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Grade Management
How Do You Grade 700 Shots In One Day?




                                         .com
Presented by: Patrick Inhofer
Grade Management = Time Management
Grade Management = Time Management
Grade Management = Time Management
You can’t manage time if you don’t have a plan
Grade Management = Time Management
You can’t manage time if you don’t have a plan
Grade Management = Time Management
You can’t manage time if you don’t have a plan


      Session
‣ How much time do you
  have for the entire job?
                               1


                             Manage
                              Time


                               2
Anatomy of a Grading Session
Allocating your time across an entire project
Anatomy of a Grading Session
Allocating your time across an entire project




Find Problems
• Check codec, frame rates, frame size
• Define your deliverables
• Test renders (if necessary)
• Try the round-trip or import and
  slice




                Grade Prep
Anatomy of a Grading Session
Allocating your time across an entire project




 ‘Getting To Know You’
 • Work with the client
 • Understand their eye
 • Select a few shots to establish a goal
   for the final look
 • How do they want the shadows?
 • How about highlights?
 • Crush or blow out details?



Find Problems
• Check codec, frame rates, frame size
• Define your deliverables
• Test renders (if necessary)
• Try the round-trip or import and
  slice




                 Grade Prep           Hero Shots
Anatomy of a Grading Session
Allocating your time across an entire project

                                        The Initial Grade
                                        • Solve big problems, fast
                                        • Add tons of value, quickly
                                        • Figure out a basic node structure, then stick to it
                                        • Save off grades, keep them organized
                                        • Don’t get bogged down
 ‘Getting To Know You’                  • Work in ‘passes’ to help manage your time
 • Work with the client                 • Pre-build common operations... and append
 • Understand their eye
 • Select a few shots to establish a goal
   for the final look
 • How do they want the shadows?
 • How about highlights?
 • Crush or blow out details?



Find Problems
• Check codec, frame rates, frame size
• Define your deliverables
• Test renders (if necessary)
• Try the round-trip or import and
  slice




                 Grade Prep           Hero Shots             Initial Grade
Anatomy of a Grading Session
Allocating your time across an entire project

                                        The Initial Grade
                                        • Solve big problems, fast                                 Fix & Refine
                                        • Add tons of value, quickly                               • Go back to problem areas and refine
                                        • Figure out a basic node structure, then stick to it      • Double- Triple- time... in reverse
                                        • Save off grades, keep them organized                     • Found a better solution? Re-apply it.
                                        • Don’t get bogged down                                    • Keep your grades organized
 ‘Getting To Know You’                  • Work in ‘passes’ to help manage your time
 • Work with the client                 • Pre-build common operations... and append
 • Understand their eye
 • Select a few shots to establish a goal
   for the final look
 • How do they want the shadows?
 • How about highlights?
 • Crush or blow out details?



Find Problems
• Check codec, frame rates, frame size
• Define your deliverables
• Test renders (if necessary)
• Try the round-trip or import and
  slice




                 Grade Prep           Hero Shots             Initial Grade        Refining Grades
Anatomy of a Grading Session
Allocating your time across an entire project

                                        The Initial Grade
                                        • Solve big problems, fast                                 Fix & Refine
                                        • Add tons of value, quickly                               • Go back to problem areas and refine
                                        • Figure out a basic node structure, then stick to it      • Double- Triple- time... in reverse
                                        • Save off grades, keep them organized                     • Found a better solution? Re-apply it.
                                        • Don’t get bogged down                                    • Keep your grades organized
 ‘Getting To Know You’                  • Work in ‘passes’ to help manage your time
 • Work with the client                 • Pre-build common operations... and append
 • Understand their eye
 • Select a few shots to establish a goal
   for the final look
 • How do they want the shadows?
 • How about highlights?
 • Crush or blow out details?                                                                           Client Revisions
                                                                                                        • Watch down without sound
                                                                                                        • Take notes or fix right there?
                                                                                                        • Resist the urge to say ‘no’
Find Problems                                                                                               - Clients can have good ideas too
• Check codec, frame rates, frame size                                                                      - People see differently
• Define your deliverables
• Test renders (if necessary)
• Try the round-trip or import and
  slice




                 Grade Prep           Hero Shots             Initial Grade        Refining Grades      Revisions            Delivery
Anatomy of a Grading Session
Allocating your time across an entire project

                                        The Initial Grade
                                        • Solve big problems, fast                                 Fix & Refine
                                        • Add tons of value, quickly                               • Go back to problem areas and refine
                                        • Figure out a basic node structure, then stick to it      • Double- Triple- time... in reverse
                                        • Save off grades, keep them organized                     • Found a better solution? Re-apply it.
                                        • Don’t get bogged down                                    • Keep your grades organized
 ‘Getting To Know You’                  • Work in ‘passes’ to help manage your time
 • Work with the client                 • Pre-build common operations... and append
 • Understand their eye
 • Select a few shots to establish a goal
   for the final look
 • How do they want the shadows?
 • How about highlights?
 • Crush or blow out details?                                                                           Client Revisions
                                                                                                        • Watch down without sound
                                                                                                        • Take notes or fix right there?
                                                                                                        • Resist the urge to say ‘no’
Find Problems                                                                                               - Clients can have good ideas too
• Check codec, frame rates, frame size                                                                      - People see differently
• Define your deliverables
• Test renders (if necessary)
• Try the round-trip or import and
  slice




                 Grade Prep           Hero Shots             Initial Grade        Refining Grades      Revisions            Delivery
Anatomy of a Grading Session
Allocating your time across an entire project

