SlideShare a Scribd company logo
How can
museums
Grow? Based on a
2019 survey on
smartphones,
virtual reality
and interactive
technology in
museums*
Website: https://www.Anansi.london
Contact: info@Anansi.london
Phone: +44 (0)7542993266
* The Data shown come from a survey conducted in October of 2019 via Google Surveys, the market research
service of Google, LLC. Survey questions were delivered over four sessions to 104, 100, 213 and 101 respondents,
for a total of 518 total respondents. An equal bias on gender and age demographics was sought. For example, on
the question regarding VR exhibits and attendance, an approximately equal number of males and females responded
(53.6% vs 46.4%). Ages ranged from 18 to over 65 years, with slightly higher representations among adults 55-64
years old (+4.2%) and those over 65 years (+6.4%).
If museums added
interactive exhibits
17.3%
would visit more often
Executive Summary 25% More Respondents
An exciting new kind of technology is enabling totally new
kinds of interactive exhibits. How will this transform
museums and museum experiences? We surveyed over 500
British for their opinions of virtual and augmented reality.
The results were surprising and informative. 57.7%
A mix of technology
and hands-on interaction
Where do you find
more engaging
experiences? Museums
◄ Many people are turning to
their personal electronic
devices for entertainment
and education.
Museums can combat this
trend by offering rich media
experiences beyond what is
possible at home.
What is the best way
museums can improve
existing exhibits?
What types of interaction
would you like to use in
future museum exhibits
Understanding the Tech ►
A growing number of solutions
are available
Owns a personal
VR or AR Device
Non-
Interactive
Content
17.7%
Mostly new
technologies
like virtual reality
22.6%
Mostly traditional
hands-on interaction
.... Most visitors want to see a
mix of new technology with
traditional interaction.
However, don't overlook
including some tech-free,
traditional hands-on exhibits.
The world of virtual and
augmented reality is limitless,
but some visitors will always
prefer the simplicity of more
traditional experiences.
Projected educational
users of VR/ AR within 7
years
Would visit museums
more often if they
could use their
smartphone to
enhance exhibits
68.1%
14.2%
17.7%
My Smartphone,
Tablet, or Game Console
Traditional Hands-on
Interaction
New Technology like VR
or Smartphone
Interaction
27
Millions
VR
AR
13.2% 7.1%
Adapt. Change. Evolve.
Museums can't stand still. They must pioneer-new tech,
new methods of interaction, new ways to learn.
Museums are uniquely positioned to lead.
They serve diverse audiences.
If 77% of British have smartphones, that means 23% still do not
have smartphones.
There is a growing disparity in access to technology at home and in schools, and museums can help
fill this gap. Museums want to do more than survive; they want to thrive , reach economic
independence, and the first step towards growth is insight: the metrics behind this wave of
technological transformation.
Why? Because visitors expect something new. At least 77% of British
have smartphones, and more than half own a tablet. These are not merely gadgets; they are powerful
gateways to rich interactive experience , and more and more British of all ages crave innovative ways to
learn.
Museums that implement exciting
new interaction technologies stand
out.
Competing for British attention is
more difficult than ever. Institutions
that deliver innovative educational
experiences have a leg up those that
don’t.
What is the best way museums
can improve existing exhibits?
Traditional Hands-On
Interaction
Non-Interactive
No
Yes
14.2%
39.8%
◄ Enhancing existing exhibits
with new technology is one
of the most important way
to boost attendance for
aging installations.
46.1%
I'm
not
sure
what
Do you own a VR or AR device?
Which topics would you find
interesting in a virtual reality
exhibit?
Space exploration and dinosaurs ►
Would like an app on their
smartphone to explore
museum exhibits.
18.4%
Would visit museums
more often
if they could use their
smartphone to enhance
exhibits
World
Cultures
Space
Exploration
Art scored lower ►
Where do you find
more engaging
experiences?
Animals
or Biology
Archaeology
25% More
Respondents
..
..
-
.
Audience Insights
Non-interactive
Content
New Technology like VR
Smartphone interaction
were popular topics among
survey respondents, but world
cultures took the top spot.
Don't neglect to feature other
under-appreciated subjects.
One key benefit of solutions like
virtual reality is the ability to make
less appreciated arts and sciences
more compelling and relatable.
I’m not
sure
what
AR is
Yes
◄ Actually, most British do have a virtual
reality and augmented reality-capable device:
smartphones are able to show VR and AR
content. Still, dedicated VR/AR hardware
provides a much more immersive experience
(see "Hardware Options" on the next spread).
◄ Most British do not have a dedicated virtual
reality or augmented reality device, despite
over 5 million unit sales to date. This is an
opportunity for museums to deliver an
experience most visitors have not seen at
home.
◄ Audience education about virtual
and augmented reality is ramping
up. Most British have heard these
terms, but don't understand the
potentials of these technologies.
Yes
Yes
No
No
I’m not
sure
what
VR is.
I’m not
sure
what
AR is.
VR AR
Innovate.
Audiences crave new experiences,
especially those they can interact
with on their personal devices.
However, most people haven't
seen a dedicated VR or AR exhibit,
so don’t overlook the excitement
this can generate. Exhibit design
should not be limited to one form
of new media
on the survey, but interactive
art installations are
extremely well suited to
mixed media presentations.
35.4%
My
Smartphone,
Tablet
or
Game
Console
Museums
HTC Vive
£££ VR PC Wired*
Oculus Rift
£££ VR PC Wired
----- VR HMDs ------
Dedicated VR head-mounteddisplays (HMDs) provide the
