanger their health. The
purpose of this document is to list common food adulterant methods commonly found in India. An adulterant is
a substance found in other substances such as food, cosmetics, pharmaceuticals, fuels, or other chemicals that
compromise the safety or effectiveness of that substance. The addition of adulterants is called adulteration. The
most common reason for adulteration is the use of undeclared materials by manufacturers that are cheaper than
the correct and declared ones. The adulterants can be harmful or reduce the effectiveness of the product, or
they can be harmless.
The novel ideas of being a entrepreneur is a key for everyone to get in the hustle, but developing a
idea from core requires a systematic plan, time management, time investment and most importantly client
attention. The Time required for developing may vary from idea to idea and strength of the team. Leadership to
build a team and manage the same throughout the peak of development is the main quality. Innovations and
Techniques to qualify the huddles is another aspect of Business Development and client Retention.
Innovation for supporting prosperity has for quite some time been a focus on numerous orders, including PC science, brain research, and human-PC connection. In any case, the meaning of prosperity isn't continuously clear and this has suggestions for how we plan for and evaluate advances that intend to cultivate it. Here, we talk about current meanings of prosperity and how it relates with and now and then is a result of self-amazing quality. We at that point center around how innovations can uphold prosperity through encounters of self-amazing quality, finishing with conceivable future bearings.
An Alternative to Hard Drives in the Coming Future:DNA-BASED DATA STORAGEvivatechijri
Demand for data storage is growing exponentially, but the capacity of existing storage media is not keeping up, there emerges a requirement for a storage medium with high capacity, high storage density, and possibility to face up to extreme environmental conditions. According to a research in 2018, every minute Google conducted 3.88 million searches, other people posted 49,000 photos on Instagram, sent 159,362,760 e-mails, tweeted 473,000 times and watched 4.33 million videos on YouTube. In 2020 it estimated a creation of 1.7 megabytes of knowledge per second per person globally, which translates to about 418 zettabytes during a single year. The magnetic or optical data-storage systems that currently hold this volume of 0s and 1s typically cannot last for quite a century. Running data centres takes vast amounts of energy. In short, we are close to have a substantial data-storage problem which will only become more severe over time. Deoxyribonucleic acid (DNA) are often potentially used for these purposes because it isn't much different from the traditional method utilized in a computer. DNA’s information density is notable, 215 petabytes or 215 million gigabytes of data can be stored in just one gram of DNA. First we can encode all data at a molecular level and then store it in a medium that will last for a while and not become out-dated just like floppy disks. Due to the improved techniques for reading and writing DNA, a rapid increase is observed in the amount of possible data storage in DNA.
The usage of chatbots has increased tremendously since past few years. A conversational interface is an interface that the user can interact with by means of a conversation. The conversation can occur by speech but also by text input. When a chatty interface uses text, it is also described as a chatbot or a conversational medium. During this study, the user experience factors of these so called chatbots were investigated. The prime objective is “to spot the state of the art in chatbot usability and applied human-computer interaction methodologies, to research the way to assess chatbots usability". Two sorts of chatbots are formulated, one with and one without personalisation factors. the planning of this research may be a two-by-two factorial design. The independent variables are the two chatbots (unpersonalised versus personalised) and thus the speci?c task or goal the user are ready to do with the chatbot within the ?nancial ?eld (a simple versus a posh task). The results are that there was no noteworthy interaction effect between personalisation and task on the user experience of chatbots. A signi?cant di?erence was found between the two tasks with regard to the user experience of chatbots, however this variation wasn't because of personalisation.
The Smart glasses Technology of wearable computing aims to identify the computing devices into today’s world.(SGT) are wearable Computer glasses that is used to add the information alongside or what the wearer sees. They are also able to change their optical properties at runtime.(SGT) is used to be one of the modern computing devices that amalgamate the humans and machines with the help of information and communication technology. Smart glasses is mainly made up of an optical head-mounted display or embedded wireless glasses with transparent heads- up display or augmented reality (AR) overlay in it. In recent years, it is been used in the medical and gaming applications, and also in the education sector. This report basically focuses on smart glasses, one of the categories of wearable computing which is very popular presently in the media and expected to be a big market in the next coming years. It Evaluate the differences from smart glasses to other smart devices. It introduces many possible different applications from the different companies for the different types of audience and gives an overview of the different smart glasses which are available presently and will be available after the next few years.
