Socio-Cultural Sustainability of Housing Environments in KuwaitGalala University
Under the umbrella ofXXIInd UIA World Congress of Architecture
UIA 2005 ISTANBUL
July 2005, Istanbul – TURKEY
IAPS-CSBE ‘CULTURE AND SPACE IN THE BUILT ENVIRONMENT NETWORK’
SOCIAL CHANGE AND SPATIAL TRANSFORMATION IN HOUSING ENVIRONMENTS
This paper studies the impact of the rapid urbanization process on the housing environment in Kuwait in terms of it sustainability. It argues that this rapid planned change and urbanization did not permit the city to develop in a sustainable manner.
Since the conventional approach of tackling the severe housing shortage facing the country for last several decades has miserably failed, it is imperative to innovate in the field of housing design and planning. The presentation discusses simple and easily adaptable innovative techniques.
Aldo Rossi and The Architecture of the Cityhollan12
My presentation for ARC434 with Kevin Weiss. I will look at the theories in "The Architecture of the City" and how these ideas are reflected in Rossi's built work. Enjoy!
Socio-Cultural Sustainability of Housing Environments in KuwaitGalala University
Under the umbrella ofXXIInd UIA World Congress of Architecture
UIA 2005 ISTANBUL
July 2005, Istanbul – TURKEY
IAPS-CSBE ‘CULTURE AND SPACE IN THE BUILT ENVIRONMENT NETWORK’
SOCIAL CHANGE AND SPATIAL TRANSFORMATION IN HOUSING ENVIRONMENTS
This paper studies the impact of the rapid urbanization process on the housing environment in Kuwait in terms of it sustainability. It argues that this rapid planned change and urbanization did not permit the city to develop in a sustainable manner.
Since the conventional approach of tackling the severe housing shortage facing the country for last several decades has miserably failed, it is imperative to innovate in the field of housing design and planning. The presentation discusses simple and easily adaptable innovative techniques.
Aldo Rossi and The Architecture of the Cityhollan12
My presentation for ARC434 with Kevin Weiss. I will look at the theories in "The Architecture of the City" and how these ideas are reflected in Rossi's built work. Enjoy!
singapore urban development for old and new city. The broad planning principles include building mostly high-rises to save space, carefully considering the balance of buildings' functions, incorporating plenty of greenery, strategically developing towns outside the CBD, creating more land through reclamation and, critically, ensuring enough housing. Singapore has been referred to by many as the "best-planned city" in the world, with planners lauding the rapid development from British colony to global city, world-class public infrastructure, efficient public transportation and wide-scale affordable housing. Singapore and India: Partnering for Liveable and Sustainable Cities is a product of this cooperation. It is the second collaboration between the Centre for Liveable Cities, under Singapore's Ministry of Development, and the Town and Country Planning Organisation of India's Ministry of Housing and Urban Affairs. As its economy lags and its people age, Singapore plans to upgrade its digital workforce and prepare for climate change. Singapore rose to be one of the world's most advanced cities by using its position as a trading hub to attract technology and investment. The city-state constantly experiments with urban development customs, built around the principles of sustainability and innovation. As a city-state, Singapore was the first to earn the “smart nation” title. Today, it enjoys its status as a living, breathing laboratory where over 5 million people live and work. Singapore has set its sights on becoming a world-class, tech-driven city-state. It is transforming itself to become a Smart Nation, harnessing technology to transform how its people and businesses live, work and play. Singapore and India: Partnering for Liveable and Sustainable Cities is a product of this cooperation. It is the second collaboration between the Centre for Liveable Cities, under Singapore's Ministry of Development, and the Town and Country Planning Organisation of India's Ministry of Housing and Urban Affairs. The first was the "Urban Governance and Planning Programme", where 99 senior urban practitioners from all over India attended a capability development programme in Singapore over four runs between 2016 and 2017. This book features case studies from the various urban governance and planning projects discussed during those programmes. Examples of case studies featured include how the new capital city of Andhra Pradesh, Amaravati, was conceptualised, how urban challenges were systematically addressed in Ahmedabad, and how grassroots participation and innovation have combined to deliver optimal results in waste management in Ambikapur. Other case studies have covered land management and planning, affordable housing, transit, smart solutions, and sustainable environment. Singapore and India share a common colonial past, which has influenced the shape of their cities and their planning heritage. This was recognised by India's Prime minister Narendra Modi, who ink
12 Case Studies: Adaptive Reuse of Industrial BuildingsSeventh Hill
Graduate students at Kent State University's Cleveland Urban Design Collaborative researched case studies on adaptive reuse of industrial buildings. The document includes an edited version of each case study presentation created by the students. The 12 projects are located in cities from around the world and include a range of new uses. The case studies served as inspiration for the students' Spring 2016 Urban Design Studio focused on redevelopment proposals for Cleveland's Lake Shore Power Plant. For more information on Kent State University's Cleveland Urban Design Collaborative, please visit: www.cudc.kent.edu
A Report on Urban Redevelopment which covers Introduction, Indicators of Redevelopment(Construction, Rehabilitation & Relocation), Local Study(Bangladesh), International Study of Redevelopment, Preservation aspect, and most important part of Redevelopment i.e. Methodology.
