This presentation was given at the June 8, 2012 Amigos Library Services virtual conference entitled "Access by Touch: Delivering Library Services Through Mobile Technologies".
FirefoxOS is an open source mobile operating system built on web technologies like HTML5, CSS, and JavaScript. It allows developers to build apps using standard web technologies that work across devices similarly to web pages. The presentation discusses how FirefoxOS bridges the gap between native apps and web apps by giving privileged web apps access to device features like the camera and contacts while maintaining the openness of the web. It also notes challenges around security, privacy, and platform optimization that still need to be addressed. The goal of FirefoxOS is to disrupt the app store duopolies and bring more openness, choice and interoperability to mobile.
Synapse india reviews on cross plateform mobile apps developmentsaritasingh19866
The document discusses various cross-platform mobile application development frameworks including Titanium, PhoneGap, Rhodes, Sencha Touch, jQuery Mobile. It notes that over 5000 developers used HTML5 for app development in 2012 according to a survey. The frameworks allow writing apps using a single codebase that can run on multiple platforms like iOS and Android. However, cross-platform apps may have limited access to device-specific features and slower performance compared to native apps. The document also covers pros and cons of cross-platform app development.
This document discusses the mobile browser landscape. It notes there are many browsers, mostly based on WebKit, but they all have their own implementations which impacts performance and capabilities. Global statistics show Safari, Android, and Nokia browsers are most common, though the landscape varies by country. The document recommends building responsive mobile-first websites using progressive enhancement to ensure wide browser compatibility.
This document discusses different approaches for building mobile sites and apps with Drupal, including native apps, mobile sites, responsive design, and Drupal 8 initiatives. Native apps are extremely popular but time consuming to build and require additional skills. Mobile sites require maintaining multiple versions, while responsive design uses a single, adaptive design that scales across devices using CSS media queries. Drupal 7 supports responsive design out of the box as well as services and mobile tools modules. Drupal 8 aims to improve the mobile experience through initiatives focused on mobile, HTML5, and web services.
Mobile devices like smartphones and tablets have greatly advanced over the past decade. The document discusses the evolution of mobile operating systems such as iOS, Android, Symbian, and Blackberry. It also covers the transition from native mobile apps to more cross-platform and web-based apps. Key challenges for mobile web development are supporting different screen sizes, browsers, and capabilities across diverse devices. Developers must optimize sites for mobile through responsive design and prioritizing important content.
Mobile web vs. native apps: It's not about technology, it's about psychologyiQcontent
Cold logic makes a hard case for opting for mobile web apps over native ones. If you can build it in HTML, CSS, and javascript, then do, right? Except for the pesky little detail called the real world, where marketers demand apps, boardrooms pay for apps, and even worse, users seem to prefer them. Or do they?
In this talk, Brian will try to reframe the web vs native vs hybrid debate into a conversation about what your customers really need, and what they’ll actually use. The technology you choose for your mobile approach is of strategic importance, but you need to be thinking about much more than just technology.
FirefoxOS is an open source mobile operating system built on web technologies like HTML5, CSS, and JavaScript. It allows developers to build apps using standard web technologies that work across devices similarly to web pages. The presentation discusses how FirefoxOS bridges the gap between native apps and web apps by giving privileged web apps access to device features like the camera and contacts while maintaining the openness of the web. It also notes challenges around security, privacy, and platform optimization that still need to be addressed. The goal of FirefoxOS is to disrupt the app store duopolies and bring more openness, choice and interoperability to mobile.
Synapse india reviews on cross plateform mobile apps developmentsaritasingh19866
The document discusses various cross-platform mobile application development frameworks including Titanium, PhoneGap, Rhodes, Sencha Touch, jQuery Mobile. It notes that over 5000 developers used HTML5 for app development in 2012 according to a survey. The frameworks allow writing apps using a single codebase that can run on multiple platforms like iOS and Android. However, cross-platform apps may have limited access to device-specific features and slower performance compared to native apps. The document also covers pros and cons of cross-platform app development.
This document discusses the mobile browser landscape. It notes there are many browsers, mostly based on WebKit, but they all have their own implementations which impacts performance and capabilities. Global statistics show Safari, Android, and Nokia browsers are most common, though the landscape varies by country. The document recommends building responsive mobile-first websites using progressive enhancement to ensure wide browser compatibility.
This document discusses different approaches for building mobile sites and apps with Drupal, including native apps, mobile sites, responsive design, and Drupal 8 initiatives. Native apps are extremely popular but time consuming to build and require additional skills. Mobile sites require maintaining multiple versions, while responsive design uses a single, adaptive design that scales across devices using CSS media queries. Drupal 7 supports responsive design out of the box as well as services and mobile tools modules. Drupal 8 aims to improve the mobile experience through initiatives focused on mobile, HTML5, and web services.
Mobile devices like smartphones and tablets have greatly advanced over the past decade. The document discusses the evolution of mobile operating systems such as iOS, Android, Symbian, and Blackberry. It also covers the transition from native mobile apps to more cross-platform and web-based apps. Key challenges for mobile web development are supporting different screen sizes, browsers, and capabilities across diverse devices. Developers must optimize sites for mobile through responsive design and prioritizing important content.