best experience at a cost: a PC that the devices must be
wired to at all times. The resulting immersion factor is truly
impressive, and the high quality motion controllers enable
users to interact with virtual objects with their hands.
Smartphone & Tablet
Meta2
£££ AR PC Wired
Samsung Gear VR
££ VR
Microsoft Hololens
£££ AR PC
AR HMDs
Smartphone HMDs
Understanding the alphabet soup of mixed
reality technologies:
VR Virtual Reality . Completely replaces the user's
view with a simulated world.
AR Augmented Reality. Projects simulated
objects into a live view of the real world.
MR Mixed Reality. Brings real-world objects
into a simulated world. Also can mean AR or VR.
XR Cross Reality. General term for all of
the above technologies (and those yet to come).
Google Cardboard
£ VR
..., Secretive startup Magic Leap
recently unveiled their extremely
compact AR headset which
projects images directly onto the
retinas of the user's eyes.
Magic Leap
£££ AR PC
◄ Low-cost solutions like Gear VR,
Google Cardboard and Daydream
(not pictured) make it easy for
anyone with a smartphone to view
VR content, including users who
can't physically visit the museum.
Growth Opportunities
Recently, investment firm Goldman Sachs predicted the educational sector would see some of the
most explosive growth for these new technologies. Virtual and augmented reality solutions have the
potential to grow audiences on the education side, but also through fundraising and development.
Museums and other institutions can give key stakeholders an exciting early look at capital campaigns
(view a new exhibit hall before construction begins), or can take them on a research expedition to a
remote site. These kinds of experiences elevate the profile of the institution and foster a sense of
ownership in current and prospective donors.
Projected educational users of VR/AR
within 7 years according to investment
firm Goldman Sachs 2
Average annual spending on
educational software.
Facts at a glance
d
• There are still a lot of questions surrounding artificial intelligence, augmented reality,
virtual reality and its relation to museums. What about an automated collections
process or an algorithm that creates programs or exhibits?
Though museum professionals are not getting replaced anytime soon, AR/VR is
playing a role in replacing the standard visitor experience. There is a growing field of
affordable options for these technologies.
• Apple’s potential 2021-2022 introduction of smart glasses will shift AR’s momentum
and revenue share toward consumer spending.
• Recently, NASA has hosted a 6-minute VR Mars expedition. The simulation let
visitors “experience” the planet first hand without the need for a 24 months trip on a
spaceship. This example is a great way to spark the minds of visitors.
• The Data shown come from a survey conducted in October of 2019 via Google
Surveys, the market research service of Google, LLC. Survey questions were
delivered over four sessions to 104, 100, 213 and 101 respondents, for a total of
518 total respondents. An equal bias on gender and age demographics was sought.
For example, on the question regarding VR exhibits and attendance, an
approximately equal number of males and females responded (53.6% vs 46.4%).
Ages ranged from 18 to over 65 years, with slightly higher representations among
adults 55-64 years old (+4.2%) and those over 65 years (+6.4%).
£
JARGON
Misconceptions
The biggest misunderstanding among
people who haven't tried virtual reality
regards the scale of the experience. VR
headsets are small, but the experience
can be huge. The headset (HMO) sits
inches in front of the user's eyes,
immersing them with a wide three-
dimensional view. Standing at the edge of
the Grand Canyon truly feels like looking
over the edge of a mile-high precipice
(and most users can't muster the courage
to take a step forward).
The other common misconception is that
VR and AR require custom, high-end
hardware. In fact, most smartphones
can deliver impressive experiences
with inexpensive viewers like Google
Cardboard that cost a few pounds
How can We Help?
Who are We
We are the UK Software Development and Solutions Provider company specializing
in building applications for VR/AR, web and mobile platforms, as well as full-scale
digital transformations for a large number of industries. We develop solutions that
deliver value for our clients and their customers.
“Conversational platforms are changing the way in which people interact
with the digital world. Virtual reality (VR), augmented reality (AR) and
mixed reality (MR) are changing the way in which people perceive the
digital world and provide an extra dimension in which expand and
explore. This combined shift in perception and interaction models leads
to the future immersive user experience."
Gamify the museum experience by challenging
players to hunt for different artefacts, animals etc.
Thanks to XR technologies, you can incorporate
holograms, audio/video , games and
questionnaires to create a unique way for visitors
to engage with.
Using AR transform the way in which visitors
interact with museums. This Applications provides
a unique experience that would not be possible
without the use of augmented reality technology.
Most people have not yet experienced
AR first hand. In fact, the majority would
say that said they do not have an AR-
capable device, even though nearly all
smartphones are capable of presenting
AR content.
This represents a huge opportunity for
educational institutions to attract new
audiences through exciting interactive
exhibits.
VR has the power to transport
users to places they might never
be able to visit in real life so
welcoming digital visitors into the
museums of the world is a natural
fit. It’s also a huge win for
students and visitors across the
globe as they get to explore some
amazing pieces of world history
with unprecedented access and
ease.
Interactive exhibits
AR Tours
VR Museums
Possible Applications

