SlideShare a Scribd company logo
@Go_ON_UK
Sarah Bridges
Director of Programme & Partnerships
@SarahBridges
@Go_ON_UK
@Go_ON_UK
Let’s talk Basic Digital Skills
• The opportunity and some research
• What are Basic Digital Skills?
• How everyone with Basic Digital Skills can help
• ‘Designing for your future self’
• Summary
@Go_ON_UK
£ 63 BILLION uplift in
UK GDP if global digital
leadership achieved
£ 18.8 BILLION uplift in
annual turnover if SMEs
marketed and sold
online
10.5 million adults don’t have
Basic Digital Skills
1.2 million SMEs need to
improve their capability
Cross sector programmes and investment,
inc. local action & £15m from Big Lottery Fund
The Opportunity
@Go_ON_UK
The Human Picture
10.5 MILLION PEOPLE LACK BASIC DIGITAL SKILLS
20%
@Go_ON_UK
@Go_ON_UK
The Divide is Widening
Access to public services that are
increasingly moving online
People can face increased social exclusion as
relationships go online. 33% of people got online
to connect with friends and family.
Young people without home internet may
struggle with educational attainment
People who are online are £440 a
year better off on average
90% of future job
roles will require ICT
skills
@Go_ON_UK
“I don’t need antidepressants anymore,
I’m not lonely
anymore.
I’m part of digital”
A large variety of positive outcomes
@Go_ON_UK
Digital is critical for business growth
25%
OF ORGANISATIONS SEE DIGITAL AS ‘IRRELEVANT’ TO THEM
@Go_ON_UK
It helps charities do more for less
OF CHARITIES ARE WITHOUT BASIC DIGITAL SKILLS
58%
@Go_ON_UK
Common causes of digital exclusion
Individuals Small Businesses
@Go_ON_UK
@Go_ON_UK
go-on.co.uk
@Go_ON_UK
Shared language – knowing what to say
digitalskills.com
@Go_ON_UK
digitalskills.com
@Go_ON_UK
Digital Skills Charter
@Go_ON_UK
Case study: Go ON it’s
Liverpool
June 2011:
29% of adults had never been online
compared with 17% nationally
18 months later…
55% reduction
of people who had never gone online over 18 months
@Go_ON_UK
Case study: Go ON it’s Liverpool
Partnerships
Digital champions• 80 local cross sector
partners supported the
campaign
• Each partner promoted a
specific targeted message
that was appropriate &
meaningful to local
people & embedded
digital into everything
• 1,500 digital champions
recruited and supported
by local partners
Measurement
• 55% reduction over
over 18 months of
people who had never
gone online
• ONS figures for the city
18 months
• 1 City Council
90 Councillors supporting
Political Leadership
Population 365,000
Never online 104,000
43,000 more online
• BBC National Give An Hour campaign
Promotion
@Go_ON_UK
and now hundreds of organisations
are making a difference
We took the lessons learned from
and we shared them
@Go_ON_UK
Digital Skills Charter
@Go_ON_UK
Raina Brody
Senior Researcher
Shelley Thomas
Senior Researcher
Julie Kennedy
Head of UX
Lucy Scott
Senior Researcher
Designing for your future self
@Go_ON_UK
• Life expectancy and healthy life expectancy increasing
Over the next 20 years the number of 60’s+ will
increase by 40%
• Value of grey £
Spending power of over 65’s (2010) = £76 billion
By 2030 this is predicted to grow to £127 billion = growth of 68%
“There was no respect for youth when I was young, and now that I’m old,
There is no respect for age – I missed it coming and going”
J.B. Priestley
The older population is something we’ll ALL be part of
@Go_ON_UK
• Number of older adults using tablets to access the
internet has trebled for 65-74yrs from 5% in 2012 to
17% now
• Those aged 65-74 are more likely to use a smartphone
now with 20% more compared to 12% in 2012
• Key areas of interest are travel, news, watching TV
playing games and health
• Some older people that would benefit from online
services do not have access or support
Some facts about the older user and technology
@Go_ON_UK
“We assume only younger
tech-savvy people will want to
use this”
“We don’t want to see
anybody over 65 in this
sample”
“The problem of older
users will go away in the
next 10 years...”
