Digital influences on grocery shopping are increasing globally. According to a Nielsen survey:
- 6 in 10 respondents used the internet for grocery shopping research and nearly half purchased a product online
- Social media is influencing nearly half of purchase decisions worldwide
- While online-only stores are most popular purchase location, preferences and payment methods vary significantly by region
The document summarizes key trends from the 2015 Internet Trends report by Mary Meeker. It outlines that while global internet and smartphone user growth is still solid, the growth rate is slowing as adoption reaches two-thirds of the population. It also discusses how incremental users will be harder to obtain as adoption depends more on developing markets. Mobile internet and video usage is growing significantly, aided by growth in mobile engagement. Advertising and monetization on mobile platforms remains compelling but growth rates are slowing for leaders. The document also discusses how the re-imagining of enterprise technology continues to change business processes through companies like Slack, Square, Stripe, Domo, and DocuSign.
The document summarizes key findings from the Vietnam Consumer Barometer 2015 report. It finds that:
1) Vietnam has a highly connected population with 8 out of 10 people going online daily and the average Vietnamese using 1.4 internet-connected devices. Smartphones are the most popular device used by 55% of the population.
2) Online research is a key part of the consumer purchase journey in Vietnam, with 3 out of 4 people researching products online across many categories from home appliances to clothing. Search engines are the dominant online research tool.
3) While smartphones are increasingly used for online product research, especially by younger consumers, many people experience issues accessing websites on their mobile devices.
This document summarizes the key findings from Accenture's 2012 Consumer Electronics Products and Services Usage Report, which surveyed over 10,000 consumers across 10 countries. It identifies 5 major trends in consumer electronics: 1) consumers are rapidly adopting mobile technologies like smartphones and tablets; 2) consumers are increasingly relying on cloud services; 3) consumers' use of electronics depends heavily on apps; 4) purchasing patterns are shifting globally with emerging markets leading growth; and 5) consumers prefer purchasing electronics through multiple channels like retailers and online. The report provides details on these trends, such as smartphone and tablet ownership growing exponentially while intentions to purchase computers and TVs are declining.
This document discusses the rise of smartphones and tablets. It notes that consumer usage of these devices is evolving, with many using them throughout the day for tasks like banking, news, and entertainment. Advertising on mobile and tablets is also growing rapidly compared to online. Many brands are now using these devices in their marketing in innovative ways like providing extra product information scanning codes in-store. Forward-thinking brands are taking a holistic approach across devices.
How audiences use technology and how it impacts consumers’ lifeFedericaOlivotto
In this presentation I illustrate how consumers use technology and its impact on their lives by analyzing how the share of people who regularly has access to the internet has increased globally over the years, what are the most used devices to navigate and its implications, how customers look for information online, I will explore how online shopping has increased over the recent years and what are the preferred products added to the basket and why people chose it over shopping on site, I will analyze video consumption and the main consumers’ trend according to the mentioned areas.
Deloitte Media Consumer Survey 2014 - Australian media and digital preference...Francois Van Der Merwe
This third edition of Deloitte’s Media Consumer Survey, previously known as the State of the Media Democracy report, is a snapshot of how Australians are consuming different media and entertainment. In it we consider:
* How we like to be entertained
* Our preferred technologies and devices
* How we use social networks and their influence
* What and who we respond to
* Where advertising fits.
For more information visit: http://www.deloitte.com/au/mediaconsumer
Catch and Keep Digital Shoppers - How To Deliver Retail Their WayHiten Sethi
A new study by the Cisco Internet Business Solutions Group (IBSG) reveals that web-based digital content is now the most powerful influence on buying decisions for shoppers across all retail channels. The study surveyed 5,000 shoppers across five countries: the United States, United Kingdom, Brazil, Mexico, and China.
The document summarizes key trends from the 2015 Internet Trends report by Mary Meeker. It outlines that while global internet and smartphone user growth is still solid, the growth rate is slowing as adoption reaches two-thirds of the population. It also discusses how incremental users will be harder to obtain as adoption depends more on developing markets. Mobile internet and video usage is growing significantly, aided by growth in mobile engagement. Advertising and monetization on mobile platforms remains compelling but growth rates are slowing for leaders. The document also discusses how the re-imagining of enterprise technology continues to change business processes through companies like Slack, Square, Stripe, Domo, and DocuSign.
The document summarizes key findings from the Vietnam Consumer Barometer 2015 report. It finds that:
1) Vietnam has a highly connected population with 8 out of 10 people going online daily and the average Vietnamese using 1.4 internet-connected devices. Smartphones are the most popular device used by 55% of the population.
2) Online research is a key part of the consumer purchase journey in Vietnam, with 3 out of 4 people researching products online across many categories from home appliances to clothing. Search engines are the dominant online research tool.
3) While smartphones are increasingly used for online product research, especially by younger consumers, many people experience issues accessing websites on their mobile devices.
