iQue ideas is a corporate training company that provides soft skills and life skills training to various audiences, including students, professionals and housewives. They have experienced trainers from top institutes and offer a wide range of modules on topics such as communication, personal development, social skills and more. The document provides details on their approach, tools, target audiences and lists of clients and training programs delivered.
We did this training workshop for top management of a blue chip pharma company. Most of the participants agreed that ‘Issue was not they don’t know what to Do. It is that they don’t do what they Know’. Pls tell us how did you find this ppt deck.
CPC
This document provides an overview and agenda for a class on customer discovery and building an MVP for a startup. It summarizes the key lessons and activities from previous classes, including learning about pivoting based on customer interviews. The upcoming class will focus on tasks like preparing an MVP demo, conducting solution interviews, and pricing tests with customers to achieve problem-solution fit. Students will be expected to present the status of their startup projects, including pitching their value proposition, outlining their process and pivots, sharing problem interview results, and detailing their MVP version 1. The presentation should not exceed 10 slides and 5 minutes.
Instructional Design Models for Well-Structured and Ill-Structured Problem-So...z121532
The document outlines the key steps and considerations in designing problem solving instruction for well-structured versus ill-structured problems. For well-structured problems, it recommends presenting conceptual models, worked examples, and practice problems with support. For ill-structured problems, it suggests articulating the context, constraints, developing case studies, supporting knowledge construction, argument building, and assessing solutions. The overall goal is to help learners effectively solve different types of problems.
Do your users still use systems effectiviely? Whilst you may be looking at ways to upgrade and enhance your business systems, it is also vital to recognise the competency of your users, highlighting any skills gaps and knowledge drain.
The document provides instructions for an Agile in a Day workshop. Participants are instructed to sit with others who have different levels of Agile experience. They then initial questions they want to learn and discuss challenges to adopting Agile. The workshop covers Agile concepts through activities like visioning, user stories, mapping stories and estimating. Participants work through an iteration, including planning, a standup and retrospective. They conclude by reviewing what they learned.
The Essential Product Owner - Partnering with the teamCprime
Bob Galen shares real-world stories where he’s seen “effectively partnered” teams and Product Owners truly deliver balanced value for their business stakeholders. In this session he’ll show you how story mapping and release planning can truly set the stage for effective team workflow—establishing a “Big Picture” for everyone to shoot for. How establishing shared goals, both at the iteration and release levels, truly cements the partnership between team and Product Owner. And finally, how setting a tempo of regular, focused backlog grooming sessions establishes a mechanism for the team and Product Owner to explore well-nuanced and high value backlogs.
Secrets to Entry-Level Employee DevelopmentWilliam Chin
This document discusses strategies for developing entry-level employees. It suggests that typical development segmentation focuses more on senior leaders and middle managers than entry-level employees. New graduates face challenges like not knowing how to get started, who to turn to for help, and feeling like tasks are too difficult or there is not enough time. The document then covers topics that schools often do not teach students, like virtual teams, matrix management, and changed career ladders. Strong onboarding programs can help with engagement, productivity and retention of new hires. The presentation provides examples of Qualcomm's onboarding program which includes orientation, mentor assignment, and year-long competency development sessions. It emphasizes allowing autonomy in learning with coaching, and utilizing a
iQue ideas is a corporate training company that provides soft skills and life skills training to various audiences, including students, professionals and housewives. They have experienced trainers from top institutes and offer a wide range of modules on topics such as communication, personal development, social skills and more. The document provides details on their approach, tools, target audiences and lists of clients and training programs delivered.
We did this training workshop for top management of a blue chip pharma company. Most of the participants agreed that ‘Issue was not they don’t know what to Do. It is that they don’t do what they Know’. Pls tell us how did you find this ppt deck.
CPC
This document provides an overview and agenda for a class on customer discovery and building an MVP for a startup. It summarizes the key lessons and activities from previous classes, including learning about pivoting based on customer interviews. The upcoming class will focus on tasks like preparing an MVP demo, conducting solution interviews, and pricing tests with customers to achieve problem-solution fit. Students will be expected to present the status of their startup projects, including pitching their value proposition, outlining their process and pivots, sharing problem interview results, and detailing their MVP version 1. The presentation should not exceed 10 slides and 5 minutes.
Instructional Design Models for Well-Structured and Ill-Structured Problem-So...z121532
The document outlines the key steps and considerations in designing problem solving instruction for well-structured versus ill-structured problems. For well-structured problems, it recommends presenting conceptual models, worked examples, and practice problems with support. For ill-structured problems, it suggests articulating the context, constraints, developing case studies, supporting knowledge construction, argument building, and assessing solutions. The overall goal is to help learners effectively solve different types of problems.
Do your users still use systems effectiviely? Whilst you may be looking at ways to upgrade and enhance your business systems, it is also vital to recognise the competency of your users, highlighting any skills gaps and knowledge drain.
The document provides instructions for an Agile in a Day workshop. Participants are instructed to sit with others who have different levels of Agile experience. They then initial questions they want to learn and discuss challenges to adopting Agile. The workshop covers Agile concepts through activities like visioning, user stories, mapping stories and estimating. Participants work through an iteration, including planning, a standup and retrospective. They conclude by reviewing what they learned.
The Essential Product Owner - Partnering with the teamCprime
Bob Galen shares real-world stories where he’s seen “effectively partnered” teams and Product Owners truly deliver balanced value for their business stakeholders. In this session he’ll show you how story mapping and release planning can truly set the stage for effective team workflow—establishing a “Big Picture” for everyone to shoot for. How establishing shared goals, both at the iteration and release levels, truly cements the partnership between team and Product Owner. And finally, how setting a tempo of regular, focused backlog grooming sessions establishes a mechanism for the team and Product Owner to explore well-nuanced and high value backlogs.
Secrets to Entry-Level Employee DevelopmentWilliam Chin
This document discusses strategies for developing entry-level employees. It suggests that typical development segmentation focuses more on senior leaders and middle managers than entry-level employees. New graduates face challenges like not knowing how to get started, who to turn to for help, and feeling like tasks are too difficult or there is not enough time. The document then covers topics that schools often do not teach students, like virtual teams, matrix management, and changed career ladders. Strong onboarding programs can help with engagement, productivity and retention of new hires. The presentation provides examples of Qualcomm's onboarding program which includes orientation, mentor assignment, and year-long competency development sessions. It emphasizes allowing autonomy in learning with coaching, and utilizing a
This slideshow is being used by Film Studies 3030 at the University of Lethbridge, Calgary campus. The slide information is largely derived as commentary for the Giannetti and Leach textbook, Understanding Movies, and Richard Barsam's Looking at Movies.
