GESTALT DESIGN PRINCIPLES 
FOR DEVELOPERS 
Davide ‘Folletto’ Casali
NIGHT.EU 
UX Redirector Advisor
@Folletto
“I don’t get why 
you’re doing 
this presentation”
CREATE A DESIGN
UNDERSTAND COMMUNICATION 
CREATE PALETTES 
CREATE A DESIGN 
KNOW GRIDS 
UNDERSTAND TYPEFACES 
APPLY GESTALT 
UNDERSTAND MOOD 
CHOOSE GRIDS 
UNDERSTAND COLOR THEORY 
KNOW GESTALT 
CREATE GRIDS 
UNDERSTAND PERCEPTION 
UNDERSTAND PROPORTIONS 
UNDERSTAND FEELING
CREATE A DESIGN 
DESIGNERS’ STUFF
APPLY A DESIGN
APPLY A DESIGN 
STAY CONSISTENT 
USE THE GRID
APPLY A DESIGN 
ANYONE CAN
STOP IDEALIZING UNICORNS
A/C 
The Art Director / Copywriter Duo 
WILLIAM BERNBACH ~1960 · INDUSTRY REVOLUTION · FROM $1M TO $40M
D/D 
The Designer / Developer Duo 
BETTER COLLABORATION · LESS REWORK · HIGHER QUALITY
Principles 
of Gestalt
EMERGENCE 
The total is more than 
the sum of the parts
REIFICATION 
You perceive more 
than it’s visualized
INVARIANCE 
Simple objects are recognized 
independently of rotation, scale, 
deformation and style
MULTISTABILITY 
Ambiguous perceptual 
experiences oscillate between 
alternative interpretations.
EMERGENCE REIFICATION INVARIANCE MULTISTABILITY
Laws of 
Prägnanz
EMERGENCE REIFICATION INVARIANCE
EMERGENCE REIFICATION INVARIANCE 
CONTINUATION
LAW OF 
CONTINUATION 
Intersecting objects tend to be 
perceived as a single 
uninterrupted object
EMERGENCE REIFICATION INVARIANCE 
CONTINUATION 
COMMON FATE
LAW OF 
COMMON FATE 
Elements with the same 
moving direction 
will be perceived as a unit
© star-blazer
SCROLLING
MOTION
EMERGENCE REIFICATION INVARIANCE 
CONTINUATION 
COMMON FATE 
CLOSURE
LAW OF 
CLOSURE 
Our mind will try to complete an 
incomplete visual stimulus to 
increase regularity
© Scott McCloud, Understanding Comics
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BOXES… WITHOUT LINES
CLOSURE CALLS FOR ALIGNMENT
CLOSURE CALLS FOR ALIGNMENT
EMERGENCE REIFICATION INVARIANCE 
CONTINUATION 
COMMON FATE 
CLOSURE 
PROXIMITY
LAW OF 
PROXIMITY 
Elements close together 
will be perceived as a 
whole
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KElaEcPus tCreO. NTENT UNITS TOGETHER
DASHBOARDS
EMERGENCE REIFICATION INVARIANCE 
CONTINUATION 
COMMON FATE 
CLOSURE 
PROXIMITY 
SIMILARITY
LAW OF 
SIMILARITY 
Similar looking elements 
will be perceived as a whole
LOTS OF INFORMATION JUST WITH SHAPES
ICONS REINFORCE MEANING ACROSS SCREENS AND DEVICES
EMERGENCE REIFICATION INVARIANCE 
CONTINUATION CLOSURE 
SIMILARITY 
COMMON FATE PROXIMITY FOCAL POINT
LAW OF 
FOCAL POINT 
Different or unique element will 
gain more prominence
Like this.
Or this.
Not quite… 
REPETITION WEAKENS FOCAL POINT.
CALL TO ACTION
LINKS
FLOW HINTS
EMERGENCE REIFICATION INVARIANCE 
CONTINUATION CLOSURE 
SIMILARITY 
COMMON FATE PROXIMITY FOCAL POINT
PROXIMITY 
FOCAL POINT 
CLOSURE 
FOCAL POINT 
FOCAL POINT
CLOSURE 
PROXIMITY 
FOCAL POINT 
SIMILARITY 
CLOSURE
Grids
“ 
” Massimo Vignelli 
Grids are one of the several tools helping 
designers to achieve syntactical consistency 
in graphic design.
© The Vignelli Canon
SIMILARITY 
PROXIMITY 
CLOSURE 
GRIDS AUTOMATICALLY 
APPLY MULTIPLE LAWS
SIMILARITY 
PROXIMITY 
CLOSURE 
SAVE TIME
SUPPORT CONSISTENCY
GLOBAL CONSISTENCY 
TRUMPS LOCAL OPTIMIZATION
Follow the grid.
...or define one.
TOO FINE
TOO COARSE
JUST RIGHT
“ 
” Massimo Vignelli 
There are infinite kinds of grids, but just one 
– the most appropriate – 
for any problem.
Can I break the grid?
Vergine delle Rocce 
Leonardo Da Vinci 
© Analisi di Alfonso Rubino
What about 
responsive web design?
THE WEB IS FLUID
“Why do you keep 
asking me to make it 
pixel perfect?”
You don’t need pixel-perfection, 
you need gestalt-perfection.
EMERGENCE REIFICATION INVARIANCE 
CONTINUATION CLOSURE 
SIMILARITY 
COMMON FATE PROXIMITY FOCAL POINT
“ 
” 
Pleasing things work better, 
are easier to learn, 
and produce a more harmonious result. 
Donald Norman 
→ The Aesthetic-Usability Effect
Where next?
Original diagram by Dan Saffer, Updated by Barbara Chicca
UX for the Web? UX for Management? UX Foundation? 
The Elements of 
User Experience 
J.J. Garrett 
The Inmates are 
Running the Asylum 
A. Cooper 
The Design of 
Everyday Things 
D. Norman 
And many more, but you can start here…
“ 
” Bruno Munari 
To complicate is easy, to simplify is hard. 
To complicate, just add, 
everyone is able to complicate. 
Few are able to simplify.
Thanks. 
@Folletto

Gestalt Design Principles for Developers