Mobile web vs. native apps: It's not about technology, it's about psychologyiQcontent
Cold logic makes a hard case for opting for mobile web apps over native ones. If you can build it in HTML, CSS, and javascript, then do, right? Except for the pesky little detail called the real world, where marketers demand apps, boardrooms pay for apps, and even worse, users seem to prefer them. Or do they?
In this talk, Brian will try to reframe the web vs native vs hybrid debate into a conversation about what your customers really need, and what they’ll actually use. The technology you choose for your mobile approach is of strategic importance, but you need to be thinking about much more than just technology.
Tuenti Mobile by Davide Mendolia
Mobile devices are becoming one of the most used platform to connect to Internet, In Tuenti we are putting a focus on mobile platforms through applications and mobile web, discover how we are building m.tuenti.com.
Use of a palette of technologies like mobile device detection and capabilities on the server and the client side that help us to server different version as Plain HTML or HTML5.
How we try to bring the best user experience to every device adapting the possibles interactions based on the features or limitations of each them.
This document summarizes key advancements in web technologies over time. It discusses the evolution of web browsers from 2004-2015. It also compares HTML5 and Flash Player, describing how HTML5 became the modern web standard. Additionally, it outlines the differences between regular websites and web applications. The document then explains the role of JavaScript in adding interactivity to webpages. Finally, it introduces some recent developments like Progressive Web Apps, WebGL, Accelerated Mobile Pages, TensorFlowJS, and Web Stories.
Best Practices For Delivering Quality Web Experiences In A Mobile, Multi-Brow...Compuware APM
Are you delivering quality web experiences to all your end-users – no matter what browser or mobile device they use?
Research shows 60% of mobile Web users had a problem in the past year when accessing a Website on their mobile device.
No matter what your customers use to access your website – from Internet Explorer 9 on a PC to Safari on an iPhone – they expect your site to be fast and work flawlessly.
Join renowned mobile platform strategist Peter-Paul Koch and Compuware CTO APM Steve Tack to learn:
- What growing web and mobile browser proliferation means for IT and Web app owners and developers
- The latest browser trends including the evolution of mobile browsers and HTML 5
- How to meet customers’ web experience expectations regardless of browser or device
- What problems exist for companies attempting to maintain cross-browser interoperability
- Best practices to deliver quality web experiences to all customers no matter what browser or device they use
This document discusses different approaches to mobile web development, including native apps, mobile web apps, and hybrid apps. It describes native apps as using device APIs and being optimized for performance but costly to maintain across platforms. Mobile web apps use HTML, CSS, and JavaScript and are low-cost with broad compatibility but lack access to device features. Hybrid apps combine web technologies with native wrappers to access device APIs and offer "write once, run everywhere" capabilities. The document also covers mobile development strategies, frameworks, and tools like Cordova that can help build hybrid mobile apps.
The document provides guidelines and best practices for developing mobile web content, including:
- Start with a lowest common denominator approach using simple XHTML and stylesheets to ensure broad compatibility. Then build apps optimized for specific devices.
- Keep pages small by minimizing images, stylesheets, and file sizes. Guide user input and provide defaults to reduce keystrokes.
- Consider content adaptation strategies like redirection to mobile-optimized sites, or serving the same content with reformatting. Unification allowing shared bookmarks is the ideal approach.
- Resources and tools are recommended to test mobile web pages and emulate different devices.
Mobile browsers come in many varieties with various bugs and inconsistencies that make them more interesting to work with than desktop browsers. There are over a dozen mobile browsers across different operating systems like Android, iOS, Blackberry and Windows Mobile. They handle layouts, zooming and backwards navigation in different—and sometimes buggy—ways. It is best to test websites on actual mobile devices rather than emulators due to inaccuracies. Media queries can help develop responsive designs for small screens.
The document discusses the challenges of developing for the mobile web. It analyzes different mobile browsers and their inconsistencies. It presents a case study of a website called Liever.com and evaluates developing a native mobile app versus a mobile web approach. The document argues that W3C Widgets, which allow creating local web applications, are a promising solution for the mobile web. However, it notes that widgets still face issues with animations, accessing device functionality, and security.
We’ll get deep in the well-known techniques for website’s performance (from Steve Souders and others) and how real mobile devices reacts to each one. Are mobile browsers compatible with CSS Sprites or with Lazy Load Script? What about inline images and canvas? What are the big differences between desktop and mobile web performance?
TERMINALFOUR t44u 2011- Make it mobile, an introductionTerminalfour
The document discusses mobile strategies in 2011, including examples of mobile applications created by oMbiel and mStoner. It also covers mobile site design approaches like mobile CSS, adaptive/responsive design, and separate mobile domains. Finally, it compares mobile sites to applications, noting that sites can be used by any mobile device via browser but may not be as slick as native apps, while apps require specific phones and allow offline use but different apps for each platform.
Web Apps and Responsive Design for LibrariesMatt Machell
This document discusses responsive web design for libraries. It argues that responsive web design, which creates a single website that adapts to different screen sizes through flexible grids and media queries, is the best approach for libraries to take for their mobile presence. Native apps, separate mobile sites, and other approaches each have drawbacks, as they require more maintenance and do not allow for a unified experience across all devices. The document advocates for a responsive design that can provide a quality experience on any device using existing web skills.
