The Department of Design at the Indian Institute of Technology Guwahati offers B.Des, M.Des, and Ph.D. degrees, including the only undergraduate design degree at an IIT. The focus is on user experience and interaction design through interdisciplinary research. Courses cover areas like usability engineering, systems design, human-computer interaction, graphics, and engineering, as well as humanities subjects. The curriculum aims to teach user-centered processes, information architecture, instructional design, and management skills.
Rubric-based Assessment of Programming Thinking Skills and Comparative Evalua...Hironori Washizaki
Hironori Washizaki, "Rubric-based Assessment of Programming Thinking Skills and Comparative Evaluation of Introductory Programming Environments," 4th International Annual Meeting on STEM Education (IAMSTEM 2021), Keynote, August 12-14, 2021, Keelung, Taiwan and Online
Hironori Washizaki, Atsuo Hazeyama, Takao Okubo, Hideyuki Kanuka, Shinpei Ogata, Nobukazu Yoshioka, “Analysis of IoT Pattern Descriptions,” 2021 IEEE/ACM 3rd International Workshop on Software Engineering Research and Practices for the IoT (SERP4IoT 2021) , co-located with the 43rd ACM/IEEE International Conference on Software Engineering (ICSE 2021), June 3, 2021, online.
Rubric-based Assessment of Programming Thinking Skills and Comparative Evalua...Hironori Washizaki
Hironori Washizaki, "Rubric-based Assessment of Programming Thinking Skills and Comparative Evaluation of Introductory Programming Environments," 4th International Annual Meeting on STEM Education (IAMSTEM 2021), Keynote, August 12-14, 2021, Keelung, Taiwan and Online
Hironori Washizaki, Atsuo Hazeyama, Takao Okubo, Hideyuki Kanuka, Shinpei Ogata, Nobukazu Yoshioka, “Analysis of IoT Pattern Descriptions,” 2021 IEEE/ACM 3rd International Workshop on Software Engineering Research and Practices for the IoT (SERP4IoT 2021) , co-located with the 43rd ACM/IEEE International Conference on Software Engineering (ICSE 2021), June 3, 2021, online.
A consistent UI leaves an overall impression on user’s psychology, aesthetics and taste. Human–computer interaction (HCI) is
the study of how humans interact with computer systems. Many disciplines contribute to HCI, including computer science, psychology,
ergonomics, engineering, and graphic design. HCI is a broad term that covers all aspects of the way in which people interact with computers.
In their daily lives, people are coming into contact with an increasing number of computer-based technologies. Some of these computer
systems, such as personal computers, we use directly. We come into contact with other systems less directly — for example, we have all seen
cashiers use laser scanners and digital cash registers when we shop. We have taken the same but in extensible line and made more solid
justified by linking with other scientific pillars and concluded some of the best holistic base work for future innovations. It is done by
inspecting various theories of Colour, Shape, Wave, Fonts, Design language and other miscellaneous theories in detail.
Interface Design - an overview on recent findings in HCI research and examples of interfaces created by WebFoo Interface Division.
This slideshow was presented by our Creative Director, Mihai Varga, at a guest lecture at Surrey University in March 2014.
User Experience: An Industry (Always) in TransitionGino Zahnd
I was invited to give a talk at Stanford's d.school, and here are my slides. I've updated them with more cohesive notes where possible. Some points of my talk were simply too much to include in the notes. Enjoy!
Software Engineering Patterns for Machine Learning ApplicationsHironori Washizaki
Hironori Washizaki, Software Engineering Patterns for Machine Learning Applications, 2021 IEEE International Conference on Electronic Technology, Communication and Information (ICETCI 2021), Keynote, August 28, Online, 2021.
A consistent UI leaves an overall impression on user’s psychology, aesthetics and taste. Human–computer interaction (HCI) is
the study of how humans interact with computer systems. Many disciplines contribute to HCI, including computer science, psychology,
ergonomics, engineering, and graphic design. HCI is a broad term that covers all aspects of the way in which people interact with computers.
