The document discusses how Go implements maps efficiently at runtime without generics. It explains that Go uses a single hashmap implementation where the compiler generates a maptype struct at compile time for each unique map declaration. This maptype struct contains type information for the key, value, and buckets, as well as functions for hashing and comparing keys. At runtime, functions like mapaccess1 and mapinsert use the maptype to access or modify the map without relying on interfaces. This approach provides better performance than Java by avoiding boxing, pointer chasing, and predetermining memory sizes, while keeping compile times and binary sizes lower than C++.