Science Fiction can be source of inspiration when thinking and designing UX. From the icon gestural interface of Minority Report to the use of PADDs in Star Trek, writers and film makers have been lucky enough to come up with ideas that are both creative and realistic. This talk with cover a few examples as to how science fiction predicted current technology and behaviours, but also how to choose the right technology to draw inspiration from. The talk will also cover techniques to help get creative through the power of future thinking