In their daily lives, people are coming into contact with an increasing number of computer-based technologies. Some of these computer
systems, such as personal computers, we use directly. We come into contact with other systems less directly — for example, we have all seen
cashiers use laser scanners and digital cash registers when we shop. We have taken the same but in extensible line and made more solid
justified by linking with other scientific pillars and concluded some of the best holistic base work for future innovations. It is done by
inspecting various theories of Colour, Shape, Wave, Fonts, Design language and other miscellaneous theories in detail.
Interface Design - an overview on recent findings in HCI research and examples of interfaces created by WebFoo Interface Division.
This slideshow was presented by our Creative Director, Mihai Varga, at a guest lecture at Surrey University in March 2014.
User Experience: An Industry (Always) in TransitionGino Zahnd
I was invited to give a talk at Stanford's d.school, and here are my slides. I've updated them with more cohesive notes where possible. Some points of my talk were simply too much to include in the notes. Enjoy!
Software Engineering Patterns for Machine Learning ApplicationsHironori Washizaki
Hironori Washizaki, Software Engineering Patterns for Machine Learning Applications, 2021 IEEE International Conference on Electronic Technology, Communication and Information (ICETCI 2021), Keynote, August 28, Online, 2021.
Project iHeal now ProHealth was started on building a vision in making healthcare proactive. Currently targeted to serve patients facing chronic disease like Asthma and COPD that encompasses 8 million population in India. Around 20 million Indians are susceptible for pulmonary (respiratory functions) chronic diseases and lack of personal health care, that worsens the conditions leading to mismanagement.
OxyTrac: A Low Cost Spirometer + OxiMeter integrated with Mobile Application is a solution we are building, that would measure and manage the essential vitals for the Asthma/COPD patients.
ProHealth TeleMedicine: Building a telemedicine solution to connect Urban Doctors and Hospital infrastructure to the rural health centers.
http://oxytrac.launchrock.com/
http://angel.co/prohealth-inc
Project Accolades:
* NASSCOM 10000 startups Fellow.
* Winner of Impact-a-preneur Quest 2014.
(Business plan competition in association with Villgro Chennai and TiE)
* Startup Program winners at events organized by Weekend Venture, Startup weekend, TiE camp
(Pune/Mumbai Startup Meet, Bangalore Startup Launchpad, TiE Mumbai IQ Bootcamp)
* Entrepreneur Scholar at Global Sankalp Summit - 2015
Connect for Projects in Healthcare Technology, Medical Devices design and development, TeleMedicine solutions, Market research in healthcare and HMIS solutions.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Instructions for Submissions thorugh G- Classroom.pptx
Course curriculum, Department of Design, IITG- India
1. Department of Design
user experience course curriculum
design semantics
The department of design offers B.Des, M. Des and Ph D degrees. B Des
degree offered by the department is the only undergraduate level degree
of its kind in an Indian Institute of Technology in Design.
interaction design
The focus of the programmes is on the study, invention, and creative use
of technologies to create effective, usable, enjoyable experiences with
technology through interdisciplinary research in engineering, design,
design methdologybehavioral and social sciences, and to understand the impact of technol-
ogy on individuals, groups and organizations.
applied ergonomics
design management
usability engineering
visual communication
human computer interaction
2. course curriculum
Courses in the area of UE and UX Fundamental design courses
• Usability Engineering • Graphic Design - Principles and Application
• Systems approach to design • Design Methodology
• Interaction Design • Form Studies-1 & 2
• Design management and professional practice • Visualization drawing
• Cognitive Psychology • Plastics and Composites
• Collaborative Design methods for • Materials and Processes
new product development • Photography and Videography
• Instructional Design and Multimedia • Product Analysis
• Introduction & Applied Ergonomics • Craft and Technology
• Applied Ergonomics • Fundamentals of Animation
• Interactive communication project • Advanced Manufacturing techniques
Engineering courses Humanities courses
• Introduction to Computing (C,+ Programming) • Introduction to Psychology
• Data Structures & Object Oriented Programming • Applied Psychology
• Basic Electronics • Critical Thinking
• Engineering Drawing • Consumer Behaviour
• Engineering Sciences • Money and Financial systems
• Engineering Mechanics • Business Economics
• Physics (Electrodynamics and Optics) • Development Economics
• Mathematics (real analysis & complex analysis) • Introduction to Economics
• Indian Sociology
• Words, Sounds and Rhetorics
Department of Design, Indian Institute of Technology Guwahati
3. course curriculum
Usability Engineering
User Centered design processes: User requirement analysis and information collection Contextual inquiry, Ethnographic observation: scenarios and perso-
nas, protocol analysis. Usability in Product Design: Product Safety and Liability. Interaction Design: layout of controls for hand held devices, instruments,
appliances and machines. Human Computer Interaction (HCI): memory, organization, structure, knowledge representation, and user interaction diagrams.
