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Academic excellence for business and the professions
Designing a Masters Curriculum
Dr Simone Stumpf
MSc Human-Centred Systems Course Director
@DrSimoneStumpf
Simone.Stumpf.1@city.ac.uk
The current UX market
•  Need for specialists in HCI / UX / usability
•  Agency- and client-side but also increasingly start-ups
•  Some industrial and academic research
UX Consultant
Information Architect
User Researcher
Interaction DesignerUsability Analyst
Learning landscape
•  Undergraduate Computing degrees (BSc, BA)
•  MOOCs e.g. HCI on Coursera
•  Private companies
•  MSc or MA programmes
MSc HCI
MSc Computing Interaction Design
MA User Experience Design
MA Digital Media
MSc Human-Centred Interactive Technologies
MA Interaction Design
MSc User Experience Engineering
MSc Human-Centred Systems
MSc HCI with Ergonomics
MSc User Experience Design
Example Programme Content
•  Ergonomics for Design
–  Task analysis, posture, anthropometry, ergonomics standards
and techniques
•  Design Experience 1 + 2
–  Ergonomic design process and techniques, UCD
•  Applied Cognitive Science
–  Theory of human cognition and behaviour, experimental studies
•  Design practice
–  Requirements elicitation and specification, design techniques
•  User-Centred Evaluation Methods
–  Analytical and empirical techniques (inspection techniques,
interviews, observations)
•  Options: Affective Interaction, Socio-technical systems: IT and the
future of Work, Interfaces and Interactivity
Example Programme Content
•  Digital Interdisciplinary Practice
–  Iterative/agile design process
•  Digital Content Production Processes
–  Digital media production deliverables
•  User Factors
–  Behavioural theory, analysis techniques
•  Experience Design 1 + 2
–  Design research including design of solution, experience design
methodologies
•  Usability Engineering
–  Usability requirements, analysis and design
•  Options: Design Research Project, Games Design, Live Project,
Creative Research Methods, Digital Audio
Knowledge and skills
Interfaces/systems
technical
understanding
User cognition and behaviour
HCI/UX techniques and practice
Analytical/research skills/professional issues/soft skills
Web
Mobile
NUIs
Analysis
Design
Evaluation
Specialist
Topics
Specialist
Topics
Desktop
MSc Human-Centred Systems
•  Practices and Theories in Interaction Design
–  Cognitive theory, UCD, analysis, design, evaluation activities
•  Requirements Engineering
–  Requirements acquisition, modelling and analysis techniques
•  Information Architecture
–  Information organisation, navigation/search, design techniques, analytics
•  Evaluating Interactive Systems
–  Evaluation techniques (expert, user testing, etc.)
•  Inclusive Design
–  Accessibility, designing for diverse users
•  Cognition and Technologies
–  Cognitive frameworks in relation to novel interfaces
•  Research, Methods and Professional Issues
–  Research methodologies, legal, ethical and professional issues
•  Options: Creativity in Design, Multimedia Design and Development, Data
Visualisation, Telemedicine
Striking the right balance
Theory – Practice
Tools – Techniques
Specialists – “All-rounders”
Developers – Designers – Researchers

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Designing a Masters Curriculum Dr.- Simone Stumpf, City University London

  • 1. Academic excellence for business and the professions Designing a Masters Curriculum Dr Simone Stumpf MSc Human-Centred Systems Course Director @DrSimoneStumpf Simone.Stumpf.1@city.ac.uk
  • 2. The current UX market •  Need for specialists in HCI / UX / usability •  Agency- and client-side but also increasingly start-ups •  Some industrial and academic research UX Consultant Information Architect User Researcher Interaction DesignerUsability Analyst
  • 3. Learning landscape •  Undergraduate Computing degrees (BSc, BA) •  MOOCs e.g. HCI on Coursera •  Private companies •  MSc or MA programmes MSc HCI MSc Computing Interaction Design MA User Experience Design MA Digital Media MSc Human-Centred Interactive Technologies MA Interaction Design MSc User Experience Engineering MSc Human-Centred Systems MSc HCI with Ergonomics MSc User Experience Design
  • 4. Example Programme Content •  Ergonomics for Design –  Task analysis, posture, anthropometry, ergonomics standards and techniques •  Design Experience 1 + 2 –  Ergonomic design process and techniques, UCD •  Applied Cognitive Science –  Theory of human cognition and behaviour, experimental studies •  Design practice –  Requirements elicitation and specification, design techniques •  User-Centred Evaluation Methods –  Analytical and empirical techniques (inspection techniques, interviews, observations) •  Options: Affective Interaction, Socio-technical systems: IT and the future of Work, Interfaces and Interactivity
  • 5. Example Programme Content •  Digital Interdisciplinary Practice –  Iterative/agile design process •  Digital Content Production Processes –  Digital media production deliverables •  User Factors –  Behavioural theory, analysis techniques •  Experience Design 1 + 2 –  Design research including design of solution, experience design methodologies •  Usability Engineering –  Usability requirements, analysis and design •  Options: Design Research Project, Games Design, Live Project, Creative Research Methods, Digital Audio
  • 6. Knowledge and skills Interfaces/systems technical understanding User cognition and behaviour HCI/UX techniques and practice Analytical/research skills/professional issues/soft skills Web Mobile NUIs Analysis Design Evaluation Specialist Topics Specialist Topics Desktop
  • 7. MSc Human-Centred Systems •  Practices and Theories in Interaction Design –  Cognitive theory, UCD, analysis, design, evaluation activities •  Requirements Engineering –  Requirements acquisition, modelling and analysis techniques •  Information Architecture –  Information organisation, navigation/search, design techniques, analytics •  Evaluating Interactive Systems –  Evaluation techniques (expert, user testing, etc.) •  Inclusive Design –  Accessibility, designing for diverse users •  Cognition and Technologies –  Cognitive frameworks in relation to novel interfaces •  Research, Methods and Professional Issues –  Research methodologies, legal, ethical and professional issues •  Options: Creativity in Design, Multimedia Design and Development, Data Visualisation, Telemedicine
  • 8. Striking the right balance Theory – Practice Tools – Techniques Specialists – “All-rounders” Developers – Designers – Researchers