Powerpoint that outlines the three point lighting system used in films, key lighting techniques and activities to help students identify and talk about lighting
Mise-en-scene refers to everything that appears in front of the camera, including setting, props, costumes, makeup, facial expressions, lighting, color, and character positioning. It provides visual clues that influence how the audience interprets the story and feels. There are five key elements of mise-en-scene: setting and props, costumes/makeup, facial expressions and body language, lighting and color symbolism, and character positioning. Students learned how each element creates meaning and discussed examples through images and tasks. They practiced analyzing mise-en-scene elements in paragraphs with a point, evidence, and analysis structure.
This document discusses key concepts in cinematography including camera, lighting, and color. It explains common lighting setups like three-point lighting and how lighting can be used to create different moods and effects through high-key and low-key lighting. Specific films are referenced as examples of how lighting and color palettes are deliberately designed to impact the audience's experience.
An introduction to the concept of colour grading in film post-production. Contains examples of before and after grading shots and how 'looks' are created and relate to genre & narrative.
Gamma correction is used to code and decode luminance in video and images. It involves adjusting the curve to make images appear lighter or darker. Color models represent colors as tuples, like RGB or CMYK. Color spaces combine a color model with a mapping function to a reference space, defining a gamut or reproducible color range. The gamut and color model together define the color space.
Stage lighting involves lighting techniques used in theater, dance, opera, and other live performances. Various lighting instruments are used to provide basic lighting as well as special effects. The equipment and personnel involved in stage lighting are also used for other live events like concerts and corporate events. The earliest known form of stage lighting was in ancient Greek and Roman theaters, which utilized natural sunlight. As theaters moved indoors, artificial lighting became necessary and techniques advanced over time, such as the introduction of candlelight in English theaters during the Restoration period. Modern stage lighting involves a lighting designer who creates a light plot and schedules cues to achieve various lighting qualities like intensity, direction, focus, and movement to set mood, reveal forms, and direct audience
1. Early color films were hand colored but techniques evolved, with Kinemacolor and Cinecolor being early color film systems. Technicolor then developed a three-color additive system.
2. Color is often used symbolically in films to represent emotions, ideas, and themes - for example, red often represents danger, passion, or violence while blue can symbolize sadness or guilt.
3. Some directors like Hitchcock, Scorsese, and Shyamalan strategically use color in their films to further the narrative, develop characters, or foreshadow events.
Mise-en-scene refers to everything visually presented in a scene including setting, costumes, lighting, and character positioning. It is comprised of five key elements: settings and props, costumes/makeup, facial expressions/body language, lighting/color, and character positioning. Together these elements communicate essential information to viewers and influence their feelings. For example, settings build expectations while lighting can highlight characters or convey emotions like mystery. Mise-en-scene is a crucial part of visual storytelling in film.
ACEScg: A Common Color Encoding for Visual Effects Applications - DigiPro 2015hpduiker
ACEScg is a color encoding system developed by the Academy of Motion Picture Arts and Sciences to address issues with color management during the transition from film to digital in the motion picture industry. It aims to preserve the full visible spectrum of HDR colors using RGB primaries while being more artist-friendly than previous versions. ACEScg encompasses the gamuts of most cameras and displays but uses primaries that are only slightly imaginary to allow for future standards. It also provides ways to handle out-of-gamut and negative values that may occur.
The document discusses how color palettes are used in films to convey moods, themes, and separate storylines. It provides examples of how specific films used color:
1) The Hours used different color filters and hues to separate the time periods and characters, giving Virginia Woolf's scenes a sepia tone, Julianne Moore's a pastel yellow, and Meryl Streep's a cold blue.
2) Munich defined each location with a specific color to orient viewers, with Beirut in blue-green, Rome warmer, Paris less saturated, and New York grainy.
3) Traffic used a blue/orange complementary scheme, with Mexico in orange and Ohio in blue.
For my color theory class, we had to put together a "book" that we could use to show clients the various color families and how colors can work together in various combinations.
This document discusses color psychology and the effects of different colors. It begins by defining color psychology as the science explaining the connection between colors and human psychology. Various colors are then examined, including how they can impact mood, stress levels, and behavior. For example, the document notes that the color red can increase appetite and heart rate, while blue is generally calming. It also explores how brands use color symbolism in their logos. The document concludes by mentioning scientific research showing that colors can have physiological impacts through their energetic vibrations.
Continuity editing is a widely used style that aims to hide cuts from the audience so they remain immersed in the film's world. It developed conventions like the 180-degree rule and shot-reverse-shot to clearly convey storytelling through ordered sequencing of shots. Discontinuity editing, in contrast, draws attention to the editing by disrupting sequencing, and can intentionally confuse or shock audiences by manipulating time and space.
Continuity editing aims to make a film feel like it is occurring in a single shot. It gives the impression of a seamless and flowing narrative that feels like another version of reality. It is used to create a film that flows well and keeps the audience engaged with the story. However, intentionally breaking continuity can make a scene feel uncomfortable, as in the bathroom scene in The Shining where Jack changes positions between shots, violating the 180 degree rule to reflect his descent into madness.
Continuity editing refers to techniques used to create a sense of spatial and temporal coherence in films. There are two main categories - temporal continuity, which maintains a logical flow of time, and spatial continuity, which provides a clear physical narrative space. Specific techniques like match cuts, establishing shots, and eye line matches help preserve continuity and prevent disorienting the viewer. Ellipses, fades, and flashbacks can be used to convey temporal discontinuities like the passage of time.
The document discusses techniques of continuity editing in film including the 180-degree rule, shot/reverse shot, eyeline match, and match on action. Students are expected to identify these techniques in the opening of His Girl Friday at different levels, from simple identification to in-depth analysis with examples. As an exercise, students will film and edit a scene demonstrating match on action, shot/reverse shot, and the 180-degree rule to practice continuity.