More Related Content

What's hot

Takeaways From CES 2017
Takeaways From CES 2017Takeaways From CES 2017
Takeaways From CES 2017
Young & Rubicam
 
Fjord trends 2017
Fjord trends 2017Fjord trends 2017
Fjord trends 2017
Brian Crotty
 
CES 2016: 10 Trends
CES 2016: 10 TrendsCES 2016: 10 Trends
CES 2016: 10 Trends
Havas Media
 
Ccb guide to convergent dooh
Ccb guide to convergent doohCcb guide to convergent dooh
Ccb guide to convergent dooh
bvandennotelaer
 
Five Trends from Mobile World Congress 2015
Five Trends from Mobile World Congress 2015Five Trends from Mobile World Congress 2015
Five Trends from Mobile World Congress 2015
Ogilvy Consulting
 
NATIVE VML Trends Report July 2015
NATIVE VML Trends Report July 2015NATIVE VML Trends Report July 2015
NATIVE VML Trends Report July 2015
VML South Africa
 

What's hot (6)

Takeaways From CES 2017
Takeaways From CES 2017Takeaways From CES 2017
Takeaways From CES 2017
 
Fjord trends 2017
Fjord trends 2017Fjord trends 2017
Fjord trends 2017
 
CES 2016: 10 Trends
CES 2016: 10 TrendsCES 2016: 10 Trends
CES 2016: 10 Trends
 
Ccb guide to convergent dooh
Ccb guide to convergent doohCcb guide to convergent dooh
Ccb guide to convergent dooh
 
Five Trends from Mobile World Congress 2015
Five Trends from Mobile World Congress 2015Five Trends from Mobile World Congress 2015
Five Trends from Mobile World Congress 2015
 
NATIVE VML Trends Report July 2015
NATIVE VML Trends Report July 2015NATIVE VML Trends Report July 2015
NATIVE VML Trends Report July 2015
 

Similar to How Can Museum Grow?

VR White Paper email version
VR White Paper email versionVR White Paper email version
VR White Paper email version
Liz Humphries
 
AN EVALUATION OF THE USE OF AUDIO GUIDANCE IN AUGMENTED REALITY SYSTEMS IMPLE...
AN EVALUATION OF THE USE OF AUDIO GUIDANCE IN AUGMENTED REALITY SYSTEMS IMPLE...AN EVALUATION OF THE USE OF AUDIO GUIDANCE IN AUGMENTED REALITY SYSTEMS IMPLE...
AN EVALUATION OF THE USE OF AUDIO GUIDANCE IN AUGMENTED REALITY SYSTEMS IMPLE...
ijma
 
An Evaluation of the use of Audio Guidance in Augmented Reality Systems Imple...
An Evaluation of the use of Audio Guidance in Augmented Reality Systems Imple...An Evaluation of the use of Audio Guidance in Augmented Reality Systems Imple...
An Evaluation of the use of Audio Guidance in Augmented Reality Systems Imple...
ijma
 
Merged Reality: Understanding how virtual and augmented realities could trans...
Merged Reality: Understanding how virtual and augmented realities could trans...Merged Reality: Understanding how virtual and augmented realities could trans...
Merged Reality: Understanding how virtual and augmented realities could trans...
Ericsson Latin America
 
Mindshare trends 2017
Mindshare trends 2017Mindshare trends 2017
Mindshare trends 2017
Brian Crotty
 
Technology Trends 2017
Technology Trends 2017Technology Trends 2017
Technology Trends 2017
Krishna De
 