Future Applications of Smart Iot Devicesvivatechijri
With the Internet of Things (IoT) bit by bit creating as the resulting time of the headway of the Internet, it gets critical to see the diverse expected zones for the utilization of IoT and the research challenges that are connected with these applications going from splendid savvy urban areas, to medical care administrations, shrewd farming, collaborations and retail. IoT is needed to attack into for all expectations and purposes for all pieces of our day-to-day life. Despite the fact that the current IoT enabling advancements have immensely improved in the continuous years, there are so far different issues that require attention. Since the IoT ideas results from heterogeneous advancements, many examination difficulties will arise. In like manner, IoT is planning for new components of exploration to be finished. This paper presents the progressing headway of IoT advancements and inspects future applications.
Cross Platform Development Using Fluttervivatechijri
Today the development of cross-platform mobile application has under the state of compromise. The developers are not willing to choose an alternative of either building the similar app many times for many operating systems or to accept a lowest common denominator and optimal solution that will going to trade the native speed, accuracy for portability. The Flutter is an open-source SDK for creating high-performance, high fidelity mobile apps for the development of iOS and Android. Few significant features of flutter are - Just-in-time compilation (JIT), Ahead- of-time compilation (AOT compilation) into a native (system-dependent) machine code so that the resulting binary file can execute natively. The Flutter’s hot reload functionality helps us to understand quickly and easily experiment, build UIs, add features, and fix bugs. Hot reload works by injecting updated source code files into the running Dart Virtual Machine (VM). With the help of Flutter, we believe that we would be having a solution that gives us the best of both worlds: hardware accelerated graphics and UI, powered by native ARM code, targeting both popular mobile operating systems.
The Internet, today, has become an important part of our lives. The World Wide Web that was once a small and inaccessible data storage service is now large and valuable. Current activities partially or completely integrated into the physical world can be made to a higher standard. All activities related to our daily life are mapped and linked to another business in the digital world. The world has seen great strides in the Internet and in 3D stereoscopic displays. The time has come to unite the two to bring a new level of experience to the users. 3D Internet is a concept that is yet to be used and requires browsers to be equipped with in-depth visualization and artificial intelligence. When this material is included, the Internet concept of material may become a reality discussed in this paper. In this paper we have discussed the features, possible setting methods, applications, and advantages and disadvantages of using the Internet. With this paper we aim to provide a clear view of 3D Internet and the potential benefits associated with this obviously cost the amount of investment needed to be used.
Recommender System (RS) has emerged as a significant research interest that aims to assist users to seek out items online by providing suggestions that closely match their interests. Recommender system, an information filtering technology employed in many items is presented in internet sites as per the interest of users, and is implemented in applications like movies, music, venue, books, research articles, tourism and social media normally. Recommender systems research is usually supported comparisons of predictive accuracy: the higher the evaluation scores, the higher the recommender. One amongst the leading approaches was the utilization of advice systems to proactively recommend scholarly papers to individual researchers. In today's world, time has more value and therefore the researchers haven't any much time to spend on trying to find the proper articles in line with their research domain. Recommender Systems are designed to suggest users the things that best fit the user needs and preferences. Recommender systems typically produce an inventory of recommendations in one among two ways -through collaborative or content-based filtering. Additionally, both the general public and also the non-public used descriptive metadata are used. The scope of the advice is therefore limited to variety of documents which are either publicly available or which are granted copyright permits. Recommendation systems (RS) support users and developers of varied computer and software systems to beat information overload, perform information discovery tasks and approximate computation, among others.
The study LiFi (Light Fidelity) demonstrates about how can we use this technology as a medium of communication similar to Wifi . This is the latest technology proposed by Harold Haas in 2011. It explains about the process of transmitting data with the help of illumination of an Led bulb and about its speed intensity to transmit data. Basically in this paper, author will discuss about the technology and also explain that how we can replace from WiFi to LiFi . WiFi generally used for wireless coverage within the buildings while LiFi is capable for high intensity wireless data coverage in limited areas with no obstacles .This research paper represents introduction of the Lifi technology,performance,modulation and challenges. This research paper can be used as a reference and knowledge to develop some of LiFitechnology.