Mental models: conceptual, semantic, syntactic and lexical models.
Graphic User Interface (GUI) design: task analysis, navigation and information hierarchy. GUI design heuristics. Usability testing and software issues. Labora-
tory component: Assignments in product safety audit, product interface and interaction design audits, Conceptual modeling of GUI. Experiments in Usability
testing involving formulation of testing matrix, observations of user behavior, protocol analysis of user interactions with handheld devices, instruments and
consumer products.
Systems approach to design
Information Systems analysis: User information requirement studies and data gathering. Data Flow diagrams and modeling languages such as UML. Relation-
ship modeling. Processes specifications - pseudocodes, strucured representation, decision tables. Logical Database design. Design for visual presentation
of information and interaction using software programs.
Tutorials / Studio Assignments: Case studies and assignments in analysis and design of Information systems with emphasis on User requirement gathering,
User System specifications and User based modeling using object oriented procedures. Wire frame modeling of screens.
Instructional and Media
Overview of interface and Instructional considerations in interactive design. Case studies presentations of good websites and multimedia. Concepts of infor-
mation architecture and user study, identification of information paths and how to integrate features and content for effective information navigation. Story-
boarding and identification of information hierarchies in information design systems. Development of an interface depending on the domains of learning as
well as levels of learning.
Design Management and Professional Design
Design as a strategic tool in the corporate sector. Product management. Introduction to marketing and consumer behavior. Organization, structure and func-
tioning. Interactive role of Design including administration. Design documentation and management of processes such as ISO 9000, ISO 14000, Quality
Function Deployment [QFD] etc. Creativity, innovation and its management in a team work.
Department of Design, Indian Institute of Technology Guwahati
4. course curriculum
Design Methodology
Introduction to the different design methodologies in problem solving: perception of the problem, broad based investigation and analytical techniques,
synthesis and idea generation techniques, their development into tangible design solutions and communication of the same. Divergence: Methods of Explor-
ing Design situations Transformation. Convergence: Methods of Evaluation – Checklists, Selecting Criteria, Ranking and weighing, Specification writing. Case
study presentations on design of simple product or package design projects.
Interactive communication Project
The project will introduce the principles for constructing Communicative Objects and Object systems as interactive Dialogues - Dialogue design principles,
Dialogue Design, Communication Metaphor and Stereotypes, Mapping, Multi modal Coding concepts and User differences. The project will apply the above
principles in the design of an Interactive Communication product system.
Applied Ergonomics
Inter relationship of system elements in relation to other elements - the environment of use, user behaviors, legality and other relationships and their influence
in design decisions making. Stages of design development and role of ergonomics; User-Product relationship; Ergonomics principles; Principles of compo-
nent layout in a system. Design evaluation techniques and assessment methods for system reliability. Study of Occupational hazards and safety. Ergonomic
considerations for people with functional limitations, physical and social, psychological disability. Inclusive Design Methodologies.
Psychology: Cognitive & Applied/ Organizatioal & Behavioural
Learning:Cognitive learning, avoidance learning, punishment, generalization & discrimination, concept learning, verbal, motor learning and transfer of learn-
ing. Memory: basic neural operations, systems: sensory, STM, organization in STM, working memory, phonological Loop, visuo-ospatial sketch pad, LTM,
implicit vs. explicit memory, autobiographical memory, constructive memory, measurement of retention. Thinking: level of processing approach, role of sym-
bols, images & language, concept attainment, problem solving: strategies & stages, reasoning, stages of creative thinking, artificial intelligence. Mental Mod-
eling & HCI, Organizational Approach and Management Practices.
Department of Design, Indian Institute of Technology Guwahati