This document summarizes the key findings from Accenture's 2012 Consumer Electronics Products and Services Usage Report, which surveyed over 10,000 consumers across 10 countries. It identifies 5 major trends in consumer electronics: 1) consumers are rapidly adopting mobile technologies like smartphones and tablets; 2) consumers are increasingly relying on cloud services; 3) consumers' use of electronics depends heavily on apps; 4) purchasing patterns are shifting globally with emerging markets leading growth; and 5) consumers prefer purchasing electronics through multiple channels like retailers and online. The report provides details on these trends, such as smartphone and tablet ownership growing exponentially while intentions to purchase computers and TVs are declining.
This document discusses the rise of smartphones and tablets. It notes that consumer usage of these devices is evolving, with many using them throughout the day for tasks like banking, news, and entertainment. Advertising on mobile and tablets is also growing rapidly compared to online. Many brands are now using these devices in their marketing in innovative ways like providing extra product information scanning codes in-store. Forward-thinking brands are taking a holistic approach across devices.
How audiences use technology and how it impacts consumers’ lifeFedericaOlivotto
In this presentation I illustrate how consumers use technology and its impact on their lives by analyzing how the share of people who regularly has access to the internet has increased globally over the years, what are the most used devices to navigate and its implications, how customers look for information online, I will explore how online shopping has increased over the recent years and what are the preferred products added to the basket and why people chose it over shopping on site, I will analyze video consumption and the main consumers’ trend according to the mentioned areas.
Deloitte Media Consumer Survey 2014 - Australian media and digital preference...Francois Van Der Merwe
This third edition of Deloitte’s Media Consumer Survey, previously known as the State of the Media Democracy report, is a snapshot of how Australians are consuming different media and entertainment. In it we consider:
* How we like to be entertained
* Our preferred technologies and devices
* How we use social networks and their influence
* What and who we respond to
* Where advertising fits.
For more information visit: http://www.deloitte.com/au/mediaconsumer
Catch and Keep Digital Shoppers - How To Deliver Retail Their WayHiten Sethi
A new study by the Cisco Internet Business Solutions Group (IBSG) reveals that web-based digital content is now the most powerful influence on buying decisions for shoppers across all retail channels. The study surveyed 5,000 shoppers across five countries: the United States, United Kingdom, Brazil, Mexico, and China.
This document provides a summary of key findings from the New Zealand Consumer Barometer report. It identifies three main trends in New Zealand: 1) Mobile is increasingly important as 56% of consumers go online as often on smartphones as computers; 2) Online research heavily influences purchases even for in-store shopping; 3) Over half of consumers watch online videos on smartphones more than computers. The document also summarizes internet and device usage in New Zealand, online activities, the role of online research and advertising in purchases, and international purchasing behavior.
How consumers use technology and its impact on their lives assignment 2Umeda Yeole
The document discusses how technology and internet usage has evolved over the last 20 years and impacted consumer behavior. Some key points include:
- The number of internet users has grown from around 360 million in 2000 to over 4.66 billion users today, with Asia having the highest percentage of users at 53%.
- Smartphones are now the most common device for accessing the internet, surpassing desktops and laptops. 5G networks will further increase mobile internet speeds.
- Consumers primarily use the internet to search for information, make purchases, and engage on social media. Popular online purchases include electronics, clothing, and books.
The document summarizes newspaper economics and the impact of the internet. It reviews newspaper revenues, costs, advertising levels and composition. It examines how the internet has impacted newspaper ad revenue and reader habits. The document speculates on opportunities to improve the newspaper industry and lists various data sources. Key points include newspapers derive most revenue from advertising but costs are high. While online readership is growing, time spent online is low and accounts for a small portion of total readership and revenue.
Google Newspaper Economics Hal Varian March 2010Subrahmanyam KVJ
This document discusses the economics of newspapers and how the internet has impacted the newspaper industry. It covers several key points:
1) Newspaper revenues previously came mostly from advertising but costs were high. The internet has reduced advertising revenue and changed reader habits.
2) Circulation and ad revenues for newspapers have declined significantly in recent decades. Online advertising and readership make up a small portion of totals.
3) People access news from many sources now both online and offline. Online news consumption is frequent but brief while offline reading provides more in-depth exposure.
4) The type of news stories that newspapers traditionally monetized well, like automotive or real estate, are now found on specialized websites. Pure
Hi everyone, thanks for being here.
You can find a presentation about the technology and its impact on consumer's lives. Throughout the presentation, you will find several data charts from known sources about the use of internet, impact of COVID-19, digital devices, video consumption, how customers search for information and recommendations.
This presentation was done for my assignment 2 of my Postgraduate Diploma in Digital Marketing.
You can learn more about the impact of technology on consumer's lives on my YouTube video. You can find the link below:
https://www.youtube.com/watch?v=1aLeFQY_s9w
If you are interested in knowing more about my work, and get updates on my findings, you can also visit my blog.
https://vadigitalmarketer.blogspot.com/
Make sure to follow me to keep up with my future work.