Social media platform and Our right to privacyvivatechijri
The advancement of Information Technology has hastened the ability to disseminate information across the globe. In particular, the recent trends in ‘Social Networking’ have led to a spark in personally sensitive information being published on the World Wide Web. While such socially active websites are creative tools for expressing one’s personality it also entails serious privacy concerns. Thus, Social Networking websites could be termed a double edged sword. It is important for the law to keep abreast of these developments in technology. The purpose of this paper is to demonstrate the limits of extending existing laws to battle privacy intrusions in the Internet especially in the context of social networking. It is suggested that privacy specific legislation is the most appropriate means of protecting online privacy. In doing so it is important to maintain a balance between the competing right of expression, the failure of which may hinder the reaping of benefits offered by Internet technology
THE USABILITY METRICS FOR USER EXPERIENCEvivatechijri
THE USABILITY METRICS FOR USER EXPERIENCE was innovatively created by Google engineers and it is ready for production in record time. The success of Google is to attributed the efficient search algorithm, and also to the underlying commodity hardware. As Google run number of application then Google’s goal became to build a vast storage network out of inexpensive commodity hardware. So Google create its own file system, named as THE USABILITY METRICS FOR USER EXPERIENCE that is GFS. THE USABILITY METRICS FOR USER EXPERIENCE is one of the largest file system in operation. Generally THE USABILITY METRICS FOR USER EXPERIENCE is a scalable distributed file system of large distributed data intensive apps. In the design phase of THE USABILITY METRICS FOR USER EXPERIENCE, in which the given stress includes component failures , files are huge and files are mutated by appending data. The entire file system is organized hierarchically in directories and identified by pathnames. The architecture comprises of multiple chunk servers, multiple clients and a single master. Files are divided into chunks, and that is the key design parameter. THE USABILITY METRICS FOR USER EXPERIENCE also uses leases and mutation order in their design to achieve atomicity and consistency. As of there fault tolerance, THE USABILITY METRICS FOR USER EXPERIENCE is highly available, replicas of chunk servers and master exists.
Google File System was innovatively created by Google engineers and it is ready for production in record time. The success of Google is to attributed the efficient search algorithm, and also to the underlying commodity hardware. As Google run number of application then Google’s goal became to build a vast storage network out of inexpensive commodity hardware. So Google create its own file system, named as Google File System that is GFS. Google File system is one of the largest file system in operation. Generally Google File System is a scalable distributed file system of large distributed data intensive apps. In the design phase of Google file system, in which the given stress includes component failures , files are huge and files are mutated by appending data. The entire file system is organized hierarchically in directories and identified by pathnames. The architecture comprises of multiple chunk servers, multiple clients and a single master. Files are divided into chunks, and that is the key design parameter. Google File System also uses leases and mutation order in their design to achieve atomicity and consistency. As of there fault tolerance, Google file system is highly available, replicas of chunk servers and master exists.
A Study of Tokenization of Real Estate Using Blockchain Technologyvivatechijri
Real estate is by far one of the most trusted investments that people have preferred, being a lucrative investment it provides a steady source of income in the form of lease and rents. Although there are numerous advantages, one of the key downsides of real estate investments is lack of liquidity. Thus, even though global real estate investments amount to about twice the size of investments in stock markets, the number of investors in the real estate market is significantly lower. Block chain technology has real potential in addressing the issues of liquidity and transparency, opening the market to even retail investors. Owing to the functionality and flexibility of creating Security Tokens, which are backed by real-world assets, real estate can be made liquid with the help of Special Purpose Vehicles. Tokens of ERC 777 standard, which represent fractional ownership of the real estate can be purchased by an investor and these tokens can also be listed on secondary exchanges. The robustness of Smart Contracts can enable the efficient transfer of tokens and seamless distribution of earnings amongst the investors. This work describes Ethereum blockchainbased solutions to make the existing Real Estate investment system much more efficient.
Prediction of Electrical Energy Efficiency Using Information on Consumer's Ac...PriyankaKilaniya
Energy efficiency has been important since the latter part of the last century. The main object of this survey is to determine the energy efficiency knowledge among consumers. Two separate districts in Bangladesh are selected to conduct the survey on households and showrooms about the energy and seller also. The survey uses the data to find some regression equations from which it is easy to predict energy efficiency knowledge. The data is analyzed and calculated based on five important criteria. The initial target was to find some factors that help predict a person's energy efficiency knowledge. From the survey, it is found that the energy efficiency awareness among the people of our country is very low. Relationships between household energy use behaviors are estimated using a unique dataset of about 40 households and 20 showrooms in Bangladesh's Chapainawabganj and Bagerhat districts. Knowledge of energy consumption and energy efficiency technology options is found to be associated with household use of energy conservation practices. Household characteristics also influence household energy use behavior. Younger household cohorts are more likely to adopt energy-efficient technologies and energy conservation practices and place primary importance on energy saving for environmental reasons. Education also influences attitudes toward energy conservation in Bangladesh. Low-education households indicate they primarily save electricity for the environment while high-education households indicate they are motivated by environmental concerns.
