This document discusses graph coloring, which is an algorithm used to color maps with the minimum number of colors such that no adjacent regions have the same color. It aims to solve the problem faced by printers in the past of only being able to print one color at a time. The algorithm works by modeling regions as graph nodes and connections between regions as edges between nodes. It then uses backtracking to systematically try all possible colorings and find ones that avoid coloring adjacent nodes the same color. Graph coloring has applications in scheduling, frequency assignment, Sudoku puzzles, and other problems.