Understanding VR & AR for immersive marketing
Understanding VR & AR for immersive marketingUnderstanding VR & AR for immersive marketing
Understanding VR & AR for immersive marketing
Ayesha Aaliyah
 
Insight & Inspiration Snapshot
Insight & Inspiration SnapshotInsight & Inspiration Snapshot
Insight & Inspiration Snapshot
LHBS
 
Infografía sobre Realidad Virtual
Infografía sobre Realidad VirtualInfografía sobre Realidad Virtual
Infografía sobre Realidad Virtual
OptimediaSpain
 
VR Voice Special Edition #1
VR Voice Special Edition #1VR Voice Special Edition #1
VR Voice Special Edition #1
Cool Blue Company, LLC
 
Webinar: Driving Consumer Adoption in VR
Webinar: Driving Consumer Adoption in VRWebinar: Driving Consumer Adoption in VR
Webinar: Driving Consumer Adoption in VR
Rich Goddard
 
Some thoughts on mobile and the arts
Some thoughts on mobile and the artsSome thoughts on mobile and the arts
Some thoughts on mobile and the arts
Ben Davis
 
AR/VR Implications in Social Media Marketing
AR/VR Implications in Social Media MarketingAR/VR Implications in Social Media Marketing
AR/VR Implications in Social Media Marketing
ThomasBosek
 
Virtual Reality Presentation at #HybridLive
Virtual Reality Presentation at #HybridLiveVirtual Reality Presentation at #HybridLive
Virtual Reality Presentation at #HybridLive
Charles Palmer
 
Augmented Reality Trend Report Extended
Augmented Reality Trend Report ExtendedAugmented Reality Trend Report Extended
Augmented Reality Trend Report Extended
Gian Carlo Bauer
 
Business Overview AR - GXMG
Business Overview AR - GXMGBusiness Overview AR - GXMG
Business Overview AR - GXMG
Matoula S. Charitsis
 
Virtual realitypptx
Virtual realitypptxVirtual realitypptx
Virtual realitypptx
AdityaRaj489
 
GLAM Innovation Study September 2014 - Report Final_accessible
GLAM Innovation Study September 2014 - Report Final_accessibleGLAM Innovation Study September 2014 - Report Final_accessible
GLAM Innovation Study September 2014 - Report Final_accessible
NettieD
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
Fresh Digital Group
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
Doug Robinson
 

Similar to How Can Museum Grow? (20)

VR White Paper email version
VR White Paper email versionVR White Paper email version
VR White Paper email version
 
AN EVALUATION OF THE USE OF AUDIO GUIDANCE IN AUGMENTED REALITY SYSTEMS IMPLE...
AN EVALUATION OF THE USE OF AUDIO GUIDANCE IN AUGMENTED REALITY SYSTEMS IMPLE...AN EVALUATION OF THE USE OF AUDIO GUIDANCE IN AUGMENTED REALITY SYSTEMS IMPLE...
AN EVALUATION OF THE USE OF AUDIO GUIDANCE IN AUGMENTED REALITY SYSTEMS IMPLE...
 
An Evaluation of the use of Audio Guidance in Augmented Reality Systems Imple...
An Evaluation of the use of Audio Guidance in Augmented Reality Systems Imple...An Evaluation of the use of Audio Guidance in Augmented Reality Systems Imple...
An Evaluation of the use of Audio Guidance in Augmented Reality Systems Imple...
 
Merged Reality: Understanding how virtual and augmented realities could trans...
Merged Reality: Understanding how virtual and augmented realities could trans...Merged Reality: Understanding how virtual and augmented realities could trans...
Merged Reality: Understanding how virtual and augmented realities could trans...
 
Mindshare trends 2017
Mindshare trends 2017Mindshare trends 2017
Mindshare trends 2017
 
Technology Trends 2017
Technology Trends 2017Technology Trends 2017
Technology Trends 2017
 
Understanding VR & AR for immersive marketing
Understanding VR & AR for immersive marketingUnderstanding VR & AR for immersive marketing
Understanding VR & AR for immersive marketing
 
Insight & Inspiration Snapshot
Insight & Inspiration SnapshotInsight & Inspiration Snapshot
Insight & Inspiration Snapshot
 
Infografía sobre Realidad Virtual
Infografía sobre Realidad VirtualInfografía sobre Realidad Virtual
Infografía sobre Realidad Virtual
 
VR Voice Special Edition #1
VR Voice Special Edition #1VR Voice Special Edition #1
VR Voice Special Edition #1
 
Webinar: Driving Consumer Adoption in VR
Webinar: Driving Consumer Adoption in VRWebinar: Driving Consumer Adoption in VR
Webinar: Driving Consumer Adoption in VR
 
Some thoughts on mobile and the arts
Some thoughts on mobile and the artsSome thoughts on mobile and the arts
Some thoughts on mobile and the arts
 
