This document contains an excerpt from the supplemental workbook for the book "Hooked" by Nir Eyal. It provides exercises to help readers apply the Hooked Model concepts from the book to design habit-forming products and services. The exercises guide the reader through identifying user needs, designing triggers, actions, rewards, and investments to form habits. It also discusses testing products to identify habit-forming elements and uncover opportunities to create new habit-forming products.
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Un surfeador creó la cámara GoPro para tomar “selfies” desde las olas. Dos emprendedores alquilaron su sala para ayudarse con la renta y así nació Airbnb. Casos como estos nos inspiraron a aprender sobre Lead User Innovation, el método del profesor del MIT Eric von Hippel.
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In this episode of The Buzinga Podcast, Logan talks about a big issue for developers - retention. Here's how to engage and retain your users so you are squeezing the most value from them.
Workplace learning loses unless we engage learnersBert De Coutere
In today’s workplace, we support our employees to be engaged and active learners. In a constantly changing business environment, constant learning makes our careers and our businesses future-proof. The reality however is different from the dream: in today’s workplace we are busy being busy, and learning loses out - often unintentionally. In this session for anyone involved in corporate learning, we will together: - assess the reality of today’s workplace learning: - explore the bad habits and biases that stand in the way of learning more: - get inspiration to set up experiments to engage our learners for action. (From oeb.global conference, Nov 2019)
This is the presentation deck from UX Workshop held by Yan Lim and Joan Cheong of Standard Chartered Bank as a part of UXSEA Summit 2018 in Singapore. UXSEA Summit 2018 was held from 18th to 20th November, 2018. For more information about UXSEA Society, visit https://uxsea.org/
The copyright of this material is with those who created this presentation material. Please take permissions from the authors if you are in doubt about copyright infringement.
Designing to save lives: Government technical documentation Laurian Vega
In this presentation the speakers will discuss the methods and strategies of writing technical communication in the design of software for the government sector with the broader goal of evaluating best practices for how to create a positive user experience for a particular user group. Creating software for the government, and specifically in defense contracting, involves understanding a specific set of user needs and a variety of command and control net-centric contexts ranging from real-time analytics, cyber-situational awareness, to strategic and operational planning. The best practices for designing and writing for such a diverse set of needs involves tight integration with the software development team, stakeholders, and users such that the right words and elements are incorporated into the interface and that the technical documentation properly reflects the software’s features. The presenters will further discuss examples of content strategy driving from their industry experience and expertise.
Design Your Habits is an online class that uses the principles and tools of Behavior Design to guide you through a practical project: designing a sustainable daily habit to improve your productivity, creativity, health, or wellbeing.
-Enroll for free at http://designyourhabits.co
-Sign up to receive my Curated Habit Resources at http://fortelabs.co/blog
-Follow me on Twitter @fortelabs
-Watch the first 4 lessons on YouTube (http://bit.ly/1uJ8v4y)
-Watch a highlight reel of this class being delivered live (http://bit.ly/1ABUlVH)
Sources and attribution at http://www.fortelabs.co/design-your-habits-sources.
A workbook that facilitates a User Centered Design Charrette created by students in the Human Centered Design and Engineering Department at the University of Washington.
A basic introduction to the principles of design thinking and how they can be used successfully in product design and development. This presentation was used for facilitating a workshop "Design Thinking for Product Design."
What are the main advantages of using HR recruiter services.pdfHumanResourceDimensi1
HR recruiter services offer top talents to companies according to their specific needs. They handle all recruitment tasks from job posting to onboarding and help companies concentrate on their business growth. With their expertise and years of experience, they streamline the hiring process and save time and resources for the company.
Workplace learning loses unless we engage learnersBert De Coutere
In today’s workplace, we support our employees to be engaged and active learners. In a constantly changing business environment, constant learning makes our careers and our businesses future-proof. The reality however is different from the dream: in today’s workplace we are busy being busy, and learning loses out - often unintentionally. In this session for anyone involved in corporate learning, we will together: - assess the reality of today’s workplace learning: - explore the bad habits and biases that stand in the way of learning more: - get inspiration to set up experiments to engage our learners for action. (From oeb.global conference, Nov 2019)
This is the presentation deck from UX Workshop held by Yan Lim and Joan Cheong of Standard Chartered Bank as a part of UXSEA Summit 2018 in Singapore. UXSEA Summit 2018 was held from 18th to 20th November, 2018. For more information about UXSEA Society, visit https://uxsea.org/
The copyright of this material is with those who created this presentation material. Please take permissions from the authors if you are in doubt about copyright infringement.
