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Global Media Consumption:
    The Digital Reality

         March 2013
INTRODUCTION

 •   Introduction to the GlobalWebIndex

 •   How do we measure time spent across different media?

 •   Analysis of global media consumption

 •   Wrap up and key insights
METHODOLOGY: QUESTION FORMAT

   The majority of the data in this report comes from the sub-category “Cross Media Consumption” and question series “Time
   Spent”. The core time spend question is designed as follows:

                “How many hours do you spend doing X on a typical day?”
                                                                                                                         Less than 30 minutes

                                                                                                                         30 minutes to 1 Hour
              Watching TV                                  Watching Online TV
                                                                                                                             1 to 2 Hours

         Reading Physical Press                      Reading Online Print / Press                                            2 to 3 Hours


                                                         Listening to Online Radio                                           3 to 4 Hours
            Listening to Radio
                                                                                                                             4 to 6 Hours
       Online via PC/Laptop/Tablet                          Social Networking
                                                                                                                             6 to 10 Hours

            Online via Mobile                                 Micro-Blogging                                              More that 10 Hours

         Playing Games Consoles                                 Blogging                                                         Do not use



                                                             Combined consumption time of:
                                                                                     Reading Online Print /
                                                                Social Networking                             Watching Online TV
 Time Spent on Other                                                                        Press
   Online Activities
                         =
                                  Total Time Spent
                                       Online        -                                Listening to Online
                                                                    Blogging                                    Micro-Blogging
                                                                                             Radio
METHODOLOGY: CALCULATING AVERAGES

  We use this data to create averages based on time multiples calculated at a respondent level and then aggregated. This
  provides clear, comparable data and enables an estimation of total media day across a total market or consumer segment



                              Less than 30 minutes                                       0.25 hours

                              30 minutes to 1 Hour                                       0.45 hours

                                  1 to 2 Hours                                            1.5 hours

                                  2 to 3 Hours                                            2.5 hours

                                  3 to 4 Hours
                                                            =                             3.5 hours

                                  4 to 6 Hours                                            5 hours

                                 6 to 10 Hours                                            8 hours

                               More that 10 Hours                                         10 hours

                                  Do not use                                              0 hours
C R O S S P L AT F O R M T I M E

           March 2013
GLOBAL TIME SPENT: Digital is 57% of daily media time I Social 48% of online.

                       Online PC                                        Online Mobile
                       TV                                               Radio
                       Physical Print                                   Games Consoles
                                                                                                                           Online TV                  Online Radio
                                                   7%                                                                      Online News                Social Networking
                                        5%                                                                                 Micro-Blogging             Blogging
                                                                                                                           Other

                               11%
                                                                                                                                                 9%
                                                                                     42%
                                                                                                                                   24%                 9%

                                                                                                                                                          10%

                               23%                                                                                             9%


                                                                                                                                    12%             27%
                                                           12%


                                    10.7 hours of MEDIA TIME per day                                                           5.6 hours of DIGITAL TIME per day


GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”
TRADITIONAL VS ONLINE TIME SHARE: 23 out of 31 markets have higher digital share


                                                                 Online share greater than traditional
    9.0

    8.0

    7.0

    6.0

    5.0

    4.0

    3.0

    2.0

    1.0

    0.0




                                                                                            Offline              Online



GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. Ranked by share of online.
TOTAL MEDIA TIME: Emerging markets spend more time with media - Traditional & digital

                           14.0

                           12.0
   Average Hours Per Day




                           10.0

                            8.0

                            6.0

                            4.0

                            2.0

                            0.0




                                   Online Mobile                 Online PC               Games Consoles                      Physical Print             Radio   TV


GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. Ranked by total media time.
TOTAL MEDIA TIME SHARE: In China only 35% of the media time is spent in traditional media

  100%

    90%

    80%

    70%

    60%

    50%

    40%

    30%

    20%

    10%

     0%




                                 Online Mobile                 Online PC               Games Consoles                      Physical Print               Radio   TV


GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. Ranked by total media time.
INTERNET SHARE: In some markets, mobile makes up over 30% of internet time

  100%

    90%

    80%

    70%

    60%

    50%

    40%

    30%

    20%

    10%

     0%




                                                                 Online Mobile                                                Online PC


GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. Ranked by total media time.
TOTAL ONLINE TIME: Huge variation in behaviour patterns by market

                           9.0

                           8.0

                           7.0
   Average Hours Per Day




                           6.0

                           5.0

                           4.0

                           3.0

                           2.0

                           1.0

                           0.0




                                 Other   Online News              Blogging             Micro-Blogging                 Social Networking                  Online Radio   Online TV

GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. Ranked by total online time.
“Other” is a calculated time variable: (“Online via PC” OR “Online via Mobile”) – (All Online behaviours combined)
TOTAL ONLINE TIME: Social increasingly dominates internet time in most markets

  100%

    90%

    80%

    70%

    60%

    50%

    40%

    30%

    20%

    10%

     0%




                     Other           Online News                Blogging              Micro-Blogging                 Social Networking                   Online Radio   Online TV

GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. Ranked by total online time.
“Other” is a calculated time variable: (“Online via PC” OR “Online via Mobile”) – (All Online behaviours combined)
SEB VS TIME SPENT ONLINE: Direct relationship between the two

                     Average Time Online V Social Engagement Benchmark (SEB Score)
                                                                                                                                                                         More Socially Engaged
                                                        6
    AVERAGE TIME SPENT ONLINE VIA ANY DEVICE PER DAY




                                                       5.5                                                                                                               Malaysia
                                                                                                                                                                         Philippines



                                                        5                                                                                                       Brazil
                                                                                                                                 Thailand
                                                                                                                             South Africa
                                                                                                                        Mexico                  UAE                      Indonesia
                                                                                                      USA
                        (HOURS)




                                                                                              Singapore
                                                       4.5                                   Poland
                                                                                                                                                                                        China
                                                                                                            Taiwan                   Russia
                                                                                                                                 Argentina          Turkey
                                                                                                                                                 Saudi Arabia

                                                                                                         Canada
                                                                                            UK
                                                        4                                                Italy                                                   India
                                                                                            France
                                                                          Sweden                                                   Spain
                                                                                                                     Hong Kong
                                                                              Netherlands
                                                       3.5
                                                                                                                                           South Korea
                                                                  Japan      Germany

                                                        3
                                                             20   30           40                    50            60            70                                80                  90        100
                                                                                                      SOCIAL ENGAGEMENT BENCHMARK


GlobalWebIndex Q4 2012
EXPLORING DEMOGRAPHICS MEDIA TIME: Young groups rejecting TV

                                   Average Time                                                                                  Time Share

  12.00                                                                                           100%
                                                                                                    90%
  10.00                                                                                             80%
                                                                                                    70%
    8.00
                                                                                                    60%
    6.00                                                                                            50%
                                                                                                    40%
    4.00                                                                                            30%
                                                                                                    20%
    2.00
                                                                                                    10%
    0.00                                                                                             0%
               16 to 24        25 to 34         35 to 44         45 to 54        55 to 64                    16 to 24       25 to 34   35 to 44   45 to 54   55 to 64

                                 Online on PC/Tablet/Laptop                                                                       Online on PC/Tablet/Laptop
                                 Online on mobile                                                                                 Online on mobile
                                 TV                                                                                               TV
                                 Physical Press                                                                                   Physical Press
                                 Games Consoles                                                                                   Games Consoles
                                 Radio                                                                                            Radio

GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”.
“Other” is a calculated time variable: (“Online via PC” OR “Online via Mobile”) – (All Online behaviours combined)
S U M M A R Y A N D I M PA C T S

           March 2013
KEY LEARNINGS AND IMPACTS FOR BRANDS
 •   Digital increasingly dominates time, and online marketing must gain a bigger share of the
     advertising pie, not just in mature, high-penetration markets but in every market;

 •   Social media dominates many internet markets and should be the central component of a
     brand’s digital strategy, especially due to its increasing effects on other parts of the digital
     journey such as search marketing and brand websites. This is even more compelling in fast-
     growth internet markets such as Brazil, China and Indonesia;

 •   Traditional media is not dead; it exists in parallel, and this points to the need for
     holistic, integrated communications strategy. Increasingly, however, this strategy needs to be
     digital first;

 •   Mobile makes up over 30% of internet time in leading mobile internet markets. We can no longer
     just think of the internet as a browser on a PC;
        This means going beyond banners and micro-sites to develop mobile first content and
         apps
        It also means employing multi-platform measurement, content and buying strategies

 •   There is a clear path for the digitisation of content with news being followed by radio and now
     TV. It is clear that the internet will be the primary.

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Global Media Consumption: The Digital Reality

