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One Fateful School Day ...
Grub Grabber
TEAM SE7EN
Last time, on Grub Grabber...
THE PROBLEM
Last time, on Grub Grabber...
Interviews
❖ Each conducted 4~8
interviews
❖ Students from all
backgrounds
- James Bond
Significant Quote about
Something relevant to our
research and makes a clear
point about our project
“The review is more important
than the pictures.”
- 3rd Year Transfer
- James Bond
Significant Quote about
Something relevant to our
research and makes a clear
point about our project
“I eat at places only near
my classes.”
- 4th year off campus
User Personas
John Muir
Environmental
Studies Major
4th Year
Lives Off-campus
Has Car
User Personas
Background Goals/Needs Problem
What we’ve done since then
❖ Case Flow & Storyboard
❖ Wireframing & Design Choices
❖ Paper Prototype
❖ Paper Prototype Testing
❖ High Fidelity
Visioning: Early Stages
Home Screen: Log-In
❖ Filters:
Budget, Location, Transportation
Randomizer Option
Next Screen:
❖ Map
❖ Eatery names
❖ Directions based on transportation
❖ Extra Filters: Time and ratings
Visioning (Early Stages)
Visioning: Final Stage
Map home screen
Filters
❖ Distance
❖ Location (on and/or off campus)
❖ Budget
❖ Got rid of transportation
❖ No randomizer
Balloons on map
❖ Representing eatery locations based
on filters
Change in emphasis
❖ Filters Map
Facebook integration
❖ Mandatory FB sign-in Optional FB sign-in
Sliders
❖ Continuous slider Discrete steps
Design Changes
Key Features
OUR SOLUTION
Paper Prototype: V 1.0
Paper Prototype: V 1.0
Paper Prototype: V 1.0
Paper Prototype: V 1.0
Paper Prototype: V 1.1
Previous
V 1.0
Updated
V 1.1
Paper Prototype: V 1.1
Paper Prototype: V 1.1
Paper Prototype: V 1.1
Previous
V 1.0
Updated
V 1.1
Paper Prototype: V 1.1
Paper Prototype: V 1.1
Paper Prototype: V 1.1
Paper Prototype Interviews
Limited Amount of Time
Test around PC
❖ UCSD student population
Walk us through & talk aloud
Still confused? → Scenario time!
Paper Prototype Interviews
User Suggestions
❖ “Open Now”
❖ Personalize
❖ Menu
❖ Deals section
❖ Randomizer
❖ Iconography
Collaboration with 121 Group
Collaboration with 121 Group
❖ Created a low fidelity wireframe
❖ Began visioning with Tyler
❖ Discussed “What is possible?”
❖ Started working on a high fidelity wireframe
Collaboration with 121 Group
Future Directions
More Prototype Testing
❖ What works? What doesn’t work? Does our application solve the
problem?
More Design Reiterations
❖ Implement feedback from interviews & design changes, to test again
More Collaboration
❖ Implement all features with 121 instead of prioritizing due to time
constraints
Paper Prototype Feedback
Iconography
❖ Is it intuitive?
❖ Do users know what each icon
means?
❖ More iconography testing
Future Directions: Prototype Feedback
Randomize
❖ Similar to Google’s “Feeling Lucky?” feature, for users who want to
explore new places
Directions
❖ How do I get there? Walking? Bus? Car?
IOS vs. Android
❖ Swiping to go backwards VS. pressing a button
Future Directions: Prototype Feedback
Privacy Settings
❖ Who can see my reviews? Whose reviews appear on my
feed?
Tutorial
❖ Does our application require a lot of learnability?
Future Directions: New Features
Fully Functional Facebook Integration
❖ Personal recommendations to friends
❖ Number of recommendations by friends
❖ How to add a review
❖ When does the Login prompt appear?
Thanks for
listening!

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Grub Grabber Final presentation