                                        The Initial Grade
                                        • Solve big problems, fast                                 Fix & Refine
                                        • Add tons of value, quickly                               • Go back to problem areas and refine
                                        • Figure out a basic node structure, then stick to it      • Double- Triple- time... in reverse
                                        • Save off grades, keep them organized                     • Found a better solution? Re-apply it.
                                        • Don’t get bogged down                                    • Keep your grades organized
 ‘Getting To Know You’                  • Work in ‘passes’ to help manage your time
 • Work with the client                 • Pre-build common operations... and append
 • Understand their eye
 • Select a few shots to establish a goal
   for the final look
 • How do they want the shadows?
 • How about highlights?
 • Crush or blow out details?                                                                           Client Revisions
                                                                                                        • Watch down without sound
                                                                                                        • Take notes or fix right there?
                                                                                                        • Resist the urge to say ‘no’
Find Problems                                                                                               - Clients can have good ideas too
• Check codec, frame rates, frame size                                                                      - People see differently
• Define your deliverables
• Test renders (if necessary)
• Try the round-trip or import and
  slice




                 Grade Prep           Hero Shots             Initial Grade        Refining Grades      Revisions            Delivery
Anatomy of a Grading Session
Allocating your time across an entire project

                                        The Initial Grade
                                        • Solve big problems, fast                                 Fix & Refine
                                        • Add tons of value, quickly                               • Go back to problem areas and refine
                                        • Figure out a basic node structure, then stick to it      • Double- Triple- time... in reverse
                                        • Save off grades, keep them organized                     • Found a better solution? Re-apply it.
                                        • Don’t get bogged down                                    • Keep your grades organized
 ‘Getting To Know You’                  • Work in ‘passes’ to help manage your time
 • Work with the client                 • Pre-build common operations... and append
 • Understand their eye
 • Select a few shots to establish a goal
   for the final look
 • How do they want the shadows?
 • How about highlights?
 • Crush or blow out details?                                                                           Client Revisions
                                                                                                        • Watch down without sound
                                                                                                        • Take notes or fix right there?
                                                                                                        • Resist the urge to say ‘no’
Find Problems                                                                                               - Clients can have good ideas too
• Check codec, frame rates, frame size                                                                      - People see differently
• Define your deliverables
• Test renders (if necessary)
• Try the round-trip or import and
  slice




                 Grade Prep           Hero Shots             Initial Grade        Refining Grades      Revisions            Delivery
“Do the initial grade in 50%
of the allotted time. Use the
  rest for polish, troubled
 areas, significant areas.”
‘The Art & Technique of Digital Color Correction’
                                  Steve Hullfish
Example: 5 Day Grading Session
Hypothetical 110 Minute Feature Film, 1100 shots


     .5 Days               2 Days                           2 Days            .5 Days

                      500 shots per day             100 Shots Left Over




       Grade Prep   Hero Shots   Initial Grade   Refining Grades   Revisions   Delivery
Example: 5 Day Grading Session
Hypothetical 110 Minute Feature Film, 1100 shots


     .5 Days                        3 Days                            1 Day .5 Days

                                 375 shots per day




       Grade Prep   Hero Shots      Initial Grade    Refining Grades    Revisions   Delivery
Example: 5 Day Grading Session
Not-So-Hypothetical 110 Minute Music Documentary, 1600 shots



     .5 Days                        3 Days                     1 Day             .5 Days

                                                               100 Shots
                                 500 shots per day
                                                               Left Over




       Grade Prep   Hero Shots               Initial Grade   Refining Revisions   Delivery
How many minutes per-shot?
The math almost makes it look impossible
How many minutes per-shot?
The math almost makes it look impossible

 1100 shots, 4 Days
          9 hour day
How many minutes per-shot?
The math almost makes it look impossible

 1100 shots, 4 Days
          9 hour day


36 Hours ÷ 1100 Shots
How many minutes per-shot?
The math almost makes it look impossible

 1100 shots, 4 Days
          9 hour day


36 Hours ÷ 1100 Shots


30 shots per hour
   2 minutes per shot
How many minutes per-shot?
The math almost makes it look impossible

 1100 shots, 4 Days               1600 shots, 4 Days
          9 hour day                       9 hour day


36 Hours ÷ 1100 Shots


30 shots per hour
   2 minutes per shot
How many minutes per-shot?
The math almost makes it look impossible

 1100 shots, 4 Days               1600 shots, 4 Days
          9 hour day                       9 hour day


36 Hours ÷ 1100 Shots            36 Hours ÷ 1600 Shots


30 shots per hour
   2 minutes per shot
How many minutes per-shot?
The math almost makes it look impossible

 1100 shots, 4 Days               1600 shots, 4 Days
          9 hour day                       9 hour day


36 Hours ÷ 1100 Shots            36 Hours ÷ 1600 Shots


30 shots per hour 44 shots per hour
   2 minutes per shot              1.3 minutes per shot
How many minutes per-shot?
The math almost makes it look impossible

 1100 shots, 4 Days               1600 shots, 4 Days
          9 hour day                       9 hour day




30 shots per hour 44 shots per hour
   2 minutes per shot              1.3 minutes per shot
Pressed For Time? Here’s the plan:
Pressed For Time? Here’s the plan:
be a good magician... don’t reveal all your tricks all at once.
Pressed For Time? Here’s the plan:
be a good magician... don’t reveal all your tricks all at once.

 ‣ Avoid doing anything manually
    •   Hand-drawn roto-work or extensive keyframing
Pressed For Time? Here’s the plan:
be a good magician... don’t reveal all your tricks all at once.