This document discusses developing mobile-first applications and websites. It notes that mobile traffic now accounts for over 50% of web usage, with 200% year-over-year growth. It reviews options for responsive web design using CSS and frameworks like Bootstrap versus building native mobile apps. It also covers considerations for monetizing mobile content given restrictions on ad sizes and formats. The document advocates designing first for mobile and using tools like WordPress themes, PhoneGap and Sencha to build cross-platform mobile experiences.
Building Mobile Apps with HTML, CSS, and JavaScriptJonathan Stark
The document discusses building mobile apps using HTML, CSS, and JavaScript. It covers the staggering growth of mobile usage statistics. It then discusses the fragmentation challenges posed by different mobile platforms and devices. It presents three approaches for building mobile apps: pure native apps, web apps, and hybrid apps that combine web technologies with native platforms. The rest of the document outlines best practices for designing mobile-friendly interfaces and building offline and device API-enabled web apps using technologies like PhoneGap.
Slides for the presentation that I gave at Museums and the Web regarding the San Jose Museum of Art iPhone interactive guide that I created and launched in May 2008. Talks about the various frameworks that are available for developing on the platform.
Presentation at ConFoo 2014 on iOS Development. Discussing the basic components of the iOS ecosystem and building a basic todo list manager app with Xcode and storyboards.
The document discusses the mobile browser landscape. It notes there are over 20 mobile browsers ranging in quality. The browsers have different rendering engines like WebKit, Gecko, and Presto. WebKit implementations vary across platforms. Mobile browsing is growing faster than desktop browsing. The document advocates for mobile-first design and progressive enhancement to ensure usability across browsers.
Sailfish OS is a Linux-based mobile operating system developed by Jolla Ltd. It offers an alternative to dominant mobile OSs like Android and iOS. The document discusses Sailfish OS's architecture, design principles focused on effortless interaction and multitasking, and how it allows customization and innovation while keeping a simple and beautiful interface. It also compares Sailfish OS favorably to Android, iOS, BB10, and Ubuntu in terms of usability, customization, and being more open and lightweight.
Hybrid applications combine web development skills with native containers to create cross-platform mobile apps. While frameworks like Ionic and Famo.us allow developing hybrids quickly, performance issues remain on Android. React Native offers better performance by using native UI components instead of a webview, allowing developers to write once with React and deploy natively to iOS and Android. It has potential to replace other "native wrapper" frameworks by bringing React's declarative paradigm directly to mobile.
The document discusses key considerations for designing websites and apps for mobile devices. It outlines two main approaches: mobile websites and mobile apps. It then covers challenges like varying screen sizes, performance issues, and limited resources. UI principles are presented to optimize the mobile experience. Tactics like simplifying designs, minimizing images, and optimizing navigation are recommended. The document concludes with additional best practices and resources for mobile development.
This document provides an overview and instructions for getting the most out of an iPhone or iPad. It discusses simplifying the home screen by removing unnecessary icons, how to search devices using Spotlight search by swiping down or right on the home screen, and how to search the internet using Safari or other browsers like Bing. It also provides tips for planning a trip like searching for flights, entertainment, maps, hotels using the internet browser or travel apps from the app store. The document concludes by assigning users to bring their Apple ID, email passwords, and interests to the next class to further customize their devices.
The Library Corporation (TLC) provides integrated library systems to public, school, academic and special libraries worldwide. TLC began in 1974 and was an early adopter of technologies like CD-ROM cataloging software. Their systems automate standard library operations and they have added interactive features for online catalogs. TLC serves thousands of libraries including large systems like the LA Public Library and Chicago Public Schools. Their school-focused system, Library Solution for Schools, includes modules tailored for students and supports instructional standards.
COMPanion Corporation was founded in 1987 and developed the Alexandria Library Automation System, which is used in thousands of K-12 libraries. The system provides features like bulletin boards, maps, advanced bookings, and patron preferences. It is praised for its simplicity and intuitiveness. The system also offers strengths like title assistance, customizable reports, patron management tools, eBook incorporation, and various search options. However, it also has some weaknesses like a difficult to read transaction log and limited student information access.
Tuenti Mobile by Davide Mendolia
Mobile devices are becoming one of the most used platform to connect to Internet, In Tuenti we are putting a focus on mobile platforms through applications and mobile web, discover how we are building m.tuenti.com.
Use of a palette of technologies like mobile device detection and capabilities on the server and the client side that help us to server different version as Plain HTML or HTML5.
How we try to bring the best user experience to every device adapting the possibles interactions based on the features or limitations of each them.
This document summarizes key advancements in web technologies over time. It discusses the evolution of web browsers from 2004-2015. It also compares HTML5 and Flash Player, describing how HTML5 became the modern web standard. Additionally, it outlines the differences between regular websites and web applications. The document then explains the role of JavaScript in adding interactivity to webpages. Finally, it introduces some recent developments like Progressive Web Apps, WebGL, Accelerated Mobile Pages, TensorFlowJS, and Web Stories.