Determination of Equivalent Circuit parameters and performance characteristic...pvpriya2
Includes the testing of induction motor to draw the circle diagram of induction motor with step wise procedure and calculation for the same. Also explains the working and application of Induction generator
Blood finder application project report (1).pdfKamal Acharya
Blood Finder is an emergency time app where a user can search for the blood banks as
well as the registered blood donors around Mumbai. This application also provide an
opportunity for the user of this application to become a registered donor for this user have
to enroll for the donor request from the application itself. If the admin wish to make user
a registered donor, with some of the formalities with the organization it can be done.
Specialization of this application is that the user will not have to register on sign-in for
searching the blood banks and blood donors it can be just done by installing the
application to the mobile.
The purpose of making this application is to save the user’s time for searching blood of
needed blood group during the time of the emergency.
This is an android application developed in Java and XML with the connectivity of
SQLite database. This application will provide most of basic functionality required for an
emergency time application. All the details of Blood banks and Blood donors are stored
in the database i.e. SQLite.
This application allowed the user to get all the information regarding blood banks and
blood donors such as Name, Number, Address, Blood Group, rather than searching it on
the different websites and wasting the precious time. This application is effective and
user friendly.
This presentation is about Food Delivery Systems and how they are developed using the Software Development Life Cycle (SDLC) and other methods. It explains the steps involved in creating a food delivery app, from planning and designing to testing and launching. The slide also covers different tools and technologies used to make these systems work efficiently.
Levelised Cost of Hydrogen (LCOH) Calculator ManualMassimo Talia
The aim of this manual is to explain the
methodology behind the Levelized Cost of
Hydrogen (LCOH) calculator. Moreover, this
manual also demonstrates how the calculator
can be used for estimating the expenses associated with hydrogen production in Europe
using low-temperature electrolysis considering different sources of electricity
Applications of artificial Intelligence in Mechanical Engineering.pdfAtif Razi
Historically, mechanical engineering has relied heavily on human expertise and empirical methods to solve complex problems. With the introduction of computer-aided design (CAD) and finite element analysis (FEA), the field took its first steps towards digitization. These tools allowed engineers to simulate and analyze mechanical systems with greater accuracy and efficiency. However, the sheer volume of data generated by modern engineering systems and the increasing complexity of these systems have necessitated more advanced analytical tools, paving the way for AI.
AI offers the capability to process vast amounts of data, identify patterns, and make predictions with a level of speed and accuracy unattainable by traditional methods. This has profound implications for mechanical engineering, enabling more efficient design processes, predictive maintenance strategies, and optimized manufacturing operations. AI-driven tools can learn from historical data, adapt to new information, and continuously improve their performance, making them invaluable in tackling the multifaceted challenges of modern mechanical engineering.
Height and depth gauge linear metrology.pdfq30122000
Height gauges may also be used to measure the height of an object by using the underside of the scriber as the datum. The datum may be permanently fixed or the height gauge may have provision to adjust the scale, this is done by sliding the scale vertically along the body of the height gauge by turning a fine feed screw at the top of the gauge; then with the scriber set to the same level as the base, the scale can be matched to it. This adjustment allows different scribers or probes to be used, as well as adjusting for any errors in a damaged or resharpened probe.
A high-Speed Communication System is based on the Design of a Bi-NoC Router, ...DharmaBanothu
The Network on Chip (NoC) has emerged as an effective
solution for intercommunication infrastructure within System on
Chip (SoC) designs, overcoming the limitations of traditional
methods that face significant bottlenecks. However, the complexity
of NoC design presents numerous challenges related to
performance metrics such as scalability, latency, power
consumption, and signal integrity. This project addresses the
issues within the router's memory unit and proposes an enhanced
memory structure. To achieve efficient data transfer, FIFO buffers
are implemented in distributed RAM and virtual channels for
FPGA-based NoC. The project introduces advanced FIFO-based
memory units within the NoC router, assessing their performance
in a Bi-directional NoC (Bi-NoC) configuration. The primary
objective is to reduce the router's workload while enhancing the
FIFO internal structure. To further improve data transfer speed,
a Bi-NoC with a self-configurable intercommunication channel is
suggested. Simulation and synthesis results demonstrate
guaranteed throughput, predictable latency, and equitable
network access, showing significant improvement over previous
designs
Accident detection system project report.pdfKamal Acharya
The Rapid growth of technology and infrastructure has made our lives easier. The
advent of technology has also increased the traffic hazards and the road accidents take place
frequently which causes huge loss of life and property because of the poor emergency facilities.
