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HOWTO
DESIGNGAMES
CHILDRENWANT
Phil Stuart, Creative Director
@philstuart, @preloaded
100m+gameplays
#1in over 14
App stores
HMM.GAMES
22%
UK gamers
under 18
35Average age
of gamer
1.6bngamers worldwide
48%
gamers are
female
99%
of UK 8-15s
play games
GOODDESIGN
FOCUSSESON
THEAUDIENCE
Social
Communication
Physical
Cognitive
Credit
Digills Research & Consulting
& Fundamentally Children
Starting to follow simple instructions
Limited memory and concentration
Learning rules through play
Able to follow instructions
Increasing ability to focus on tasks
Learning rules through trial and error
Begin to predict, experiment
Start to recollect not just remember
Strategic and abstract thinking emerging
Learning to share / take turns
Begin to have interest in making friends
Starting to build strong friendship groups
Same gender play becoming more
common
Approaching puberty
Social and peer pressure becoming a thing.
Typically non-readers
Speech understood
Vocabulary growing
Moving from pre-reader to chapter books
Speech still primary communication tool
Can read and write
Fast growing vocabulary
Gross motor: moving from one (hopping)
to two (cycling) things at once.
Fine motor: Learning to hold a pen & make
some ‘marks’
Gross motor: Developing co-
ordination (e.g. skipping, dribbling)
Fine motor: Hand writing skills
developing
Gross motor: Sport
Fine motor: Many enjoy fine motor
challenges (small craft, construction)
3-4 5-7 8+
Children’s development
Social
Communication
Physical
Cognitive
Credit
Digills Research & Consulting
& Fundamentally Children
Starting to follow simple instructions
Limited memory and concentration
Learning rules through play
Able to follow instructions
Increasing ability to focus on tasks
Learning rules through trial and error
Begin to predict, experiment
Start to recollect not just remember
Strategic and abstract thinking emerging
Learning to share / take turns
Begin to have interest in making friends
Starting to build strong friendship groups
Same gender play becoming more
common
Approaching puberty
Social and peer pressure becoming a thing.
Typically non-readers
Speech understood
Vocabulary growing
Moving from pre-reader to chapter books
Speech still primary communication tool
Can read and write
Fast growing vocabulary
Gross motor: moving from one (hopping)
to two (cycling) things at once.
Fine motor: Learning to hold a pen & make
some ‘marks’
Gross motor: Developing co-
ordination (e.g. skipping, dribbling)
Fine motor: Hand writing skills
developing
Gross motor: Sport
Fine motor: Many enjoy fine motor
challenges (small craft, construction)
3-4 5-7 8+
Children’s development
Social &
economic
Location
Number of
siblings
External
influences
THEPROBLEM
__
How do you design for an
audience when their needs
and abilities can be so varied?
Happy Studio (McDonald’s)
Purposeful-play platform for 3-9 year olds, 42 countries.
OURAPPROACH
__
To create games kids want,
you need to create a good
experience for all players
regardless of abilities.
DESIGN
PRINCIPLES
TOCATERFOR
MIXEDABILITIES
1.
LOW THRESHOLD
LOW THRESHOLD
Crafty Cut’s inline tutorial
LOW THRESHOLD
Pudding Monster’s inline tutorial
TOCA HAIR SALON (INTUITIVE UI)
LOW THRESHOLD
Toca Hair Salon’s diegetic interface
LOW THRESHOLD
Beasts of Balance’s fun failure
LOW THRESHOLD
Rugged Rover’s fun failure
1.LOWTHRESHOLD
__
Inline tutorials
Intuitive UI
Make failure fun
2.
HIGHCEILINGS
HIGH CEILINGS
Minecraft’s scope for mastery
HIGH CEILINGS
Minecraft’s scope for mastery
HIGH CEILINGS
Minecraft’s scope for mastery
HIGH CEILINGS
Story Card’s emergent complexity
HIGH CEILINGS
Cut the Rope’s reward system
2.HIGHCEILINGS
__
Scope for mastery
Emergent complexity
Rewards for everyone
3.WIDEWALLS
WIDE WALLS
Animal Crossing’s different play styles
WIDE WALLS
Happy Studio’s open-ended play
WIDE WALLS
Toca Band’s creative freedom
3.WIDEWALLS
__
Different play styles
Open-ended play
Creative freedom
DESIGNPRINCIPLES
__
1.LOWTHRESHOLD
2.HIGHCEILINGS
3.WIDEWALLS
It’s better than
Minecraft”
__
7 year old boy
Happy Studio play testing
Fundamentally Children
“
QUESTIONS?
__
THANKYOU
__
@philstuart
@preloaded
preloaded.com
How to design games children want (CMC 2016)

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How to design games children want (CMC 2016)