This document discusses continuity editing techniques in film including establishing shots, two-shots, over-the-shoulder shots, close ups, eyeline matching, the 180-degree line, and crossing the 180-degree line. It provides examples from the films Notorious, Road to Perdition, and His Girl Friday to illustrate how continuity editing creates a sense of spatial and temporal continuity for viewers.
The document defines key terms related to media editing such as continuity, match cuts, shot reverse shot, and transitions. It then discusses continuity editing techniques like the 180 degree rule and eye line matching that aim to create a smooth narrative flow. Finally, it covers other editing elements like pace, time manipulation through flashbacks, and special effects that can be used to convey meaning and influence the audience.
The 180-degree rule states that the camera should remain on the same side of an imaginary line drawn between characters during a scene to maintain spatial continuity. Breaking this rule can confuse audiences as it disorients their understanding of where characters are in relation to each other. Continuity editing aims to smoothly transition between shots through techniques like matching actions, diegetic sound, and establishing shots to logically connect scenes and prevent viewer disorientation. Common techniques include ellipses to imply breaks in time, diegetic sound to overlap shots, and matching actions to maintain temporal continuity across cuts.
This document outlines the editing process for a documentary film project. It discusses key stages including organizing footage, creating sequences for each character, doing a first assembly, rough cut, fine cut, and adding sound, color correction, and other finishing elements. Test screenings of the rough cut are emphasized as important for getting feedback to improve the film. Guidelines are provided for constructive criticism during screenings. The final sections list upcoming rough cut screening times and attendees.
This document provides recommendations for developing a process for planning and building a software project. It suggests beginning with user experience design and iterating on customer-facing features based on user feedback. It also recommends integrating user experience testing early, setting timelines to add structure, and avoiding getting stuck on problems by finding help or workarounds. The overall message is to focus on the customer experience while remaining flexible and not wasting time reinventing solutions.
This slideshow is being used by Film Studies 3030 at the University of Lethbridge, Calgary campus. The slide information is largely derived as commentary for the Giannetti and Leach textbook, Understanding Movies, and Richard Barsam's Looking at Movies.
Powerpoint that outlines the three point lighting system used in films, key lighting techniques and activities to help students identify and talk about lighting
Mise-en-scene refers to everything that appears in front of the camera, including setting, props, costumes, makeup, facial expressions, lighting, color, and character positioning. It provides visual clues that influence how the audience interprets the story and feels. There are five key elements of mise-en-scene: setting and props, costumes/makeup, facial expressions and body language, lighting and color symbolism, and character positioning. Students learned how each element creates meaning and discussed examples through images and tasks. They practiced analyzing mise-en-scene elements in paragraphs with a point, evidence, and analysis structure.
This document discusses key concepts in cinematography including camera, lighting, and color. It explains common lighting setups like three-point lighting and how lighting can be used to create different moods and effects through high-key and low-key lighting. Specific films are referenced as examples of how lighting and color palettes are deliberately designed to impact the audience's experience.
An introduction to the concept of colour grading in film post-production. Contains examples of before and after grading shots and how 'looks' are created and relate to genre & narrative.
Gamma correction is used to code and decode luminance in video and images. It involves adjusting the curve to make images appear lighter or darker. Color models represent colors as tuples, like RGB or CMYK. Color spaces combine a color model with a mapping function to a reference space, defining a gamut or reproducible color range. The gamut and color model together define the color space.
Stage lighting involves lighting techniques used in theater, dance, opera, and other live performances. Various lighting instruments are used to provide basic lighting as well as special effects. The equipment and personnel involved in stage lighting are also used for other live events like concerts and corporate events. The earliest known form of stage lighting was in ancient Greek and Roman theaters, which utilized natural sunlight. As theaters moved indoors, artificial lighting became necessary and techniques advanced over time, such as the introduction of candlelight in English theaters during the Restoration period. Modern stage lighting involves a lighting designer who creates a light plot and schedules cues to achieve various lighting qualities like intensity, direction, focus, and movement to set mood, reveal forms, and direct audience
1. Early color films were hand colored but techniques evolved, with Kinemacolor and Cinecolor being early color film systems. Technicolor then developed a three-color additive system.
2. Color is often used symbolically in films to represent emotions, ideas, and themes - for example, red often represents danger, passion, or violence while blue can symbolize sadness or guilt.
3. Some directors like Hitchcock, Scorsese, and Shyamalan strategically use color in their films to further the narrative, develop characters, or foreshadow events.
Mise-en-scene refers to everything visually presented in a scene including setting, costumes, lighting, and character positioning. It is comprised of five key elements: settings and props, costumes/makeup, facial expressions/body language, lighting/color, and character positioning. Together these elements communicate essential information to viewers and influence their feelings. For example, settings build expectations while lighting can highlight characters or convey emotions like mystery. Mise-en-scene is a crucial part of visual storytelling in film.
ACEScg: A Common Color Encoding for Visual Effects Applications - DigiPro 2015hpduiker
ACEScg is a color encoding system developed by the Academy of Motion Picture Arts and Sciences to address issues with color management during the transition from film to digital in the motion picture industry. It aims to preserve the full visible spectrum of HDR colors using RGB primaries while being more artist-friendly than previous versions. ACEScg encompasses the gamuts of most cameras and displays but uses primaries that are only slightly imaginary to allow for future standards. It also provides ways to handle out-of-gamut and negative values that may occur.
The document discusses how color palettes are used in films to convey moods, themes, and separate storylines. It provides examples of how specific films used color:
1) The Hours used different color filters and hues to separate the time periods and characters, giving Virginia Woolf's scenes a sepia tone, Julianne Moore's a pastel yellow, and Meryl Streep's a cold blue.
2) Munich defined each location with a specific color to orient viewers, with Beirut in blue-green, Rome warmer, Paris less saturated, and New York grainy.
3) Traffic used a blue/orange complementary scheme, with Mexico in orange and Ohio in blue.
For my color theory class, we had to put together a "book" that we could use to show clients the various color families and how colors can work together in various combinations.
This document discusses color psychology and the effects of different colors. It begins by defining color psychology as the science explaining the connection between colors and human psychology. Various colors are then examined, including how they can impact mood, stress levels, and behavior. For example, the document notes that the color red can increase appetite and heart rate, while blue is generally calming. It also explores how brands use color symbolism in their logos. The document concludes by mentioning scientific research showing that colors can have physiological impacts through their energetic vibrations.
