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Generation Z - A Look at their Technology and
Media Habits and Implementing Best Practices
Michael England, M.A., M.Ed., Ed.D.
Southwestern Adventist University
The internet is rewiring our brains, making us think
more superficially at the expense of deep reading and
analysis. With such heavy use of internet media
already, are children's brains more vulnerable to these
pressures, or will Generation Z deal more intuitively
with these demands?
People are becoming accustomed to a constant stream
of digital stimulation and feel bored in the absence of
it. “Regardless of whether the stimulation is from the
Internet, TV or a cellphone, the brain, is hijacked.”
Generation Z is impatient and requiring instant
gratification, an introverted and aloof generation,
with a lower attention span.
Such a high dependence on technology has led to
some psychologists suggesting that there is
evidence of ‘Acquired Attention Deficit Disorder.’
Dr. Edward Hallowell, Psychiatrist, former Harvard
Medical School faculty member and a specialist in
attention deficit disorder claims people have
“...become so busy attending to so many inputs
and outputs that you become increasingly
distracted, irritable, impulsive, restless and, over
the long term, underachieving...You live at a much
more surface level.”
"If our attention span constricts to the point where we can only
take information in 140-character sentences, then then that
doesn't bode too well for our future," said Dr. Elias Aboujaoude,
director of Stanford University's Impulse Control Disorders Clinic at
Stanford University. "The more we become used to just sound
bites and tweets," Aboujaoude said, “the less patient we will be
with more complex, more meaningful information. And I do think
we might lose the ability to analyze things with any depth and
nuance. Like any skill, if you don't use it, you lose it.”
https://goo.gl/H54cEi
One reason that ADD is on the rise is that our attention span is similar to our
attention span on Facebook. Look at language. People are writing the way
that they text. Anything complex that takes several paragraphs to develop is
information overload at this point.
Gen Z brains have become wired to
sophisticated, complex visual imagery.
Audio and kinesthetic learning is out. So
is talk – or lecturing as Gen Z sees it.
They’re avid gamers, they’ll spend 30,000
hours gaming by the age of 20. They
want learning to be the same—a
sequence of challenges with instant
feedback on progress, clear goals and
rewards linked to them. Their gaming
profile is shown at the end of the
challenge which displays their overall
accomplishments—e-Learning profiles
are what they demand. You want to
engage Gen Z? Turn lessons into video
games!
Adobe Educate asked 2,500+ Gen Z students aged 11-17, and
1,000+ Gen Z teachers to tell us how they feel about learning,
creativity and the future, and here is what they found...
Old school teachers tend
to not appreciate Gen Z’s
digital skills or how their
brains are wired.
Access to so much
data makes Gen Z’s go
for the quick answer
rather than longer
problem solving.
Gen Z’s often do not take
the time to determine the
reliability of information.
GEN Z Learner Mindset
GEN Z Learner Mindset
They must be taught to
discover, curate, and
manage information. This
will be essential in the
“idea economy” of the
knowledge era.
Gen Z’s become incredibly more
knowledgeable about their
passions than the generations
before them because they have
access to so much more
information, and they can network
with peers across the globe who
have the same interests.
Gen Z’s are driven by
graphics in learning. They
comprehend complex
graphics better than
previous generations.
GEN Z Learner Mindset
The like to have random
access to information, love to
explore using their own
routes, need graphics, want
it fun, and instant feedback.
The Gen Z world is
increasing collaborative,
and their school projects
need to reflect that.
Gen Z students need to be
challenged with project-based,
active learning to meet the
demands of the future.
THEME #1—Provide Small Bits of Information at a Time.
Students read less than 20% of
text and only spend 4.4 seconds
for every 100 words on the page,
which is obvious that the
traditional reading assignments
are not going to engage them.
THEME #2—Tap into Your “Rock Star” Qualities.
Successful faculty, like rock stars,
have the natural ability to incite
students’ passion, captivate their
attention, and intrigue their
minds. A rock star “seamlessly
exploits the affordances of
digital tools, weaving them into
their highly interactive and
unpredictable performances.”
THEME #3—Surrender the Soapbox.
One of the ways that Gen Z’s learn
best is through “chunking” of
information as opposed to a long-
drawn out lecture. They prefer to
engage with a community of
learners of shared interests using
interactive multimedia.
