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Assistive Technology for the
                     ESL Classroom



                      Tiffany Hoefer, M.Ed. Candidate
                     University of South Carolina Aiken


Every Student can Learn
Universal Design Principles
          CAST Organization (www.cast.org)




 Benefits   all students

 Equal   access through barrier removal

 Student    control
Universal Design for Learning

Educational Extension of the Universal
         Design Movement

    Incorporation of UDL Principles

      Broader curriculum access
The Multiple Means


  Representation
  Student action
Student expression
   Engagement
Students Choose How They:

   Respond to lesson content

   Demonstrate their learning

   Learn




                      Students using different educational tools
Assistive Technology for Learning (ATL)

   Specialized for a specific student
   Addresses a specific disability
   Not used by mainstream users
   User qualifies as having disability
   Life enhancing
Assistive Technology Continuum

   No Tech
   Low Tech
   Medium Tech
   High Tech
Is All Technology Assistive
               Technology?
   Lines continue to blur between

     Educational  technology
     Instructional technology
     Assistive technology
Technology Enhanced Solutions




Assorted Assistive Technology Devices
Implications for ESL
   Multimedia
    Animation   – receptive and productive
   Language mediation
   Modified and differentiated curriculum
   Translation tools
Implications for ESL (cont.)

   Computer assisted language learning
    (CALL)
   Speech to Text
   Text to Speech
   Webcasts and podcasts
Generic “Must haves”
 Word   processor

 Internet   browser

 Typing   / computer familiarity program

 Learning   Management Systems
Accessibility Options




Microsoft Accessibility Logo   Macintosh Universal Access Logo
Microsoft
   Accessibility   Wizard

   Microsoft   Magnifier

   Microsoft   Narrator

   On   Screen Keyboard
Macintosh
   System Preferences, Universal Access
         Visual – Zoom, Background

         Audio – Text-to-Speech

         Keyboard – Numeric

         Mouse – Speed, Sticky Keys, Slow Keys
Pod Casts
   Audacity
    http://audacity.sourceforge.net

   Ghost Reader
    http://www.assistiveware.com
Language Learning Software
 Developmental Scope and Sequence
 Language strands
 Networked and online versions
 Learning management systems
 Authoring capabilities
Remember

 Every student
should have the
chance to learn

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Hoefer esl

  • 1. Assistive Technology for the ESL Classroom Tiffany Hoefer, M.Ed. Candidate University of South Carolina Aiken Every Student can Learn
  • 2. Universal Design Principles CAST Organization (www.cast.org)  Benefits all students  Equal access through barrier removal  Student control
  • 3. Universal Design for Learning Educational Extension of the Universal Design Movement Incorporation of UDL Principles Broader curriculum access
  • 4. The Multiple Means Representation Student action Student expression Engagement
  • 5. Students Choose How They:  Respond to lesson content  Demonstrate their learning  Learn Students using different educational tools
  • 6. Assistive Technology for Learning (ATL)  Specialized for a specific student  Addresses a specific disability  Not used by mainstream users  User qualifies as having disability  Life enhancing
  • 7. Assistive Technology Continuum  No Tech  Low Tech  Medium Tech  High Tech
  • 8. Is All Technology Assistive Technology?  Lines continue to blur between  Educational technology  Instructional technology  Assistive technology
  • 9. Technology Enhanced Solutions Assorted Assistive Technology Devices
  • 10. Implications for ESL  Multimedia Animation – receptive and productive  Language mediation  Modified and differentiated curriculum  Translation tools
  • 11. Implications for ESL (cont.)  Computer assisted language learning (CALL)  Speech to Text  Text to Speech  Webcasts and podcasts
  • 12. Generic “Must haves”  Word processor  Internet browser  Typing / computer familiarity program  Learning Management Systems
  • 13. Accessibility Options Microsoft Accessibility Logo Macintosh Universal Access Logo
  • 14. Microsoft Accessibility Wizard Microsoft Magnifier Microsoft Narrator On Screen Keyboard
  • 15. Macintosh  System Preferences, Universal Access  Visual – Zoom, Background  Audio – Text-to-Speech  Keyboard – Numeric  Mouse – Speed, Sticky Keys, Slow Keys
  • 16. Pod Casts  Audacity http://audacity.sourceforge.net  Ghost Reader http://www.assistiveware.com
  • 17. Language Learning Software  Developmental Scope and Sequence  Language strands  Networked and online versions  Learning management systems  Authoring capabilities
  • 18. Remember Every student should have the chance to learn

Editor's Notes

  1. UDL – design instruction, materials, content to benefit students of all learning levels, needs, abilities. Allows the student to control the method of accessing information without adaptation or retrofitting
  2. Universal Design for Learning is a set of principles for curriculum development that give all individuals equal opportunities to learn. UDL provides a blueprint for creating instructional goals, methods, materials, and assessments that work for everyone--not a single, one-size-fits-all solution but rather flexible approaches that can be customized and adjusted for individual needs.
  3. Representation - Present information and content in different ways Student action/expression - Differentiate the ways that students can express what they know Engagement - Stimulate interest and motivation for learning
  4. Definition: AT is a software, product or tool that is specialized for a specific student or to address a specific disability.  In order for the software, product or tool to be AT, it would not be used by the mainstream user (i.e., someone without a disability) or the user must qualify as having a disability to use the AT product.  An AT product enhances the life of someone with a disability.  
  5. No tech – simple modifications w/o using technology Low tech – less sophisticated and/or affordable tools Medium tech – more complicated/sophisticated tools – often mechanical High tech – very advances tools – computerized; incorporates sophisticated software
  6. Digital technologies, assistive technologies and the creative utilization of existing technologies all offer potential solutions that can provide access to information and the curriculum for students who may not otherwise be able to obtain it - this does not make all technology AT. If it isn’t specialized for a specific student or disability, it is not AT.
  7. Portable Laptops, Dedicated Word Processors (Alpha Smarts, Neo, Dana), Specialized Portable Hand-held Devices, PDA’s,Mp3 Players, (iPod), Cell Phones, K Interactive White Boards (Smart Boards & Smart Software), Concept Mapping Software (Inspiration, Kidspiration, Smart Ideas, interactive response systems) e-Books/audio books/digital repository of curricular resources, Digital Game Based Learning, Digital Video, Closed captioning
  8. CALL – software and devices
  9. Word processor should have spell checker, grammar checker, accessibility tools Learning Management Systems – BlackBoard, Moodle, etc.
  10. Accessibility Wizard allows individualize set up to address vision, hearing and mobility needs Microsoft Magnifier – Text Size, Display Settings, Screen Resolution Microsoft Narrator - Text-to-Speech Program On Screen Keyboard – mobility impaired user
  11. Keyboard – numeric keyboard instead of mouse
  12. Audacity - free, open source, cross-platform software for recording and editing sounds. Window, Mac, Linux and other Operating Systems. AssistiveWare - solutions for individuals with physical, vision, communication, and reading impairment – many free time-limited downloads