Continuity editing is a widely used style that aims to hide cuts from the audience so they remain immersed in the film's world. It developed conventions like the 180-degree rule and shot-reverse-shot to clearly convey storytelling through ordered sequencing of shots. Discontinuity editing, in contrast, draws attention to the editing by disrupting sequencing, and can intentionally confuse or shock audiences by manipulating time and space.
Continuity editing aims to make a film feel like it is occurring in a single shot. It gives the impression of a seamless and flowing narrative that feels like another version of reality. It is used to create a film that flows well and keeps the audience engaged with the story. However, intentionally breaking continuity can make a scene feel uncomfortable, as in the bathroom scene in The Shining where Jack changes positions between shots, violating the 180 degree rule to reflect his descent into madness.
Continuity editing refers to techniques used to create a sense of spatial and temporal coherence in films. There are two main categories - temporal continuity, which maintains a logical flow of time, and spatial continuity, which provides a clear physical narrative space. Specific techniques like match cuts, establishing shots, and eye line matches help preserve continuity and prevent disorienting the viewer. Ellipses, fades, and flashbacks can be used to convey temporal discontinuities like the passage of time.
The document discusses techniques of continuity editing in film including the 180-degree rule, shot/reverse shot, eyeline match, and match on action. Students are expected to identify these techniques in the opening of His Girl Friday at different levels, from simple identification to in-depth analysis with examples. As an exercise, students will film and edit a scene demonstrating match on action, shot/reverse shot, and the 180-degree rule to practice continuity.
This document discusses continuity editing techniques in film including establishing shots, two-shots, over-the-shoulder shots, close ups, eyeline matching, the 180-degree line, and crossing the 180-degree line. It provides examples from the films Notorious, Road to Perdition, and His Girl Friday to illustrate how continuity editing creates a sense of spatial and temporal continuity for viewers.
The document defines key terms related to media editing such as continuity, match cuts, shot reverse shot, and transitions. It then discusses continuity editing techniques like the 180 degree rule and eye line matching that aim to create a smooth narrative flow. Finally, it covers other editing elements like pace, time manipulation through flashbacks, and special effects that can be used to convey meaning and influence the audience.
The 180-degree rule states that the camera should remain on the same side of an imaginary line drawn between characters during a scene to maintain spatial continuity. Breaking this rule can confuse audiences as it disorients their understanding of where characters are in relation to each other. Continuity editing aims to smoothly transition between shots through techniques like matching actions, diegetic sound, and establishing shots to logically connect scenes and prevent viewer disorientation. Common techniques include ellipses to imply breaks in time, diegetic sound to overlap shots, and matching actions to maintain temporal continuity across cuts.
This document outlines the editing process for a documentary film project. It discusses key stages including organizing footage, creating sequences for each character, doing a first assembly, rough cut, fine cut, and adding sound, color correction, and other finishing elements. Test screenings of the rough cut are emphasized as important for getting feedback to improve the film. Guidelines are provided for constructive criticism during screenings. The final sections list upcoming rough cut screening times and attendees.
This document provides recommendations for developing a process for planning and building a software project. It suggests beginning with user experience design and iterating on customer-facing features based on user feedback. It also recommends integrating user experience testing early, setting timelines to add structure, and avoiding getting stuck on problems by finding help or workarounds. The overall message is to focus on the customer experience while remaining flexible and not wasting time reinventing solutions.
The document discusses guerrilla usability testing as an affordable and informal method for evaluating products. Key points include:
- Guerrilla testing involves getting people off the street to complete tasks on a product while being observed to uncover unexpected issues.
- Only a small number of testers (5-12) are needed to find most usability problems.
- The method was used by the author to test an online booking engine, finding issues with map controls and elements that were unclear.
- While informal, guerrilla testing can effectively inform the design process and highlight problems early to improve the user experience.
Coaching focuses on improving current job performance and future goals, while counseling addresses past psychological issues. Coaching uses models like GROW to set goals, discuss current reality, brainstorm options, and make action plans, whereas counseling analyzes past problems. Both aim to help individuals, but coaching does so through skills training and professional development, while counseling facilitates personal change.
This document discusses accessibility initiatives within an enterprise. It covers three main topics: [1] Winning the business case for accessibility by understanding business objectives and championing the initiative; [2] Developing accessibility policies and processes through standards, stakeholder buy-in and integrating accessibility into product lifecycles; and [3] Training and testing through user-centered design, disability inclusion and continuous improvement.
This document provides guidance on conducting effective interviews. It outlines types of interviews and the three step process of preparation, execution, and review. Preparation includes creating an interview schedule and guide to ensure interviews stay focused. The guide suggests structuring questions, building rapport, active listening, and follow up. Conduct should include introduction, body, and wrap up sections. Notes should be taken to inform review and identify next steps or gaps. Guidance is provided on adjusting approach based on interviewee and examples of best and poor practices are highlighted.
This document provides guidance on conducting effective interviews. It outlines types of interviews and the three step process of preparation, execution, and review. Preparation includes creating an interview schedule and guide to ensure interviews stay focused. The guide suggests structuring questions, building rapport, active listening, and follow up. Conduct should include introduction, body, and wrap up sections. Notes should be taken to inform review and identify next steps or gaps. Guidance is provided on adjusting approach based on interviewee and examples of best and poor practices are highlighted.
This document discusses validating design ideas through prototyping. It covers why prototyping is important to fail early and cheaply before investing significant time and money. It discusses different types of prototypes including interactive prototypes to test usability and narrative prototypes to convey stories. The document provides guidance on what to prototype including risky functionality, core interactions, content organization, and application patterns. It also discusses evaluating prototypes against design principles and criteria. The key messages are that prototyping allows testing concepts and ideas early, making multiple prototypes to test different concepts, and using prototypes to gather user feedback before refining designs.
This document outlines nine steps to hiring effective interns including: 1) having a specific goal or project in mind for the intern, 2) deciding on compensation, 3) assigning an intern manager, 4) defining the internship details, 5) creating a job posting, 6) promoting the posting widely, 7) conducting interviews, 8) getting the intern started on the right foot, and 9) ensuring the internship is a fun experience. It also discusses the benefits of hiring interns such as filling skills gaps, developing a talent pipeline, and regional expansion. Employers are advised to treat interns as valuable contributors rather than free labor.