Best Practices For Delivering Quality Web Experiences In A Mobile, Multi-Brow...Compuware APM
Are you delivering quality web experiences to all your end-users – no matter what browser or mobile device they use?
Research shows 60% of mobile Web users had a problem in the past year when accessing a Website on their mobile device.
No matter what your customers use to access your website – from Internet Explorer 9 on a PC to Safari on an iPhone – they expect your site to be fast and work flawlessly.
Join renowned mobile platform strategist Peter-Paul Koch and Compuware CTO APM Steve Tack to learn:
- What growing web and mobile browser proliferation means for IT and Web app owners and developers
- The latest browser trends including the evolution of mobile browsers and HTML 5
- How to meet customers’ web experience expectations regardless of browser or device
- What problems exist for companies attempting to maintain cross-browser interoperability
- Best practices to deliver quality web experiences to all customers no matter what browser or device they use
This document discusses different approaches to mobile web development, including native apps, mobile web apps, and hybrid apps. It describes native apps as using device APIs and being optimized for performance but costly to maintain across platforms. Mobile web apps use HTML, CSS, and JavaScript and are low-cost with broad compatibility but lack access to device features. Hybrid apps combine web technologies with native wrappers to access device APIs and offer "write once, run everywhere" capabilities. The document also covers mobile development strategies, frameworks, and tools like Cordova that can help build hybrid mobile apps.
The document provides guidelines and best practices for developing mobile web content, including:
- Start with a lowest common denominator approach using simple XHTML and stylesheets to ensure broad compatibility. Then build apps optimized for specific devices.
- Keep pages small by minimizing images, stylesheets, and file sizes. Guide user input and provide defaults to reduce keystrokes.
- Consider content adaptation strategies like redirection to mobile-optimized sites, or serving the same content with reformatting. Unification allowing shared bookmarks is the ideal approach.
- Resources and tools are recommended to test mobile web pages and emulate different devices.
Mobile browsers come in many varieties with various bugs and inconsistencies that make them more interesting to work with than desktop browsers. There are over a dozen mobile browsers across different operating systems like Android, iOS, Blackberry and Windows Mobile. They handle layouts, zooming and backwards navigation in different—and sometimes buggy—ways. It is best to test websites on actual mobile devices rather than emulators due to inaccuracies. Media queries can help develop responsive designs for small screens.
The document discusses the challenges of developing for the mobile web. It analyzes different mobile browsers and their inconsistencies. It presents a case study of a website called Liever.com and evaluates developing a native mobile app versus a mobile web approach. The document argues that W3C Widgets, which allow creating local web applications, are a promising solution for the mobile web. However, it notes that widgets still face issues with animations, accessing device functionality, and security.
We’ll get deep in the well-known techniques for website’s performance (from Steve Souders and others) and how real mobile devices reacts to each one. Are mobile browsers compatible with CSS Sprites or with Lazy Load Script? What about inline images and canvas? What are the big differences between desktop and mobile web performance?
TERMINALFOUR t44u 2011- Make it mobile, an introductionTerminalfour
The document discusses mobile strategies in 2011, including examples of mobile applications created by oMbiel and mStoner. It also covers mobile site design approaches like mobile CSS, adaptive/responsive design, and separate mobile domains. Finally, it compares mobile sites to applications, noting that sites can be used by any mobile device via browser but may not be as slick as native apps, while apps require specific phones and allow offline use but different apps for each platform.
Web Apps and Responsive Design for LibrariesMatt Machell
This document discusses responsive web design for libraries. It argues that responsive web design, which creates a single website that adapts to different screen sizes through flexible grids and media queries, is the best approach for libraries to take for their mobile presence. Native apps, separate mobile sites, and other approaches each have drawbacks, as they require more maintenance and do not allow for a unified experience across all devices. The document advocates for a responsive design that can provide a quality experience on any device using existing web skills.
This document discusses developing mobile-first applications and websites. It notes that mobile traffic now accounts for over 50% of web usage, with 200% year-over-year growth. It reviews options for responsive web design using CSS and frameworks like Bootstrap versus building native mobile apps. It also covers considerations for monetizing mobile content given restrictions on ad sizes and formats. The document advocates designing first for mobile and using tools like WordPress themes, PhoneGap and Sencha to build cross-platform mobile experiences.
Building Mobile Apps with HTML, CSS, and JavaScriptJonathan Stark
The document discusses building mobile apps using HTML, CSS, and JavaScript. It covers the staggering growth of mobile usage statistics. It then discusses the fragmentation challenges posed by different mobile platforms and devices. It presents three approaches for building mobile apps: pure native apps, web apps, and hybrid apps that combine web technologies with native platforms. The rest of the document outlines best practices for designing mobile-friendly interfaces and building offline and device API-enabled web apps using technologies like PhoneGap.
Slides for the presentation that I gave at Museums and the Web regarding the San Jose Museum of Art iPhone interactive guide that I created and launched in May 2008. Talks about the various frameworks that are available for developing on the platform.
Presentation at ConFoo 2014 on iOS Development. Discussing the basic components of the iOS ecosystem and building a basic todo list manager app with Xcode and storyboards.