 ‣ Avoid doing anything manually
    •   Hand-drawn roto-work or extensive keyframing
 ‣ Re-use ‘Grade Snippets’
Pressed For Time? Here’s the plan:
be a good magician... don’t reveal all your tricks all at once.

 ‣ Avoid doing anything manually
    •   Hand-drawn roto-work or extensive keyframing
 ‣ Re-use ‘Grade Snippets’
 ‣ Pull broad HSL selections
    •   Again, avoid detailed work that bogs you down
Pressed For Time? Here’s the plan:
be a good magician... don’t reveal all your tricks all at once.

 ‣ Avoid doing anything manually
    •   Hand-drawn roto-work or extensive keyframing
 ‣ Re-use ‘Grade Snippets’
 ‣ Pull broad HSL selections
    •   Again, avoid detailed work that bogs you down
 ‣ Save tracking for later in the session
    •   Wait until the show is graded, then go back and add spice
Pressed For Time? Here’s the plan:
be a good magician... don’t reveal all your tricks all at once.

 ‣ Avoid doing anything manually
    •   Hand-drawn roto-work or extensive keyframing
 ‣ Re-use ‘Grade Snippets’
 ‣ Pull broad HSL selections
    •   Again, avoid detailed work that bogs you down
 ‣ Save tracking for later in the session
    •   Wait until the show is graded, then go back and add spice
 ‣ Experiment but bail quickly
    •   Move forward, ruthlessly
Grade Management IS Time Management
Grade Management IS Time Management
   Two Rules of Grade Management:
Grade Management IS Time Management
   Two Rules of Grade Management:
      • Have a plan.
Grade Management IS Time Management
   Two Rules of Grade Management:
      • Have a plan.
      • Work the plan.
Grade Management = Time Management
You can’t manage time if you don’t have a plan


      Session
‣ How much time do you
  have for the entire job?
                               1


                             Manage
                              Time


                               2
Grade Management = Time Management
You can’t manage time if you don’t have a plan


      Session
‣ How much time do you
  have for the entire job?
                               1
‣ How firm (and ambitious)
  is the deadline?



                             Manage
                              Time


                               2
Grade Management = Time Management
You can’t manage time if you don’t have a plan


      Session
‣ How much time do you
  have for the entire job?
                               1
‣ How firm (and ambitious)
  is the deadline?

‣ Did prep bog you down
  (and now you have to
  make up the time)?
                             Manage
                              Time


                               2
Grade Management = Time Management
You can’t manage time if you don’t have a plan


      Session
‣ How much time do you
  have for the entire job?
                                1
‣ How firm (and ambitious)
  is the deadline?

‣ Did prep bog you down
  (and now you have to
  make up the time)?
                              Manage
‣ Do you have the final         Time
  decision-maker in the
  room? If not, leave a lot
  of extra time at the end.


                                2
Grade Management = Time Management
You can’t manage time if you don’t have a plan


      Session
‣ How much time do you
  have for the entire job?
                                1
‣ How firm (and ambitious)
  is the deadline?

‣ Did prep bog you down
  (and now you have to
  make up the time)?
                              Manage
‣ Do you have the final         Time
  decision-maker in the
  room? If not, leave a lot
  of extra time at the end.

‣ Don’t forget about render
  times.                        2
Grade Management = Time Management
You can’t manage time if you don’t have a plan


      Session
‣ How much time do you                           Macro
  have for the entire job?
                                1
‣ How firm (and ambitious)
  is the deadline?

‣ Did prep bog you down
  (and now you have to
  make up the time)?
                              Manage
‣ Do you have the final         Time
  decision-maker in the
  room? If not, leave a lot
  of extra time at the end.

‣ Don’t forget about render
  times.                        2                Micro
Grade Management = Time Management
You can’t manage time if you don’t have a plan


      Session
‣ How much time do you
  have for the entire job?
                                1
‣ How firm (and ambitious)
  is the deadline?

‣ Did prep bog you down
  (and now you have to
  make up the time)?
                              Manage
‣ Do you have the final         Time
  decision-maker in the
  room? If not, leave a lot
  of extra time at the end.

‣ Don’t forget about render
  times.                        2
Grade Management = Time Management
You can’t manage time if you don’t have a plan


      Session                                    Shots
‣ How much time do you
  have for the entire job?
                                1
‣ How firm (and ambitious)
  is the deadline?

‣ Did prep bog you down
  (and now you have to
  make up the time)?
                              Manage
‣ Do you have the final         Time
  decision-maker in the
  room? If not, leave a lot
  of extra time at the end.

‣ Don’t forget about render
  times.                        2
Grade Management = Time Management
You can’t manage time if you don’t have a plan


      Session                                           Shots
‣ How much time do you                           ‣ Got Control Surface?
  have for the entire job?
                                1
‣ How firm (and ambitious)
  is the deadline?

‣ Did prep bog you down
  (and now you have to
  make up the time)?
                              Manage
‣ Do you have the final         Time
  decision-maker in the
  room? If not, leave a lot
  of extra time at the end.

‣ Don’t forget about render
  times.                        2
A mouse is too darn slow
Grade Management = Time Management
You can’t manage time if you don’t have a plan


      Session                                            Shots
‣ How much time do you                           ‣ Got a Control Surface?
  have for the entire job?
                                1
‣ How firm (and ambitious)
  is the deadline?

‣ Did prep bog you down
  (and now you have to
  make up the time)?
                              Manage
‣ Do you have the final         Time
  decision-maker in the
  room? If not, leave a lot
  of extra time at the end.