Architecture, an important part of our environment, disturbs our experiences, feelings, memories, and ultimately the decisions we make. To explore the connection between architecture and the human Senses was the intention aimed at my paper. Whether positive or negative, everything created or done by man has an effect on his environment. Some people are more aware of their architectural environment some are less but at the end we all live with it and have at least an unconscious impression of it. We understand buildings through our senses. Although the five basic senses are often studied as individual systems covering visual, auditory, taste–smell, orientation and the haptic sensations, there is interplay between the senses.
This session looks at developing an understanding of the shared needs between generations, the types of spaces required to support intergenerational usage and the experiences these spaces would provide.
The Institute of Town Planners, India, owes its origin to a small group of Town Planners of Delhi, who in 1947 decided to set up a professional Town Planning Institute on the lines similar to the Royal Town Planning Institute, London. The number of planners, which then did not exceed six, was too small for a registered society to be set up and therefore, the small group formed itself into an Indian Board of Town Planners and started working towards establishing a professional Institute.
Older Adults: Are We Really Designing for Our Future Selves? (BAD Conf. 2022)Nexer Digital
Advice on designing for older people often urges us to consider this audience as our future selves. In one sense, this is helpful, as it fosters empathy with older users. But in another sense, it's misleading — it hints that all of the challenges we face in designing for more senior people now are ones we will face in 20, 30, or even 40 years.
Some design considerations are persistent because they relate to limitations that tend to come upon us as our bodies age. Eyesight dims, colour vision changes, hearing declines, joints lose flexibility, and memory isn't what it used to be. We will all experience some of these changes as we grow older, although at our own pace and in unique ways. And for the foreseeable future, bodies will continue to develop age-related limitations. Older people will always face these challenges simply because they are older, and our designs will always need to accommodate them.
Unfortunately, much of what we read and hear about designing for older adults mixes ageing-body limitations with issues such as comfort with technology, willingness to scroll, or typical online activities. Perhaps people will always become more hesitant to learn new technologies as they grow older and more frustrated when technology doesn't work as they expect. But the specific design considerations will change as technology evolves.
As designers, we need to understand which challenges we will always need to accommodate and which ones will evolve. It all boils down to the difference between challenges people have because they are older — and ones they have because they are older NOW.
This talk will help you understand what advice you can rely on for the long term and what issues you should keep testing for. It will illustrate with examples, including some from my own experience of being an older person who sees some age-related physical changes and is also very comfortable with technology.
This slide deck brings up to date the presentation of the same name that I gave at UX Cambridge in 2016 (and which can be found elsewhere among Nexer's uploads).
singapore urban development for old and new city. The broad planning principles include building mostly high-rises to save space, carefully considering the balance of buildings' functions, incorporating plenty of greenery, strategically developing towns outside the CBD, creating more land through reclamation and, critically, ensuring enough housing. Singapore has been referred to by many as the "best-planned city" in the world, with planners lauding the rapid development from British colony to global city, world-class public infrastructure, efficient public transportation and wide-scale affordable housing. Singapore and India: Partnering for Liveable and Sustainable Cities is a product of this cooperation. It is the second collaboration between the Centre for Liveable Cities, under Singapore's Ministry of Development, and the Town and Country Planning Organisation of India's Ministry of Housing and Urban Affairs. As its economy lags and its people age, Singapore plans to upgrade its digital workforce and prepare for climate change. Singapore rose to be one of the world's most advanced cities by using its position as a trading hub to attract technology and investment. The city-state constantly experiments with urban development customs, built around the principles of sustainability and innovation. As a city-state, Singapore was the first to earn the “smart nation” title. Today, it enjoys its status as a living, breathing laboratory where over 5 million people live and work. Singapore has set its sights on becoming a world-class, tech-driven city-state. It is transforming itself to become a Smart Nation, harnessing technology to transform how its people and businesses live, work and play. Singapore and India: Partnering for Liveable and Sustainable Cities is a product of this cooperation. It is the second collaboration between the Centre for Liveable Cities, under Singapore's Ministry of Development, and the Town and Country Planning Organisation of India's Ministry of Housing and Urban Affairs. The first was the "Urban Governance and Planning Programme", where 99 senior urban practitioners from all over India attended a capability development programme in Singapore over four runs between 2016 and 2017. This book features case studies from the various urban governance and planning projects discussed during those programmes. Examples of case studies featured include how the new capital city of Andhra Pradesh, Amaravati, was conceptualised, how urban challenges were systematically addressed in Ahmedabad, and how grassroots participation and innovation have combined to deliver optimal results in waste management in Ambikapur. Other case studies have covered land management and planning, affordable housing, transit, smart solutions, and sustainable environment. Singapore and India share a common colonial past, which has influenced the shape of their cities and their planning heritage. This was recognised by India's Prime minister Narendra Modi, who ink
12 Case Studies: Adaptive Reuse of Industrial BuildingsSeventh Hill
Graduate students at Kent State University's Cleveland Urban Design Collaborative researched case studies on adaptive reuse of industrial buildings. The document includes an edited version of each case study presentation created by the students. The 12 projects are located in cities from around the world and include a range of new uses. The case studies served as inspiration for the students' Spring 2016 Urban Design Studio focused on redevelopment proposals for Cleveland's Lake Shore Power Plant. For more information on Kent State University's Cleveland Urban Design Collaborative, please visit: www.cudc.kent.edu
A Report on Urban Redevelopment which covers Introduction, Indicators of Redevelopment(Construction, Rehabilitation & Relocation), Local Study(Bangladesh), International Study of Redevelopment, Preservation aspect, and most important part of Redevelopment i.e. Methodology.