If you have any questions, you can always contact me on VA.DigitalMarketer@outlook.com.
This document discusses technology trends and consumer behavior related to technology adoption and online activities. Some key points:
- Internet access and speeds have grown tremendously over the past 20 years, allowing more people to access more content online. Consumers now own an average of 4 digital devices and spend 60 hours per week online.
- Smartphones and mobile devices have enabled new behaviors like second screening, where people use other devices while watching TV. Social media also allows people to discuss shows they are watching.
- Most consumers research purchases online before buying. They use search engines and read reviews. While e-commerce sales are growing, conversion rates remain low due to lack of trust without physical interaction.
- Popular
This document is a student paper that critically discusses the digital consumption practices of festival goers. It begins by providing statistics on digital consumers and festival attendees in Ireland. It then examines how festival goers use social media platforms like Instagram and Snapchat to share photos and videos from festivals in order to curate an online persona. The paper also explores the "dark net" and how some festival goers use online drug markets and forums to anonymously purchase and discuss illicit drugs. Overall, the document analyzes the online behaviors and communities that festival goers engage with both during and after attending music festivals.
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...SeriousGamesAssoc
The document discusses key findings from Ambient Insight research on the 2011-2016 worldwide game-based learning market. It finds that the market reached $1.2 billion in 2011 and will more than double to $2.5 billion by 2016, growing at a 15.4% compound annual rate. It notes that all roads lead to mobile, as mobile edugames are already outselling non-mobile games and their growth rate is much higher. The document also discusses trends in gamification, increased involvement of major game companies, rising private investment in the sector, and alternate business models focused on freemium and in-app purchases.
1) Key Internet Trends
2) Status Update – Tech Stocks / Education / Healthcare
3) Re-Imagining Continues
4) Screen + Video Growth = Still Early Innings
5) China’s Epic Share Gains
6) Public Company Trends
7) One More Thing(s)...
8) Ran Outta Time Thoughts / Appendix
Tyson Greer - The 2013-2018 Worldwide Game-based Learning and Simulation-base...SeriousGamesAssoc
This session will present key findings from Ambient Insight’s latest market research. This presentation provides an overview of the current global Game-based Learning industry including revenue forecasts, technology trends, innovations, business models, market catalysts and inhibitors, and buying behavior in specific segments. The demand for Game-based Learning is different in each buyer segment in specific countries in the world and the audience will learn about innovations that appeal to specific buyers. Special attention will be given to North America and Asia due to the substantial revenues being generated in those regions. Identifying the buyer can be a daunting task in the Game-based Learning market and this session will provide a breakout by buying segment for these two regions.
81% des utilisateurs utilisent désormais leurs terminaux mobiles pour rechercher des produits avant de se rendre en magasin. L’étude note par ailleurs qu’en un an les smartphones ont remplacé les tablettes comme vecteurs privilégiés d’achats retail.
Les deux tiers des acheteurs font leur recherche préalable à la maison.
The document reports on a study conducted in Poland that examined how consumers obtain information and make purchases across 25 different product categories. The study divided the purchasing process into two dimensions: where the purchase was made (online or offline) and where consumers primarily obtained information about the product (online or offline). Results are presented for several popular product categories, showing the percentage of consumers who purchased online/offline and obtained information online/offline. For most categories, the majority of consumers obtained information and made purchases offline. Books was one of the categories with the highest rate of online information gathering and purchases.
ComScore state of the internet southeast asia march 2011Nguyen Ngoc
The document discusses internet usage trends in Southeast Asia based on data from comScore. It finds that internet usage continues to grow rapidly in the region, especially in Indonesia which added 2 million new users over the past year. Social networking and photo sharing have seen huge increases in popularity across Southeast Asia. Younger internet users spend more time online on average, though usage patterns vary significantly between more developed markets like Singapore and emerging markets.
Power twma 9. magnitudes proporcionales rebeca escuderorebeca_abril27
Este documento proporciona información sobre proporcionalidad y porcentajes. Explica que dos magnitudes son directamente proporcionales cuando una se multiplica o divide por un número y la otra también se multiplica o divide por el mismo número. También define el porcentaje como una fracción de 100 y explica cómo calcular porcentajes dividiendo la cantidad entre 100 y multiplicando el resultado por el porcentaje dado. Finalmente, incluye enlaces a juegos y videos relacionados con este tema.
Este documento explica las nuevas obligaciones de declaración de bienes y derechos en el extranjero mediante el modelo 720. Detalla quiénes están obligados a declarar, el concepto de residencia fiscal, los grupos de bienes y derechos que deben declararse y la información requerida para cada uno. También resume las exenciones a la obligación de declarar y el régimen sancionador por incumplimiento o declaración incorrecta.