“We don’t know any older users
who’d want to
participate in our studies”
“We don’t have the time, money, or
expertise to set up and maintain a website
that is tailored to the needs of older people”
How often have you heard the following?
@Go_ON_UK
This can result in a vicious
cycle of exclusion Products are
difficult for
older users
Older people
try them,
have trouble,
feel alienated
Bad
experiences
promote
avoidance
Older
users not
perceived as
the ‘target
market’
Products not
built with
older users in
mind
@Go_ON_UK
Vision
Hearing
Physical
speed
Hand movement
and other physical
limitations
Behaviour and habitsMemory and
information
processing
So what happens as we age?
Digital considerations made for
older people will help people of all
ages.
Developing for older people will
help 10.5 million people who have
low levels of confidence and skills
when using digital technology.
@Go_ON_UK
Changes in memory make noticeable changes in
behaviour
Because older brains have:
• Slower processing speeds
• Reduced processing resources
• Diminished filtering
Older users are often:
• Slower and more methodical
• More likely to read all information
• Susceptible to issues of cognitive load
• Need more help learning new skills
• Reluctant to try new things
• Twice as likely to give up on a task
• Assign blame to themselves
@Go_ON_UK
Changes in vision accelerate with age
What happens:
• More difficult to see objects clearly
• Over 85, one in 20 are legally blind
• Presbyopia – long-sightedness caused by lens
hardening
• Pupil shrinkage - require more light
• Loss of peripheral vision - decreased by 25% by
80 years
• Contrast sensitivity diminishes from 40 years -
Reduced by 83% by 80 years
• Half of all over 65 years have cataracts
@Go_ON_UK
Changeable font sizes are critical for ease of use
@Go_ON_UK
Digital considerations for people with sensory loss
Which of these colours are typically more difficult for older users to
accurately distinguish?
Did you know that colour blindness increases with age?
@Go_ON_UK
Practical design considerations for your future self
“It’s like a doorbell, you assume you have
to press it long and hard to get someone
to hear you”
Older and younger people gesture differently...
Physical movement changes with age
@Go_ON_UK
Make it better
Bad design excludes large sections of the population from the benefits of technology
If you’re a designer, a developer or a user researcher - you can help change that
Following some simple principles, you can create more inclusive products that work
better for everyone, especially the people who need them the most
A lot of people in the tech industry talk about
“changing the world” and “making people’s lives better.”
@Go_ON_UK
• Make the argument for inclusion:
– Large audience and a growing population
– More disposable income than any other group
– Loyal customers
• Get product teams exposed to older users during design and
development
• Understand needs of older user groups (and how they differ from
younger)
• Use easy ethnographic and guerrilla tactics
• Include a +70 sample in research
• Older/younger friendship pairs in research to highlight differences
Start with product strategy
@Go_ON_UK
Practical design considerations for your future self
Less confident users
may take longer to do
things; time based
actions or processes
need adjustment
Consider physical
speed and dexterity in
the design process
Don’t break the back
button! Stay in one
window on Website
Allow for easy and
obvious control of
text/image size
Don’t let fashion make
you compromise on user
focussed design
Ensure text boxes are
correct size for user
data
Design for colour
blindness
Don’t assume older
people won’t use
your service
Watch out for jargon
@Go_ON_UK
Everyone in this room can play a part in making
a difference
If you pay attention, others will too…
Technology can be a force for change in the way we
treat people who are older, have a disability, are less confident, or all
three.
You can stop discounting them, and start including them.
…your future self will thank you
@Go_ON_UK
What can you do now?
• Digital Skills Charter – encourage your organisation and others to
engage and commit at digitalskills.com/charter
• Digital champions – become one or recruit and support others –
visit digitalskills.com/volunteer
• Basic Digital Skills – consider the needs of the 10.5m people who
could be using the internet effectively.