Architecture, an important part of our environment, disturbs our experiences, feelings, memories, and ultimately the decisions we make. To explore the connection between architecture and the human Senses was the intention aimed at my paper. Whether positive or negative, everything created or done by man has an effect on his environment. Some people are more aware of their architectural environment some are less but at the end we all live with it and have at least an unconscious impression of it. We understand buildings through our senses. Although the five basic senses are often studied as individual systems covering visual, auditory, taste–smell, orientation and the haptic sensations, there is interplay between the senses.
This session looks at developing an understanding of the shared needs between generations, the types of spaces required to support intergenerational usage and the experiences these spaces would provide.
The Institute of Town Planners, India, owes its origin to a small group of Town Planners of Delhi, who in 1947 decided to set up a professional Town Planning Institute on the lines similar to the Royal Town Planning Institute, London. The number of planners, which then did not exceed six, was too small for a registered society to be set up and therefore, the small group formed itself into an Indian Board of Town Planners and started working towards establishing a professional Institute.
Older Adults: Are We Really Designing for Our Future Selves? (BAD Conf. 2022)Nexer Digital
Advice on designing for older people often urges us to consider this audience as our future selves. In one sense, this is helpful, as it fosters empathy with older users. But in another sense, it's misleading — it hints that all of the challenges we face in designing for more senior people now are ones we will face in 20, 30, or even 40 years.
Some design considerations are persistent because they relate to limitations that tend to come upon us as our bodies age. Eyesight dims, colour vision changes, hearing declines, joints lose flexibility, and memory isn't what it used to be. We will all experience some of these changes as we grow older, although at our own pace and in unique ways. And for the foreseeable future, bodies will continue to develop age-related limitations. Older people will always face these challenges simply because they are older, and our designs will always need to accommodate them.
Unfortunately, much of what we read and hear about designing for older adults mixes ageing-body limitations with issues such as comfort with technology, willingness to scroll, or typical online activities. Perhaps people will always become more hesitant to learn new technologies as they grow older and more frustrated when technology doesn't work as they expect. But the specific design considerations will change as technology evolves.
As designers, we need to understand which challenges we will always need to accommodate and which ones will evolve. It all boils down to the difference between challenges people have because they are older — and ones they have because they are older NOW.
This talk will help you understand what advice you can rely on for the long term and what issues you should keep testing for. It will illustrate with examples, including some from my own experience of being an older person who sees some age-related physical changes and is also very comfortable with technology.
This slide deck brings up to date the presentation of the same name that I gave at UX Cambridge in 2016 (and which can be found elsewhere among Nexer's uploads).
UCD15 Talk - Julie Kennedy & Lucy Scott - Designing for Our Future SelvesUCD UK Ltd
How do we design for the older generation? This group is often ignored in the development of new products, despite many over 55s having ample money and time to invest in the latest technologies
Learn what you need to consider in your research and design process to create usable products for older users. We will look at some of the cognitive and physical changes associated with aging and consider how these impact on use of products and technologies.
Technology can also be a huge enabler for older users – we will also look at some products in market or development which are helping elders stay independent and healthy for longer.
We’ll demonstrate all this with some real life examples from user research and end on a great video.
Prof. Ron Baecker
The Technologies for Aging Gracefully lab (TAGlab)
Department of Computer Science, University of Toronto
HCII Invited Course
Los Angeles, 4 August 2015
Presentation given by Jonathan Hassell (Head of Audience Experience & Usability) and Robin Christopherson (Head of Accessibility Services, AbilityNet) at Internet 2010, London in 2010.