In this hands-on, interactive session, Len will share some basic principles of the design studio method, share how you can use the design studio method to rapidly generate ideas for your own digital products, and then facilitate a mini design studio challenge that is sure to leave you with practical skills to apply to your work and bonded with meetup attendees.
The document provides guidance on business writing for public relations students. It emphasizes brevity, clarity, and researching topics thoroughly. Key points include writing concisely using active voice, avoiding jargon, and varying sentence structure. The document also reviews how to write statements of work that define deliverables and timelines for clients, as well as memo formats for updating bosses.
This document outlines a 4-step process for transforming strategic plans into strategic action: 1) initialize and start by balancing focus on a single idea with openness to possibilities, 2) explore and develop by balancing a single option with multiple options, 3) decide and act by balancing a single solution with multiple solutions, and 4) maintain and sustain by balancing a generic with customized approaches. It emphasizes balancing focus and possibilities at each step to maintain momentum from idea to execution.
Arch factory - Agile Design: Best PracticesIgor Moochnick
This document provides guidance on agile architecture and design principles. It emphasizes that agile design is about responding quickly to change for customers and teams through transparency, lightweight processes, and continuous learning. Key principles discussed include designing incrementally without large upfront design; getting early and continuous feedback; delaying commitment and complexity; and maximizing evolutionary design through reversibility and packaging. The document also covers topics like testing, distributed teams, and delivering frequently.
The document discusses teams and team development, defining teams and groups, describing types of work-related teams like functional, problem-solving, and virtual teams. It also outlines the stages of team development including forming, storming, norming, performing, and adjourning. Key characteristics of effective teams are identified such as having a clear goal, competent members, unified commitment, and receiving external support.
Brandstorm 2013 Information Session - Schulich Callie Pak
1) The document outlines the Brandstorm competition timeline and process which includes briefing days, developing a pre-case, working with an ad agency, competing in national finals, and potentially international finals.
2) It emphasizes the importance of building a diverse team with different backgrounds, strengths, and weaknesses. It also notes that team members need commitment and time for the competition.
3) Tips are provided for the various stages of the competition including doing thorough primary and secondary research for the pre-case, learning to work effectively with an ad agency, and representing Canada and their school well.
Creating change from within - Agile Practitioners 2012Dror Helper
Faced with management that do not care about "being agile" what can a single developer do? Quite a lot!
Every developer has the power to improve the organization he works in in small iterative steps – and I can show you how.
If you want to make the change and don't know where to start – look no further, in this session I'll share my experience and show a few tips and tricks I learnt. As well as discuss the do and don'ts that can make all the.
- How to be agile developer in a waterfall company.
- Influencing people without formal authority.
- Using the right practices that makes the difference
- How to avoid alienating people
- Discovering your allies
- Know when to fight and when to "retreat" and cut your losses
- Making a change without disrupting the daily routine
- What being an agile evangelist is all about
This document provides an overview of managing scope, time, cost, and team in Agile frameworks like Scrum. It discusses key Scrum concepts like artifacts, roles, ceremonies and how they relate to traditional project management. Scope, time and team are fixed within sprints in Scrum, unlike the waterfall model where scope is fixed upfront. Cost is estimated and budgets are determined, with value-driven development. Self-organizing cross-functional teams work in short sprints to deliver working software frequently using practices that enhance responding to change over rigid plans.
Improving conceptual understanding in developmentSebastian Helzle
Todays web and app projects are not just pieces of code.
Every change a developer creates can affect performance, usability, stability and even the relationship to the customer.
In this talk I will discuss the necessity for agile development teams to have a better understanding of what makes their product really great in the end and how recurring conceptual phases can help in this.
Pardot Elevate 2012 - The Evolution of Pardot’s Sales and Marketing FunctionPardot
When Pardot was founded, we weren’t just building software for small businesses - we were a small business! In this session, Pardot’s own Derek Grant will walk you through how Pardot grew our own internal sales and marketing function, how we used Pardot at each stage of our evolution, and what we learned along the way.
This document provides guidance on making effective presentations. It discusses four key stages: thinking about the context and content, structuring the presentation, writing a draft, and practicing and reviewing. The context includes the audience, their background and understanding, and the environment. The content focuses on main points to discuss and supporting information. An effective structure builds upon three main points with an introduction and summary. With careful planning and practice, presentations can be successful.
Similar to Time Management for Video Color Correction Professionals (20)
4. Grade Management = Time Management
You can’t manage time if you don’t have a plan
5. Grade Management = Time Management
You can’t manage time if you don’t have a plan
6. Grade Management = Time Management
You can’t manage time if you don’t have a plan
Session
‣ How much time do you
have for the entire job?
1
Manage
Time
2
7. Anatomy of a Grading Session
Allocating your time across an entire project
8. Anatomy of a Grading Session
Allocating your time across an entire project
Find Problems
• Check codec, frame rates, frame size
• Define your deliverables
• Test renders (if necessary)
• Try the round-trip or import and
slice
Grade Prep
9. Anatomy of a Grading Session
Allocating your time across an entire project
‘Getting To Know You’
• Work with the client
• Understand their eye
• Select a few shots to establish a goal
for the final look
• How do they want the shadows?
• How about highlights?
• Crush or blow out details?
Find Problems
• Check codec, frame rates, frame size
• Define your deliverables
• Test renders (if necessary)
• Try the round-trip or import and
slice
Grade Prep Hero Shots
10. Anatomy of a Grading Session
Allocating your time across an entire project
The Initial Grade
• Solve big problems, fast
• Add tons of value, quickly
• Figure out a basic node structure, then stick to it
• Save off grades, keep them organized
• Don’t get bogged down
‘Getting To Know You’ • Work in ‘passes’ to help manage your time
• Work with the client • Pre-build common operations... and append
• Understand their eye
• Select a few shots to establish a goal
for the final look
• How do they want the shadows?
• How about highlights?
• Crush or blow out details?
Find Problems
• Check codec, frame rates, frame size
• Define your deliverables
• Test renders (if necessary)
• Try the round-trip or import and
slice
Grade Prep Hero Shots Initial Grade
11. Anatomy of a Grading Session
Allocating your time across an entire project
The Initial Grade
• Solve big problems, fast Fix & Refine
• Add tons of value, quickly • Go back to problem areas and refine
• Figure out a basic node structure, then stick to it • Double- Triple- time... in reverse
• Save off grades, keep them organized • Found a better solution? Re-apply it.