Designing to save lives: Government technical documentation Laurian Vega
In this presentation the speakers will discuss the methods and strategies of writing technical communication in the design of software for the government sector with the broader goal of evaluating best practices for how to create a positive user experience for a particular user group. Creating software for the government, and specifically in defense contracting, involves understanding a specific set of user needs and a variety of command and control net-centric contexts ranging from real-time analytics, cyber-situational awareness, to strategic and operational planning. The best practices for designing and writing for such a diverse set of needs involves tight integration with the software development team, stakeholders, and users such that the right words and elements are incorporated into the interface and that the technical documentation properly reflects the software’s features. The presenters will further discuss examples of content strategy driving from their industry experience and expertise.
Design Your Habits is an online class that uses the principles and tools of Behavior Design to guide you through a practical project: designing a sustainable daily habit to improve your productivity, creativity, health, or wellbeing.
-Enroll for free at http://designyourhabits.co
-Sign up to receive my Curated Habit Resources at http://fortelabs.co/blog
-Follow me on Twitter @fortelabs
-Watch the first 4 lessons on YouTube (http://bit.ly/1uJ8v4y)
-Watch a highlight reel of this class being delivered live (http://bit.ly/1ABUlVH)
Sources and attribution at http://www.fortelabs.co/design-your-habits-sources.
A workbook that facilitates a User Centered Design Charrette created by students in the Human Centered Design and Engineering Department at the University of Washington.
A basic introduction to the principles of design thinking and how they can be used successfully in product design and development. This presentation was used for facilitating a workshop "Design Thinking for Product Design."
What are the main advantages of using HR recruiter services.pdfHumanResourceDimensi1
HR recruiter services offer top talents to companies according to their specific needs. They handle all recruitment tasks from job posting to onboarding and help companies concentrate on their business growth. With their expertise and years of experience, they streamline the hiring process and save time and resources for the company.
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Editable Toolkit to help you reuse our content: 700 Powerpoint slides | 35 Excel sheets | 84 minutes of Video training
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Retail media wordt gezien als het nieuwe advertising-medium en ook mediabureaus richten massaal retail media-afdelingen op. Merken die niet in de betreffende winkel liggen staan ook nog niet in de rij om op de retail media netwerken te adverteren. Marvin belicht de uitdagingen die er zijn om echt aansluiting te vinden op die markt van non-endemic advertising.
LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
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2. SPECIAL OFFER
TESTIMONIALS
Buy Hooked now and receive a special book bundle. You’ll receive four valuable resources to
help you build habits in yourself and your user
First, buy your copy of Hooked by clicking a retailer below, then visit:
www.hookmodel.com/#special-offer
Amazon.com Barnes & Nobles IndieBound.org
“You’ll read this. Then you’ll hope your
competition isn’t reading this.
It’s that good.”
“When it comes to driving engagement
and building habits, Hooked is an
excellent guide into the mind of the
user.”
“Nir’s work is an essential crib sheet for
any startup looking to understand user
psychology.”
Stephen P.Anderson
Author of “Seductive Interaction Design”
Andrew Chen
Technology Writer & Investor
Dave McClure
Founder of 500 startups
“This is the absolute best book on product development I've ever read.
”
J. Walnes | 220 reviewers made a similar statement
“If you read one “product book” this year, make sure it’s this one.
”
Daniel J Groch | 68 reviewers made a similar statement
“A must-read! Super inspiring and down-to-earth.
”
Zornitsa Tomova | 36 reviewers made a similar statement
3. HOOKED SUPPLEMENTAL WORKBOOK 2
Note from the Author:
One of the key lessons I stress in my book, Hooked: How to Build Habit-Forming Products, is the
importance of simplicity. When a behavior is easier to do, it is more likely people will do it.