• Share what works – make the internet for everyone
@Go_ON_UK
Together we can help everyone
in the UK to reach their digital
potential
@Go_ON_UK
Thank you
@SarahBridges
sarah@go-on.co.uk
www.go-on.co.uk

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Go on uk sarah bridges camp digital slides 1.1

  • 1. @Go_ON_UK Sarah Bridges Director of Programme & Partnerships @SarahBridges @Go_ON_UK
  • 2. @Go_ON_UK Let’s talk Basic Digital Skills • The opportunity and some research • What are Basic Digital Skills? • How everyone with Basic Digital Skills can help • ‘Designing for your future self’ • Summary
  • 3. @Go_ON_UK £ 63 BILLION uplift in UK GDP if global digital leadership achieved £ 18.8 BILLION uplift in annual turnover if SMEs marketed and sold online 10.5 million adults don’t have Basic Digital Skills 1.2 million SMEs need to improve their capability Cross sector programmes and investment, inc. local action & £15m from Big Lottery Fund The Opportunity
  • 4. @Go_ON_UK The Human Picture 10.5 MILLION PEOPLE LACK BASIC DIGITAL SKILLS 20%
  • 6. @Go_ON_UK The Divide is Widening Access to public services that are increasingly moving online People can face increased social exclusion as relationships go online. 33% of people got online to connect with friends and family. Young people without home internet may struggle with educational attainment People who are online are £440 a year better off on average 90% of future job roles will require ICT skills
  • 7. @Go_ON_UK “I don’t need antidepressants anymore, I’m not lonely anymore. I’m part of digital” A large variety of positive outcomes
  • 8. @Go_ON_UK Digital is critical for business growth 25% OF ORGANISATIONS SEE DIGITAL AS ‘IRRELEVANT’ TO THEM
  • 9. @Go_ON_UK It helps charities do more for less OF CHARITIES ARE WITHOUT BASIC DIGITAL SKILLS 58%
  • 10. @Go_ON_UK Common causes of digital exclusion Individuals Small Businesses
  • 13. @Go_ON_UK Shared language – knowing what to say digitalskills.com
  • 16. @Go_ON_UK Case study: Go ON it’s Liverpool June 2011: 29% of adults had never been online compared with 17% nationally 18 months later… 55% reduction of people who had never gone online over 18 months
  • 17. @Go_ON_UK Case study: Go ON it’s Liverpool Partnerships Digital champions• 80 local cross sector partners supported the campaign • Each partner promoted a specific targeted message that was appropriate & meaningful to local people & embedded digital into everything • 1,500 digital champions recruited and supported by local partners Measurement • 55% reduction over over 18 months of people who had never gone online • ONS figures for the city 18 months • 1 City Council 90 Councillors supporting Political Leadership Population 365,000 Never online 104,000 43,000 more online • BBC National Give An Hour campaign Promotion
  • 18. @Go_ON_UK and now hundreds of organisations are making a difference We took the lessons learned from and we shared them
  • 20. @Go_ON_UK Raina Brody Senior Researcher Shelley Thomas Senior Researcher Julie Kennedy Head of UX Lucy Scott Senior Researcher Designing for your future self
  • 21. @Go_ON_UK • Life expectancy and healthy life expectancy increasing Over the next 20 years the number of 60’s+ will increase by 40% • Value of grey £ Spending power of over 65’s (2010) = £76 billion By 2030 this is predicted to grow to £127 billion = growth of 68% “There was no respect for youth when I was young, and now that I’m old, There is no respect for age – I missed it coming and going” J.B. Priestley The older population is something we’ll ALL be part of
  • 22. @Go_ON_UK • Number of older adults using tablets to access the internet has trebled for 65-74yrs from 5% in 2012 to 17% now • Those aged 65-74 are more likely to use a smartphone now with 20% more compared to 12% in 2012 • Key areas of interest are travel, news, watching TV playing games and health • Some older people that would benefit from online services do not have access or support Some facts about the older user and technology
  • 23. @Go_ON_UK “We assume only younger tech-savvy people will want to use this” “We don’t want to see anybody over 65 in this sample” “The problem of older users will go away in the next 10 years...” “We don’t know any older users who’d want to participate in our studies” “We don’t have the time, money, or expertise to set up and maintain a website that is tailored to the needs of older people” How often have you heard the following?
  • 24. @Go_ON_UK This can result in a vicious cycle of exclusion Products are difficult for older users Older people try them, have trouble, feel alienated Bad experiences promote avoidance Older users not perceived as the ‘target market’ Products not built with older users in mind
  • 25. @Go_ON_UK Vision Hearing Physical speed Hand movement and other physical limitations Behaviour and habitsMemory and information processing So what happens as we age? Digital considerations made for older people will help people of all ages. Developing for older people will help 10.5 million people who have low levels of confidence and skills when using digital technology.