  • 1. Global Media Consumption: The Digital Reality March 2013
  • 2. INTRODUCTION • Introduction to the GlobalWebIndex • How do we measure time spent across different media? • Analysis of global media consumption • Wrap up and key insights
  • 3. METHODOLOGY: QUESTION FORMAT The majority of the data in this report comes from the sub-category “Cross Media Consumption” and question series “Time Spent”. The core time spend question is designed as follows: “How many hours do you spend doing X on a typical day?” Less than 30 minutes 30 minutes to 1 Hour Watching TV Watching Online TV 1 to 2 Hours Reading Physical Press Reading Online Print / Press 2 to 3 Hours Listening to Online Radio 3 to 4 Hours Listening to Radio 4 to 6 Hours Online via PC/Laptop/Tablet Social Networking 6 to 10 Hours Online via Mobile Micro-Blogging More that 10 Hours Playing Games Consoles Blogging Do not use Combined consumption time of: Reading Online Print / Social Networking Watching Online TV Time Spent on Other Press Online Activities = Total Time Spent Online - Listening to Online Blogging Micro-Blogging Radio
  • 4. METHODOLOGY: CALCULATING AVERAGES We use this data to create averages based on time multiples calculated at a respondent level and then aggregated. This provides clear, comparable data and enables an estimation of total media day across a total market or consumer segment Less than 30 minutes 0.25 hours 30 minutes to 1 Hour 0.45 hours 1 to 2 Hours 1.5 hours 2 to 3 Hours 2.5 hours 3 to 4 Hours = 3.5 hours 4 to 6 Hours 5 hours 6 to 10 Hours 8 hours More that 10 Hours 10 hours Do not use 0 hours
  • 5. C R O S S P L AT F O R M T I M E March 2013
  • 6. GLOBAL TIME SPENT: Digital is 57% of daily media time I Social 48% of online. Online PC Online Mobile TV Radio Physical Print Games Consoles Online TV Online Radio 7% Online News Social Networking 5% Micro-Blogging Blogging Other 11% 9% 42% 24% 9% 10% 23% 9% 12% 27% 12% 10.7 hours of MEDIA TIME per day 5.6 hours of DIGITAL TIME per day GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”
  • 7. TRADITIONAL VS ONLINE TIME SHARE: 23 out of 31 markets have higher digital share Online share greater than traditional 9.0 8.0 7.0 6.0 5.0 4.0 3.0 2.0 1.0 0.0 Offline Online GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. Ranked by share of online.
  • 8. TOTAL MEDIA TIME: Emerging markets spend more time with media - Traditional & digital 14.0 12.0 Average Hours Per Day 10.0 8.0 6.0 4.0 2.0 0.0 Online Mobile Online PC Games Consoles Physical Print Radio TV GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. Ranked by total media time.
  • 9. TOTAL MEDIA TIME SHARE: In China only 35% of the media time is spent in traditional media 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% Online Mobile Online PC Games Consoles Physical Print Radio TV GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. Ranked by total media time.
  • 10. INTERNET SHARE: In some markets, mobile makes up over 30% of internet time 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% Online Mobile Online PC GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. Ranked by total media time.
  • 11. TOTAL ONLINE TIME: Huge variation in behaviour patterns by market 9.0 8.0 7.0 Average Hours Per Day 6.0 5.0 4.0 3.0 2.0 1.0 0.0 Other Online News Blogging Micro-Blogging Social Networking Online Radio Online TV GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. Ranked by total online time. “Other” is a calculated time variable: (“Online via PC” OR “Online via Mobile”) – (All Online behaviours combined)
  • 12. TOTAL ONLINE TIME: Social increasingly dominates internet time in most markets 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% Other Online News Blogging Micro-Blogging Social Networking Online Radio Online TV GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. Ranked by total online time. “Other” is a calculated time variable: (“Online via PC” OR “Online via Mobile”) – (All Online behaviours combined)
  • 13. SEB VS TIME SPENT ONLINE: Direct relationship between the two Average Time Online V Social Engagement Benchmark (SEB Score) More Socially Engaged 6 AVERAGE TIME SPENT ONLINE VIA ANY DEVICE PER DAY 5.5 Malaysia Philippines 5 Brazil Thailand South Africa Mexico UAE Indonesia USA (HOURS) Singapore 4.5 Poland China Taiwan Russia Argentina Turkey Saudi Arabia Canada UK 4 Italy India France Sweden Spain Hong Kong Netherlands 3.5 South Korea Japan Germany 3 20 30 40 50 60 70 80 90 100 SOCIAL ENGAGEMENT BENCHMARK GlobalWebIndex Q4 2012
  • 14. EXPLORING DEMOGRAPHICS MEDIA TIME: Young groups rejecting TV Average Time Time Share 12.00 100% 90% 10.00 80% 70% 8.00 60% 6.00 50% 40% 4.00 30% 20% 2.00 10% 0.00 0% 16 to 24 25 to 34 35 to 44 45 to 54 55 to 64 16 to 24 25 to 34 35 to 44 45 to 54 55 to 64 Online on PC/Tablet/Laptop Online on PC/Tablet/Laptop Online on mobile Online on mobile TV TV Physical Press Physical Press Games Consoles Games Consoles Radio Radio GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. “Other” is a calculated time variable: (“Online via PC” OR “Online via Mobile”) – (All Online behaviours combined)
  • 15. S U M M A R Y A N D I M PA C T S March 2013
  • 16. KEY LEARNINGS AND IMPACTS FOR BRANDS • Digital increasingly dominates time, and online marketing must gain a bigger share of the advertising pie, not just in mature, high-penetration markets but in every market; • Social media dominates many internet markets and should be the central component of a brand’s digital strategy, especially due to its increasing effects on other parts of the digital journey such as search marketing and brand websites. This is even more compelling in fast- growth internet markets such as Brazil, China and Indonesia; • Traditional media is not dead; it exists in parallel, and this points to the need for holistic, integrated communications strategy. Increasingly, however, this strategy needs to be digital first; • Mobile makes up over 30% of internet time in leading mobile internet markets. We can no longer just think of the internet as a browser on a PC;  This means going beyond banners and micro-sites to develop mobile first content and apps  It also means employing multi-platform measurement, content and buying strategies • There is a clear path for the digitisation of content with news being followed by radio and now TV. It is clear that the internet will be the primary.