This document outlines key considerations for product management of hardware products. It discusses estimating market size and defining requirements and development processes. Hardware product lifecycles are typically longer than software, involving multi-year planning and costs for prototyping. Operations such as supply chain management, manufacturing, and quality assurance also differ significantly from software. The document provides an overview of teams involved and estimating timelines from inception to production. It also reviews business case modeling and challenges of product launch for hardware.
6. ABOUT ME
Parag Beeraka
Director of Product
Management, Western Digital
Lead Product Management of all embedded
and removable storage products for Mobile,
Automotive, Industrial and Surveillance
markets
M.B.A from University of Chicago Booth
School of Business & M.S Computer
Engineering, University of Kansas
7. GOAL OF THE SESSION
At the end of the session, my goal is to make sure
you have enough knowledge to understand what
does it take to build a physical hardware product on
your own or at a company
8. AGENDA
● Introduction - Hardware Products
● Sizing the market
● Requirements & Development
● Business Case
● Operations
● Product Launch
10. PLETHORA OF HARDWARE PRODUCTS IN
THE MARKET
● Google Home
● Amazon Alexa
● Arlo Security Camera
● Google Chromecast
● Dell Laptop
● Apple iPhone
● SanDisk microSD
● Western Digital External
HardDrive
Alexa Source : http://donthatethegeek.com/amazon-explains-alexa-creepy-laughter/
Google Home Source : https://store.google.com/us/product/google_home?hl=en-US
Google Chromecast Source : https://www.cnet.com/news/get-a-google-chromecast-for-25/
Applephone source : https://www.apple.com/shop/buy-iphone/iphone-7/4.7-inch-display-32gb-black-att
SanDiskmicroSDSource : https://www.sandisk.com/home/memory-cards/microsd-cards/extremepro-microsd
WD Source : https://www.g-technology.com/products/portable/g-drive-mobile-ssd-r-series#0G06052
Arlo Source : https://www.leadsrating.com/security-cameras/security-camera-comparisons/arlo-pro-vs-arlo-pro-2/
11. A FEW NUMBERS TO GIVE YOU
PERSPECTIVE
Source :
Phone Shipments - Canalys Smartphone Analysis (Sell-in shipments) January 2019
Laptop Shipments - https://www.statista.com/statistics/272595/global-shipments-forecast-for-tablets-laptops-and-desktop-
pcs/
Echo Shipments – https://www.statista.com/statistics/796349/worldwide-smart-speaker-shipment-by-vendor/
Units(Millions)
12. 100 Mu PER YEAR translates to..
190/60 = 3 units per second
11415/60 = 190 units per minute
273972/24 = 11415 units per hour
100000000/365 = 273972 units per day
15. ESTIMATING THE MARKET
● Market Information
○ TAM - Total Available Market
■ Overall revenue opportunity for a
given set of products or services
○ SAM – Serviceable Available
Market
■ Serviceable Available Market is
the segment of the TAM targeted
by your products and services
○ SOM - Serviceable Obtainable
Market
■ Serviceable Obtainable Market is
the portion of SAM that you can
capture
TAM
SAM
SOM
17. ESTIMATING THE MARKET
Let us estimate the TAM/SAM/SOM for a new Smart
Battery Case that you are developing for smartphones
Image Sources :
https://www.apple.com/shop/product/MRXK2LL/A/iphone-xs-smart-battery-case-
black
http://www.mophie.com/shop/samsung-devices/juice-pack-samsung-galaxy-s9-
18. ESTIMATING THE MARKET
Need to estimate the TAM/SAM/SOM for a new Smart
Battery Case that you are developing for smartphones
Let us use the Top-Down approach in this case
○ Information that we need
■ Total number of smartphones sold
■ Smartphone split by region
■ Smartphone split by model
■ Consumers Willingness to Pay (WTP)
● Price vs Volume
Key sources to get data –
- Statista
- IDC
- Gartner
- Forrester
- Canalys
19. ESTIMATING THE MARKET – TAM/SAM
Source: https://9to5mac.com/2019/05/09/iphone-north-america-
marketshare/
Source :https://www.androidcentral.com/samsung-galaxy-
s10-
sales-strong-first-quarter-phone-shipments-decline
Let us pick iPhone XR as the first target product because of its
volume
20. ESTIMATING THE MARKET – SOM
Serviceable Obtainable Market (SOM) is the portion of SAM
that you can capture
iPhone XR Volumes -> 4.7Mu per quarter -> ~19Mu per year (Assumption that sales are
equal across all quarters)
Target number of iPhone XR users who would buy the battery case -> 10% (Assumption)
% Share split with competition – 50% (Assumption that there might be one more competitor
in the market)
Target Price -> $100 (Assumption that consumers are willing to pay $100 for your product)
19Mu * 10% * 50% * 100 = $95M business opportunity
22. Define the requirements for the iPhone XR
Smart Battery Case
• Size– mAh – 1000, 2000 ? (Translate this to Talk time, Video usage, App Usage etc.)