The document provides information about database management systems. It defines a database as a collection of data that can be used alone or combined to answer users' questions. It defines a database management system (DBMS) as a collection of programs that provide database management, control access to data, and contain a query language to retrieve information easily. It notes that an important part of database design is structuring the database so that specific items can be reached easily, the database can respond to different user questions easily, and the database occupies minimum storage space while only containing necessary data that can be easily added or updated.
This document provides examples and explanations of the 4 English conditionals. It includes:
- Conditional zero uses present tense to express general truths or things that always happen.
- Conditional one uses present tense to express cause and effect, allowing modal verbs like "will" or "may".
- Conditional two uses past tense in the if-clause and "would" in the result to talk about unreal present situations.
- Conditional three uses past perfect in the if-clause and "would have" plus past participle in the result to discuss unreal past situations. Exercises are provided to practice each conditional.
Grace Patterson is a 15-year-old Scorpio who enjoys nature, social interactions, and spatial intelligence. She was born in Australia and developed a fascination with wildlife from a young age, dissecting her first frog in her backyard at age 7. Grace is a compulsive drawer who enjoys turning ideas in her head into physical drawings. While she struggles with math, preferring visual and auditory learning styles, her hobbies include drawing, video games, and hanging out with friends.
This document provides a summary of key findings from the New Zealand Consumer Barometer report. It identifies three main trends in New Zealand: 1) Mobile is increasingly important as 56% of consumers go online as often on smartphones as computers; 2) Online research heavily influences purchases even for in-store shopping; 3) Over half of consumers watch online videos on smartphones more than computers. The document also summarizes internet and device usage in New Zealand, online activities, the role of online research and advertising in purchases, and international purchasing behavior.
How consumers use technology and its impact on their lives assignment 2Umeda Yeole
The document discusses how technology and internet usage has evolved over the last 20 years and impacted consumer behavior. Some key points include:
- The number of internet users has grown from around 360 million in 2000 to over 4.66 billion users today, with Asia having the highest percentage of users at 53%.
- Smartphones are now the most common device for accessing the internet, surpassing desktops and laptops. 5G networks will further increase mobile internet speeds.
- Consumers primarily use the internet to search for information, make purchases, and engage on social media. Popular online purchases include electronics, clothing, and books.
The document summarizes newspaper economics and the impact of the internet. It reviews newspaper revenues, costs, advertising levels and composition. It examines how the internet has impacted newspaper ad revenue and reader habits. The document speculates on opportunities to improve the newspaper industry and lists various data sources. Key points include newspapers derive most revenue from advertising but costs are high. While online readership is growing, time spent online is low and accounts for a small portion of total readership and revenue.
Google Newspaper Economics Hal Varian March 2010Subrahmanyam KVJ
This document discusses the economics of newspapers and how the internet has impacted the newspaper industry. It covers several key points:
1) Newspaper revenues previously came mostly from advertising but costs were high. The internet has reduced advertising revenue and changed reader habits.
2) Circulation and ad revenues for newspapers have declined significantly in recent decades. Online advertising and readership make up a small portion of totals.
3) People access news from many sources now both online and offline. Online news consumption is frequent but brief while offline reading provides more in-depth exposure.
4) The type of news stories that newspapers traditionally monetized well, like automotive or real estate, are now found on specialized websites. Pure
Hi everyone, thanks for being here.
You can find a presentation about the technology and its impact on consumer's lives. Throughout the presentation, you will find several data charts from known sources about the use of internet, impact of COVID-19, digital devices, video consumption, how customers search for information and recommendations.
This presentation was done for my assignment 2 of my Postgraduate Diploma in Digital Marketing.
You can learn more about the impact of technology on consumer's lives on my YouTube video. You can find the link below:
https://www.youtube.com/watch?v=1aLeFQY_s9w
If you are interested in knowing more about my work, and get updates on my findings, you can also visit my blog.
https://vadigitalmarketer.blogspot.com/
Make sure to follow me to keep up with my future work.
If you have any questions, you can always contact me on VA.DigitalMarketer@outlook.com.
This document discusses technology trends and consumer behavior related to technology adoption and online activities. Some key points:
- Internet access and speeds have grown tremendously over the past 20 years, allowing more people to access more content online. Consumers now own an average of 4 digital devices and spend 60 hours per week online.
- Smartphones and mobile devices have enabled new behaviors like second screening, where people use other devices while watching TV. Social media also allows people to discuss shows they are watching.
- Most consumers research purchases online before buying. They use search engines and read reviews. While e-commerce sales are growing, conversion rates remain low due to lack of trust without physical interaction.
- Popular
This document is a student paper that critically discusses the digital consumption practices of festival goers. It begins by providing statistics on digital consumers and festival attendees in Ireland. It then examines how festival goers use social media platforms like Instagram and Snapchat to share photos and videos from festivals in order to curate an online persona. The paper also explores the "dark net" and how some festival goers use online drug markets and forums to anonymously purchase and discuss illicit drugs. Overall, the document analyzes the online behaviors and communities that festival goers engage with both during and after attending music festivals.
