2. Marketers Still Have Trouble Measuring Value of Social Media… 62% of marketers and agencies planned to spend more money on social media compared with six months ago Only 12% think it works in an ad campaign 25% said they don’t understand the value of social media. Source: Collective Study
3. Congratulations! You have five million ‘likes’ on Facebook! You have 50,000 Twitter followers! 15,000 people +1 your post on Google+! 5,932,425 like this 82,840 are talking about this
4. But who owns your data? How do you growlifetime user value? Pages on average got only 29% of fans to visit the page at least once, and even that number was affected by a relative few highly successful brand pages. ***The median fan page only got 7.5% of fans to visit over the three-month period. – AdAge / ComScore“Marketers Spending Big on 'Social Ads' That Drive Traffic to Facebook”
5. Who are your fans? Facebook says that its policy doesn't allow companies to collect information from users, even with a user’s permission, that the companies don't need in order for the applications to work. Application makers also aren't allowed to share that personal information with third parties, according to Facebook policy. Wall Street Journal “Facebook’s Brand of Loyalty”
7. Facebook is a media platform In the last quarter, Facebook CPC Advertising Cost Rose 54%.
8. Your Marketing Message Gets Lost in the Black Hole, Unless You rent Your Fans Back More than 900 million objects that people interact with (pages, groups, events and community pages) Average user is connected to 80 community pages, groups and events More than 2 billion posts are liked and commented on per day On average, more than 250 million photos are uploaded per day Source: Forbes
9. Brand Loyalty Repeat Shoppers Lifetime User Value Sales Influence Conversions Advertising $ Move Merchandise Page Views Retention Spread a Cause Viral Marketing Product Reviews Traffic “Likes” Unique Users Social Followers Donations Link Shares
10. 2012 is the year marketers bring social to their own user experiences and take control back of fan data.
13. Customer Engagement Engagement Rewards Process Gamification Status Privileges Authority Community Sharing Discovery Social Loyalty Reputation The Behavior Graph Behavior Analytics
14. HIGH LOYALTY MEDIUM LOYALTY LOW LOYALTY Engagement Ladder Do your users know what you’d like them to do? Are you giving your high loyalty users the tools to broadcast their affinity?
42. Track User Cohorts & SegmentsThink about your audience data in a whole new way. Tie identity to behavior for a deeper level of insight into the health of your community.
43. BADGEVILLE RESULTS Average increase in business objectives tied to user behavior 25% Increase in social referrals through Facebook and Twitter 104% More posts and contributions from users 53% Lift in Facebook Likes and Twitter Retweets 90%
44. The Behavior Platform Thank You! For More Information Contact: sales@badgeville.com or visit www.badgeville.com Adena DeMonte Director, Marketing @adenademonte @badgeville
Editor's Notes
In the next few years, every company must have a deep understanding of how people interact with their online and mobile presences.Social interaction is reshaping the way consumers connect with brands – but the first wave of social platforms has isolated the data associated with that interaction from brands.
*note – if you get pushback on “doesn’t Facebook have verbs now? / What about Spotify” the story is that your message fast becomes diluted. How many spotifys do you think facebook can have? Facebook already has 900 million objects for users to interact with, and that’s only going to grow. Facebook is one “channel” for your media marketing budget, but it’s not your loyalty program. Unless you want to build your app around FB and sell your soul to them, you are much better off separating your customer loyalty program from them.
To understandgamfication as it is used now its best to look at Social Gaming and the ideas behind positive psychology – why people do things?Go through the slide (Maslow, Flow Channels PERMA)Mapping to Maslowhttp://adachen.com/2010/09/02/how-games-fulfill-maslows-hierarchy/Level 3, social needs, loosely correlates to ideas around social grooming and reciprocity (gifts), competition, and loyalty. Esteem needs, level 2, has strong correlations to achievement, progression, status, leveling and ranking.For the top-level, self-actualization, is the deeper purpose of games, and what Jane McGonical in her TED talk (transcript here) refers to as epic meaning. Engagement loops – From Amy Jo Kim talk on Intrinsic and Extrinsic Motivators and Game Mechanics
No people, no activity. Just content. Plain and boring.
No people, no activity. Just content. Plain and boring.
No people, no activity. Just content. Plain and boring.