• Don’t get bogged down • Keep your grades organized
‘Getting To Know You’ • Work in ‘passes’ to help manage your time
• Work with the client • Pre-build common operations... and append
• Understand their eye
• Select a few shots to establish a goal
for the final look
• How do they want the shadows?
• How about highlights?
• Crush or blow out details?
Find Problems
• Check codec, frame rates, frame size
• Define your deliverables
• Test renders (if necessary)
• Try the round-trip or import and
slice
Grade Prep Hero Shots Initial Grade Refining Grades
12. Anatomy of a Grading Session
Allocating your time across an entire project
The Initial Grade
• Solve big problems, fast Fix & Refine
• Add tons of value, quickly • Go back to problem areas and refine
• Figure out a basic node structure, then stick to it • Double- Triple- time... in reverse
• Save off grades, keep them organized • Found a better solution? Re-apply it.
• Don’t get bogged down • Keep your grades organized
‘Getting To Know You’ • Work in ‘passes’ to help manage your time
• Work with the client • Pre-build common operations... and append
• Understand their eye
• Select a few shots to establish a goal
for the final look
• How do they want the shadows?
• How about highlights?
• Crush or blow out details? Client Revisions
• Watch down without sound
• Take notes or fix right there?
• Resist the urge to say ‘no’
Find Problems - Clients can have good ideas too
• Check codec, frame rates, frame size - People see differently
• Define your deliverables
• Test renders (if necessary)
• Try the round-trip or import and
slice
Grade Prep Hero Shots Initial Grade Refining Grades Revisions Delivery
13. Anatomy of a Grading Session
Allocating your time across an entire project
The Initial Grade
• Solve big problems, fast Fix & Refine
• Add tons of value, quickly • Go back to problem areas and refine
• Figure out a basic node structure, then stick to it • Double- Triple- time... in reverse
• Save off grades, keep them organized • Found a better solution? Re-apply it.
• Don’t get bogged down • Keep your grades organized
‘Getting To Know You’ • Work in ‘passes’ to help manage your time
• Work with the client • Pre-build common operations... and append
• Understand their eye
• Select a few shots to establish a goal
for the final look
• How do they want the shadows?
• How about highlights?
• Crush or blow out details? Client Revisions
• Watch down without sound
• Take notes or fix right there?
• Resist the urge to say ‘no’
Find Problems - Clients can have good ideas too
• Check codec, frame rates, frame size - People see differently
• Define your deliverables
• Test renders (if necessary)
• Try the round-trip or import and
slice
Grade Prep Hero Shots Initial Grade Refining Grades Revisions Delivery
14. Anatomy of a Grading Session
Allocating your time across an entire project
The Initial Grade
• Solve big problems, fast Fix & Refine
• Add tons of value, quickly • Go back to problem areas and refine
• Figure out a basic node structure, then stick to it • Double- Triple- time... in reverse
• Save off grades, keep them organized • Found a better solution? Re-apply it.
• Don’t get bogged down • Keep your grades organized
‘Getting To Know You’ • Work in ‘passes’ to help manage your time
• Work with the client • Pre-build common operations... and append
• Understand their eye
• Select a few shots to establish a goal
for the final look
• How do they want the shadows?
• How about highlights?
• Crush or blow out details? Client Revisions
• Watch down without sound
• Take notes or fix right there?
• Resist the urge to say ‘no’
Find Problems - Clients can have good ideas too
• Check codec, frame rates, frame size - People see differently
• Define your deliverables
• Test renders (if necessary)
• Try the round-trip or import and
slice
Grade Prep Hero Shots Initial Grade Refining Grades Revisions Delivery
15. Anatomy of a Grading Session
Allocating your time across an entire project
The Initial Grade
• Solve big problems, fast Fix & Refine
• Add tons of value, quickly • Go back to problem areas and refine
• Figure out a basic node structure, then stick to it • Double- Triple- time... in reverse
• Save off grades, keep them organized • Found a better solution? Re-apply it.
• Don’t get bogged down • Keep your grades organized
‘Getting To Know You’ • Work in ‘passes’ to help manage your time
• Work with the client • Pre-build common operations... and append
• Understand their eye
• Select a few shots to establish a goal
for the final look
• How do they want the shadows?
• How about highlights?
• Crush or blow out details? Client Revisions
• Watch down without sound
• Take notes or fix right there?
• Resist the urge to say ‘no’
Find Problems - Clients can have good ideas too
• Check codec, frame rates, frame size - People see differently
• Define your deliverables
• Test renders (if necessary)
• Try the round-trip or import and
slice
Grade Prep Hero Shots Initial Grade Refining Grades Revisions Delivery
16. “Do the initial grade in 50%
of the allotted time. Use the
rest for polish, troubled
areas, significant areas.”
‘The Art & Technique of Digital Color Correction’