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...SeriousGamesAssoc
The document discusses key findings from Ambient Insight research on the 2011-2016 worldwide game-based learning market. It finds that the market reached $1.2 billion in 2011 and will more than double to $2.5 billion by 2016, growing at a 15.4% compound annual rate. It notes that all roads lead to mobile, as mobile edugames are already outselling non-mobile games and their growth rate is much higher. The document also discusses trends in gamification, increased involvement of major game companies, rising private investment in the sector, and alternate business models focused on freemium and in-app purchases.
1) Key Internet Trends
2) Status Update – Tech Stocks / Education / Healthcare
3) Re-Imagining Continues
4) Screen + Video Growth = Still Early Innings
5) China’s Epic Share Gains
6) Public Company Trends
7) One More Thing(s)...
8) Ran Outta Time Thoughts / Appendix
Tyson Greer - The 2013-2018 Worldwide Game-based Learning and Simulation-base...SeriousGamesAssoc
This session will present key findings from Ambient Insight’s latest market research. This presentation provides an overview of the current global Game-based Learning industry including revenue forecasts, technology trends, innovations, business models, market catalysts and inhibitors, and buying behavior in specific segments. The demand for Game-based Learning is different in each buyer segment in specific countries in the world and the audience will learn about innovations that appeal to specific buyers. Special attention will be given to North America and Asia due to the substantial revenues being generated in those regions. Identifying the buyer can be a daunting task in the Game-based Learning market and this session will provide a breakout by buying segment for these two regions.
81% des utilisateurs utilisent désormais leurs terminaux mobiles pour rechercher des produits avant de se rendre en magasin. L’étude note par ailleurs qu’en un an les smartphones ont remplacé les tablettes comme vecteurs privilégiés d’achats retail.
Les deux tiers des acheteurs font leur recherche préalable à la maison.
The document reports on a study conducted in Poland that examined how consumers obtain information and make purchases across 25 different product categories. The study divided the purchasing process into two dimensions: where the purchase was made (online or offline) and where consumers primarily obtained information about the product (online or offline). Results are presented for several popular product categories, showing the percentage of consumers who purchased online/offline and obtained information online/offline. For most categories, the majority of consumers obtained information and made purchases offline. Books was one of the categories with the highest rate of online information gathering and purchases.
ComScore state of the internet southeast asia march 2011Nguyen Ngoc
The document discusses internet usage trends in Southeast Asia based on data from comScore. It finds that internet usage continues to grow rapidly in the region, especially in Indonesia which added 2 million new users over the past year. Social networking and photo sharing have seen huge increases in popularity across Southeast Asia. Younger internet users spend more time online on average, though usage patterns vary significantly between more developed markets like Singapore and emerging markets.
Power twma 9. magnitudes proporcionales rebeca escuderorebeca_abril27
Este documento proporciona información sobre proporcionalidad y porcentajes. Explica que dos magnitudes son directamente proporcionales cuando una se multiplica o divide por un número y la otra también se multiplica o divide por el mismo número. También define el porcentaje como una fracción de 100 y explica cómo calcular porcentajes dividiendo la cantidad entre 100 y multiplicando el resultado por el porcentaje dado. Finalmente, incluye enlaces a juegos y videos relacionados con este tema.
Este documento explica las nuevas obligaciones de declaración de bienes y derechos en el extranjero mediante el modelo 720. Detalla quiénes están obligados a declarar, el concepto de residencia fiscal, los grupos de bienes y derechos que deben declararse y la información requerida para cada uno. También resume las exenciones a la obligación de declarar y el régimen sancionador por incumplimiento o declaración incorrecta.
The document provides information about database management systems. It defines a database as a collection of data that can be used alone or combined to answer users' questions. It defines a database management system (DBMS) as a collection of programs that provide database management, control access to data, and contain a query language to retrieve information easily. It notes that an important part of database design is structuring the database so that specific items can be reached easily, the database can respond to different user questions easily, and the database occupies minimum storage space while only containing necessary data that can be easily added or updated.
This document provides examples and explanations of the 4 English conditionals. It includes:
- Conditional zero uses present tense to express general truths or things that always happen.
- Conditional one uses present tense to express cause and effect, allowing modal verbs like "will" or "may".
- Conditional two uses past tense in the if-clause and "would" in the result to talk about unreal present situations.
- Conditional three uses past perfect in the if-clause and "would have" plus past participle in the result to discuss unreal past situations. Exercises are provided to practice each conditional.
Grace Patterson is a 15-year-old Scorpio who enjoys nature, social interactions, and spatial intelligence. She was born in Australia and developed a fascination with wildlife from a young age, dissecting her first frog in her backyard at age 7. Grace is a compulsive drawer who enjoys turning ideas in her head into physical drawings. While she struggles with math, preferring visual and auditory learning styles, her hobbies include drawing, video games, and hanging out with friends.
