Dtl2011 arg

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  • Transition to ARG – sprinkled ThemesPatient XDr. NoPresident’s Club CrusadeUsesWorld Without OilTraces of Hope – British Red CrossSkeleton Chase – Indiana University
  • Dtl2011 arg

    1. 1. Alternate Reality Games: The ABCs of ARGs<br />Distance Teaching & Learning<br />August 3, 2011<br />
    2. 2. All About Me<br />Koreen Olbrish, CEO, Tandem Learning<br />koreen.olbrish@ tandem-learning.com<br />SL: Nina Sommerfleck<br />Twitter: @koreenolbrish<br />Blog: www.blogspot.com/learningintandem<br />Website: www.tandem-learning.com<br />
    3. 3. ARG: Alternate Reality Game<br />Mix of real world and online competitive elements<br />Collect clues to solve a mystery/puzzle<br />Played individually or in teams<br />Also called pervasive games<br />
    4. 4. Alternate vs Augmented<br />Let’s not confuse them…<br />
    5. 5. Not Meta Games<br />
    6. 6. ARG Terminology<br />Puppetmaster<br />The Curtain <br />Rabbithole<br />Trailhead <br />This Is Not A Game (TINAG) <br />
    7. 7.
    8. 8. i love bees<br />Chain Factor (Numb3rs)<br />The LOST Experience<br />ARGsfor Entertainment<br />
    9. 9. Serious ARGs<br />Examples:<br />Traces of Hope<br />World Without Oil<br />Evoke<br />
    10. 10. ARGs for Learning<br /><ul><li>How can games address learning goals?
    11. 11. What are the unique characteristics of ARGs that make them appropriate for learning?</li></li></ul><li>Case Study: DevLearn 2009<br />Goals:<br />Introduce/practice using different social media technologies for communication, collaboration & learning<br />Encourage networking and provide opportunities for relationship building<br /> Game structure:<br />Team play<br />Collecting “clues”<br />
    12. 12. DevLearn 2009 Zombie Apocalypse <br />
    13. 13. DevLearn 2009 Zombie Apocalypse<br />
    14. 14. Event-based ARGsvsLearning ARGs<br />
    15. 15. Case Study: Constellation Wine<br />Goals:<br />Reinforce product knowledge and messaging<br />Practice selling skills<br />Encourage networking and provide opportunities for relationship building<br /> Game structure:<br />Team play<br />Collecting “clues”<br />Online and on site game play<br />
    16. 16. Constellation Wine: The Characters<br />
    17. 17. Constellation Wine: The Invite<br />
    18. 18. Constellation Wine: Roots Hotel<br />
    19. 19. Other Recent Examples<br />
    20. 20. DevLearn 2010: Dr. Strangelearn<br />
    21. 21. Now It’s Your Turn!<br />ARG Design Basics:<br />Problem to solve<br />How to solve it<br />Storyline<br />Characters<br />Scoring<br />
    22. 22. What is the problem?<br /><ul><li> What is the problem you are trying to solve?
    23. 23. What do you want people to know, or do differently as a result of playing the game?
    24. 24. Why are people not doing things this way now? (Incentives, barriers)
    25. 25. What is the environment that the problem occurs in?
    26. 26. How do you know this is a problem?
    27. 27. What would things look like if this wasn’t a problem? (ideal state)
    28. 28. Why do you think a game is the best way to address this problem?
    29. 29. What kind of game structure would be best to address this problem?</li></li></ul><li>Create your storyline<br />Where?<br />When?<br />Who…who are the major characters involved in the story<br />What is the tone/theme of the storyline?<br />Answer these questions:<br /><ul><li> What do characters do?
    30. 30. How do characters interact?
    31. 31. What is the goal of the game?
    32. 32. What are the obstacles to achieving the goal?
    33. 33. What are the mechanisms to overcome the obstacle?
    34. 34. What tools do you need to play the game?
    35. 35. Can the goal be accomplished by an individual, or do people have to work together? Do players play as a team?
    36. 36. How do you know you have won?
    37. 37. Is the storyline linear or open?</li></li></ul><li>Develop character<br />Select a time and place for your character<br />Answer these interview questions:<br /><ul><li> Name
    38. 38. Gender
    39. 39. Race
    40. 40. Age
    41. 41. Family background
    42. 42. How would someone stereotype you at first glance?
    43. 43. Romantic partner?
    44. 44. Friends
    45. 45. Socio-economic status
    46. 46. Job
    47. 47. What makes you happy? Sad?
    48. 48. Personality characteristics
    49. 49. Fears/phobias
    50. 50. Describe your nemesis</li></li></ul><li>What does success look like?<br />REWARD THE BEHAVIORS YOU WANT TO SEE<br />Answer these interview questions:<br /><ul><li> How is success measured outside of the game?
    51. 51. How are scores assigned: individual, team, both?
    52. 52. How are scores accumulated?
    53. 53. Is time a factor?
    54. 54. How are scores broadcasted?</li></li></ul><li>Contact Me<br />Koreen Olbrish, CEO, Tandem Learning<br />koreen.olbrish@ tandem-learning.com<br />SL: Nina Sommerfleck<br />Twitter: @koreenolbrish<br />Blog: www.blogspot.com/learningintandem<br />Website: www.tandem-learning.com<br />

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