Steve Hullfish
17. Example: 5 Day Grading Session
Hypothetical 110 Minute Feature Film, 1100 shots
.5 Days 2 Days 2 Days .5 Days
500 shots per day 100 Shots Left Over
Grade Prep Hero Shots Initial Grade Refining Grades Revisions Delivery
18. Example: 5 Day Grading Session
Hypothetical 110 Minute Feature Film, 1100 shots
.5 Days 3 Days 1 Day .5 Days
375 shots per day
Grade Prep Hero Shots Initial Grade Refining Grades Revisions Delivery
19. Example: 5 Day Grading Session
Not-So-Hypothetical 110 Minute Music Documentary, 1600 shots
.5 Days 3 Days 1 Day .5 Days
100 Shots
500 shots per day
Left Over
Grade Prep Hero Shots Initial Grade Refining Revisions Delivery
20. How many minutes per-shot?
The math almost makes it look impossible
21. How many minutes per-shot?
The math almost makes it look impossible
1100 shots, 4 Days
9 hour day
22. How many minutes per-shot?
The math almost makes it look impossible
1100 shots, 4 Days
9 hour day
36 Hours ÷ 1100 Shots
23. How many minutes per-shot?
The math almost makes it look impossible
1100 shots, 4 Days
9 hour day
36 Hours ÷ 1100 Shots
30 shots per hour
2 minutes per shot
24. How many minutes per-shot?
The math almost makes it look impossible
1100 shots, 4 Days 1600 shots, 4 Days
9 hour day 9 hour day
36 Hours ÷ 1100 Shots
30 shots per hour
2 minutes per shot
25. How many minutes per-shot?
The math almost makes it look impossible
1100 shots, 4 Days 1600 shots, 4 Days
9 hour day 9 hour day
36 Hours ÷ 1100 Shots 36 Hours ÷ 1600 Shots
30 shots per hour
2 minutes per shot
26. How many minutes per-shot?
The math almost makes it look impossible
1100 shots, 4 Days 1600 shots, 4 Days
9 hour day 9 hour day
36 Hours ÷ 1100 Shots 36 Hours ÷ 1600 Shots
30 shots per hour 44 shots per hour
2 minutes per shot 1.3 minutes per shot
27. How many minutes per-shot?
The math almost makes it look impossible
1100 shots, 4 Days 1600 shots, 4 Days
9 hour day 9 hour day
30 shots per hour 44 shots per hour
2 minutes per shot 1.3 minutes per shot
29. Pressed For Time? Here’s the plan:
be a good magician... don’t reveal all your tricks all at once.
30. Pressed For Time? Here’s the plan:
be a good magician... don’t reveal all your tricks all at once.
‣ Avoid doing anything manually
• Hand-drawn roto-work or extensive keyframing
31. Pressed For Time? Here’s the plan:
be a good magician... don’t reveal all your tricks all at once.
‣ Avoid doing anything manually
• Hand-drawn roto-work or extensive keyframing
‣ Re-use ‘Grade Snippets’
32. Pressed For Time? Here’s the plan:
be a good magician... don’t reveal all your tricks all at once.
‣ Avoid doing anything manually
• Hand-drawn roto-work or extensive keyframing
‣ Re-use ‘Grade Snippets’
‣ Pull broad HSL selections
• Again, avoid detailed work that bogs you down
33. Pressed For Time? Here’s the plan:
be a good magician... don’t reveal all your tricks all at once.
‣ Avoid doing anything manually
• Hand-drawn roto-work or extensive keyframing
‣ Re-use ‘Grade Snippets’
‣ Pull broad HSL selections
• Again, avoid detailed work that bogs you down
‣ Save tracking for later in the session
• Wait until the show is graded, then go back and add spice
34. Pressed For Time? Here’s the plan:
be a good magician... don’t reveal all your tricks all at once.
‣ Avoid doing anything manually
• Hand-drawn roto-work or extensive keyframing
‣ Re-use ‘Grade Snippets’
‣ Pull broad HSL selections
• Again, avoid detailed work that bogs you down
‣ Save tracking for later in the session
• Wait until the show is graded, then go back and add spice
‣ Experiment but bail quickly
• Move forward, ruthlessly
37. Grade Management IS Time Management
Two Rules of Grade Management:
• Have a plan.
38. Grade Management IS Time Management
Two Rules of Grade Management:
• Have a plan.
• Work the plan.
39. Grade Management = Time Management
You can’t manage time if you don’t have a plan
Session
‣ How much time do you
have for the entire job?
1
Manage
Time
2
40. Grade Management = Time Management
You can’t manage time if you don’t have a plan
Session
‣ How much time do you
have for the entire job?
1
‣ How firm (and ambitious)
is the deadline?
Manage
Time
2
41. Grade Management = Time Management
You can’t manage time if you don’t have a plan
Session
‣ How much time do you
have for the entire job?
1
‣ How firm (and ambitious)
is the deadline?
‣ Did prep bog you down
(and now you have to
make up the time)?
Manage
Time
2
42. Grade Management = Time Management
You can’t manage time if you don’t have a plan
Session
‣ How much time do you
have for the entire job?
1
‣ How firm (and ambitious)
is the deadline?
‣ Did prep bog you down
(and now you have to
make up the time)?
Manage
‣ Do you have the final Time
decision-maker in the
room? If not, leave a lot
of extra time at the end.
2
43. Grade Management = Time Management
You can’t manage time if you don’t have a plan
Session
‣ How much time do you
have for the entire job?
1
‣ How firm (and ambitious)
is the deadline?
‣ Did prep bog you down
(and now you have to
make up the time)?
Manage
‣ Do you have the final Time
decision-maker in the
room? If not, leave a lot
of extra time at the end.
‣ Don’t forget about render
times. 2
44. Grade Management = Time Management
You can’t manage time if you don’t have a plan
Session
‣ How much time do you Macro
have for the entire job?
1
‣ How firm (and ambitious)
is the deadline?
‣ Did prep bog you down
(and now you have to
make up the time)?
Manage
‣ Do you have the final Time
decision-maker in the
room? If not, leave a lot
of extra time at the end.
‣ Don’t forget about render
times. 2 Micro
45. Grade Management = Time Management
You can’t manage time if you don’t have a plan
Session
‣ How much time do you
have for the entire job?
1
‣ How firm (and ambitious)
is the deadline?
‣ Did prep bog you down
(and now you have to
make up the time)?
Manage
‣ Do you have the final Time
decision-maker in the
room? If not, leave a lot
of extra time at the end.
‣ Don’t forget about render
times. 2
46. Grade Management = Time Management
You can’t manage time if you don’t have a plan
Session Shots
‣ How much time do you
have for the entire job?
1
‣ How firm (and ambitious)
is the deadline?
‣ Did prep bog you down
(and now you have to
make up the time)?
Manage
‣ Do you have the final Time
decision-maker in the
room? If not, leave a lot
of extra time at the end.
‣ Don’t forget about render
times. 2
47. Grade Management = Time Management
You can’t manage time if you don’t have a plan
Session Shots
‣ How much time do you ‣ Got Control Surface?
have for the entire job?
1
‣ How firm (and ambitious)
is the deadline?
‣ Did prep bog you down
(and now you have to
make up the time)?
Manage
‣ Do you have the final Time
decision-maker in the
room? If not, leave a lot
of extra time at the end.
‣ Don’t forget about render
times. 2
51. Grade Management = Time Management
You can’t manage time if you don’t have a plan
Session Shots
‣ How much time do you ‣ Got a Control Surface?
have for the entire job?