‣ Don’t forget about render
  times.                        2
Grade Management = Time Management
You can’t manage time if you don’t have a plan


      Session                                            Shots
‣ How much time do you                           ‣ Got a Control Surface?
  have for the entire job?
                                1                ‣ Attack each shot using a
                                                   structured approach
‣ How firm (and ambitious)
  is the deadline?

‣ Did prep bog you down
  (and now you have to
  make up the time)?
                              Manage
‣ Do you have the final         Time
  decision-maker in the
  room? If not, leave a lot
  of extra time at the end.

‣ Don’t forget about render
  times.                        2
Apple Color’s Structured Workflow
Apple Color’s Structured Workflow
Apple Color’s Structured Workflow
Enforce Structure
 Structure Builds Habits
Grade Management = Time Management
You can’t manage time if you don’t have a plan


      Session                                            Shots
‣ How much time do you                           ‣ Got a Control Surface?
  have for the entire job?
                                1                ‣ Attack each shot using a
                                                   structured approach
‣ How firm (and ambitious)
  is the deadline?

‣ Did prep bog you down
  (and now you have to
  make up the time)?
                              Manage
‣ Do you have the final         Time
  decision-maker in the
  room? If not, leave a lot
  of extra time at the end.

‣ Don’t forget about render
  times.                        2
Grade Management = Time Management
You can’t manage time if you don’t have a plan


      Session                                            Shots
‣ How much time do you                           ‣ Got a Control Surface?
  have for the entire job?
                                1                ‣ Attack each shot using a
                                                   structured approach
‣ How firm (and ambitious)
  is the deadline?                               ‣ Pre-build grade ‘snippets’
                                                   of frequently used tasks
‣ Did prep bog you down
  (and now you have to
  make up the time)?
                              Manage
‣ Do you have the final         Time
  decision-maker in the
  room? If not, leave a lot
  of extra time at the end.

‣ Don’t forget about render
  times.                        2
Grade Management = Time Management
You can’t manage time if you don’t have a plan


      Session                                            Shots
‣ How much time do you                           ‣ Got a Control Surface?
  have for the entire job?
                                1                ‣ Attack each shot using a
                                                   structured approach
‣ How firm (and ambitious)
  is the deadline?                               ‣ Pre-build grade ‘snippets’
                                                   of frequently used tasks
‣ Did prep bog you down
  (and now you have to
  make up the time)?
                              Manage             ‣ Work in passes


‣ Do you have the final         Time
  decision-maker in the
  room? If not, leave a lot
  of extra time at the end.

‣ Don’t forget about render
  times.                        2
Grade Management = Time Management
You can’t manage time if you don’t have a plan


      Session                                            Shots
‣ How much time do you                           ‣ Got a Control Surface?
  have for the entire job?
                                1                ‣ Attack each shot using a
                                                   structured approach
‣ How firm (and ambitious)
  is the deadline?                               ‣ Pre-build grade ‘snippets’
                                                   of frequently used tasks
‣ Did prep bog you down
  (and now you have to
  make up the time)?
                              Manage             ‣ Work in passes


‣ Do you have the final         Time              ‣ Don’t try to do everything
                                                   in one node / filter.
  decision-maker in the
  room? If not, leave a lot
  of extra time at the end.

‣ Don’t forget about render
  times.                        2
Grade Management = Time Management
You can’t manage time if you don’t have a plan


      Session                                            Shots
‣ How much time do you                           ‣ Got a Control Surface?
  have for the entire job?
                                1                ‣ Attack each shot using a
                                                   structured approach
‣ How firm (and ambitious)
  is the deadline?                               ‣ Pre-build grade ‘snippets’
                                                   of frequently used tasks
‣ Did prep bog you down
  (and now you have to
  make up the time)?
                              Manage             ‣ Work in passes


‣ Do you have the final         Time              ‣ Don’t try to do everything
                                                   in one node / filter.
  decision-maker in the
  room? If not, leave a lot                      ‣ Work procedurally
  of extra time at the end.                        whenever possible

‣ Don’t forget about render
  times.                        2
Grade Management = Time Management
You can’t manage time if you don’t have a plan


      Session                                            Shots
‣ How much time do you                           ‣ Got a Control Surface?
  have for the entire job?
                                1                ‣ Attack each shot using a
                                                   structured approach
‣ How firm (and ambitious)
  is the deadline?                               ‣ Pre-build grade ‘snippets’
                                                   of frequently used tasks
‣ Did prep bog you down
  (and now you have to
  make up the time)?
                              Manage             ‣ Work in passes


‣ Do you have the final         Time              ‣ Don’t try to do everything
                                                   in one node / filter.
  decision-maker in the
  room? If not, leave a lot                      ‣ Work procedurally
  of extra time at the end.                        whenever possible

                                                 ‣ Work the Still Store
‣ Don’t forget about render
  times.                        2
Closing Thoughts
Grade Management: Grading 500 shots in one day
Closing Thoughts
Grade Management: Grading 500 shots in one day


‣ Know your daily shot count (budget accordingly)
Closing Thoughts
Grade Management: Grading 500 shots in one day


‣ Know your daily shot count (budget accordingly)
  - Huge productivity gain moving off the mouse
  - Huge productivity gain moving off the NLE
Closing Thoughts
Grade Management: Grading 500 shots in one day


‣ Know your daily shot count (budget accordingly)
  - Huge productivity gain moving off the mouse
  - Huge productivity gain moving off the NLE
‣ Are you doing something over and over again?
    - Save it off to reuse on other jobs
Closing Thoughts
Grade Management: Grading 500 shots in one day