Covers: how many people in the UK are still unconnected from the internet, and how 25% fewer disabled people are using the internet than the general population; what the reasons for this lag in usage by disabled people might be (and definitely are not); how use of assistive technologies in the UK is much lower than the expected percentages (from Microsoft Forrester research in 2003); how My Web My Way (bbc.co.uk/accessibility) provides information on assistive technologies and browser/OS accessibility settings to help disabled people; how website personalisation technologies can help all users (no matter how contradictory their needs) get a better user-experience; how the BBC ATK is aiming to provide these features on bbc.co.uk
Looking after your family's future - accessibility for an ageing population. What are the impacts of ageing on web use; what are some of the solutions to make websites more usable.
User testing and research to be inclusiveNexer Digital
*Join us for a free workshop from Sigma, on their experience in using usability testing to understand all users behaviour*
"Are we being inclusive?" Using the old to shape the new
We all know usability testing can provide us with great insights in to a user’s behaviour, but when you only have an hour or so with your users you can miss a lot of detail and context from the users natural behaviours. Especially if they're using your product for the first time, are in an environment where they wouldn't normally be, and are unfamiliar with computers anyway. This talk will discuss the merits of having a research solution which incorporates excluded user groups such as the over 65's, and making a difference to the lives of people who could most benefit from technology.
The session will close with by showing some inclusive design and development techniques you can use on your current website or apps that will help ensure you are meeting the needs of all your users.
--
Jessie Blaynee - @woodelfy
User Experience Research Coordinator @WeAreSigma
Jessie spends a lot of time thinking about research methods for people typically excluded from digital design processes. In another life she was an Digital Account Executive for Aldi, and then an Information Architect at McCann Manchester. Jessie has an MA in Cultural Studies and is currently doing a part-time PhD at Salford University in User Experience Research.
Chris bush - @suthen
Chris is Head of Experience Design at @WeAreSigma
Chris has over 15 years’ experience in interaction design, usability and accessibility, during that time he counts himself lucky to have worked on numerous successful high profile projects, across a wide variety of sectors and technologies, for both national and global brands including National Geographic, BBC Canada, InterContinental Hotels Group, Citizens Advice and AstraZeneca.
Chris is a certified HCI Usability Analyst, and UX evangelist and an member of Northern UX group (http://nuxuk.org/), WaSP ILG, and WaSP Interact - a part of the global web standards project.
Complete all questions with in-text citations and references.1. .docxluellaj
Complete all questions with in-text citations and references.
1. Many sociologists argue that socialization is needed to make people human- that without socialization we would never gain the pro social skills needed to build society. Discuss how social changes like technology have impacted our socialization. How does that impact our "humanness"?
2. There has been a lot of debate about the value of the Internet over the last few years-
On the positive side it has been argued that the Internet provides rapid inexpensive exchange of information. That it enables people to meet, discover information on their own, and learn in ways that are revolutionary and new.
On the other hand, many have argued that the Internet is a big waste of time- there is too much information available on the Internet, which makes it impossible to determine the truth or actual value of that information- resulting in less educated and informed individuals. Online social networking has created isolation of individuals and diminished the strength of social ties and social institutions. Access to the Internet is still limited for some minority groups resulting in inequality, and that some of the information on the Internet is harmful.
However very little commentary or analysis looks at it from the standpoint of social groups- using the information from this week’s lecture (as well as your book and course modules) develop an argument about the Internet and group processes- is the Internet good for group organization or bad? What is social control like on the Internet? What are the consequences of the social control or lack or social control on the Internet for groups? For individuals? For society?
Note: make sure you are using class concepts for these answers. Do not get caught up in the idea of the internet to the point that you forget that the purpose is to discuss class concepts of group behavior. Group behavior theories and concepts were developed using face to face interactions. I want you to apply them to online interactions. Also note social networks in sociology is not the same as the common use of social networks online.
3. We have painted society as mostly compliant and seen studies that indicate that people comply- particularly with authority
However, there is plenty of evidence that people are regularly deviant
In studies 50 to 70 percent of students say they have cheated
Many people commonly cheat- on their taxes, on their partners and spouses, at games
So, is conformity an illusion?
Under what circumstances do you see people are more likely to comply- when are they less likely?
If deviance is so common why is it still not socially acceptable?
Real world application
Step 1 this week- go to the movies (seriously) or watch a movie at home. You can choose a movie if you would like but this week we are talking about socialization, groups, social control and deviance so choose something that you think will work well for that assignment. An ensemble film will b.
Designing for Older Adults: Usability Considerations for Real UsersKate Finn
Presentation given at Stanford University's Design Seminar, January 10, 2014.
Video at: http://myvideos.stanford.edu/player/slplayer.aspx?coll=9b820963-686d-43d6-b351-a93015476a3b&s=true
Happy webusers - World Information Arcitecture Day 2015Andrew Arch
A discussion of the issues affecting the experience of older people and people with disability when online and some of the simple solutions to 'make them happy' in keeping with the WIAD theme for 2015
Katy Arnold - Design Maturity: How to have impactNexer Digital
When we talk of design maturity we usually mean the maturity of the organisations in which we operate.
