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This document discusses an app that allows users to draw creatively anywhere using their mobile phone and additional accessories. The app uses image analysis and high contrast areas on bracelets to create an interactive interface without a screen. It is aimed at creative users, technology lovers, and tech-savvy children. The marketing plan includes sharing app videos online and finding an inspirational spokesperson to demonstrate the app and target young people. A freemium model is proposed where users can pay for additional brushes and modes.