‣ Know your daily shot count (budget accordingly)
  - Huge productivity gain moving off the mouse
  - Huge productivity gain moving off the NLE
‣ Are you doing something over and over again?
    - Save it off to reuse on other jobs
‣ Discover each jobs ‘grading framework’ early
Closing Thoughts
Grade Management: Grading 500 shots in one day


‣ Know your daily shot count (budget accordingly)
  - Huge productivity gain moving off the mouse
  - Huge productivity gain moving off the NLE
‣ Are you doing something over and over again?
    - Save it off to reuse on other jobs
‣ Discover each jobs ‘grading framework’ early
‣ Don’t do a detailed grade on 50% of the job
Closing Thoughts
Grade Management: Grading 500 shots in one day


‣ Know your daily shot count (budget accordingly)
  - Huge productivity gain moving off the mouse
  - Huge productivity gain moving off the NLE
‣ Are you doing something over and over again?
    - Save it off to reuse on other jobs
‣ Discover each jobs ‘grading framework’ early
‣ Don’t do a detailed grade on 50% of the job
‣ Experiment - but manage your time ruthlessly & put a
  limit on it
Learn more:
          Online Training, DaVinci Resolve:
          http://Training.TaoOfColor.com

          Monthly Membership Site:
          www.MixingLight.com




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            TaoOfColor.com/newsletter

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Time Management for Video Color Correction Professionals