Hence, if I wanted people to act upon what they read in my book, I needed to find a way to
simplify the action I wanted them to take. This supplemental workbook is designed to guide you
through thinking and applying the lesson in Hooked to your own business. It is not a replacement
for the book of course, but rather a place to reinforce the main ideas and digest what you’ve
learned.
INTRODUCTION
Though not exhaustive, lessons from select chapters are bullet-pointed and come with
accompanying exercises to guide you through the steps of designing a habit-forming product or
service of your own. By the end this workbook, you should have a deeper understanding of the
Hooked Model and a set of hypotheses you can test to make your product or service more
engaging.
I wish you great success and hope you will use what you learn to build things that move people!
Sincerely,
Nir Eyal
NirAndFar.com
4. HOOKED SUPPLEMENTAL WORKBOOK 4
THE BASICS OF HABITS
Remember this:
• Habits are defined as “behaviors done with little or no conscious thought”
(Figure 1)
• Hooks are experiences designed to connect the user’s problem to a solution frequently
enough to form a habit
• To form a habit, people must do the behavior frequently.
Note: Make sure you read the introduction and first chapter of Hooked to
fully understand these concepts before completing the exercises next.
• The Hooked Model has four phases: trigger, action, variable reward, and investment.
Figure 1: The Hooked Model
5. HOOKED SUPPLEMENTAL WORKBOOK 5
EXERCISE 1:
1.) Select the product or service you want to make more engaging. We will use this project for
all the subsequent exercises. Write down the name of the project here:
2.) Why does your business model require users form a habit?
3.) What problem are users solving with your product?
4.) How do users currently solve that problem and why does it need a solution?
5.) What is the user behavior you want to turn into a habit? (the intended habitual behavior)
6. HOOKED SUPPLEMENTAL WORKBOOK 6
6.) How frequently do you expect users to engage with your product?
(Note: If the behavior does not occur within a week’s time or less, you may have a very difficult time forming a habit.)
7. HOOKED SUPPLEMENTAL WORKBOOK 7
TRIGGERS
Remember this:
• Triggers come in two types—external and internal.
» External triggers tell the user what to do next by placing information within the
user’s environment.
» Internal triggers tell the user what to do next through associations stored in the
user’s memory.
• Negative emotions frequently serve as internal triggers.
• Be sure to understand which user emotions may be tied to internal triggers and know
how to leverage external triggers to drive the user to action.
Note: Make sure you read the second chapter of Hooked to fully
understand these concepts before completing the exercises next.
• Triggers cue the user to take action and are the first step in the Hooked Model.
8. HOOKED SUPPLEMENTAL WORKBOOK 8
EXERCISE 2:
1.) Who is your product’s user? Be clear about the person you intend to help form a habit.
Can you name a real person you know that needs your product?
2.) What is the user doing right before he or she does the intended habitual behavior you
defined in Exercise 1?
3.) Using the 5 Whys technique described in the book, come up with three internal triggers that
could cue your user to action.
4.) What internal trigger does your user experience most often?
9. HOOKED SUPPLEMENTAL WORKBOOK 9
5.) Using your most frequent internal trigger and the intended habitual behavior you described
in Exercise 1, finish the brief narrative below
Every time the user (internal trigger) , he/she (intended habitual behavior).
For example: Every time the Jenny feels bored, she opens the Facebook app on her phone.
6.) Referring back to question 2, what might be the best places and times to display an
external trigger?
7.) How can you time your external trigger so that it fires as closely as possible to when your
user experiences their internal trigger?
8.) Think of at least three conventional ways (e-mails, direct mail, text messages, etc.)
and three crazy or currently impossible ways (wearable computers, biometric sensors,
carrier pigeons, etc.) to trigger your user with an external trigger the moment he or she
experiences the internal trigger.
10. HOOKED SUPPLEMENTAL WORKBOOK 10
ACTION
Remember this:
• The action is the simplest behavior in anticipation of reward.
• Dr. B. J. Fogg’s Behavior Model says:
» For any behavior to occur, a trigger must be present at the same time as the user has
sufficient ability and motivation to take action.