Many lives could have been saved if emergency service could get accident information and
reach in time. Our project will provide an optimum solution to this draw back. A piezo electric
sensor can be used as a crash or rollover detector of the vehicle during and after a crash. With
signals from a piezo electric sensor, a severe accident can be recognized. According to this
project when a vehicle meets with an accident immediately piezo electric sensor will detect the
signal or if a car rolls over. Then with the help of GSM module and GPS module, the location
will be sent to the emergency contact. Then after conforming the location necessary action will
be taken. If the person meets with a small accident or if there is no serious threat to anyone’s
life, then the alert message can be terminated by the driver by a switch provided in order to
avoid wasting the valuable time of the medical rescue team.
Null Bangalore | Pentesters Approach to AWS IAMDivyanshu
#Abstract:
- Learn more about the real-world methods for auditing AWS IAM (Identity and Access Management) as a pentester. So let us proceed with a brief discussion of IAM as well as some typical misconfigurations and their potential exploits in order to reinforce the understanding of IAM security best practices.
- Gain actionable insights into AWS IAM policies and roles, using hands on approach.
#Prerequisites:
- Basic understanding of AWS services and architecture
- Familiarity with cloud security concepts
- Experience using the AWS Management Console or AWS CLI.
- For hands on lab create account on [killercoda.com](https://killercoda.com/cloudsecurity-scenario/)
# Scenario Covered:
- Basics of IAM in AWS
- Implementing IAM Policies with Least Privilege to Manage S3 Bucket
- Objective: Create an S3 bucket with least privilege IAM policy and validate access.
- Steps:
- Create S3 bucket.
- Attach least privilege policy to IAM user.
- Validate access.
- Exploiting IAM PassRole Misconfiguration
-Allows a user to pass a specific IAM role to an AWS service (ec2), typically used for service access delegation. Then exploit PassRole Misconfiguration granting unauthorized access to sensitive resources.
- Objective: Demonstrate how a PassRole misconfiguration can grant unauthorized access.
- Steps:
- Allow user to pass IAM role to EC2.
- Exploit misconfiguration for unauthorized access.
- Access sensitive resources.
- Exploiting IAM AssumeRole Misconfiguration with Overly Permissive Role
- An overly permissive IAM role configuration can lead to privilege escalation by creating a role with administrative privileges and allow a user to assume this role.
- Objective: Show how overly permissive IAM roles can lead to privilege escalation.
- Steps:
- Create role with administrative privileges.
- Allow user to assume the role.
- Perform administrative actions.
- Differentiation between PassRole vs AssumeRole
Try at [killercoda.com](https://killercoda.com/cloudsecurity-scenario/)
1. VIVA-Tech International Journal for Research and Innovation Volume 1, Issue 4 (2021)
ISSN(Online): 2581-7280 Article No. X
PP XX-XX
VIVA Institute of Technology
9th
National Conference on Role of Engineers in Nation Building – 2021 (NCRENB-2021)
1
Virtual Reality inOnline-Shopping
Mr.GuptaSaurabGhanshyam1
, Prof.Shreya Bhamare2
1
(Department of MCA, Viva School Of MCA/ University of Mumbai, India)
2
(Department of MCA, Viva School Of MCA/ University of Mumbai, India)
Abstract :Virtual reality is a machinery by-way-of which consumer can interact inside three-3 atmosphere by mean
of electronic appliance. Virtual reality (cyberspace) will provide interactive practice through the assistance of
virtual reality gadgets like VR thick pair of goggles sensor gloves. with the help of this technology user are absorbed
and connect to three-dimensional worlds without viewing physical in front of shop with this customer can feel and
sense the product through virtual environment this will increase the buyer better understanding and provide better
view about product as compared to Electronic-Commerce experience. This will benefitcustomer as well as seller of
the product, consumer can view and sense it through the help Virtual reality gadgets at any place at any time. This
research study fundamentally based how to improve E-shopping with the use cyberspace technology simulation.
