This document provides best practices for writing error messages. It recommends that error messages be specific about what happened, constructive by indicating how to fix the issue, understandable by avoiding technical jargon, positively tone by not blaming the user, use plain English, be consistent in terminology, avoid using red colors, and can include humor to reduce frustration. The document also provides examples of good and bad error messages and recommends using active voice, present tense, and descriptors to clarify meaning. The overall goal is to write error messages that clearly explain the problem and solution without irritating the user.
This virtual event focused on how inclusive UX is being put into practice in real life from the lens of both academia and industry.
[Slide 21]
- Mismatch by Kat Holmes (Book): https://mitpress.mit.edu/books/mismatch
- Giving a Damn about Accessibility (PDF): https://accessibility.uxdesign.cc/
- Microsoft Inclusion Toolkit: https://www.microsoft.com/design/inclusive/
- There is no average person; designing with intersectionality in mind: https://www.youtube.com/watch?v=RY9FHkETD5c
[Slide 26]
- The Business Case for Digital Accessibility (Article): https://www.w3.org/WAI/business-case/
- Design for Cognitive Bias (Book): https://abookapart.com/products/design-for-cognitive-bias
- Pocket Biases (Web application): https://pocket-biases.glideapp.io/
- Cards for Humanity (Web-based card game): https://cardsforhumanity.idean.com/
- User Mapping Canvas (Article + template): https://medium.com/@pratistha.sharma/how-to-use-the-user-mapping-canvas-bce146e1788b
[Slide 32]
- Disability Visibility (Book): https://disabilityvisibilityproject.com/book/
- Practical Ways to Include People with Disabilities (Recorded presentation): https://www.youtube.com/watch?v=hueXHhOYFaI&list=PLIyMotGrARQ00zzKgK_xhamLP4pnvjpQQ&index=15
- Just Ask: Integrating Accessibility throughout Design (Online book): www.uiaccess.com/accessucd/ut.html
[Slide 38]
- WCAG 2.1: https://www.w3.org/TR/WCAG21/
- ADA vs. 508 Compliance vs. WCAG: https://www.webfx.com/web-design/ada-vs-508-compliance.html
- Accessibility Checklist: https://www.a11yproject.com/checklist/
- UXCel's "Designing for Accessibility" (Online course): https://app.uxcel.com/
- Inclusive Design Principles: https://inclusivedesignprinciples.org/
- Access Guide: https://www.accessguide.io/
- Stark (Plug in): https://www.getstark.co/
- Sim Daltonism (macOS App): https://apps.apple.com/us/app/sim-daltonism/id693112260?mt=12
[Slide 43]
- Blair Koeneman: https://www.linkedin.com/in/blairkoeneman/
[Slide 130]
- Learn more: www.xcenter.info & www.uegroup.com
- Get in touch: hello@xcenter.info
- Follow us on LinkedIn: Experience Innovation Center: www.linkedin.com/company/experience-innovation-center
- Event recording: https://www.youtube.com/watch?v=oV3SteeMy1U
A Web for Everyone: Accessibility as a design challengeWhitney Quesenbery
Let's get past the idea that checklists and compliance all there is to accessibility. Designing for accessibility is a user experience design problem, starting with understanding how people with disabilities use your products. If we aim to design for all senses we can focus on easy interaction, helpful wayfinding, clean presentation, plain language and media instead of "rules." Doing so, we can create a web for everyone and a delightful user experience where accessibility and usability work together.
Updated January 21
Replay of the O'Reilly webcast: http://www.oreillynet.com/pub/e/2992
Transcript of the O'Reilly webcast: http://www.wqusability.com/handouts/AWFE-Challenge-OReilly-Transcript.pdf
Jackson Lee, Joshua Tan, Jasmine Battu on September 29, 2023
✨Unlock Your Creative Potential with Figma! Get ready to dive into the world of UI/UX design with our exciting workshop in collaboration with the ICCIT Council.
Whether you're a complete beginner or already have some design experience, this event is tailored just for you!
This event will cover creating accessible user interfaces design using Figma, and basic user experience principles that are usually taught in upper-year CCIT courses.
No prior experience is required; our goal is to provide a welcoming environment for everyone to learn and grow. Don't miss out on this unique opportunity to enhance your UI/UX skills and connect with like-minded peers. Mark your calendar, invite your friends, and see you there! 👋
This virtual event focused on how inclusive UX is being put into practice in real life from the lens of both academia and industry.