  • 1. Grade Management How Do You Grade 700 Shots In One Day? .com Presented by: Patrick Inhofer
  • 2. Grade Management = Time Management
  • 3. Grade Management = Time Management
  • 4. Grade Management = Time Management You can’t manage time if you don’t have a plan
  • 5. Grade Management = Time Management You can’t manage time if you don’t have a plan
  • 6. Grade Management = Time Management You can’t manage time if you don’t have a plan Session ‣ How much time do you have for the entire job? 1 Manage Time 2
  • 7. Anatomy of a Grading Session Allocating your time across an entire project
  • 8. Anatomy of a Grading Session Allocating your time across an entire project Find Problems • Check codec, frame rates, frame size • Define your deliverables • Test renders (if necessary) • Try the round-trip or import and slice Grade Prep
  • 9. Anatomy of a Grading Session Allocating your time across an entire project ‘Getting To Know You’ • Work with the client • Understand their eye • Select a few shots to establish a goal for the final look • How do they want the shadows? • How about highlights? • Crush or blow out details? Find Problems • Check codec, frame rates, frame size • Define your deliverables • Test renders (if necessary) • Try the round-trip or import and slice Grade Prep Hero Shots
  • 10. Anatomy of a Grading Session Allocating your time across an entire project The Initial Grade • Solve big problems, fast • Add tons of value, quickly • Figure out a basic node structure, then stick to it • Save off grades, keep them organized • Don’t get bogged down ‘Getting To Know You’ • Work in ‘passes’ to help manage your time • Work with the client • Pre-build common operations... and append • Understand their eye • Select a few shots to establish a goal for the final look • How do they want the shadows? • How about highlights? • Crush or blow out details? Find Problems • Check codec, frame rates, frame size • Define your deliverables • Test renders (if necessary) • Try the round-trip or import and slice Grade Prep Hero Shots Initial Grade
  • 11. Anatomy of a Grading Session Allocating your time across an entire project The Initial Grade • Solve big problems, fast Fix & Refine • Add tons of value, quickly • Go back to problem areas and refine • Figure out a basic node structure, then stick to it • Double- Triple- time... in reverse • Save off grades, keep them organized • Found a better solution? Re-apply it. • Don’t get bogged down • Keep your grades organized ‘Getting To Know You’ • Work in ‘passes’ to help manage your time • Work with the client • Pre-build common operations... and append • Understand their eye • Select a few shots to establish a goal for the final look • How do they want the shadows? • How about highlights? • Crush or blow out details? Find Problems • Check codec, frame rates, frame size • Define your deliverables • Test renders (if necessary) • Try the round-trip or import and slice Grade Prep Hero Shots Initial Grade Refining Grades
  • 12. Anatomy of a Grading Session Allocating your time across an entire project The Initial Grade • Solve big problems, fast Fix & Refine • Add tons of value, quickly • Go back to problem areas and refine • Figure out a basic node structure, then stick to it • Double- Triple- time... in reverse • Save off grades, keep them organized • Found a better solution? Re-apply it. • Don’t get bogged down • Keep your grades organized ‘Getting To Know You’ • Work in ‘passes’ to help manage your time • Work with the client • Pre-build common operations... and append • Understand their eye • Select a few shots to establish a goal for the final look • How do they want the shadows? • How about highlights? • Crush or blow out details? Client Revisions • Watch down without sound • Take notes or fix right there? • Resist the urge to say ‘no’ Find Problems - Clients can have good ideas too • Check codec, frame rates, frame size - People see differently • Define your deliverables • Test renders (if necessary) • Try the round-trip or import and slice Grade Prep Hero Shots Initial Grade Refining Grades Revisions Delivery
  • 13. Anatomy of a Grading Session Allocating your time across an entire project The Initial Grade • Solve big problems, fast Fix & Refine • Add tons of value, quickly • Go back to problem areas and refine • Figure out a basic node structure, then stick to it • Double- Triple- time... in reverse • Save off grades, keep them organized • Found a better solution? Re-apply it. • Don’t get bogged down • Keep your grades organized ‘Getting To Know You’ • Work in ‘passes’ to help manage your time • Work with the client • Pre-build common operations... and append • Understand their eye • Select a few shots to establish a goal for the final look • How do they want the shadows? • How about highlights? • Crush or blow out details? Client Revisions • Watch down without sound • Take notes or fix right there? • Resist the urge to say ‘no’ Find Problems - Clients can have good ideas too • Check codec, frame rates, frame size - People see differently • Define your deliverables • Test renders (if necessary) • Try the round-trip or import and slice Grade Prep Hero Shots Initial Grade Refining Grades Revisions Delivery
  • 14. Anatomy of a Grading Session Allocating your time across an entire project The Initial Grade • Solve big problems, fast Fix & Refine • Add tons of value, quickly • Go back to problem areas and refine • Figure out a basic node structure, then stick to it • Double- Triple- time... in reverse • Save off grades, keep them organized • Found a better solution? Re-apply it. • Don’t get bogged down • Keep your grades organized ‘Getting To Know You’ • Work in ‘passes’ to help manage your time • Work with the client • Pre-build common operations... and append • Understand their eye • Select a few shots to establish a goal for the final look • How do they want the shadows? • How about highlights? • Crush or blow out details? Client Revisions • Watch down without sound • Take notes or fix right there? • Resist the urge to say ‘no’ Find Problems - Clients can have good ideas too • Check codec, frame rates, frame size - People see differently • Define your deliverables • Test renders (if necessary) • Try the round-trip or import and slice Grade Prep Hero Shots Initial Grade Refining Grades Revisions Delivery
  • 15. Anatomy of a Grading Session Allocating your time across an entire project The Initial Grade • Solve big problems, fast Fix & Refine • Add tons of value, quickly • Go back to problem areas and refine • Figure out a basic node structure, then stick to it • Double- Triple- time... in reverse • Save off grades, keep them organized • Found a better solution? Re-apply it. • Don’t get bogged down • Keep your grades organized ‘Getting To Know You’ • Work in ‘passes’ to help manage your time • Work with the client • Pre-build common operations... and append • Understand their eye • Select a few shots to establish a goal for the final look • How do they want the shadows? • How about highlights? • Crush or blow out details? Client Revisions • Watch down without sound • Take notes or fix right there? • Resist the urge to say ‘no’ Find Problems - Clients can have good ideas too • Check codec, frame rates, frame size - People see differently • Define your deliverables • Test renders (if necessary) • Try the round-trip or import and slice Grade Prep Hero Shots Initial Grade Refining Grades Revisions Delivery