The document discusses the mobile browser landscape. It notes there are over 20 mobile browsers ranging in quality. The browsers have different rendering engines like WebKit, Gecko, and Presto. WebKit implementations vary across platforms. Mobile browsing is growing faster than desktop browsing. The document advocates for mobile-first design and progressive enhancement to ensure usability across browsers.
Sailfish OS is a Linux-based mobile operating system developed by Jolla Ltd. It offers an alternative to dominant mobile OSs like Android and iOS. The document discusses Sailfish OS's architecture, design principles focused on effortless interaction and multitasking, and how it allows customization and innovation while keeping a simple and beautiful interface. It also compares Sailfish OS favorably to Android, iOS, BB10, and Ubuntu in terms of usability, customization, and being more open and lightweight.
Hybrid applications combine web development skills with native containers to create cross-platform mobile apps. While frameworks like Ionic and Famo.us allow developing hybrids quickly, performance issues remain on Android. React Native offers better performance by using native UI components instead of a webview, allowing developers to write once with React and deploy natively to iOS and Android. It has potential to replace other "native wrapper" frameworks by bringing React's declarative paradigm directly to mobile.
The document discusses key considerations for designing websites and apps for mobile devices. It outlines two main approaches: mobile websites and mobile apps. It then covers challenges like varying screen sizes, performance issues, and limited resources. UI principles are presented to optimize the mobile experience. Tactics like simplifying designs, minimizing images, and optimizing navigation are recommended. The document concludes with additional best practices and resources for mobile development.
This document provides an overview and instructions for getting the most out of an iPhone or iPad. It discusses simplifying the home screen by removing unnecessary icons, how to search devices using Spotlight search by swiping down or right on the home screen, and how to search the internet using Safari or other browsers like Bing. It also provides tips for planning a trip like searching for flights, entertainment, maps, hotels using the internet browser or travel apps from the app store. The document concludes by assigning users to bring their Apple ID, email passwords, and interests to the next class to further customize their devices.
The Library Corporation (TLC) provides integrated library systems to public, school, academic and special libraries worldwide. TLC began in 1974 and was an early adopter of technologies like CD-ROM cataloging software. Their systems automate standard library operations and they have added interactive features for online catalogs. TLC serves thousands of libraries including large systems like the LA Public Library and Chicago Public Schools. Their school-focused system, Library Solution for Schools, includes modules tailored for students and supports instructional standards.
COMPanion Corporation was founded in 1987 and developed the Alexandria Library Automation System, which is used in thousands of K-12 libraries. The system provides features like bulletin boards, maps, advanced bookings, and patron preferences. It is praised for its simplicity and intuitiveness. The system also offers strengths like title assistance, customizable reports, patron management tools, eBook incorporation, and various search options. However, it also has some weaknesses like a difficult to read transaction log and limited student information access.
The future of the integrated library systemWhitni Watkins
The traditional ILS as we know it will only die out because it will evolve. It will not disappear. More now than ever do libraries need automation and resource management. The thing is, our collections are becoming more and more heavily electronic, we need a system that will handle digital content in an efficient manner. The current ILS does not.
Current ILSs are built around the traditional library practice of print collections and services
designed around these collections, but the last ten to fifteen years have seen great shifts in both
library collections and services. Print and physical materials are no longer the dominant resources.
Actually, in many libraries, especially in academic and research libraries, the building of electronic
and digital collections have taken a larger role in library collection development.
As libraries have moved increasingly to accommodate digital collections, they’ve found the ILS products unable to be reconfigured well enough to smoothly and efficiently handle the integration of all the workflows that are different, yet, necessary, for both print and digital.
The current ILS serves the purpose for an academic library but instead of one system with seamless interaction we have one system with add on components to do some of the now necessary functions like electronic resource management and the discovery layer.
there are three trends that will lead to the change in the traditional ILS: “1. Increased digital collections; 2. Changed expectations regarding interfaces; 3. Shifted attitudes toward data and software.”
There are four distinguishing characteristics of the next-generation ILS we believe are critical. They are comprehensive library resources management; a system based on service-oriented architecture; the ability to meet the challenge of new library workflow; and a next-generation discovery layer.
Up until recently, libraries developed collections to serve the communities that they were located in. And that's going to shift because the collections that they create will define the communities they serve, which is the exact opposite of the way it used to be in the physical world. In the electronic world it will be completely opposite. (VINOD CHACHRA, VTLS)
Our collections are now booming with digital content and a very inept way to serve it. The traditional ILS wasn’t created to handle digital content. The new ILS, will serve as a library service platform where digital content will be a the forethought instead of an afterthought.
Breeding writes that “the next generation of library automation systems needs to be designed to match the workflows of today’s libraries,
which manage both digital and print resources.”
There are four distinguishing characteristics of the next-generation ILS we believe are critical. They are comprehensive library resources management; a system based on service-oriented architecture; the ability to meet the challenge of new library w
Automation and Integrated Library SystemsJulie Goldman
Simmons LIS 489: Technology Foundations for Information Science
Social and Professional Aspects Final Presentation: Automation and Integrated Library Systems. Focuses on two different automation systems used by libraries.