[Slide 21]
- Mismatch by Kat Holmes (Book): https://mitpress.mit.edu/books/mismatch
- Giving a Damn about Accessibility (PDF): https://accessibility.uxdesign.cc/
- Microsoft Inclusion Toolkit: https://www.microsoft.com/design/inclusive/
- There is no average person; designing with intersectionality in mind: https://www.youtube.com/watch?v=RY9FHkETD5c
[Slide 26]
- The Business Case for Digital Accessibility (Article): https://www.w3.org/WAI/business-case/
- Design for Cognitive Bias (Book): https://abookapart.com/products/design-for-cognitive-bias
- Pocket Biases (Web application): https://pocket-biases.glideapp.io/
- Cards for Humanity (Web-based card game): https://cardsforhumanity.idean.com/
- User Mapping Canvas (Article + template): https://medium.com/@pratistha.sharma/how-to-use-the-user-mapping-canvas-bce146e1788b
[Slide 32]
- Disability Visibility (Book): https://disabilityvisibilityproject.com/book/
- Practical Ways to Include People with Disabilities (Recorded presentation): https://www.youtube.com/watch?v=hueXHhOYFaI&list=PLIyMotGrARQ00zzKgK_xhamLP4pnvjpQQ&index=15
- Just Ask: Integrating Accessibility throughout Design (Online book): www.uiaccess.com/accessucd/ut.html
[Slide 38]
- WCAG 2.1: https://www.w3.org/TR/WCAG21/
- ADA vs. 508 Compliance vs. WCAG: https://www.webfx.com/web-design/ada-vs-508-compliance.html
- Accessibility Checklist: https://www.a11yproject.com/checklist/
- UXCel's "Designing for Accessibility" (Online course): https://app.uxcel.com/
- Inclusive Design Principles: https://inclusivedesignprinciples.org/
- Access Guide: https://www.accessguide.io/
- Stark (Plug in): https://www.getstark.co/
- Sim Daltonism (macOS App): https://apps.apple.com/us/app/sim-daltonism/id693112260?mt=12
[Slide 43]
- Blair Koeneman: https://www.linkedin.com/in/blairkoeneman/
[Slide 130]
- Learn more: www.xcenter.info & www.uegroup.com
- Get in touch: hello@xcenter.info
- Follow us on LinkedIn: Experience Innovation Center: www.linkedin.com/company/experience-innovation-center
- Event recording: https://www.youtube.com/watch?v=oV3SteeMy1U
A Web for Everyone: Accessibility as a design challengeWhitney Quesenbery
Let's get past the idea that checklists and compliance all there is to accessibility. Designing for accessibility is a user experience design problem, starting with understanding how people with disabilities use your products. If we aim to design for all senses we can focus on easy interaction, helpful wayfinding, clean presentation, plain language and media instead of "rules." Doing so, we can create a web for everyone and a delightful user experience where accessibility and usability work together.
Updated January 21
Replay of the O'Reilly webcast: http://www.oreillynet.com/pub/e/2992
Transcript of the O'Reilly webcast: http://www.wqusability.com/handouts/AWFE-Challenge-OReilly-Transcript.pdf
Jackson Lee, Joshua Tan, Jasmine Battu on September 29, 2023
✨Unlock Your Creative Potential with Figma! Get ready to dive into the world of UI/UX design with our exciting workshop in collaboration with the ICCIT Council.
Whether you're a complete beginner or already have some design experience, this event is tailored just for you!
This event will cover creating accessible user interfaces design using Figma, and basic user experience principles that are usually taught in upper-year CCIT courses.
No prior experience is required; our goal is to provide a welcoming environment for everyone to learn and grow. Don't miss out on this unique opportunity to enhance your UI/UX skills and connect with like-minded peers. Mark your calendar, invite your friends, and see you there! 👋
What UX is, how it works and why it matters. Train your teams to recognize and strengthen the links between customer experience indicators and your overall business performance. Learn how to work with your customers to design successful products, services and experiences.
Design Systems First: Everyday Practices for a Scaleable Design Processuxpin
You'll learn:
- How to create, adopt, and maintain your first design system
- How to practice a “design systems first” process of product development
- How to build and govern a design systems operations team
User experiences are your everyday experiences--anything from operating a car, to making a pot of coffee, to ordering a pair of shoes online. User experience is the result of your interactions with a product or service, specifically how it's delivered and its related artifacts according to the design.
In this presentation Nick Finck and Raina Van Cleave will explore the ten characteristics of a great user experience. They will cover all aspects of user experience design such as user research, information architecture, information design, technical writing, interaction design, visual design, brand identity design, accessibly, usability and web analytics. Nick and Raina will also explain how following the ten commandments can boost your web sites, web app, or mobile app's ease of use, appeal, conversion rates, and more.