There are a plethora of maturity models, scales, and assessments which we hope will encourage organisational leaders to create the conditions for good design practice to flourish. However, by focussing purely what we’d like others to do, we risk ignoring our role in all of this.
Drawing on her experience building and leading design communities in the UK Government, Katy explores what it really means to achieve design maturity. This talk is about how to achieve genuine co-creation and how opening ourselves up to include the perspectives of others allows us to build credibility and have greater impact.
Embedding service design: blood, sweat, tears and tantrums Nexer Digital
Cancer Research UK’s service design team is in its 5th year.
This talk is a review of how we have implanted service design thinking and doing inside one of the world's largest charities: navigating power and politics, recruiting allies and helping deliver better services, one day at a time.
Imran Hussain- Co-design by community - May 2023.pdfNexer Digital
There is a whole spectrum of co-design approaches. From adding additional touchpoints with users, through to users designing for you. Listen to how Imran led the GOV.UK Design System community in pushing co-design to its limit. What was the process? What were the results? What did the community gain from it all?
Natalie Pearce - From CX to EX: Good culture needs good designNexer Digital
Great customer experiences don’t happen by chance. They happen by design. The same goes for great company cultures. This means using human-centred research to understand your employees, their needs and how to motivate them to bring the best of themselves to work. It means putting your values into practice by turning them into measurable behaviours and reinforcing rituals, because great employee experiences begin with liveable values. It means using tried and tested design principles to create employee experiences that are just as amazing as your customer experience, through cleverly designed processes and systems that turn gaps into goals and deliver company-growing action. Want to find out what this means in practice?
In this talk Nat shares her story of going from CX to EX and how ALL designers can contribute to creating better workplaces by turning their skills internally.
Audree Fletcher - Designing in the darkNexer Digital
The achievement of big noble goals often comes down to skill in working with the warp and weft of our organisations. But do our multidisciplinary teams contain the knowledge, skills and relationships to design and manipulate the invisible matter that surrounds, enables and constrains them? In this session Audree shares ways teams can increase their strategic influence, advocate for their service, and work to secure the organisational conditions for their success.
Shabira Papain - Inclusive design: Luxury or must-have?Nexer Digital
In this session Shabira makes the case for why inclusive design is a must-have that can be achieved even in the most fast-paced organisations, and explores what we mean by inclusive design; discussing its merits/challenges and sharing practical ways you can embed inclusion thinking into your service and product design.
James Plunkett - Digital transformation in context: You’re part of something ...Nexer Digital
Throughout history, intrepid reformers have driven profound changes in the way we govern our society. So what can we learn from this work for digital transformation today?
In this talk James shares thoughts from his writing and over a decade leading public policy and digital work, showing why - despite the hard yards - we can be optimistic about change.
Jas Kang - Design imperatives at Depatment for Education using OKRsNexer Digital
Head of Design at Department for Education Jas Kang is joined by designers Laura Leahy, Jude Web and Victor Ivan to explore the DfE's three design imperatives, and why their backlog format is as OKRs (Objectives and key results).
The team discuss how they're experimenting and maturing their profession, and aiming to deliver better outcomes for end users.
Helen Lawson - Death and other difficult words (Camp Digital 2022)Nexer Digital
Helen Lawson is a lead content designer for Co-op Digital specialising in Funeralcare, and has published a book on bereavement for children, and written a series of sympathy cards without using the word sympathy.
In this talk Helen explores the language around death, and the process and passion behind getting the words right in digital, print and in person.
Sarah Mace - The better your culture, the better your user experienceNexer Digital
Can we ever really deliver great user experiences if the culture behind the service isn't great?
In this talk, Head of Experience Design for LEEDS 2023 Sarah Mace explores the ways that organisational culture directly impacts the end user experience.
"For years now, working on designing products and services has always resulted in me supporting a shift in the team and/or organisation's broader culture and ways of working. To some, the link and necessity seems obvious, but to others it's perhaps a little more of a mystery as to why the 'digital team' are leading large scale change management programmes and in some cases designing new organisational operating models.
The practicalities associated with this link can be tricky. As designers or transformation specialists we are often brought in to 'fix a thing' or 'build something shiny', and there often isn't the awareness of the inevitable need to tackle the blockers that pop up from behind cultural walls.
In this session, I explore this link and why I believe that it's all of our jobs to support stronger, more positive cultures for the employee experience but also for our users' experiences too. We'll ponder on how we do this when it often feels out of our remit and reach. "
Kylie Havelock - Tailored advice services in the modern age (Camp Digital 2022)Nexer Digital
Head of Product at Citizens Advice Kylie Havelock talks to us about ways the organisation have scaled a tailored advice service for clients.
Kylie covers how Citizens Advice are building product capability; re-platforming underlying technology; tailoring content, and experimenting with data. This talk is for anyone looking to tailor products to people.