تقرير أنظمة المكتبات 2014 - Library Systems Report 2014Heyam hayek
The library technology industry saw sharp competition in 2013, with a wide range of products vying to fulfill ever-rising expectations. To better position themselves for this critical period during which many libraries are considering options for their next phase of technology, a significant number of major vendors worked to extend their global reach, streamline internal organizations, and complete ambitious product developments. Competition has intensified for the applications used by library personnel to manage the collections and automate their operations, including the new generation of library services platforms as well as enhanced integrated library systems. Discovery services continues as a major area of activity, seen by libraries as especially critical given their intimate connections with customers, serving as one of the main delivery vehicles for access to collections and services.
A Millennium Network é uma empresa de 23 anos de experiência em desenvolvimento de tecnologia ERP para varejo e indústria, com mais de 1.650 clientes e 5.000 lojas utilizando suas soluções. A empresa oferece soluções inovadoras de software com suporte de equipes especializadas.
Did you know that the average new client retention is only 35%, a shortcoming of over half to the ideal 60-80%! Take this class with Millennium Educator, Ruth Gonzalez, to learn 5 simple ways you can increase your repeat customer retention and improve your bottom line.
This presentation was provided by Marshall Breeding of Library Technology for a NISO webinar, Integrating Library Management Systems, held on June 8, 2016
The presentation summarizes the OPUS library management system. It includes sections on the basic identity and objectives of a typical library system, an introduction to OPUS, and its future perspectives. It also presents the entity relationship diagram and data flow of OPUS, showing how users and administrators can interact with the system to search for books, issue books, register users, and more. The goal of OPUS is to provide easy, secure access to library books and services for both users and administrators.
This document discusses cross-platform mobile app development using HTML frameworks like jQuery Mobile and Sencha Touch, and PhoneGap. It describes the problem of developing for multiple mobile platforms and devices. The solution presented is to use these HTML frameworks to build apps once that scale across devices, and to use PhoneGap to package them as native apps for distribution. Benefits include access to many platforms without native coding, and leveraging HTML and JavaScript skills. Examples are provided of each framework.
Producing a mobile presence. Timeline: Yesterday...Nick DeNardis
Having a comprehensive mobile strategy is great but your users aren’t waiting around till you have have a pixel perfect solution. Your users are on their mobile devices right now waiting to access your content, having something up is better than nothing. This talk is a look at creating a practical, agile and ever evolving mobile Web presence. A mobile presence can be created on a small budget and without a lot of time. An introduction to the tools, frameworks and testing strategies needed to get a mobile website up quickly and moving in a more useful and usable direction each day.
Considerations for Your Mobile LibraryRachel Vacek
The ubiquity of mobile devices has changed how people access information, and users expect libraries to provide mobile interfaces to that information. In this session, learn about the benefits and drawbacks of building a mobile website versus building a mobile application and get ideas for innovative services and tools for your library’s mobile environment
Library Mobile Web Design: Tips, Tricks and ResourcesRachel Vacek
Going mobile with your website? This presentation will walk you through some things to consider when thinking about the functionality and content of your library’s mobile presence, and point to useful tools for building your mobile website.
Rise of Mobile and Web Runtimes - for Standards-NextDaniel Appelquist
Presentation slides for Standards.next event (http://standards-next.org) on June 12, 2010. These slides cover a number of topics related to Web standards on mobile, including widgets, device APIs, HTML5, and geolocation.
This document discusses hybrid mobile applications. It begins by describing the major smartphone operating systems and types of smartphone apps, including native, web, and hybrid. It then focuses on hybrid apps, explaining that they are developed with HTML5, CSS, and JavaScript but can access native device features by being wrapped in a thin native container. Popular hybrid mobile platforms and frameworks are listed, including Cordova, PhoneGap, and Ionic, which is described in more detail. The document outlines the technologies used to develop apps with Ionic including Node.js, AngularJS, and Gulp/Grunt. It also provides an overview of setting up an Ionic development environment.
This document discusses designing for mobile devices. It begins by noting that design is shifting from desktop to mobile, with billions of apps now downloaded daily and mobile browsing expected to surpass desktop browsing by 2014. It then provides an overview of different mobile platforms, devices, and types of mobile delivery including native apps, hybrid apps, mobile web apps, mobile websites, and responsive websites. The document concludes by discussing considerations for mobile design such as research, planning, visual design, delivery, and responsive web design.
I knew there had to be a better way to build mobile appsAlius Petraška
The time has never been better to learn mobile application development. For many app ideas, you don’t even need any prior native development knowledge. You can get started today with knowledge of HTML, CSS and JavaScript. Unlike native mobile development, mobile applications using web technologies can support many mobile platforms. I shared my own experience on building hybrid applications based on PhoneGap also explained why I suddenly changed my own opinion about native apps and switched back to Xamarin.
«I knew there had to be a better way to build mobile app»FDConf
I knew there had to be a better way to build mobile apps.
The time has never been better to learn mobile application development. For many app ideas, you don’t even need any prior native development knowledge. You can get started today with knowledge of HTML, CSS and JavaScript. Unlike native mobile development, mobile applications using web technologies can support many mobile platforms.