Charlemagne had many children with his wives and concubines. He kept his daughters at home, including his favorite daughter Emma. Emma fell in love with her teacher Einhart. One night they were discovered and punished with marriage. Years later, during a walk in the forest, Charlemagne got lost and found shelter with an elderly couple - it was Einhart and Emma. They reunited happily and returned to the castle, where Einhart documented Charlemagne's biography. A cathedral was later built on the site of their chance meeting, containing Einhart and Emma's joined graves.
Este parque natural se encuentra en la isla de Tenerife y abarca 46.612 hectáreas alrededor del Parque Nacional del Teide. La vegetación dominante son pinares de pino canario y laurisilva, acompañadas de especies endémicas. Entre la fauna destacan el pinzón azul del Teide y el pico picudo. El volcán Chinyero, el último en entrar en erupción en la isla, se encuentra dentro de sus límites.
The document discusses stacks as a linear data structure where elements are added and removed based on a last-in, first-out principle. It covers stack operations like push, pop, and peek, and provides examples of implementing a stack using arrays with functions for adding and removing elements. Applications of stacks mentioned include reversing the order of characters in a string by pushing them onto a stack and then popping them off.
A empresa Oceanic atua no mercado de marketing multinível vendendo produtos de beleza e bem-estar. Sua visão é ser reconhecida mundialmente como uma evolução do marketing multinível, com inovação e liderança no mercado. O documento descreve a estrutura da empresa, seu portfólio de produtos, plano de negócios e benefícios para afiliados.
The document discusses the differences between a resume and CV, common resume mistakes to avoid, and tips for an effective resume. A resume is a 1-2 page summary of skills, experience and education, while a CV is longer and includes more academic and research details. Employers want to see personal details, education history, work experience and responsibilities, courses, extracurriculars, skills, and other relevant information. The document also recommends using a conventional resume format without distractions, and including supporting documents like certificates, references, and ID.
App life cycle management company - Appcessorize Everything! Exicon
The document discusses Exicon, an app lifecycle management company. It provides tools to manage mobile applications throughout the development process, including managing apps, developers, and APIs. It works with over 4,000 development partners globally and has experience managing over 10,000 successful applications. The company aims to simplify and accelerate app creation and deployment through its lifecycle management platform.
The Wheel of Mainz is a symbol associated with Saint Martin of Tours, the patron saint of Mainz Cathedral in Germany. It originated in 975 when Bishop Willigis had a large wheel installed at the entrance of Mainz Cathedral to represent the story of Saint Martin sharing his cloak with a beggar. Later depictions from 1300 showed Saint Martin holding or standing near a wheel, cementing it as a symbol associated with the saint and Mainz Cathedral.
More native look and feel of mobile JS applications with HTML5 canvasDenis Radin
This document discusses the advantages of using the HTML5 canvas over DOM elements for rendering UI components. It notes that canvas allows rendering many objects with a single interface more easily than DOM, similar to event delegation. Typical use cases for canvas include components with transformed objects and DOM decoration with animations. However, canvas is not always preferable, such as for layouts with advanced content. Frameworks may be needed for sprite handling and other canvas tasks, and resizing assets for different screens can be an issue.
The 2015 GMC Yukon is an all-new SUV that combines powerful yet efficient engines with a quiet, spacious interior loaded with premium features and technologies. Key innovations include available advanced safety technologies, power fold-flat seats to maximize cargo space, and an customizable driver display. The Yukon Denali further elevates the experience with fine leather accents, wood grains and adaptive magnetic ride suspension for a smooth ride over uneven terrain.
This retrospective study analyzed 54 Hispanic patients in Puerto Rico with triple-negative breast cancer (TNBC). The median age was 55 years and most patients presented with early stage disease. Factors associated with poorer progression-free survival included lymph node involvement, tumor size over 2 cm, and stage IV disease. The 5-year overall and progression-free survival rates were 81% and 80% respectively, similar to rates reported for other populations. The results suggest that differences in TNBC outcomes between Hispanic and non-Hispanic women may be due to socioeconomic factors rather than biological differences.
How digital influences how we shop around the world - Aug 2012 (Nielsen)Maple Aikon
The document discusses how digital influences grocery shopping behavior around the world. Some key findings include:
- Online shopping intentions for food/beverages increased 44% in two years, with over a quarter planning to purchase these items online.
- Six in ten global respondents used the internet for grocery shopping research and nearly half purchased a product online.
- Usage of online tools for grocery shopping like researching products and prices varied significantly between regions.
- Social media influence on purchase decisions is growing globally, though adoption rates differ between areas.
- Credit cards were the most popular online payment method globally, though preferences also varied in different regions.