Design Systems have reached peak popularity. It seems that every design team has either built one, is building one, or wants to build one. With the release of the incredible Nested Symbols feature followed by Sketch Libraries just a few months ago, Sketch has emerged as an essential part of the Design System workflow.
In this talk we will be covering:
• Best of breed Design Systems out in the wild
• Demo of the Design System from FathomHQ
• Exploring essential Sketch plugins & tools for a seamless workflow
• Handy hacks for getting your Design System project rolling
• Roll out strategies for Design Systems
About Laura
Laura is a Senior Product Designer at Fathom, a B2B SaaS product in the fintech domain. Over the last nine years, she has worked her way through design and UX roles in a variety of environments, from small agencies to corporate giants. Her experience includes creating digital solutions for travel, government, SaaS, health, fintech, real estate and ecommerce. Laura has a natural curiosity for solving 'people problems’, which makes her a passionate advocate for unravelling complexity, measuring UX, and crafting design systems.
A design system can vastly improve your team's productivity, but most of all, it leads to better products! The challenge lies in creating a mature system and leading its adoption across the company successfully. Let's talk about how we learned to meet the needs of different designers and developers on different products, on different tech stacks, on different platforms. Attendees will go home with tips they can use to improve design systems of any stage.
These slides provide an introduction to usability testing. This well-known method in user-centred design is used to improve products, by having participants interact with these products and by measuring their performances and responses.
I presented this topic as a guest lecturer to first-year Psychology students at the University of Twente at February 6th, 2017. Providing examples and best practices from Dutch digital design agency Mirabeau, I explained to them the required steps for the preparation, the moderation, and the analysis of usability tests. Moreover, I highlighted the importance of psychologists’ knowledge, (research) methods and skills for design, which I believe to be invaluable.
A design system is a scalable framework of decisions & team behaviors spread across an organization so your products can converge on a cohesive experience. Start your plan with a firm understanding of what parts it includes, products it applies to, and people that will do the work.
This session will outline the easy practices you can implement to ensure the content you produce and the way you deliver it on social media is accessible for everyone, including disabled users.
Implementing a Design System in a Small Team by SnapTravelProduct School
This session will provide a blueprint for how a team of 2 Designers and 3 Frontend engineers can work together, in a lean way, to build and implement a design system within 6 months while still working on other important company initiatives/features.
Building a design system requires your product teams to communicate and work closely together. Design tokens allow them to better collaborate and ensure brand consistency across any platform. What are they? What role do they play in a design system? And how can you start using them today?
Taken from Future of Web Design (#FOWD), London 2015 Conference. http://futureofwebdesign.com/london-2015
Reports are in from Twitter, Medium, and the like; we can’t make full comps, use Photoshop, or even utter the phrase 'visual design' anymore. What’s a designer to do? Has our role evaporated? Fear not! Dan Mall will help redefine the tasks of the modern day designer in light of the multi -device world that snuck up on us.
The Elements of User Experience provides an outline of all the factors that contribute to an overall user experience (UX), including Information Architecture, Usability Engineering, and Interaction Design. These elements affect how people perceive your brand, form opinions about your company’s trustworthiness, or feel persuaded by your message. Created by Malcolm Wolter, BrandExtract VP of Digital
What UX is, how it works and why it matters. Train your teams to recognize and strengthen the links between customer experience indicators and your overall business performance. Learn how to work with your customers to design successful products, services and experiences.
Design Systems First: Everyday Practices for a Scaleable Design Processuxpin
You'll learn:
- How to create, adopt, and maintain your first design system
- How to practice a “design systems first” process of product development
- How to build and govern a design systems operations team
User experiences are your everyday experiences--anything from operating a car, to making a pot of coffee, to ordering a pair of shoes online. User experience is the result of your interactions with a product or service, specifically how it's delivered and its related artifacts according to the design.
In this presentation Nick Finck and Raina Van Cleave will explore the ten characteristics of a great user experience. They will cover all aspects of user experience design such as user research, information architecture, information design, technical writing, interaction design, visual design, brand identity design, accessibly, usability and web analytics. Nick and Raina will also explain how following the ten commandments can boost your web sites, web app, or mobile app's ease of use, appeal, conversion rates, and more.
Design Systems have reached peak popularity. It seems that every design team has either built one, is building one, or wants to build one. With the release of the incredible Nested Symbols feature followed by Sketch Libraries just a few months ago, Sketch has emerged as an essential part of the Design System workflow.