So during this session will gain experience how to start from very basics and build mobile apps with zero knowledge. Alius will share his own experience on building hybryd applications based on PhoneGap also he promised to explain why he suddenly changed his own opinion about native apps and switched back to Xamarin.
This document discusses different options for developing mobile apps including native apps, web apps, and hybrid apps. Native apps are written specifically for a mobile OS and have no hardware limitations but are more time consuming to create. Web apps are coded using HTML, CSS, and JavaScript and are very easy to update but have no device hardware control. Hybrid apps combine a web app with a native wrapper to provide both ease of updates and hardware access. The document compares the advantages and disadvantages of each approach and provides tips on choosing the right option based on audience, time, budget, and resources. It also covers common development tools and languages.
SXSW 2010 Future15 : Rise of Mobile, APIs and Web RuntimesDaniel Appelquist
The document discusses the rise of mobile web usage and how web technologies are evolving to better support mobile devices. It notes that 28.6% of mobile subscribers now use mobile browsers and HTML5 is growing in popularity over native apps. However, current mobile web experiences have limitations like lack of access to device features and poor usability. The document outlines emerging standards like W3C widgets that aim to address these issues by allowing web apps to be installed and run like native apps while accessing device APIs. It also discusses privacy concerns around using new features like location data and APIs being developed for additional device integration like contacts and calendar.
Designing and delivering elearning in a multi-device worldKineo
Kineo Pacific’s eLearning Solutions Manager Souraya Khoury led a breakout session on Day 1 of AITD 2013 about the new challenges that L&D departments face: What can be achieved with HTML5 and how responsive eLearning design can assist in achieving greater levels of accessibility across multiple devices.
Find out more at www.kineo.com
This document provides an introduction to Phonegap, a framework for building hybrid mobile apps using web technologies. It describes the different types of mobile apps, including native, web-based, and hybrid. Phonegap allows developing hybrid mobile apps using HTML, CSS, and JavaScript, and accessing native device capabilities through plugins. It has wide platform support and plugins for common device APIs. Developers can test and debug apps using browser dev tools or services like Phonegap Build for cloud-based app builds. Phonegap is now known as Apache Cordova and is an open source project.
This document summarizes an experience report on developing mobile apps to access content from an Enterprise Content Management system using different technologies. It discusses using native iOS development with Objective-C, mobile web apps with jQuery Mobile, hybrid apps with PhoneGap, and cross-platform apps with Appcelerator Titanium. It finds that Titanium provides the best balance of native look and feel with multi-platform support and productivity. Future work includes generic browsing apps and business-specific mobile apps.
The document provides advice for new developers on how to get started building mobile apps. It recommends starting small by building a mobile web app prototype instead of a fully native app, as mobile web apps are easier to develop, can access many native features, and allow developers to test ideas and tweak the app more easily. Once the prototype is complete, it can be expanded into a larger project, turned into a full native or hybrid mobile app, or used as a sample for testing. The document stresses answering questions about the app's purpose and users before designing, and offers tips for user interface and experience design.
Specifically, in this webinar we will cover following key topics.
Alternative approaches for developing mobile applications – Native, HTML5, and Hybrid
Pros and cons of each approach
When to go for HTML5 or Hybrid approach and when not to
Recommended tools for HTML5 and Hybrid development
Read more at - https://www.synerzip.com/webinar/mobile-development-html5-vs-native/
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The document provides an introduction to mobile web development. It discusses current trends in mobile computing and differences between desktop and mobile applications. It introduces various mobile web frameworks like jQuery Mobile and describes HTML5, CSS3, and PHP5 for mobile web development. It covers topics like mobile operating systems, browsers, and device categories. It also discusses jQuery Mobile features, compatibility, and limitations.
Similar to Getting Started with Mobile Websites if You Don't Know Code (20)
This document discusses best practices for web accessibility. It defines web accessibility as allowing people with disabilities to perceive, understand, navigate, and interact with the web. Web accessibility is important because many students and users have disabilities, and educational institutions are legally required to meet accessibility standards. The document outlines types of disabilities like visual, auditory and motor impairments. It also discusses universal design which aims to make products and environments inherently accessible to all. The best practices discussed include using alt text for images, avoiding animations and autoplay videos, not relying solely on color, captioning videos, testing assistive devices, testing early and often, and including people with disabilities in user testing.
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The original description: "Are you wondering what "Creative Commons" means? Are you having a hard time understanding the differences between the types of licenses? Would you like to help your patrons and colleagues find content that is freely available for reuse without copyright concerns? Would you like to learn how to license your own materials under these terms? This talk will give you a crash course on Creative Commons terminology and will provide you with resources for incorporating these topics and materials into your work at any type of library."
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Mobile tags like QR codes connect physical objects to electronic information by being scanned using a smartphone camera. QR codes are popular mobile tags that saw a large increase in usage in 2011 and 2012. Best practices for creating QR codes include making the codes and destination easily accessible on mobile devices. Law libraries have implemented QR code projects for functions like directing patrons to additional online information and research help. Future trends may include more innovative uses of current tags and technologies like invisible codes and NFC that eliminate the need for visible barcodes.