  • 26. @Go_ON_UK Changes in memory make noticeable changes in behaviour Because older brains have: • Slower processing speeds • Reduced processing resources • Diminished filtering Older users are often: • Slower and more methodical • More likely to read all information • Susceptible to issues of cognitive load • Need more help learning new skills • Reluctant to try new things • Twice as likely to give up on a task • Assign blame to themselves
  • 27. @Go_ON_UK Changes in vision accelerate with age What happens: • More difficult to see objects clearly • Over 85, one in 20 are legally blind • Presbyopia – long-sightedness caused by lens hardening • Pupil shrinkage - require more light • Loss of peripheral vision - decreased by 25% by 80 years • Contrast sensitivity diminishes from 40 years - Reduced by 83% by 80 years • Half of all over 65 years have cataracts
  • 28. @Go_ON_UK Changeable font sizes are critical for ease of use
  • 29. @Go_ON_UK Digital considerations for people with sensory loss Which of these colours are typically more difficult for older users to accurately distinguish? Did you know that colour blindness increases with age?
  • 30. @Go_ON_UK Practical design considerations for your future self “It’s like a doorbell, you assume you have to press it long and hard to get someone to hear you” Older and younger people gesture differently... Physical movement changes with age
  • 31. @Go_ON_UK Make it better Bad design excludes large sections of the population from the benefits of technology If you’re a designer, a developer or a user researcher - you can help change that Following some simple principles, you can create more inclusive products that work better for everyone, especially the people who need them the most A lot of people in the tech industry talk about “changing the world” and “making people’s lives better.”
  • 32. @Go_ON_UK • Make the argument for inclusion: – Large audience and a growing population – More disposable income than any other group – Loyal customers • Get product teams exposed to older users during design and development • Understand needs of older user groups (and how they differ from younger) • Use easy ethnographic and guerrilla tactics • Include a +70 sample in research • Older/younger friendship pairs in research to highlight differences Start with product strategy
  • 33. @Go_ON_UK Practical design considerations for your future self Less confident users may take longer to do things; time based actions or processes need adjustment Consider physical speed and dexterity in the design process Don’t break the back button! Stay in one window on Website Allow for easy and obvious control of text/image size Don’t let fashion make you compromise on user focussed design Ensure text boxes are correct size for user data Design for colour blindness Don’t assume older people won’t use your service Watch out for jargon
  • 34. @Go_ON_UK Everyone in this room can play a part in making a difference If you pay attention, others will too… Technology can be a force for change in the way we treat people who are older, have a disability, are less confident, or all three. You can stop discounting them, and start including them. …your future self will thank you
  • 35. @Go_ON_UK What can you do now? • Digital Skills Charter – encourage your organisation and others to engage and commit at digitalskills.com/charter • Digital champions – become one or recruit and support others – visit digitalskills.com/volunteer • Basic Digital Skills – consider the needs of the 10.5m people who could be using the internet effectively. • Share what works – make the internet for everyone
  • 36. @Go_ON_UK Together we can help everyone in the UK to reach their digital potential

Editor's Notes

  1. by Julie, Lucy, Raina and Shelley. It inc. a huge amount of research and detail as well as user research and considerations for physical product design too. I will share some of this today, with their permission. A version of their session is available Again, many of the considerations and recommendations will help users, of any age who lack confidence online.
  2. Increase number of people 55+ accessing the internet in 2014 Steady increase in 55 -74 yr olds accessing the internet Through design and Human Computer Interaction we can make a difference to the lives of older users
  3. Designers (who are often younger) can make assumptions about older users, their lifestyles, and scenarios of use.
  4. “Making people feel incompetent, frustrated, or stupid will certainly drive them away.” – “Many older people feel that current designs were not meant for them. Designers often have their own ideas of good design and best practices and may be unaware of … established guidelines.” - See more at: http://www.uxmatters.com/mt/archives/2013/10/designing-user-interfaces-for-older-adults-myth-busters.php#sthash.0CHNS21I.dpuf