  • 16. “Do the initial grade in 50% of the allotted time. Use the rest for polish, troubled areas, significant areas.” ‘The Art & Technique of Digital Color Correction’ Steve Hullfish
  • 17. Example: 5 Day Grading Session Hypothetical 110 Minute Feature Film, 1100 shots .5 Days 2 Days 2 Days .5 Days 500 shots per day 100 Shots Left Over Grade Prep Hero Shots Initial Grade Refining Grades Revisions Delivery
  • 18. Example: 5 Day Grading Session Hypothetical 110 Minute Feature Film, 1100 shots .5 Days 3 Days 1 Day .5 Days 375 shots per day Grade Prep Hero Shots Initial Grade Refining Grades Revisions Delivery
  • 19. Example: 5 Day Grading Session Not-So-Hypothetical 110 Minute Music Documentary, 1600 shots .5 Days 3 Days 1 Day .5 Days 100 Shots 500 shots per day Left Over Grade Prep Hero Shots Initial Grade Refining Revisions Delivery
  • 20. How many minutes per-shot? The math almost makes it look impossible
  • 21. How many minutes per-shot? The math almost makes it look impossible 1100 shots, 4 Days 9 hour day
  • 22. How many minutes per-shot? The math almost makes it look impossible 1100 shots, 4 Days 9 hour day 36 Hours ÷ 1100 Shots
  • 23. How many minutes per-shot? The math almost makes it look impossible 1100 shots, 4 Days 9 hour day 36 Hours ÷ 1100 Shots 30 shots per hour 2 minutes per shot
  • 24. How many minutes per-shot? The math almost makes it look impossible 1100 shots, 4 Days 1600 shots, 4 Days 9 hour day 9 hour day 36 Hours ÷ 1100 Shots 30 shots per hour 2 minutes per shot
  • 25. How many minutes per-shot? The math almost makes it look impossible 1100 shots, 4 Days 1600 shots, 4 Days 9 hour day 9 hour day 36 Hours ÷ 1100 Shots 36 Hours ÷ 1600 Shots 30 shots per hour 2 minutes per shot
  • 26. How many minutes per-shot? The math almost makes it look impossible 1100 shots, 4 Days 1600 shots, 4 Days 9 hour day 9 hour day 36 Hours ÷ 1100 Shots 36 Hours ÷ 1600 Shots 30 shots per hour 44 shots per hour 2 minutes per shot 1.3 minutes per shot
  • 27. How many minutes per-shot? The math almost makes it look impossible 1100 shots, 4 Days 1600 shots, 4 Days 9 hour day 9 hour day 30 shots per hour 44 shots per hour 2 minutes per shot 1.3 minutes per shot
  • 28. Pressed For Time? Here’s the plan:
  • 29. Pressed For Time? Here’s the plan: be a good magician... don’t reveal all your tricks all at once.
  • 30. Pressed For Time? Here’s the plan: be a good magician... don’t reveal all your tricks all at once. ‣ Avoid doing anything manually • Hand-drawn roto-work or extensive keyframing
  • 31. Pressed For Time? Here’s the plan: be a good magician... don’t reveal all your tricks all at once. ‣ Avoid doing anything manually • Hand-drawn roto-work or extensive keyframing ‣ Re-use ‘Grade Snippets’
  • 32. Pressed For Time? Here’s the plan: be a good magician... don’t reveal all your tricks all at once. ‣ Avoid doing anything manually • Hand-drawn roto-work or extensive keyframing ‣ Re-use ‘Grade Snippets’ ‣ Pull broad HSL selections • Again, avoid detailed work that bogs you down
  • 33. Pressed For Time? Here’s the plan: be a good magician... don’t reveal all your tricks all at once. ‣ Avoid doing anything manually • Hand-drawn roto-work or extensive keyframing ‣ Re-use ‘Grade Snippets’ ‣ Pull broad HSL selections • Again, avoid detailed work that bogs you down ‣ Save tracking for later in the session • Wait until the show is graded, then go back and add spice
  • 34. Pressed For Time? Here’s the plan: be a good magician... don’t reveal all your tricks all at once. ‣ Avoid doing anything manually • Hand-drawn roto-work or extensive keyframing ‣ Re-use ‘Grade Snippets’ ‣ Pull broad HSL selections • Again, avoid detailed work that bogs you down ‣ Save tracking for later in the session • Wait until the show is graded, then go back and add spice ‣ Experiment but bail quickly • Move forward, ruthlessly
  • 35. Grade Management IS Time Management
  • 36. Grade Management IS Time Management Two Rules of Grade Management:
  • 37. Grade Management IS Time Management Two Rules of Grade Management: • Have a plan.
  • 38. Grade Management IS Time Management Two Rules of Grade Management: • Have a plan. • Work the plan.
  • 39. Grade Management = Time Management You can’t manage time if you don’t have a plan Session ‣ How much time do you have for the entire job? 1 Manage Time 2
  • 40. Grade Management = Time Management You can’t manage time if you don’t have a plan Session ‣ How much time do you have for the entire job? 1 ‣ How firm (and ambitious) is the deadline? Manage Time 2
  • 41. Grade Management = Time Management You can’t manage time if you don’t have a plan Session ‣ How much time do you have for the entire job? 1 ‣ How firm (and ambitious) is the deadline? ‣ Did prep bog you down (and now you have to make up the time)? Manage Time 2
  • 42. Grade Management = Time Management You can’t manage time if you don’t have a plan Session ‣ How much time do you have for the entire job? 1 ‣ How firm (and ambitious) is the deadline? ‣ Did prep bog you down (and now you have to make up the time)? Manage ‣ Do you have the final Time decision-maker in the room? If not, leave a lot of extra time at the end. 2
  • 43. Grade Management = Time Management You can’t manage time if you don’t have a plan Session ‣ How much time do you have for the entire job? 1 ‣ How firm (and ambitious) is the deadline? ‣ Did prep bog you down (and now you have to make up the time)? Manage ‣ Do you have the final Time decision-maker in the room? If not, leave a lot of extra time at the end. ‣ Don’t forget about render times. 2
  • 44. Grade Management = Time Management You can’t manage time if you don’t have a plan Session ‣ How much time do you Macro have for the entire job? 1 ‣ How firm (and ambitious) is the deadline? ‣ Did prep bog you down (and now you have to make up the time)? Manage ‣ Do you have the final Time decision-maker in the room? If not, leave a lot of extra time at the end. ‣ Don’t forget about render times. 2 Micro
  • 45. Grade Management = Time Management You can’t manage time if you don’t have a plan Session ‣ How much time do you have for the entire job? 1 ‣ How firm (and ambitious) is the deadline? ‣ Did prep bog you down (and now you have to make up the time)? Manage ‣ Do you have the final Time decision-maker in the room? If not, leave a lot of extra time at the end. ‣ Don’t forget about render times. 2
  • 46. Grade Management = Time Management You can’t manage time if you don’t have a plan Session Shots ‣ How much time do you have for the entire job? 1 ‣ How firm (and ambitious) is the deadline? ‣ Did prep bog you down (and now you have to make up the time)? Manage ‣ Do you have the final Time decision-maker in the room? If not, leave a lot of extra time at the end. ‣ Don’t forget about render times. 2