The survey found that digital consumers want the newest devices and technologies and plan to add more devices rather than replace existing ones. Interest is high in wearable devices, health/fitness trackers, and apps that provide functionality previously requiring separate devices. While many consumers prefer multiple devices for different purposes, some want an integrated single device. Early adopters are especially interested in new digital offerings and functionality. Consumer electronics companies need to understand how consumers are building personalized combinations of devices and services to ensure their products fill needs in consumers' digital lifestyles. An aggressive innovation strategy and engaging relationship with consumers is important as people pursue complete digital experiences.
The survey analyzed the buying experiences of 310 Romanian consumers aged 20-35 for various products and services. It found that:
1) In Romania, 4 out of 10 customers are digital consumers, compared to 6 out of 10 globally. Of digital consumers in Romania, 6 inform themselves online but prefer to purchase in stores, 3 purchase online after also informing themselves in stores, and 1 is a digital hypertasker focused on technical features and company ethics.
2) 53% of respondents said they are loyal to product brands and 42% to service brands, but 40% would change product suppliers and 43% service suppliers for a small benefit.
3) Consumers believe company policies most impact bank loans,
Over the past few decades, technology has become integrated into everyday life. People now access the internet using a variety of devices for many purposes. This has given consumers more power in accessing information and interacting with others globally. They have also learned to filter information efficiently and provide feedback online. Marketers must adapt to these changes by utilizing digital marketing strategies, gathering consumer data, and engaging with audiences on social media to understand and connect with increasingly empowered and informed consumers.
Text 100 Consumer Electronic Index Asia-Pacificdigitalinasia
This report is the fourth in a series of Digital Indexes developed by Text100, a global communications agency. These Digital Indexes are designed to investigate the change in how and where buyers gain influence in sectors where there has been significant disruption caused by changes in technology and communications.
This latest index delves into how consumers are gaining influence as they consider buying consumer electronics. The consumer electronics buying journey has been dramatically disrupted and was one of the first sectors to adopt a heavy ecommerce presence. But, over the last two years additional information and purchase platforms have accelerated the change. Fundamental shifts in technology, business and society have accelerated how we go about fulfilling four very basic human needs: communication, collaboration, creation and consumption. Today, consumers expect a connected and consistent shopping experience across bricks and mortar, desktop, laptop, mobile, apps, social sites, magazines and many other platforms.
Find the original report and press release here:
http://www.text100.com/consumer-electronic-index-asia-pacific/
Boom in Live Events that engage the audienceAri Bancale
Interest in live experiential events like music festivals, sporting events, and theater is growing significantly. Google research found queries for sports tickets on Google increased 32% from 2012 to 2014, while concert revenue for Live Nation Entertainment rose 29%. Most consumers spend 2 weeks researching events online, primarily using search engines, social media, ticket sites and videos. They tend to purchase tickets within a month of the event, with 71% of tickets bought online. Mobile and tablet usage for event information and purchases is also increasing rapidly.
The rise of Cross Platform Media Consumption in US : 70% of digital users ...Sumit Roy
Users are now moving across their digital screens, From PC to mobile to Gaming device to their Tablets or Kindle... The increasing duplication of users across devices .. is a huge challenge to Brands .The digital universe that accesses the internet via PC or mobile device has grown to over 200
million people in the U.S. alone. As the number of connected adults has grown, so have the amount of cross-screen users. In fact, 70% of digital users are now cross-device, up from 63% a year ago.% during the same period
DOLLARS, EUROS, YEN AND TRUST: VALUABLE CURRENCIES IN THE SHARE ECONOMY: Trust is the cornerstone of any successful relationship, be it personal or professional. But what happens when the lines between public and private get blurred in a sharing economy? Trust transitions from expected to essential.
Get more here: http://goo.gl/3GUwbK
The document discusses the rise of digital technology in Vietnam and its impacts. Key points include:
- Vietnam has seen rapid growth in internet and social media penetration, with 66% of the population now having internet access. Digital media has become the second largest touchpoint after TV.
- E-commerce is growing significantly and estimated to reach $33 billion by 2025. Mobile apps have disrupted transportation, food delivery, payments, and lending.
- While digital brings convenience, issues around privacy, cybersecurity and fake news have risen. The government is working to regulate data protection and promote e-government services and transparency.
- Market research is evolving digitally, with a trend away from paper/phone surveys towards online panels
This document summarizes research from various studies about tablet and magazine engagement. Some key findings include:
- People most often use tablets at home, moving between rooms, rather than outside the home. Digital magazines are read more within the home than print magazines.
- Features like video, audio and interactive ads are commonly used when reading magazines on tablets.
- People typically spend between 25 minutes to 5 hours per month reading magazines on tablets.
- Digital magazines are often read multiple times and shared with others. Reading of digital magazines is expected to increase over time.
- Interactivity enhances involvement and the total reading experience for digital magazines over print. Circulation of digital magazines continues to rise globally.