AR/VR Implications in Social Media Marketing
AR/VR Implications in Social Media MarketingAR/VR Implications in Social Media Marketing
AR/VR Implications in Social Media Marketing
 
Virtual Reality Presentation at #HybridLive
Virtual Reality Presentation at #HybridLiveVirtual Reality Presentation at #HybridLive
Virtual Reality Presentation at #HybridLive
 
Augmented Reality Trend Report Extended
Augmented Reality Trend Report ExtendedAugmented Reality Trend Report Extended
Augmented Reality Trend Report Extended
 
Business Overview AR - GXMG
Business Overview AR - GXMGBusiness Overview AR - GXMG
Business Overview AR - GXMG
 
Virtual realitypptx
Virtual realitypptxVirtual realitypptx
Virtual realitypptx
 
GLAM Innovation Study September 2014 - Report Final_accessible
GLAM Innovation Study September 2014 - Report Final_accessibleGLAM Innovation Study September 2014 - Report Final_accessible
GLAM Innovation Study September 2014 - Report Final_accessible
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 

Recently uploaded

Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfUnlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Malak Abu Hammad
 
TrustArc Webinar - 2024 Global Privacy Survey
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc Webinar - 2024 Global Privacy Survey
TrustArc Webinar - 2024 Global Privacy Survey
TrustArc
 
Presentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of GermanyPresentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of Germany
innovationoecd
 
20 Comprehensive Checklist of Designing and Developing a Website
20 Comprehensive Checklist of Designing and Developing a Website20 Comprehensive Checklist of Designing and Developing a Website
20 Comprehensive Checklist of Designing and Developing a Website
Pixlogix Infotech
 
Introduction to CHERI technology - Cybersecurity
Introduction to CHERI technology - CybersecurityIntroduction to CHERI technology - Cybersecurity
Introduction to CHERI technology - Cybersecurity
mikeeftimakis1
 
Building RAG with self-deployed Milvus vector database and Snowpark Container...
Building RAG with self-deployed Milvus vector database and Snowpark Container...Building RAG with self-deployed Milvus vector database and Snowpark Container...
Building RAG with self-deployed Milvus vector database and Snowpark Container...
Zilliz
 
Pushing the limits of ePRTC: 100ns holdover for 100 days
Pushing the limits of ePRTC: 100ns holdover for 100 daysPushing the limits of ePRTC: 100ns holdover for 100 days
Pushing the limits of ePRTC: 100ns holdover for 100 days
Adtran
 
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...
SOFTTECHHUB
 
How to Get CNIC Information System with Paksim Ga.pptx
How to Get CNIC Information System with Paksim Ga.pptxHow to Get CNIC Information System with Paksim Ga.pptx
How to Get CNIC Information System with Paksim Ga.pptx
danishmna97
 
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AI
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIEnchancing adoption of Open Source Libraries. A case study on Albumentations.AI
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AI
Vladimir Iglovikov, Ph.D.
 
National Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practicesNational Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practices
Quotidiano Piemontese
 
Microsoft - Power Platform_G.Aspiotis.pdf
Microsoft - Power Platform_G.Aspiotis.pdfMicrosoft - Power Platform_G.Aspiotis.pdf
Microsoft - Power Platform_G.Aspiotis.pdf
Uni Systems S.M.S.A.
 
How to use Firebase Data Connect For Flutter
How to use Firebase Data Connect For FlutterHow to use Firebase Data Connect For Flutter
How to use Firebase Data Connect For Flutter
Daiki Mogmet Ito
 
GraphSummit Singapore | Graphing Success: Revolutionising Organisational Stru...
GraphSummit Singapore | Graphing Success: Revolutionising Organisational Stru...GraphSummit Singapore | Graphing Success: Revolutionising Organisational Stru...
GraphSummit Singapore | Graphing Success: Revolutionising Organisational Stru...
Neo4j
 
Full-RAG: A modern architecture for hyper-personalization
Full-RAG: A modern architecture for hyper-personalizationFull-RAG: A modern architecture for hyper-personalization
Full-RAG: A modern architecture for hyper-personalization
Zilliz
 
Large Language Model (LLM) and it’s Geospatial Applications
Large Language Model (LLM) and it’s Geospatial ApplicationsLarge Language Model (LLM) and it’s Geospatial Applications
Large Language Model (LLM) and it’s Geospatial Applications
Rohit Gautam
 
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slack
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with SlackLet's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slack
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slack
shyamraj55
 
UiPath Test Automation using UiPath Test Suite series, part 6
UiPath Test Automation using UiPath Test Suite series, part 6UiPath Test Automation using UiPath Test Suite series, part 6
UiPath Test Automation using UiPath Test Suite series, part 6
DianaGray10
 
