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Habits are defined as “behaviors done with little or no conscious
thought.”
LIFO – Last in First out
Habit value for business
• Increasing Customer Lifetime Value (amount of money)
• Providing pricing flexibility
• Supercharging growth (more frequent usage drives more viral growth)
• Sharpening the competitive edge
The ultimate goal of habit-forming product is to
solve the user’s pain by creating an association so
that the user identifies the company’s product or
service as the source of relief.
External triggers
• Paid triggers (ads)
• Earned triggers (press, viral videos)
• Relationship triggers (invitations, likes shares)
• Owned triggers (subscriptions, push notifications)
Internal triggers
• Emotions
• Negative (fair, boredom, loneliness)
• Positive (share good news)
Motivation
Ability
Six Elements of Simplicity
• Time – how long it takes to complete an action
• Money – the fiscal cost of taking an action
• Physical effort – the amount of labor involved in taking the action
• Brain cycles – the level of mental effort and focus required to take an
action
• Social deviance – how accepted the behavior is by others.
• Non-routine – according to Foog, “How mutch the action matches or
disrupts existing routines.”
Reward types
• Rewards of the tribe is the search for social rewards fuelled by
connectedness with other people.
• Rewards of the hunt is the search for material resources and
information.
• Rewards of the self is the search for intrinsic rewards of mastery,
competence, and completion.
The more users invest time and effort into a product or service, the
more they value it.
External Relationship
Trigger
Call to action
Variable reward
Investment
Questions
Thank you
Habit zone questions
• What habits does your business model require?
• What problem are user turn to your product to solve?
• How do users currently solve that problem and why does it need a
solution?
• How frequently do you expect user to engage with your product?
• What user behaviour do you want to make into a habit?
Triger questions
• Who is your products user?
• What is the user doing right before your intended habit?
• Come up with three internal triggers that could cue your user to action. Refer to the 5
Whys Method described in this chapter
• Which internal trigger does your user experience most frequently?
• Finish this brief narrative using the most frequent internal trigger and the habit you are
designing: Every time the user (internal trigger), he/ she (first action of intended habit).
• Refer back to the question about what the user is doing right before the first action of
the habit. What might be places and times to send an external trigger?
• How can you couple an external trigger as closely as possible to when the users internal
trigger fires?
• Think of at least three conventional ways to trigger your user with current technology (e-
mails, notifications, text messages, etc.). Then stretch yourself to come up with at least
three crazy or currently impossible ideas for ways to trigger your user (wearable
computers, biometric sensors, carrier pigeons, etc.). You could find that your crazy ideas
spur some new approaches that may not be so nutty after all. In a few years new
technologies will create all sorts of currently unimaginable triggering opportunities.
Action questions
• Walk through the path your users would take to use your product or
service, beginning from the time they feel their internal trigger to the point
where they receive their expected outcome. How many steps does it take
before users obtain the reward they came for? How does this process
compare with the simplicity of some of the examples described in this
chapter? How does it compare with competing products and services?
• Which resources are limiting your users’ ability to accomplish the tasks that
will become habits? Time, Brain cycles (too confusing), Money, Social
deviance (outside the norm), Physical effort, Non-routine (too new)
• Brainstorm three testable ways to make intended tasks easier to complete.
• Consider how you might apply heuristics to make habit-forming actions
more likely.
Reward questions
• Speak with five of your customers in an open-ended interview to identify
what they find enjoyable or encouraging about using your product. Are
there any moments of delight or surprise? Is there anything they find
particularly satisfying about using the product?
• Review the steps your customer takes to use your product or service
habitually. What outcome (reward) alleviates the user’s pain? Is the reward
fulfilling, yet leaves the user wanting more?
• Brainstorm three ways your product might heighten users’ search for
variable rewards using: 1. rewards of the tribe - gratification from
others. 2. rewards of the hunt - material goods, money, or information. 3.
rewards of the self - mastery, completion, competency, or consistency.
Investment
• Review your flow. What “bit of work” are your users doing to increase
their likelihood of returning?
• Brainstorm three ways to add small investments into your product to:
- Load the next trigger. - Store value as data, content, followers,
reputation, and skill.
• Identify how long it takes for a “loaded trigger” to reengage your
users. How can you reduce the delay to shorten time spent cycling
through the Hook?