2015 US digital future in focus - Comscore - 26 March 2015Romain Fonnier
Dans son livre blanc «2015 U.S. Digital Future in Focus», comScore revient sur le bilan de l’année 2014, marquée par de grands changements dans le comportement du consommateur numérique dans différents secteurs : mobile, social media, vidéo, publicité, search et e-commerce. A travers 24 pages, l’institut tire des insights de l’année passée pour projeter les tendances majeures en 2015. Les principaux points abordés au sein du livre blanc sont :
- L’implication d’une population de plus en plus numérique et multiplateforme
- La croissance dynamique des médias numériques et des applications mobiles
- La rupture continue du mobile dans tout l’écosystème digital
- Comment les audiences des principaux réseaux sociaux vont s’accumuler
- La transition de la publicité numérique vers la visibilité des impressions
- La croissance continue de la vidéo en ligne et l’émergence de la vidéo mobile et OTT
- Comment les requêtes sur le web vont se répartir entre desktop, smartphone et tablette
- La croissance incessante de l’e-commerce et l’émergence du m-commerce
The digital world achieved enormous progress in 2014 as several transformative changes shaped how Americans interacted with technology and consumed media. Perhaps more so than at any other time in recent memory, changes were not merely incremental but rather seemed to represent key inflection points in the evolution of various markets and behaviors. We saw platforms collide in ways that upended existing markets, reconfigured the economics of various industries, and suggested that we are embarking on a new era of digital that will look markedly different from its predecessor.
Consider some of the digital milestones of 2014 and what they suggest about the future. This was the year that:
Mobile app usage exploded on its way to becoming the majority of all digital media activity.
Leading publishers saw mobile revenues surpass desktop revenues, signaling a shift towards mobile as the primary digital media platform.
Traditional TV ratings saw pronounced declines as Americans’ viewing habits time-shifted and moved to emerging platforms.
Digital advertising went through a challenging but important transition to transacting on impressions that are actually seen by people.
In this report, we will examine some of the most important sectors of the digital media ecosystem to show how the landscape has changed, who is leading the way, and what it all means for the year ahead – and beyond. It is an exciting time in digital and we hope this exploration of today’s key issues helps put the Digital Future in Focus.
Pdf 2015 us_digitalfutureinfocus_engus_mar2015central.zone
The document provides an overview of key trends in the U.S. digital media landscape in 2014-2015. It discusses the rise of mobile platforms and decline of desktop usage. Mobile apps and social networks saw huge growth, with Snapchat, Instagram and Facebook engaging many users. National Geographic emerged as the top social media brand based on user interactions. The report examines platform usage, leading properties and apps, and demographic trends to outline the changing digital media ecosystem.
Pdf 2015 us_digitalfutureinfocus_engus_mar2015Sumit Roy
The document provides an overview of key trends in the U.S. digital media landscape in 2014-2015. It discusses the rise of mobile platforms and decline of desktop usage. Mobile apps and social networks saw huge growth, with Snapchat, Instagram and Facebook engaging many users. National Geographic was the top social media brand of 2014. The report examines sectors like digital advertising, media properties, smartphones and consumer behaviors to understand the changing digital future.
This is a Report about Us Digital Future in Focus (especially in Mobile, Social, Video,..) from Comscore that I appreciate a lots.
In this report, they examine some of the most important sectors of the digital media ecosystem to show how the landscape has changed, who is leading the way, and what it all means for the year ahead – and beyond. It is an exciting time in digital and we hope this exploration of today’s key issues helps put the Digital Future in Focus.
Large majorities of Internet users in both developed and developing countries believe that personal technology has vastly improved how they shop, work, learn, and get things done. However, there is an emerging divide in attitudes between the two groups. Developing countries express deep enthusiasm for technology's benefits, while developed countries with more ubiquitous technology express greater concerns about emerging issues like privacy. Nearly all Internet users share a concern that personal technology negatively impacts privacy. Majorities in most countries feel current legal protections are insufficient and want privacy safeguards strengthened.
How consumers use digital technology and its impact on their lives: evolution...EvaDeCrescenzo
A comprehensive research study using data from reputable market research firms to present a concise yet thorough overview of the recent evolution of the digital sector.
Topics covered include:
1. access to the Internet (changes in the number of people accessing the internet, internet speeds, etc.);
2. digital devices used by audiences;
3. how customers search for information and recommendations;
4. what consumers buy online;
5. online video consumption and its evolution over the years;
6. consumer trends
Discover more articles on my blog:
https://medium.com/@e.decrescenzo
This document discusses the state of print media and compares it to digital media. It provides statistics showing that print remains an important industry in the US, employing over 840,000 people. While digital printing is growing, conventional printing still accounts for 73% of print volume. The document argues that claims about print being bad for the environment are untrue, as paper production is sustainable and recycling has increased. It also presents research showing that print is often more effective than digital for learning, memory, and direct marketing. Therefore, print still maintains an important role despite the growth of digital media.
Using mobile sites, apps, and emerging technologies to build loyalty.
1. Survey of mobile users
2: Key insights and findings
3: Conclusion
4: Best practices
Similar to How digital influences how we shop around the world (20)