1
‣ How firm (and ambitious)
is the deadline?
‣ Did prep bog you down
(and now you have to
make up the time)?
Manage
‣ Do you have the final Time
decision-maker in the
room? If not, leave a lot
of extra time at the end.
‣ Don’t forget about render
times. 2
52. Grade Management = Time Management
You can’t manage time if you don’t have a plan
Session Shots
‣ How much time do you ‣ Got a Control Surface?
have for the entire job?
1 ‣ Attack each shot using a
structured approach
‣ How firm (and ambitious)
is the deadline?
‣ Did prep bog you down
(and now you have to
make up the time)?
Manage
‣ Do you have the final Time
decision-maker in the
room? If not, leave a lot
of extra time at the end.
‣ Don’t forget about render
times. 2
57. Grade Management = Time Management
You can’t manage time if you don’t have a plan
Session Shots
‣ How much time do you ‣ Got a Control Surface?
have for the entire job?
1 ‣ Attack each shot using a
structured approach
‣ How firm (and ambitious)
is the deadline?
‣ Did prep bog you down
(and now you have to
make up the time)?
Manage
‣ Do you have the final Time
decision-maker in the
room? If not, leave a lot
of extra time at the end.
‣ Don’t forget about render
times. 2
58. Grade Management = Time Management
You can’t manage time if you don’t have a plan
Session Shots
‣ How much time do you ‣ Got a Control Surface?
have for the entire job?
1 ‣ Attack each shot using a
structured approach
‣ How firm (and ambitious)
is the deadline? ‣ Pre-build grade ‘snippets’
of frequently used tasks
‣ Did prep bog you down
(and now you have to
make up the time)?
Manage
‣ Do you have the final Time
decision-maker in the
room? If not, leave a lot
of extra time at the end.
‣ Don’t forget about render
times. 2
59. Grade Management = Time Management
You can’t manage time if you don’t have a plan
Session Shots
‣ How much time do you ‣ Got a Control Surface?
have for the entire job?
1 ‣ Attack each shot using a
structured approach
‣ How firm (and ambitious)
is the deadline? ‣ Pre-build grade ‘snippets’
of frequently used tasks
‣ Did prep bog you down
(and now you have to
make up the time)?
Manage ‣ Work in passes
‣ Do you have the final Time
decision-maker in the
room? If not, leave a lot
of extra time at the end.
‣ Don’t forget about render
times. 2
60. Grade Management = Time Management
You can’t manage time if you don’t have a plan
Session Shots
‣ How much time do you ‣ Got a Control Surface?
have for the entire job?
1 ‣ Attack each shot using a
structured approach
‣ How firm (and ambitious)
is the deadline? ‣ Pre-build grade ‘snippets’
of frequently used tasks
‣ Did prep bog you down
(and now you have to
make up the time)?
Manage ‣ Work in passes
‣ Do you have the final Time ‣ Don’t try to do everything
in one node / filter.
decision-maker in the
room? If not, leave a lot
of extra time at the end.
‣ Don’t forget about render
times. 2
61. Grade Management = Time Management
You can’t manage time if you don’t have a plan
Session Shots
‣ How much time do you ‣ Got a Control Surface?
have for the entire job?
1 ‣ Attack each shot using a
structured approach
‣ How firm (and ambitious)
is the deadline? ‣ Pre-build grade ‘snippets’
of frequently used tasks
‣ Did prep bog you down
(and now you have to
make up the time)?
Manage ‣ Work in passes
‣ Do you have the final Time ‣ Don’t try to do everything
in one node / filter.
decision-maker in the
room? If not, leave a lot ‣ Work procedurally
of extra time at the end. whenever possible
‣ Don’t forget about render
times. 2
62. Grade Management = Time Management
You can’t manage time if you don’t have a plan
Session Shots
‣ How much time do you ‣ Got a Control Surface?
have for the entire job?
1 ‣ Attack each shot using a
structured approach
‣ How firm (and ambitious)
is the deadline? ‣ Pre-build grade ‘snippets’
of frequently used tasks
‣ Did prep bog you down
(and now you have to
make up the time)?
Manage ‣ Work in passes
‣ Do you have the final Time ‣ Don’t try to do everything
in one node / filter.
decision-maker in the
room? If not, leave a lot ‣ Work procedurally
of extra time at the end. whenever possible
‣ Work the Still Store
‣ Don’t forget about render
times. 2
65. Closing Thoughts
Grade Management: Grading 500 shots in one day
‣ Know your daily shot count (budget accordingly)
- Huge productivity gain moving off the mouse
- Huge productivity gain moving off the NLE
66. Closing Thoughts
Grade Management: Grading 500 shots in one day
‣ Know your daily shot count (budget accordingly)
- Huge productivity gain moving off the mouse
- Huge productivity gain moving off the NLE
‣ Are you doing something over and over again?
- Save it off to reuse on other jobs
67. Closing Thoughts
Grade Management: Grading 500 shots in one day
‣ Know your daily shot count (budget accordingly)
- Huge productivity gain moving off the mouse
- Huge productivity gain moving off the NLE
‣ Are you doing something over and over again?
- Save it off to reuse on other jobs
‣ Discover each jobs ‘grading framework’ early
68. Closing Thoughts
Grade Management: Grading 500 shots in one day
‣ Know your daily shot count (budget accordingly)
- Huge productivity gain moving off the mouse
- Huge productivity gain moving off the NLE
‣ Are you doing something over and over again?
- Save it off to reuse on other jobs
‣ Discover each jobs ‘grading framework’ early
‣ Don’t do a detailed grade on 50% of the job
69. Closing Thoughts
Grade Management: Grading 500 shots in one day
‣ Know your daily shot count (budget accordingly)
- Huge productivity gain moving off the mouse
- Huge productivity gain moving off the NLE
‣ Are you doing something over and over again?
- Save it off to reuse on other jobs
‣ Discover each jobs ‘grading framework’ early
‣ Don’t do a detailed grade on 50% of the job
‣ Experiment - but manage your time ruthlessly & put a
limit on it
70. Learn more:
Online Training, DaVinci Resolve:
http://Training.TaoOfColor.com
Monthly Membership Site:
www.MixingLight.com
An awesome (mostly) weekly color grading newsletter:
TaoOfColor.com/newsletter