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Hooked

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  • 4. Habits are defined as “behaviors done with little or no conscious thought.”
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  • 7. LIFO – Last in First out
  • 8. Habit value for business • Increasing Customer Lifetime Value (amount of money) • Providing pricing flexibility • Supercharging growth (more frequent usage drives more viral growth) • Sharpening the competitive edge
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  • 10. The ultimate goal of habit-forming product is to solve the user’s pain by creating an association so that the user identifies the company’s product or service as the source of relief.
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  • 12. External triggers • Paid triggers (ads) • Earned triggers (press, viral videos) • Relationship triggers (invitations, likes shares) • Owned triggers (subscriptions, push notifications)
  • 13. Internal triggers • Emotions • Negative (fair, boredom, loneliness) • Positive (share good news)
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  • 17. Six Elements of Simplicity • Time – how long it takes to complete an action • Money – the fiscal cost of taking an action • Physical effort – the amount of labor involved in taking the action • Brain cycles – the level of mental effort and focus required to take an action • Social deviance – how accepted the behavior is by others. • Non-routine – according to Foog, “How mutch the action matches or disrupts existing routines.”
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  • 20. Reward types • Rewards of the tribe is the search for social rewards fuelled by connectedness with other people. • Rewards of the hunt is the search for material resources and information. • Rewards of the self is the search for intrinsic rewards of mastery, competence, and completion.
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  • 22. The more users invest time and effort into a product or service, the more they value it.
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  • 35. Habit zone questions • What habits does your business model require? • What problem are user turn to your product to solve? • How do users currently solve that problem and why does it need a solution? • How frequently do you expect user to engage with your product? • What user behaviour do you want to make into a habit?
  • 36. Triger questions • Who is your products user? • What is the user doing right before your intended habit? • Come up with three internal triggers that could cue your user to action. Refer to the 5 Whys Method described in this chapter • Which internal trigger does your user experience most frequently? • Finish this brief narrative using the most frequent internal trigger and the habit you are designing: Every time the user (internal trigger), he/ she (first action of intended habit). • Refer back to the question about what the user is doing right before the first action of the habit. What might be places and times to send an external trigger? • How can you couple an external trigger as closely as possible to when the users internal trigger fires? • Think of at least three conventional ways to trigger your user with current technology (e- mails, notifications, text messages, etc.). Then stretch yourself to come up with at least three crazy or currently impossible ideas for ways to trigger your user (wearable computers, biometric sensors, carrier pigeons, etc.). You could find that your crazy ideas spur some new approaches that may not be so nutty after all. In a few years new technologies will create all sorts of currently unimaginable triggering opportunities.
  • 37. Action questions • Walk through the path your users would take to use your product or service, beginning from the time they feel their internal trigger to the point where they receive their expected outcome. How many steps does it take before users obtain the reward they came for? How does this process compare with the simplicity of some of the examples described in this chapter? How does it compare with competing products and services? • Which resources are limiting your users’ ability to accomplish the tasks that will become habits? Time, Brain cycles (too confusing), Money, Social deviance (outside the norm), Physical effort, Non-routine (too new) • Brainstorm three testable ways to make intended tasks easier to complete. • Consider how you might apply heuristics to make habit-forming actions more likely.
  • 38. Reward questions • Speak with five of your customers in an open-ended interview to identify what they find enjoyable or encouraging about using your product. Are there any moments of delight or surprise? Is there anything they find particularly satisfying about using the product? • Review the steps your customer takes to use your product or service habitually. What outcome (reward) alleviates the user’s pain? Is the reward fulfilling, yet leaves the user wanting more? • Brainstorm three ways your product might heighten users’ search for variable rewards using: 1. rewards of the tribe - gratification from others. 2. rewards of the hunt - material goods, money, or information. 3. rewards of the self - mastery, completion, competency, or consistency.
  • 39. Investment • Review your flow. What “bit of work” are your users doing to increase their likelihood of returning? • Brainstorm three ways to add small investments into your product to: - Load the next trigger. - Store value as data, content, followers, reputation, and skill. • Identify how long it takes for a “loaded trigger” to reengage your users. How can you reduce the delay to shorten time spent cycling through the Hook?

Editor's Notes

  1. - For any behavior to occur, a trigger must be present at the same time as the user has sufficient ability and motivation to take action. - To increase the desired behavior, ensure a clear trigger is present; next, increase ability by making the action easier to do; finally, align with the right motivator. - Ability is dependent on users and their context at that moment.