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CSC413 TERM
PROJECT
TankWar and KatchAndPop
Spring 2016
Xuan Zhang
916409525
GameApplication
GameWorld
GameEvents
CollisionDetector
Thing
Unit
Player
MovableObject
KeyControl
SoundPlayer
MapLoader
Location
Shared Frame
Wall
Explosion
DestructableWall
PowerUp
Tank
Bullet
TankWar
Wall
Block
BigLeg
MovingBigLeg
Pop
Katch
KatchAndPop
TankWar
KatchAndPop
public void collideWith(Unit caller, List<? extends Thing> things) {
}
public void collideWith(Unit caller, Thing target) {
if (caller.getRec().intersects(target.getRec())) {
…
gameEvents.setValue(caller, target, katch.getX(), …);
}
}
@Override
public void update(Observable obj, Object arg) {
GameEvents ge = (GameEvents) arg;
if (2 == ge.getType() && this == ge.getTarget()) {
int number = ge.getNumber(); // get the information from gameEvents,
// not interact with other classes
…
super.setDamaged(true); // do it by itself
…
}
}
CollisionDetector
Observer
Some Mistakes I made
which gave me Experiences
• collideWith(Thing thing), not collideWithTank()
• override and overload: collideWith(List<Thing> things),
and collideWith(Thing thing)
• Iterator: CurrentModifiedException
• A bullet shoot 2 blocks: test if damaged in the collision
detector
• Jar file did not work: how to get the path name, how to
read from a URL, pay attention to the upper case and
lower case, e.g: Bigleg_strip24.png vs BigLeg_strip24.png
What should be Improved
• Polish the game:
• Bounding box or bounding circle should get smaller to
get more accurate collision.
• After tank get a new life, additional weapon should be
clear.
• Create more levels
• Add more weapons to make the game more stimulating
Thanks!

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