In this talk we will be covering:
• Best of breed Design Systems out in the wild
• Demo of the Design System from FathomHQ
• Exploring essential Sketch plugins & tools for a seamless workflow
• Handy hacks for getting your Design System project rolling
• Roll out strategies for Design Systems
About Laura
Laura is a Senior Product Designer at Fathom, a B2B SaaS product in the fintech domain. Over the last nine years, she has worked her way through design and UX roles in a variety of environments, from small agencies to corporate giants. Her experience includes creating digital solutions for travel, government, SaaS, health, fintech, real estate and ecommerce. Laura has a natural curiosity for solving 'people problems’, which makes her a passionate advocate for unravelling complexity, measuring UX, and crafting design systems.
A design system can vastly improve your team's productivity, but most of all, it leads to better products! The challenge lies in creating a mature system and leading its adoption across the company successfully. Let's talk about how we learned to meet the needs of different designers and developers on different products, on different tech stacks, on different platforms. Attendees will go home with tips they can use to improve design systems of any stage.
These slides provide an introduction to usability testing. This well-known method in user-centred design is used to improve products, by having participants interact with these products and by measuring their performances and responses.
I presented this topic as a guest lecturer to first-year Psychology students at the University of Twente at February 6th, 2017. Providing examples and best practices from Dutch digital design agency Mirabeau, I explained to them the required steps for the preparation, the moderation, and the analysis of usability tests. Moreover, I highlighted the importance of psychologists’ knowledge, (research) methods and skills for design, which I believe to be invaluable.
A design system is a scalable framework of decisions & team behaviors spread across an organization so your products can converge on a cohesive experience. Start your plan with a firm understanding of what parts it includes, products it applies to, and people that will do the work.
This session will outline the easy practices you can implement to ensure the content you produce and the way you deliver it on social media is accessible for everyone, including disabled users.
Implementing a Design System in a Small Team by SnapTravelProduct School
This session will provide a blueprint for how a team of 2 Designers and 3 Frontend engineers can work together, in a lean way, to build and implement a design system within 6 months while still working on other important company initiatives/features.
Building a design system requires your product teams to communicate and work closely together. Design tokens allow them to better collaborate and ensure brand consistency across any platform. What are they? What role do they play in a design system? And how can you start using them today?
Taken from Future of Web Design (#FOWD), London 2015 Conference. http://futureofwebdesign.com/london-2015
Reports are in from Twitter, Medium, and the like; we can’t make full comps, use Photoshop, or even utter the phrase 'visual design' anymore. What’s a designer to do? Has our role evaporated? Fear not! Dan Mall will help redefine the tasks of the modern day designer in light of the multi -device world that snuck up on us.
The Elements of User Experience provides an outline of all the factors that contribute to an overall user experience (UX), including Information Architecture, Usability Engineering, and Interaction Design. These elements affect how people perceive your brand, form opinions about your company’s trustworthiness, or feel persuaded by your message. Created by Malcolm Wolter, BrandExtract VP of Digital
The second part of a 2-part introductory workshop on style in technical communication. Presented December 8, 2009 to beginning technical writing students at Kyung Hee University in Suwon, South Korea.
it is a fundamental power point presentation. who are interested or need to make a good presentation. i hope it help you and give you a general idea. please send me feedback and any quarry e mail me: ai_shahin@yahoo.com
it is a fundamental presentation of power point presentation. this presentation that people are interested to make a good power point presentation and who are think making of power point presentation is difficult.
all the best , have any quarry please send me email: ai_shahin@yahoo.com
This introductory lecture was given to the master students at the beginning of the 2008-09 academic session. I was prompted to find out more on how to improve power point presentations after seeing some of the sad states of presentations done with a
"copy-and-paste" style resulting in slides with too many words
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
25. BEST PRACTICES
WHAT TO AVOID
▸ Negative phrasing, such as “wrong”, “bad”, “invalid" and “illegal”
▸ Word “please”. It can be interpreted to mean that a required
action is optional
▸ Anthropomorphism - do not imply that the software has feelings
or thoughts
▸ Generic phrases, such as “unexpected error”.
▸ Vague wording - give specific names and locations of the objects
involved
27. BEST PRACTICES
LANGUAGE - BEST PRACTICES
▸ Use the active voice if possible -> System doesn’t recognize
your email address.
▸ Use the passive voice to describe the error condition -> This is
because of a server error.
▸ Use the present tense to describe the conditions that caused
the problem -> Our server is down and doesn’t accept new
logins.
▸ Insert descriptors before a term to clarify the meaning of the
sentence
Specify ID when Detect is set to No. Specify the ID parameter if the Detect option is set to No.