» To increase the desired behavior, ensure a clear trigger is present; next, increase ability
by making the action easier to do; finally, align with the right motivator.
» Every behavior is driven by one of three Core Motivators:
Seeking pleasure and avoiding pain
Seeking hope and avoiding fear
Seeking social acceptance while avoiding social rejection.
» Ability is user and context dependent and is influenced by six factors: time,
money, physical effort, brain cycles, social deviance, and non-routineness.
• Heuristics are cognitive shortcuts we take to make quick decisions. Product designers
can utilize many of the hundreds of heuristics to increase the likelihood of their intended
habitual behavior.
Note: Make sure you read the third chapter of Hooked to fully
understand these concepts before completing the exercises next.
• The second step in the Hooked Model is the Action.
11. HOOKED SUPPLEMENTAL WORKBOOK 11
EXERCISE 3:
1.) Starting from the time your user feels their internal trigger, count the number of steps it
takes to reach the expected outcome.
a. How does this process compare with the simplicity of some of the examples
described in chapter 3 of Hooked?
b. How does this compare with competitors’ products and services?
2.) What is limiting your users’ ability to accomplish the intended habitual behavior?
(Circle all that apply)
Time
Brain cycles (too confusing)
Money
3.) Brainstorm three testable ways you can make the intended habitual behavior easier to
complete by removing the barriers you circled above. Consider how you might apply
heuristics to make the intended behavior more likely.
Social deviance (outside the norm)
Physical effort
Non-routine (too new)
12. HOOKED SUPPLEMENTAL WORKBOOK 12
VARIABLE REWARD
Remember this:
» Rewards of the hunt: the search for material resources and information.
» Rewards of the self: the search for intrinsic rewards of mastery, competence,
and completion.
Note: Make sure you read the fourth chapter of Hooked to fully
understand these concepts before completing the exercises next.
• Variable reward is the third phase of the Hooked Model
» Rewards of the tribe: the search for social rewards fueled by connectedness with other
people.
13. HOOKED SUPPLEMENTAL WORKBOOK 13
EXERCISE 4:
1.) Speak with five of your customers or users in an open-ended interview; identify what
they find enjoyable or encouraging about using your product. Make note of any moments
of delight or surprise. Is there anything they find particularly satisfying about using the
product?
2.) Review the steps your customer takes to use your product or service habitually in
Exercise 3. What outcome (reward) alleviates the user’s pain? Is the reward fulfilling?
Does it leave the user wanting more?
3.) Brainstorm three ways your product might heighten users’ search for variable rewards
using the variable reward types below:
a. Rewards of the tribe
b. Rewards of the hunt
c. Rewards of the self
14. HOOKED SUPPLEMENTAL WORKBOOK 14
INVESTMENT
Remember this:
» Unlike the action phase, which delivers immediate gratification, the investment phase
concerns the expectation of a future benefit.
• Investments in a product influence customer preferences because people tend to:
overvalue their work, seek to be consistent with past behaviors, and avoid cognitive dissonance.
• Investments increase the likelihood of users returning by improving the service the more it is
used. Investments “store value” in the form of content, data, followers, reputation, and skill.
• Investments increase the likelihood of users passing through the Hook again by loading the
next trigger to start the cycle all over again.
Note: Make sure you read the fifth chapter of Hooked to fully
understand these concepts before completing the exercises next.
• The investment phase is the fourth step in the Hooked Model.
15. HOOKED SUPPLEMENTAL WORKBOOK 15
EXERCISE 5:
1.) Review your flow. What “bit of work” are your users doing to increase their likelihood
of returning?
2.) Brainstorm three ways to add small investments into your product to:
a. Load the next trigger.
b. Store value as data, content, followers, reputation, and skill.
3.) Identify how long it takes for a “loaded trigger” to reengage your users.
How can you reduce the delay to shorten time spent cycling through the Hook?
4.) Now that you have several testable ways to improve your product or service from doing
these exercises, write down which insight from this book you would like to implement first.
16. HOOKED SUPPLEMENTAL WORKBOOK 16
WHAT ARE YOU GOING TO DO WITH THIS?
Remember this:
• To help you assess the morality behind how you influence users behavior, it is helpful to
determine which of the four categories your work fits into.