Sharon O'Dea and Hanna Karppi - A Human-Centred Future of Work Nexer Digital
Work is becoming more complex, a trend that only looks set to continue in the years ahead. Technology is supposed to help people to get work done, but often it has the opposite effect of adding to that complexity. To make work better and ensure tools support that more complex future we need to design and configure that technology for humans - messy humans with complex working lives.
In this talk, digital strategist Sharon O'Dea and Head of Digital Worklife Strategy at Nexer Group Hanna Karppi share ideas on preparing for the future of work by making it more human-centred. Sharon and Hanna cover the need for insight into employees' needs, the importance of digital employee experience and how digital can help rather than hinder the employees of the future.
Rachel Coldicutt - We are all technologists now!Nexer Digital
Rachel Coldicutt is an expert on the social impact of new and emerging technologies, recognised as one of 50 Most Influential People in UK Technology and awarded an OBE for services to the digital society.
In her talk 'We are all technologists now!', Rachel challenges the audience to think about how we can consider our current technologies, and reimagine their uses to benefit society and the planet.
Gerry McGovern - Earth Experience Design (Camp Digital 2022)Nexer Digital
Gerry McGovern is the author of World Wide Waste, and an expert on sustainability and digital.
In his keynote 'Earth experience design' Gerry talks about digital as a world of short-term thinking focused on selling superficial wants, and killing our planet.
"We need wisdom, truth, ethics and an understanding of worth that measures the impacts of our designs at an ecosystem level. We must become champions of maintenance and reuse, rather than this constant, relentless and planetary destructive cool newness and innovation cults. We can design great things with so much less of the earth’s energy. We can be part of highly efficient organizations while using so much less data. Let us not go down in history as Generation Waste, the designers whose proudest moment was to fashion the final nail. If we designed our way into this mess, we can design our way out of it."
Justin Darley and Clare Reucroft describe some key content design concepts and techniques. They also share how this approach has helped mental health charity Mind deliver critical services.
Take us through the challenges of applying content design to existing content
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
8. What I won’t give youtoday
Design guidelines for older people
9. What I won’t give youtoday
Design guidelines for older people
There are plenty of those around.
(I will include some links in the resources.)
10. What I offer
Some insights into the slogan
“designing for our future selves”
Thoughts on how it works (or not)
Ideas about why it works (or not)
An understanding of the issues
Why some may apply to your future self
Why some will continue to require user
research
Illustrations from my own perspective
and experience
12. Graph shows UK stats by age group. Source: Office for National Statistics
www.ons.gov.uk/peoplepopulationandcommunity/householdcharacteristics/homeinternetandsocialmediausage/bulletins/internetaccesshouse
holdsandindividuals/2020
Why design forolderadults: Growing demand
From 2013 to 2020, “recent”
Internet use by older adults in
the UK grew enormously:
55-64 — up by 34%
65-74 — up by 55%!
75+ — up by 114%!!
And this was before Covid
— HOWEVER —
Older adults still use the
Internet quite a bit less than
younger people do
0
1,000
2,000
3,000
4,000
5,000
6,000
7,000
8,000
9,000
10,000
16-24 25-34 35-44 45-54 55-64 65-74 75+
People
using
Internet
in
previous
3
months
(thousands)
Number of people (in thousands) in each age group who had used the
Internet within the previous three months, 2013 vs 2020
Recent Internet use by age group in UK,
2013 vs 2020
2013
2020
13. Graph shows worldwide stats on use by age group, in 2019.
(Source: statista.com)
Why design for older adults: Unmet needs
In 2019, adults over 55 were
only 17% of Internet users world
wide
In contrast, 25-to-34-year-olds
were almost twice that number,
at 32% of users globally
Can we use design to improve
how well digital products and
services meet older adults’
needs?
55-64
(10%)
65+
(7%)
25-34
(32%)
14. Why design forolderadults: Inclusion
“In rich countries, older users are
the last Internet frontier, as every
other age group is already online
in vast numbers.”
– Jakob Nielsen
Some of the accessibility issues that older adults commonly face
are often overlooked in design.
15. Other factors in tech non-use
Design is not the only barrier, of course. Here are some
other factors that an Age UK study* found:
Covid reduced access to tech when libraries were
closed or had limited hours
People worry about being scammed
Some cannot afford the kit and connection costs
Many people object to what they see as pressure to
go online
* www.ageuk.org.uk/globalassets/age-uk/documents/reports-and-publications/reports-and-briefings/active-communities/policy-
briefing--living-in-a-digital-world-after-covid-19-the-experience-of-older-people-who-dont-live-their-lives-online.pdf
(Source: age.uk)
This talk does not address these issues.
20. How old is “older”? How do we define it?
40? 50? 60? 65?
95?
…
How old are “older” users?
Are you experiencing any changes yourself?
What sorts of changes can age bring?
When does age start to matter for digital design?
21. “Older” encompasses a wide range of ages
Studies of older adults start at 50, 55, 60, even 65 — so
the findings can vary quite a lot!