  • 47. Grade Management = Time Management You can’t manage time if you don’t have a plan Session Shots ‣ How much time do you ‣ Got Control Surface? have for the entire job? 1 ‣ How firm (and ambitious) is the deadline? ‣ Did prep bog you down (and now you have to make up the time)? Manage ‣ Do you have the final Time decision-maker in the room? If not, leave a lot of extra time at the end. ‣ Don’t forget about render times. 2
  • 48.
  • 49.
  • 50. A mouse is too darn slow
  • 51. Grade Management = Time Management You can’t manage time if you don’t have a plan Session Shots ‣ How much time do you ‣ Got a Control Surface? have for the entire job? 1 ‣ How firm (and ambitious) is the deadline? ‣ Did prep bog you down (and now you have to make up the time)? Manage ‣ Do you have the final Time decision-maker in the room? If not, leave a lot of extra time at the end. ‣ Don’t forget about render times. 2
  • 52. Grade Management = Time Management You can’t manage time if you don’t have a plan Session Shots ‣ How much time do you ‣ Got a Control Surface? have for the entire job? 1 ‣ Attack each shot using a structured approach ‣ How firm (and ambitious) is the deadline? ‣ Did prep bog you down (and now you have to make up the time)? Manage ‣ Do you have the final Time decision-maker in the room? If not, leave a lot of extra time at the end. ‣ Don’t forget about render times. 2
  • 57. Grade Management = Time Management You can’t manage time if you don’t have a plan Session Shots ‣ How much time do you ‣ Got a Control Surface? have for the entire job? 1 ‣ Attack each shot using a structured approach ‣ How firm (and ambitious) is the deadline? ‣ Did prep bog you down (and now you have to make up the time)? Manage ‣ Do you have the final Time decision-maker in the room? If not, leave a lot of extra time at the end. ‣ Don’t forget about render times. 2
  • 58. Grade Management = Time Management You can’t manage time if you don’t have a plan Session Shots ‣ How much time do you ‣ Got a Control Surface? have for the entire job? 1 ‣ Attack each shot using a structured approach ‣ How firm (and ambitious) is the deadline? ‣ Pre-build grade ‘snippets’ of frequently used tasks ‣ Did prep bog you down (and now you have to make up the time)? Manage ‣ Do you have the final Time decision-maker in the room? If not, leave a lot of extra time at the end. ‣ Don’t forget about render times. 2
  • 59. Grade Management = Time Management You can’t manage time if you don’t have a plan Session Shots ‣ How much time do you ‣ Got a Control Surface? have for the entire job? 1 ‣ Attack each shot using a structured approach ‣ How firm (and ambitious) is the deadline? ‣ Pre-build grade ‘snippets’ of frequently used tasks ‣ Did prep bog you down (and now you have to make up the time)? Manage ‣ Work in passes ‣ Do you have the final Time decision-maker in the room? If not, leave a lot of extra time at the end. ‣ Don’t forget about render times. 2
  • 60. Grade Management = Time Management You can’t manage time if you don’t have a plan Session Shots ‣ How much time do you ‣ Got a Control Surface? have for the entire job? 1 ‣ Attack each shot using a structured approach ‣ How firm (and ambitious) is the deadline? ‣ Pre-build grade ‘snippets’ of frequently used tasks ‣ Did prep bog you down (and now you have to make up the time)? Manage ‣ Work in passes ‣ Do you have the final Time ‣ Don’t try to do everything in one node / filter. decision-maker in the room? If not, leave a lot of extra time at the end. ‣ Don’t forget about render times. 2
  • 61. Grade Management = Time Management You can’t manage time if you don’t have a plan Session Shots ‣ How much time do you ‣ Got a Control Surface? have for the entire job? 1 ‣ Attack each shot using a structured approach ‣ How firm (and ambitious) is the deadline? ‣ Pre-build grade ‘snippets’ of frequently used tasks ‣ Did prep bog you down (and now you have to make up the time)? Manage ‣ Work in passes ‣ Do you have the final Time ‣ Don’t try to do everything in one node / filter. decision-maker in the room? If not, leave a lot ‣ Work procedurally of extra time at the end. whenever possible ‣ Don’t forget about render times. 2
  • 62. Grade Management = Time Management You can’t manage time if you don’t have a plan Session Shots ‣ How much time do you ‣ Got a Control Surface? have for the entire job? 1 ‣ Attack each shot using a structured approach ‣ How firm (and ambitious) is the deadline? ‣ Pre-build grade ‘snippets’ of frequently used tasks ‣ Did prep bog you down (and now you have to make up the time)? Manage ‣ Work in passes ‣ Do you have the final Time ‣ Don’t try to do everything in one node / filter. decision-maker in the room? If not, leave a lot ‣ Work procedurally of extra time at the end. whenever possible ‣ Work the Still Store ‣ Don’t forget about render times. 2
  • 63. Closing Thoughts Grade Management: Grading 500 shots in one day
  • 64. Closing Thoughts Grade Management: Grading 500 shots in one day ‣ Know your daily shot count (budget accordingly)
  • 65. Closing Thoughts Grade Management: Grading 500 shots in one day ‣ Know your daily shot count (budget accordingly) - Huge productivity gain moving off the mouse - Huge productivity gain moving off the NLE
  • 66. Closing Thoughts Grade Management: Grading 500 shots in one day ‣ Know your daily shot count (budget accordingly) - Huge productivity gain moving off the mouse - Huge productivity gain moving off the NLE ‣ Are you doing something over and over again? - Save it off to reuse on other jobs
  • 67. Closing Thoughts Grade Management: Grading 500 shots in one day ‣ Know your daily shot count (budget accordingly) - Huge productivity gain moving off the mouse - Huge productivity gain moving off the NLE ‣ Are you doing something over and over again? - Save it off to reuse on other jobs ‣ Discover each jobs ‘grading framework’ early
  • 68. Closing Thoughts Grade Management: Grading 500 shots in one day ‣ Know your daily shot count (budget accordingly) - Huge productivity gain moving off the mouse - Huge productivity gain moving off the NLE ‣ Are you doing something over and over again? - Save it off to reuse on other jobs ‣ Discover each jobs ‘grading framework’ early ‣ Don’t do a detailed grade on 50% of the job
  • 69. Closing Thoughts Grade Management: Grading 500 shots in one day ‣ Know your daily shot count (budget accordingly) - Huge productivity gain moving off the mouse - Huge productivity gain moving off the NLE ‣ Are you doing something over and over again? - Save it off to reuse on other jobs ‣ Discover each jobs ‘grading framework’ early ‣ Don’t do a detailed grade on 50% of the job ‣ Experiment - but manage your time ruthlessly & put a limit on it
  • 70. Learn more: Online Training, DaVinci Resolve: http://Training.TaoOfColor.com Monthly Membership Site: www.MixingLight.com An awesome (mostly) weekly color grading newsletter: TaoOfColor.com/newsletter