Climate Impact of Software Testing at Nordic Testing Days
Climate Impact of Software Testing at Nordic Testing DaysClimate Impact of Software Testing at Nordic Testing Days
Climate Impact of Software Testing at Nordic Testing Days
Kari Kakkonen
 
UiPath Test Automation using UiPath Test Suite series, part 5
UiPath Test Automation using UiPath Test Suite series, part 5UiPath Test Automation using UiPath Test Suite series, part 5
UiPath Test Automation using UiPath Test Suite series, part 5
DianaGray10
 

Recently uploaded (20)

Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfUnlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdf
 
TrustArc Webinar - 2024 Global Privacy Survey
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc Webinar - 2024 Global Privacy Survey
TrustArc Webinar - 2024 Global Privacy Survey
 
Presentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of GermanyPresentation of the OECD Artificial Intelligence Review of Germany
Presentation of the OECD Artificial Intelligence Review of Germany
 
20 Comprehensive Checklist of Designing and Developing a Website
20 Comprehensive Checklist of Designing and Developing a Website20 Comprehensive Checklist of Designing and Developing a Website
20 Comprehensive Checklist of Designing and Developing a Website
 
Introduction to CHERI technology - Cybersecurity
Introduction to CHERI technology - CybersecurityIntroduction to CHERI technology - Cybersecurity
Introduction to CHERI technology - Cybersecurity
 
Building RAG with self-deployed Milvus vector database and Snowpark Container...
Building RAG with self-deployed Milvus vector database and Snowpark Container...Building RAG with self-deployed Milvus vector database and Snowpark Container...
Building RAG with self-deployed Milvus vector database and Snowpark Container...
 
Pushing the limits of ePRTC: 100ns holdover for 100 days
Pushing the limits of ePRTC: 100ns holdover for 100 daysPushing the limits of ePRTC: 100ns holdover for 100 days
Pushing the limits of ePRTC: 100ns holdover for 100 days
 
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...
 
How to Get CNIC Information System with Paksim Ga.pptx
How to Get CNIC Information System with Paksim Ga.pptxHow to Get CNIC Information System with Paksim Ga.pptx
How to Get CNIC Information System with Paksim Ga.pptx
 
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AI
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIEnchancing adoption of Open Source Libraries. A case study on Albumentations.AI
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AI
 
National Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practicesNational Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practices
 
Microsoft - Power Platform_G.Aspiotis.pdf
Microsoft - Power Platform_G.Aspiotis.pdfMicrosoft - Power Platform_G.Aspiotis.pdf
Microsoft - Power Platform_G.Aspiotis.pdf
 
How to use Firebase Data Connect For Flutter
How to use Firebase Data Connect For FlutterHow to use Firebase Data Connect For Flutter
How to use Firebase Data Connect For Flutter
 
GraphSummit Singapore | Graphing Success: Revolutionising Organisational Stru...
GraphSummit Singapore | Graphing Success: Revolutionising Organisational Stru...GraphSummit Singapore | Graphing Success: Revolutionising Organisational Stru...
GraphSummit Singapore | Graphing Success: Revolutionising Organisational Stru...
 
Full-RAG: A modern architecture for hyper-personalization
Full-RAG: A modern architecture for hyper-personalizationFull-RAG: A modern architecture for hyper-personalization
Full-RAG: A modern architecture for hyper-personalization
 
Large Language Model (LLM) and it’s Geospatial Applications
Large Language Model (LLM) and it’s Geospatial ApplicationsLarge Language Model (LLM) and it’s Geospatial Applications
Large Language Model (LLM) and it’s Geospatial Applications
 
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slack
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with SlackLet's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slack
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slack
 
UiPath Test Automation using UiPath Test Suite series, part 6
UiPath Test Automation using UiPath Test Suite series, part 6UiPath Test Automation using UiPath Test Suite series, part 6
UiPath Test Automation using UiPath Test Suite series, part 6
 
Climate Impact of Software Testing at Nordic Testing Days
Climate Impact of Software Testing at Nordic Testing DaysClimate Impact of Software Testing at Nordic Testing Days
Climate Impact of Software Testing at Nordic Testing Days
 
UiPath Test Automation using UiPath Test Suite series, part 5
UiPath Test Automation using UiPath Test Suite series, part 5UiPath Test Automation using UiPath Test Suite series, part 5
UiPath Test Automation using UiPath Test Suite series, part 5
 

How Can Museum Grow?