• Connector – Type-C, micro-USB
• Weight – Shape of the case
• Color – Single color, Multiple colors?
• Materials – Exterior, Interior (Restrictions on materials that can be used – RoHS, ReACH etc.)
• Other capabilities – Wireless charging, Water Resistance etc.
• Other requirements – Temperature, Vibration Proof, Shock Proof, Magnetic Proof
• Regulatory requirements – CE, IEC, UL, UN38.3, ANSI
• Cost Target –
• Schedule Target –
23. COMPETITIVE ANALYSIS
Competitive Analysis is very similar to any Software products
except the Unit dynamics might be different
In order to understand competition, we might have to look at….
Similar products
Competition might already have a similar Smart Battery Charger
Cheaper alternatives – Value convenience over price
Battery Packs https://www.imore.com/best-battery-banks-iphone
Wireless Charging Pads https://www.macworld.com/article/3243053/the-best-
wireless-chargers-for-your-iphone.html
24. PRODUCT LIFE CYCLE
System Design ID Design Component Design
Understand the
features needed for
the product
Understand how does
the final hardware
product will look like
Understand the role
of each the individual
components to
support the features
Prototype
Prototypes can be 3D
printed or built using
low volume
manufacturing
Incorporate
Feedback
Final Design
Incorporate feedback
from Prototype in
both System Design
and ID Design
Final Design for
Production
26. IDEA -> MVP -> PRODUCTION
Source : http://formilab.com/how-to-go-from-hardware-idea-to-minimum-viable-
27. Hardware vs Software Differences
HARDWARE
● Multi year Product
Lifecycle
● No A/B testing
● Heavy costs for
Prototype Development
● Heavy Vendor
Management
SOFTWARE
● Features added every
week
● Full A/B testing possible
● Minor costs for
Prototype Development
● Internal stakeholder
management
28. TYPICAL SET OF TEAMS INVOLVED
Product
Marketing
Program
Management
Mechanical
Engineering
Industrial
Engineering
Business
Development
Software
Engineering
Hardware /
Sys
Engineering
Supply Chain
& Factory
Team
Partnerships
Team
Pricing
Information
Technology
Finance
29. Provide rough estimates of how long you think a HW product
can take from inception to production -
• 1 month
• 3-6 months
• 1 year
• 2 years
• 2 years 6 months
• 3 years
The answer is it depends
37. PRODUCT LAUNCH
B2B
● Need to send product to
customers
● Receive and incorporate
feedback
● Customization for
individual customers
● Need to align the product
with end customers’
product or service launch
B2C
● Launch / Announcement
○ Examples –
■ Galaxy Unpacked
■ Mobile World Congress,
Barcelona
■ Consumer Electronics
Show, Las Vegas
● Consumers need to be able to buy
from stores or order online
● Need to make sure stores have
your product before launch
38. SUMMARY
● Hardware Product Management is very different from Software Product
Management
● But Hardware is nothing without Software, so it is critical for Hardware Product
Managers to know Software Product Management
● Critical skill set for Hardware Product Management
○ Systems knowledge, Operations perspective and general Product
Management skills
● Internet Of Things has paved way to develop quite a large number of Hardware
Products and thus the need for Hardware Product Managers will continue to rise
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Operations is a major piece of hardware product management. It is impossible to productize a hardware product without operations. Let us go through an example. The first stage of sourcing - so you have designed your hardware product, you have prototyped it, received feedback - made appropriate design changes based on the feedback. Now when you designed your prototype, you picked certain set of components in designing your hardware - now you need to check if you want to go with the same set of components (need to check if you can get the volumes, if the pricing is appropriate for the volumes that you are estimating), can ship to your manufacturing location based on your production plan. Now you need to plan for Assembly of your product (what is the cycle time), what is the quality criteria, how do you load Software (how do you test your hardware, do you have plans to use a bare minimum software). For certain markets, you need to have full traceability