The idea involves making the e-shopping experience more intuitive, closer to the experience of visiting a real shop,
and providing on-line three-dimensional interfaces for the entire process from shop design and product placement
to customer experience analysis.
Keywords-Cyberspace, Electronic-Commerce, Three-Dimensional, Sensor, Virtual reality.
I. INTRODUCTION
Virtual reality (VR) may be a simulated experience that may be the same as or completely different from the
real world. The aim of VR is to make a sensory experience for the user sometimes including sight, touch, hearing,
smell, or perhaps taste. The VR industry as a full is growing at a quick pace, with the market size of consumer
virtual reality hardware and software projected to extend from 6.2 billion U.S. dollars in 2019 to over 16 billion
U.S.dollarsby2022.VR gaming and VR video frame the largest consumer use cases for VR technology, with 20.8
billion U.S. dollars expected to be spent in 2023 on these areas alone. However, experts have suggested that the
advantages of VR will have a control upon industry too, with improvements to efficiency a true possibility. As a
result, by 2023 it's expected that industrial usage are 3 times larger than that of consumers.
Current online shops could also be functional and efficient, but don't offer enough of an immersive shopping
experience.The current wave of digitization of the retail brought economic benefits but they also caused a change in
strategy, with retailers increasingly placing greater emphasis on customer satisfaction and therefore the shopping
experience. It's even as important for the performance of such user interfaces because it is for the customer’s
satisfaction and shopping experience to produce the user with interactivity and data in an appropriate and supportive
manner. Current online shops usually only offer ordinary 2D content (e.g. product photos or advertising videos) and
use simple 2D interfaces, which are mainly utilized in a classic way with mouse and keyboard on the house PC.
Here, the merchandise sales are within the spotlight, and products must be found as quickly as possible for the sake
of convenience and conversion rates. This focus comes at a value because it results in limited search functionality,
confusion and products visualization. While the common list-based approach using scrolling or page-based
navigation can have good usability ratings, especially within the explore for products, it abstracts from the particular
“three-dimensional world” of a store and neglects the important aspect of user experience and immersion, especially
with increasing number of products and categories.
2. VIVA-Tech International Journal for Research and Innovation Volume 1, Issue 4 (2021)
ISSN(Online): 2581-7280 Article No. X
PP XX-XX
VIVA Institute of Technology
9th
National Conference on Role of Engineers in Nation Building – 2021 (NCRENB-2021)
2
Online shopping with video game technology would generates three-dimensional model of the merchandise
which is able to help the purchasers. It is claimed that shopping in VR offers an improved shopping experience
than two-dimensional electronic-commerce systems which three-dimensional applications are feasible for
electronic-commerce (Fig.1). Clearer content presentation and more adaptive user interfaces, which are designed
for the tasks at hand, may lead to more positive consumer feedback and shopping experience. the employment of
VR systems within the retail sector has recently gained importance within the variety of commercial applications
and is becoming a replacement trend (e.g. eBay1, Macy’s2 , Saturn3). However, there's a scarcity of user-friendly
and intuitive user interfaces and interaction techniques, additionally as a connection to previous findings from basic
research on VR, 3DUI and HCI. This work therefore focuses on the event and evaluation of novel and immersive
VR shopping experiences, aim to incorporate the most advantages of offline and online shopping.
Important aim is that the toindicate that generate three-dimensional model with the assistance computer
game gadgets and equipment will increase the market of online shopping and it'll increase user experience of
customer due to they feel and sense the merchandise due to three-dimensional model generates which is generate
with the assistance of video game . The influence of marketable consumer input and output devices are going to be
examined in additional detail with relation to task performance and user preferences so as to support future
designers and developers of VR shops (Fig.2) with guidelines and lessons learned.
II. METHODOLOGY
2.1 3 Ways Virtual Reality Will Transform Electronic-Commerce
77.24% of shoppers abandon their carts before completing an acquisition. this means that retailers must do
lots more to convince customers to follow through with their choice and buy items online. virtual reality is an
emerging technology that would provide the solution. together with its sister technology - augmented reality - it's
the potential to reshape the planet of retail, and nearly a 3rd of customer believes more should be invested in these
technologies to make sure they play a bigger role in their shopping experience. after you consider how that may
actually manifest, the mobility element of this technology is crucial. Right now, the world’s biggest companies,
from Sony to Samsung, are locked in an arms race; each of them hoping to develop the foremost powerful,
technologically advanced mobile VR producteg.VR Walmart patent (Fig. 3).