  • 1. How can museums Grow? Based on a 2019 survey on smartphones, virtual reality and interactive technology in museums* Website: https://www.Anansi.london Contact: info@Anansi.london Phone: +44 (0)7542993266 * The Data shown come from a survey conducted in October of 2019 via Google Surveys, the market research service of Google, LLC. Survey questions were delivered over four sessions to 104, 100, 213 and 101 respondents, for a total of 518 total respondents. An equal bias on gender and age demographics was sought. For example, on the question regarding VR exhibits and attendance, an approximately equal number of males and females responded (53.6% vs 46.4%). Ages ranged from 18 to over 65 years, with slightly higher representations among adults 55-64 years old (+4.2%) and those over 65 years (+6.4%).
  • 2. If museums added interactive exhibits 17.3% would visit more often
  • 3. Executive Summary 25% More Respondents An exciting new kind of technology is enabling totally new kinds of interactive exhibits. How will this transform museums and museum experiences? We surveyed over 500 British for their opinions of virtual and augmented reality. The results were surprising and informative. 57.7% A mix of technology and hands-on interaction Where do you find more engaging experiences? Museums ◄ Many people are turning to their personal electronic devices for entertainment and education. Museums can combat this trend by offering rich media experiences beyond what is possible at home. What is the best way museums can improve existing exhibits? What types of interaction would you like to use in future museum exhibits Understanding the Tech ► A growing number of solutions are available Owns a personal VR or AR Device Non- Interactive Content 17.7% Mostly new technologies like virtual reality 22.6% Mostly traditional hands-on interaction .... Most visitors want to see a mix of new technology with traditional interaction. However, don't overlook including some tech-free, traditional hands-on exhibits. The world of virtual and augmented reality is limitless, but some visitors will always prefer the simplicity of more traditional experiences. Projected educational users of VR/ AR within 7 years Would visit museums more often if they could use their smartphone to enhance exhibits 68.1% 14.2% 17.7% My Smartphone, Tablet, or Game Console Traditional Hands-on Interaction New Technology like VR or Smartphone Interaction 27 Millions VR AR 13.2% 7.1%
  • 4. Adapt. Change. Evolve. Museums can't stand still. They must pioneer-new tech, new methods of interaction, new ways to learn. Museums are uniquely positioned to lead. They serve diverse audiences. If 77% of British have smartphones, that means 23% still do not have smartphones. There is a growing disparity in access to technology at home and in schools, and museums can help fill this gap. Museums want to do more than survive; they want to thrive , reach economic independence, and the first step towards growth is insight: the metrics behind this wave of technological transformation. Why? Because visitors expect something new. At least 77% of British have smartphones, and more than half own a tablet. These are not merely gadgets; they are powerful gateways to rich interactive experience , and more and more British of all ages crave innovative ways to learn. Museums that implement exciting new interaction technologies stand out. Competing for British attention is more difficult than ever. Institutions that deliver innovative educational experiences have a leg up those that don’t.
  • 5. What is the best way museums can improve existing exhibits? Traditional Hands-On Interaction Non-Interactive No Yes 14.2% 39.8% ◄ Enhancing existing exhibits with new technology is one of the most important way to boost attendance for aging installations. 46.1% I'm not sure what Do you own a VR or AR device? Which topics would you find interesting in a virtual reality exhibit? Space exploration and dinosaurs ► Would like an app on their smartphone to explore museum exhibits. 18.4% Would visit museums more often if they could use their smartphone to enhance exhibits World Cultures Space Exploration Art scored lower ► Where do you find more engaging experiences? Animals or Biology Archaeology 25% More Respondents .. .. - . Audience Insights Non-interactive Content New Technology like VR Smartphone interaction were popular topics among survey respondents, but world cultures took the top spot. Don't neglect to feature other under-appreciated subjects. One key benefit of solutions like virtual reality is the ability to make less appreciated arts and sciences more compelling and relatable. I’m not sure what AR is Yes ◄ Actually, most British do have a virtual reality and augmented reality-capable device: smartphones are able to show VR and AR content. Still, dedicated VR/AR hardware provides a much more immersive experience (see "Hardware Options" on the next spread). ◄ Most British do not have a dedicated virtual reality or augmented reality device, despite over 5 million unit sales to date. This is an opportunity for museums to deliver an experience most visitors have not seen at home. ◄ Audience education about virtual and augmented reality is ramping up. Most British have heard these terms, but don't understand the potentials of these technologies. Yes Yes No No I’m not sure what VR is. I’m not sure what AR is. VR AR Innovate. Audiences crave new experiences, especially those they can interact with on their personal devices. However, most people haven't seen a dedicated VR or AR exhibit, so don’t overlook the excitement this can generate. Exhibit design should not be limited to one form of new media on the survey, but interactive art installations are extremely well suited to mixed media presentations. 35.4% My Smartphone, Tablet or Game Console Museums