Age-related changes start even earlier…
Bob Bailey analysed a large amount of research and
proposed four UX-related age categories for adult users*:
Old-old: 75+ Middle-aged: 40-59
Older: 60-74 Young: 20-39
* assets.aarp.org/www.aarp.org_/articles/research/oww/university/Bailey_AgeCategories4.ppt
Anyone think that 50-year-olds and 95-year-olds face the same issues?
28. Your future self
will almost certainly
experience some
age-related impairments.
However…
(For this reason — YES, the slogan can help a bit.)
29. Effects of age-relatedchanges
Senses: vision, hearing, touch
(also smell, taste)
Movement: co-ordination,
comfort, speed, steadiness
Cognition: memory, speed of
learning, information processing,
reaction time
Attitude: Confidence with new
tech, willingness to learn new
technologies and procedures
30. Changesare unpredictable
Begin at different ages
Develop at different speeds
Reach different levels of severity
Occur in some or even most
people, but not in everyone
An impairment can appear
sooner, later — or never
32. Vision: decreased lower-light vision
Common effects on visual perception:
Need for higher text/background contrast
Need for brighter screen, and brighter light for printed content
Trouble telling dark blues/greens/black apart, especially in low light
Can be caused by the type of cataract that “yellows” the lens
Can come from a loss of “rod” cells and/or light-sensitive pigment
etc etc…
I experience all three of these common effects
• I had cataract surgery in the summer of 2021
• My cataracts were not yellow, and I still experience those effects
• So mine must be due to something else
33. I lied. I will give you one
design guideline…
Make sure you have
enough colour contrast!
The Web Content Accessibility Guidelines
(WCAG) specify a ratio of 4.5 to 1 for
normal text
This one is frequently overlooked —
something may look fine to you but still
have inadequate contrast
Verify it with a contrast checker, such as
the one from WebAIM:
webaim.org/resources/contrastchecker
34. Vision: focusing/presbyopia
Reduced ability to focus close up
Difficulty changing focus quickly
Caused by a hardening of the lens
Common in people over 40
Almost everyone experiences it
eventually
I use reading glasses
Most people need reading glasses by age 45
I was 54
I had cataract surgery last summer and now need to use them
more often: artificial lenses cannot change focus at all
35. Some other age-related eye conditions*
Condition Younger % Older % Diff.
Diabetic Retinopathy 40-49, 2.3% 75+, 8.1% 3.5 times
Glaucoma 40-49, 0.7% 80+, 7.9% 11 times
Cataracts 40-49, 2.5% 80+, 68.3% 27 times
Age-related macular
degeneration (AMD)
50-54, 0.4% 80+, 11.7% 29 times
These can begin at varying ages but ARE age associated
*From US data for 2010, provided by the National Eye Institute, US National Institutes of Health
36. Simulations of two age-related eye conditions
Normal vision Simulated conditions
Age-related
Macular
Degeneration
* Images by National Eye Institute, US National Institutes of Health
Cataract
37. Hearing: high-frequency loss
All ages, 8kHz
≤60, 10kHz
≤50, 12kHz
≤39, 15kHz
≤24, 17kHz
≤18, 22kHz
Try it yourself: www.noiseaddicts.com/2011/06/mosquito-ringtones
B
C
A
D
E
F
In a quiet environment, at age 64
I could still hear clearly “50 & younger”
(and I still can, but less clearly)
Develops gradually, beginning very early
At 70 I can hear VERY CLEARLY
“60 & younger”, even with some
ambient noise
Audiology tests show that my hearing is
still within normal range, but it is no longer
brilliant — and this feels like a loss to me.
This is not a hearing test!
38. Hearing: voices & listening levels
Increasing trouble understanding conversations
Higher speech volume needed for listening comfort —
“Say that again?”
I’m definitely noticing this.
No idea whether I’m “on time” for it or not.
39. Movement, dexterity: arthritis, tremors
Arthritis occurrence and severity
increase with age
Tremors from neurological conditions are
more common and more severe with age
Both affect hand movement speed and
accuracy (typing, mousing, tapping…)
I have osteoarthritis and Essential Tremor,
both of which affect my wrists and fingers.
I may be a bit ahead of “schedule” on the arthritis…
40. Cognition: reasoning, processing, learning
Info processing, working memory, and learning may
become slower with ageing: fluid intelligence
— HOWEVER —
Knowledge from education and experience remains
throughout life*: crystallised intelligence
I’ve noticed some decline in processing speed
The calendar algorithm in my head still works
5-6 years ago it started slowing down
*Except when affected by dementia
41. Attitude: confidence, willingness, awareness
Confidence that they can use new technology
Willingness to learn new technologies or
processes
Awareness: Many do not feel “disabled” and
may not take advantage of assistive
technologies (especially hearing aids)
I used a crutch for several months before my hip surgery,
and I liked it much better than the cane I had used before…
The crutch conveyed disability or injury rather than old age!