Note: Make sure you read the sixth chapter of Hooked to fully
understand these concepts before completing the exercises next.
17. HOOKED SUPPLEMENTAL WORKBOOK 17
EXERCISE 6:
1.) Take a minute to consider where you fall on the Manipulation Matrix.
a. Do you use your own product or service?
b. Do you believe that the behavior you are designing materially improves people’s
lives? Why or why not?
2.) Are you a facilitator, peddler, dealer, or entertainer? Are you comfortable with where
you are on the manipulation matrix?
18. HOOKED SUPPLEMENTAL WORKBOOK 18
HABIT TESTING AND WHERE TO LOOK
FOR HABIT-FORMING OOPPORTUNITIES
Remember this:
• Once a product is built, Habit Testing helps: uncover product devotees, discover which
product elements (if any) are habit forming, and why those aspects of your product
change user behavior.
• Habit Testing includes three steps: identify, codify, and modify.
• Nascent behaviors are new behaviors that few people see or do yet ultimately fulfill a
mass-market need.
Note: Make sure you read the seventh chapter of Hooked to fully
understand these concepts before completing the exercises next.
• The Hooked Model helps uncover potential weaknesses in an existing product’s habit-
forming potential.
• Identifying areas where a new technology makes cycling through the Hooked Model
faster, more frequent, or more rewarding provides fertile ground for developing new
habit-forming products.
19. HOOKED SUPPLEMENTAL WORKBOOK 19
EXERCISE 7:
If you have an existing product or service, ask yourself the following questions:
(Note that answering these questions requires collecting and analyzing user data.)
1) How frequently would you expect a habituated user to interact with your product or service?
(Refer back to your answer to Question 6 in Exercise 1.)
2) What percentage of users used your product habitually over the past 60 days?
3) What is unique about these habituated users? What did they do with your products that
non-habituated users did not?
4) Can you modify the experience users have with your product so that all users take the same
actions as your habituated users?
20. HOOKED SUPPLEMENTAL WORKBOOK 20
This next exercise will help sharpen your ability to find new opportunities for
habit-forming products and requires some field research.
a. Write down a product or service you observed yourself using habitually (with little
or no conscious thought) over the course of the week.
b. What triggered you to use the product? Were you prompted externally or through
internal means?
c. How could it be made easier to use?
d. How could it be designed for more frequent use?
1.) During the next week, be aware of your behaviors and emotions as you use everyday
products or services. Now that you know the phases of the Hooked Model, consider how
these things could be made more habit-forming.
21. HOOKED SUPPLEMENTAL WORKBOOK 21
e. How could it be made more rewarding?
f. How might it solicit more user investment to make the product better with use
and load the next trigger?
2.) Think of a product you used this week in a way the maker had not intended. How did
you modify the product? Consider if this nascent behavior might appeal to others and
warrants a product of its own?
3.) Observe your target user and see what products or services they modify to meet their
needs in unique ways (this is fertile ground for innovation!). Can your product or service
turn a few customers’ modifications into a solution with wider appeal?
22. SPECIAL OFFER
TESTIMONIALS
Buy Hooked now and receive a special book bundle. You’ll receive four valuable resources to
help you build habits in yourself and your user
First, buy your copy of Hooked by clicking a retailer below, then visit:
www.hookmodel.com/#special-offer
Amazon.com Barnes & Nobles IndieBound.org
“You’ll read this. Then you’ll hope your
competition isn’t reading this.
It’s that good.”
“When it comes to driving engagement
and building habits, Hooked is an
excellent guide into the mind of the
user.”
“Nir’s work is an essential crib sheet for
any startup looking to understand user
psychology.”
Stephen P.Anderson
Author of “Seductive Interaction Design”
“The book, very easy to read and understand the topic.”
Radek Vacha | 97 reviewers made a similar statement
“If you read one “product book” this year, make sure it’s this one.”
Mr Daniel J Groch | 68 reviewers made a similar statement
“Nir shares some great insight that I applied in my product design.”
Cyril Labidi | 52 reviewers made a similar statement
Andrew Chen
Technology Writer & Investor
Dave McClure
Founder of 500 startups