2.1.1 Users can explore virtual showrooms
To add a replacement level of intrigue to the net shopping experience, retailers can look to create virtual
showrooms or virtual stores. These platforms offer customers a virtual experience which is simply about as near
heading dead set a physical store as you'll get from the comfort of your house. One of the main players during this
emerging technology is Lowe’s Holoroom, a tool which is leading the way in terms of virtual showrooms. To be
specific, Lowe’s Innovation Labs convey that visualizing a home improvement project is difficult but by employing
a virtual showroom customer are able to better visualize their ideal result. In short, it gives the user a mocked-up
version of how their home could look when kitted out with various items or products. the whole scene that users
see may be a virtually generated version of a home, and therefore the immersive experience allows them to become
spatially attentive to how various products would work united.
2.1.2 Customers can virtually visualize products
Giving consumers the possibility to visualise how a product would look before they really purchase it's the
very “try before you buy” novelty which many companies try to tap into. instead of focussing on VR (i.e. a totally
computer-generated world), technology companies also are delved into the realms of AR. Augmented reality is
different to VR, as a part of what users see may be a video of reality and only some virtual elements overlaid. for
instance, a consumer could place on a headset and instantly see the area they were previously standing in. AR then
allows products and items to be overlaid on top of their view. they might suddenly see a dress in their room that
3. VIVA-Tech International Journal for Research and Innovation Volume 1, Issue 4 (2021)
ISSN(Online): 2581-7280 Article No. X
PP XX-XX
VIVA Institute of Technology
9th
National Conference on Role of Engineers in Nation Building – 2021 (NCRENB-2021)
3
they were considering buying or a replacement lamp on their desk. By allowing consumers to determine how
certain items would fit into their way of life, AR is ready to supply better visualization than physical items in
physical stores.
2.1.3 It gives consumers a new reason to visit your store
It gives consumers a replacement reason to go to your store It’s important to notice that several consumers
still prefer shopping in a very physical store. consistent with the Walker Sands way forward for Retail 2016 - a
survey of 1400 US shoppers - many consumers stated that they preferred in-store experiences compared to
purchasing their products online on eBay or Amazon. While the electronic-commerce market is showing no signs of
slowing down, the trend has rather more to try and do with convenience than it does with how customers ideally
want their shopping experience to be. This presents electronic-commerce leaders with something of an issue. What
they have to try to to is make the act of online shopping more like physically being inside a store.
2.2 Survey about virtual reality
As per survey 14 out of 15 age between 18 to 35 do online shopping using electronic-commerce sites, 50%
people know about virtual reality,75% abandon their cart because of lack detail about it ,only 75% people are
satisfy with online shopping, the person who know about virtual reality 50% are okay with idea or concept of
virtual reality shopping and 25 people are excited for this technology.
So from this small survey we can say or conclude that using virtual reality technology in shopping will
provide detail information and three-dimensional model about product which will decrease % abandon cart and
provide better user experience.
Fig 1: Important aspects and dimensions of shopping in VR
Fig 2: VR Shop concepts
4. VIVA-Tech International Journal for Research and Innovation Volume 1, Issue 4 (2021)
ISSN(Online): 2581-7280 Article No. X
PP XX-XX
VIVA Institute of Technology
9th
National Conference on Role of Engineers in Nation Building – 2021 (NCRENB-2021)
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Fig 3: VR Walmart patent
III. Conclusion
In this paper, we studied that three-dimensional model and virtual environment reality from virtual reality
simulations will help the customer to feel like there are at physical store they can see detail about product features
and better view of thing which will increase customer satisfaction and that result improve product purchase from
online shop .this combination will be able to decrease % abandon cart because of better understanding about cart
items. From this study, it is clear that the Virtual Reality in Online shopping will supply better experience and also
help supplier to provide physical shop type features to the customers 24X7.
Acknowledgement
I am thankful to my college for giving me this opportunity to make this project a success. I give my special thanks and sincere
gratitude towards Prof. SheryaBhamare for encouraging metocompletethisresearchpaper,guidingmeandhelpingme through all the obstacles in
theresearch.
Withoutherassistance,myresearchpaperwouldhavebeen impossible. Also, I present my obligation towards all our past years teachers
who have bestowed deep understanding and knowledge in us, over the past years. We are obliged to our parents and family members who always
supported me greatly and encouraged me in each and every step.
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