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A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
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Children love stories and these often provide parents with a means of broaching tricky subjects and so the ‘The Secret Warrior’ book was especially written for CANSA TLC, by creative writer and social worker, Sally Ann Carter.
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https://cansa.org.za/resources-to-help-share-a-parent-or-loved-ones-cancer-diagnosis-with-a-child/
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Getting Started with Mobile Websites if You Don't Know Code
1. Getting Started with Mobile Websites
If You Don’t Know Code
Carli Spina
Access By Touch:
Delivering Library Services
Through Mobile Technologies
June 8, 2012
2. Why Have a Mobile
Website?
• 46% of American adults own a smartphone - Pew Internet
• Most cell phone users (70% overall and 86% of smartphone
users) use phone for just-in-time information - Pew Internet
3. Mobile Website
vs. Mobile App
• What platforms does your audience use?
• Will users use the app while offline?
• Will you be using features such as
geolocation or the camera?
• Will you be making frequent updates?
4. So you want a mobile
website...what now?
• Use a service to create and maintain the site
• Use online tools to create a site with little
or no code
• Customize an existing framework
• Learn how to create a site from scratch
6. Boopsie for Libraries
• Works on Android and iOS
devices
• Multilingual
• Updated through Google
Docs
• Standard and Optimum
packages
• Integrates library locator, Ask
a Librarian, catalog searching
and one-click Overdrive Seattle Public Library App
access
7. Your Library Phone
• Available for all
smartphones
• Integrates with the library’s
OPAC
• Works with RFID to
facilitate self-checkout
• Overdrive integration is
planned
• Uses technology from
SOLUS and ISNG
8. Springshare
Mobile Site Builder
• Compatible with all
mobile platforms
• “Point and Click” interface
• Automatic redirect for
mobile devices
• $299 per year for
LibGuide & CampusGuide
users
10. Wordpress
• Easy to add to an
existing Wordpress site
• Compatible with any
mobile device
• Lots of themes are
available with both free
and pay options available
• Can be customized if
necessary
11. • Freemium service with
multiple plans
• Drag and drop website
prototyping with JQuery
Mobile
• Emulates multiple iOS
and Android devices
• Integrates seamlessly
with ThemeRoller
13. • Freemium, though only
paid plans can export
HTML
• Drag and drop interface
• Supports iOS and
Android devices
• Video tutorials are
available
• Functionality and theme
combined
14. One-Pager by Influx
• Mobile-optimized
• Made to fit a wide range
of screens
• Easy to use
• Good option if you want
a website for both
mobile and non-mobile
audiences
17. iWebKit
• Easy to use framework
and clear instructions
• Available free for non-
commercial use
• New version under
development
18. Mobile Frameworks by
Jason Clark
• 3 available frameworks
• All highlight the key features
of the library site
• Options for various types of
libraries/patrons
19.
20. Mobile Framework by
Eric Phetteplace
• Started with Jason
Clark’s framework
• Built using JQuery
Mobile
• Web app - compatible
with all mobile devices
• Available on GitHub
22. Teach Yourself To
Code
• Code Year from Codecademy
• Lynda.com
• Code School
• JQuery Mobile Resources
23. Tools/Services
• Boopsie for Libraries - http://www.boopsie.com/library/
• Your Library Phone from SOLUS - http://yourlibraryphone.com/
• Mobile Site Builder by Springshare - http://www.springshare.com/mobile/
• One-Pager by Influx - http://influx.us/onepager (they also provide other web design & usability
services)
• iWebKit - http://snippetspace.com/project/iwebkit/
• Wordpress - Obox (http://themeforest.net/item/obox-mobile-wordpress-mobile-
framework/165736?ref=lvraa), Wordpress Mobile Pack
(http://wordpress.org/extend/plugins/wordpress-mobile-pack/screenshots/), WPtouch Pro
(http://www.bravenewcode.com/product/wptouch-pro/).
• Codiqa - http://codiqa.com/
• ThemeRoller - http://jquerymobile.com/themeroller/
• Proto.io - https://proto.io/
• Frameworks by Jason Clark - http://www.lib.montana.edu/~jason/files.php
• Frameworks by Eric Phetteplace - https://github.com/phette23/Chesapeak-College-LRC-Mobile-
Site
24. Learning Resources
• Code Year from Codecademy - http://codeyear.com/
• Lynda.com Online Software Training tutorials - http://www.lynda.com/
• Code School Tutorials - http://www.codeschool.com/
• JQuery Mobile Tutorials and Articles - http://jquerymobile.com/resources/
Sources
• Smith, Aaron, “Nearly Half of American Adults are Smartphone Users”, Pew Internet,
March 1, 2012. http://www.pewinternet.org/Reports/2012/Smartphone-
Update-2012/Findings.aspx
• Rainie, Lee and Susannah Fox, “Just-in-time Information through Mobile Connections”, Pew
Internet, May 7, 2012. http://www.pewinternet.org/Reports/2012/Just-in-time.aspx
• Alaska forest - trees (photo) by blmiers2 (CC License).
http://www.flickr.com/photos/41304517@N00/6739112709