  • 6. HTC Vive £££ VR PC Wired* Oculus Rift £££ VR PC Wired ----- VR HMDs ------ Dedicated VR head-mounteddisplays (HMDs) provide the best experience at a cost: a PC that the devices must be wired to at all times. The resulting immersion factor is truly impressive, and the high quality motion controllers enable users to interact with virtual objects with their hands. Smartphone & Tablet Meta2 £££ AR PC Wired Samsung Gear VR ££ VR Microsoft Hololens £££ AR PC AR HMDs Smartphone HMDs Understanding the alphabet soup of mixed reality technologies: VR Virtual Reality . Completely replaces the user's view with a simulated world. AR Augmented Reality. Projects simulated objects into a live view of the real world. MR Mixed Reality. Brings real-world objects into a simulated world. Also can mean AR or VR. XR Cross Reality. General term for all of the above technologies (and those yet to come). Google Cardboard £ VR ..., Secretive startup Magic Leap recently unveiled their extremely compact AR headset which projects images directly onto the retinas of the user's eyes. Magic Leap £££ AR PC ◄ Low-cost solutions like Gear VR, Google Cardboard and Daydream (not pictured) make it easy for anyone with a smartphone to view VR content, including users who can't physically visit the museum. Growth Opportunities Recently, investment firm Goldman Sachs predicted the educational sector would see some of the most explosive growth for these new technologies. Virtual and augmented reality solutions have the potential to grow audiences on the education side, but also through fundraising and development. Museums and other institutions can give key stakeholders an exciting early look at capital campaigns (view a new exhibit hall before construction begins), or can take them on a research expedition to a remote site. These kinds of experiences elevate the profile of the institution and foster a sense of ownership in current and prospective donors. Projected educational users of VR/AR within 7 years according to investment firm Goldman Sachs 2 Average annual spending on educational software. Facts at a glance d • There are still a lot of questions surrounding artificial intelligence, augmented reality, virtual reality and its relation to museums. What about an automated collections process or an algorithm that creates programs or exhibits? Though museum professionals are not getting replaced anytime soon, AR/VR is playing a role in replacing the standard visitor experience. There is a growing field of affordable options for these technologies. • Apple’s potential 2021-2022 introduction of smart glasses will shift AR’s momentum and revenue share toward consumer spending. • Recently, NASA has hosted a 6-minute VR Mars expedition. The simulation let visitors “experience” the planet first hand without the need for a 24 months trip on a spaceship. This example is a great way to spark the minds of visitors. • The Data shown come from a survey conducted in October of 2019 via Google Surveys, the market research service of Google, LLC. Survey questions were delivered over four sessions to 104, 100, 213 and 101 respondents, for a total of 518 total respondents. An equal bias on gender and age demographics was sought. For example, on the question regarding VR exhibits and attendance, an approximately equal number of males and females responded (53.6% vs 46.4%). Ages ranged from 18 to over 65 years, with slightly higher representations among adults 55-64 years old (+4.2%) and those over 65 years (+6.4%). £ JARGON Misconceptions The biggest misunderstanding among people who haven't tried virtual reality regards the scale of the experience. VR headsets are small, but the experience can be huge. The headset (HMO) sits inches in front of the user's eyes, immersing them with a wide three- dimensional view. Standing at the edge of the Grand Canyon truly feels like looking over the edge of a mile-high precipice (and most users can't muster the courage to take a step forward). The other common misconception is that VR and AR require custom, high-end hardware. In fact, most smartphones can deliver impressive experiences with inexpensive viewers like Google Cardboard that cost a few pounds
  • 7. How can We Help? Who are We We are the UK Software Development and Solutions Provider company specializing in building applications for VR/AR, web and mobile platforms, as well as full-scale digital transformations for a large number of industries. We develop solutions that deliver value for our clients and their customers. “Conversational platforms are changing the way in which people interact with the digital world. Virtual reality (VR), augmented reality (AR) and mixed reality (MR) are changing the way in which people perceive the digital world and provide an extra dimension in which expand and explore. This combined shift in perception and interaction models leads to the future immersive user experience." Gamify the museum experience by challenging players to hunt for different artefacts, animals etc. Thanks to XR technologies, you can incorporate holograms, audio/video , games and questionnaires to create a unique way for visitors to engage with. Using AR transform the way in which visitors interact with museums. This Applications provides a unique experience that would not be possible without the use of augmented reality technology. Most people have not yet experienced AR first hand. In fact, the majority would say that said they do not have an AR- capable device, even though nearly all smartphones are capable of presenting AR content. This represents a huge opportunity for educational institutions to attract new audiences through exciting interactive exhibits. VR has the power to transport users to places they might never be able to visit in real life so welcoming digital visitors into the museums of the world is a natural fit. It’s also a huge win for students and visitors across the globe as they get to explore some amazing pieces of world history with unprecedented access and ease. Interactive exhibits AR Tours VR Museums Possible Applications