42. These are the benefit the slogan brings.
What does the slogan give us? Three “E”s
Empathy
Engagement
Enthusiasm
Understand and appreciate older adults’ experiences, goals,
feelings, needs — WITHOUT patronising them
Listen actively to their stories, perspectives, wishes
E
E
E
Take delight in improving their experience of things they use
46. Different experience: knowledge of tech
Many modern technologies are unfamiliar to many older adults
This will continue, and will always present design challenges
Your future self will have the same problem, BUT —
Your problems will involve different technologies
This may be due to your age when the tech was introduced
Could you unstick the keys on a manual,
mechanical typewriter?
Most “younger” people in the USA cannot
drive a car that has a manual transmission
47. Different experience: life experience
Leads to “crystallised intelligence”
“May help explain older people’s relatively high success on ill-
defined search tasks” –David Sloan*
Your future self will have this as well
— HOWEVER —
Your life experiences will differ in some important ways…
*Web Accessibility and Older People - not as straightforward as you think?
www.slideshare.net/sloandr/web-accessibility-and-older-people-not-as-straighforward-as-you-think
From P. Fairweather’s “How Older and Younger Adults Differ in their Approach to Problem Solving on a
Complex Website”
48. Different circumstances: economics
UX work is relatively high paid; the “older adult”
population runs the gamut
You are still working; most over-60s are retired
Over-60s have more real-estate wealth, on average*
People in their early 60s have “… a median total
wealth almost nine times as high” as people in their
early 30s.† (emphasis added)
Will your future self have similar assets?
* As of 2012, according to the UK Office for National Statistics
webarchive.nationalarchives.gov.uk/20160105160709/http://www.ons.gov.uk/ons/dcp171776_313608.pdf
† As of March 2020, according to the UK Office for National Statistics
www.ons.gov.uk/peoplepopulationandcommunity/personalandhouseholdfinances/incomeandwealth/bulletins/distributionofindividualtotalwealthbycharacteristicingreatbritain/april2018tomarch2020
49. Different circumstances: world conditions
The world is changing in
many ways
We don’t know how that will
affect the outlook and
experiences that your future
self will bring to the use of
technology
Stay tuned!
50. Can you give examples of
how this affects guidelines?
51. A few examples taken from research
Guideline “for older adults”
Provide larger targets
Provide clear confirmation that a
target has been clicked/tapped
Do not require older adults to
double-click/double-tap
Use alt text for all images
Avoid scrollbars
Basis (my educated guess)
Accessibility (general)
Usability
Older adults – Knowledge,
Dexterity
Accessibility (general)
Older adults – Knowledge
Taken and adapted from S. Kurniawan and P. Zaphiris, “Research-Derived Web Design Guidelines for Older People”
www.researchgate.net/publication/221652473_Research-derived_web_design_guidelines_for_older_people
53. Key take-aways
We all age differently
Many impairments that older adults experience
also affect younger people, just less commonly
Some impairments are (almost)
uniquely due to ageing bodies/brains
Some guidelines are based on the ageing process;
others come from findings obtained because the
research participants were older at the time
54. If you remember nothing else…
Guidelines based on ageing bodies (including brains)
will probably continue to be valid
– but keep an eye out for new information!
Guidelines based on what people know and don’t
know are very likely to become obsolete
You will always have to consider what tech is familiar
to older adults, but the specifics will change
55. The eternal question
When you see a guideline based on research
with older adults, ask yourself this:
Is it because they’re older?
– or –
is it because they’re older NOW?
?
56. When a guideline is
based on older adults’
knowledge, verify it!
57. Validate, validate, validate!
Before you use
a knowledge-focused guideline,
verify that it’s valid and relevant
to the older adults
in your audience
58. Finally, some resources
Designing for Older Adults: Usability Considerations for Real Users (Finn & Johnson)
www.slideshare.net/KateFinn3/designing-for-older-adults-usability-considerations-for-real-users
Web Accessibility and Older People - not as straightforward as you think? (Sloan)
www.slideshare.net/sloandr/web-accessibility-and-older-people-not-as-straighforward-as-you-think
Designing User Interfaces for Older Adults: Myth Busters (Finn)
www.uxmatters.com/mt/archives/2013/10/designing-user-interfaces-for-older-adults-myth-busters.php
Age and web access: the next generation (Hanson)
dl.acm.org/citation.cfm?id=1535658
Designing inclusive ICT products for older users: taking into account the technology generation effect (Lim)
www.tandfonline.com/doi/abs/10.1080/09544820903317001
Designing Web Sites for Older Adults: A Review of Recent Research (Redish & Chisnell)
assets.aarp.org/www.aarp.org_/articles/research/oww/AARP-LitReview2004.pdf
Designing Web Sites for Older Adults: Expert Review of Usability
for Older Adults at 50 Web Sites (Chisnell & Redish)
assets.aarp.org/www.aarp.org_/articles/research/oww/AARP-50Sites.pdf