THEME #4—Meddle in the Middle.
shift their mindset and role
of “sage-on-the-stage” to
“meddler-in-the-middle.” In
the meddler-in-the-middle
teaching approach, the
faculty is learning and
doing, making mistakes,
and engaging in trial and
error, alongside students.
THEME #5—Revalue the Notion of “Play.”
Play is the “dominant way of knowing,
doing and creating value in the 21st
century.” Higher education institutions
and faculty will need to “play,” and create
educational social environments where
students can once again be curious,
energetic, creative, dynamic, synergistic,
imaginative and fearless in the face of an
unpredictable, competitive, fast-paced,
technologically-demanding, emergent
world.
GEN Z Learner – Summary
• Fast delivery of content, data, and graphics.
• Kinesthetic, experiential, problem-solving, hands-on activities.
• Speed, convenience, and finding short cuts to obtaining information.
• Integration of interactive multimedia.
• Multi-tasking.
• Instant feedback, clear goals, challenges, rewards, and positive reinforcement, as
found in video games.
• Delivery of learning in small “bites” or little chunks.
• Trial and error approach.
• Problem solving assignments and exercises instead of memorizing.
• Working in teams/small groups.
• Engagement in creativity and collaboration, whether it is spontaneous
• Flexibility to learn in the way that works best for them.
Rothman Ph.D., D. A tsunami of learners called generation Z. Retrieved from
http://mdle.net/Journal/A_Tsunami_of_Learners_Called_Generation_Z.pdf
Meet Generation Alpha
Born 2010 
https://goo.gl/p8WjncGet presentation, detailed report,
Video links, and websites. 

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Generation Z - Generation Z - A Look at their Technology and Media Habits and Implementing Best Practices

  • 1. Generation Z - A Look at their Technology and Media Habits and Implementing Best Practices Michael England, M.A., M.Ed., Ed.D. Southwestern Adventist University
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11. The internet is rewiring our brains, making us think more superficially at the expense of deep reading and analysis. With such heavy use of internet media already, are children's brains more vulnerable to these pressures, or will Generation Z deal more intuitively with these demands? People are becoming accustomed to a constant stream of digital stimulation and feel bored in the absence of it. “Regardless of whether the stimulation is from the Internet, TV or a cellphone, the brain, is hijacked.”
  • 12. Generation Z is impatient and requiring instant gratification, an introverted and aloof generation, with a lower attention span. Such a high dependence on technology has led to some psychologists suggesting that there is evidence of ‘Acquired Attention Deficit Disorder.’ Dr. Edward Hallowell, Psychiatrist, former Harvard Medical School faculty member and a specialist in attention deficit disorder claims people have “...become so busy attending to so many inputs and outputs that you become increasingly distracted, irritable, impulsive, restless and, over the long term, underachieving...You live at a much more surface level.”
  • 13. "If our attention span constricts to the point where we can only take information in 140-character sentences, then then that doesn't bode too well for our future," said Dr. Elias Aboujaoude, director of Stanford University's Impulse Control Disorders Clinic at Stanford University. "The more we become used to just sound bites and tweets," Aboujaoude said, “the less patient we will be with more complex, more meaningful information. And I do think we might lose the ability to analyze things with any depth and nuance. Like any skill, if you don't use it, you lose it.” https://goo.gl/H54cEi
  • 14. One reason that ADD is on the rise is that our attention span is similar to our attention span on Facebook. Look at language. People are writing the way that they text. Anything complex that takes several paragraphs to develop is information overload at this point.
  • 15. Gen Z brains have become wired to sophisticated, complex visual imagery. Audio and kinesthetic learning is out. So is talk – or lecturing as Gen Z sees it. They’re avid gamers, they’ll spend 30,000 hours gaming by the age of 20. They want learning to be the same—a sequence of challenges with instant feedback on progress, clear goals and rewards linked to them. Their gaming profile is shown at the end of the challenge which displays their overall accomplishments—e-Learning profiles are what they demand. You want to engage Gen Z? Turn lessons into video games!
  • 16. Adobe Educate asked 2,500+ Gen Z students aged 11-17, and 1,000+ Gen Z teachers to tell us how they feel about learning, creativity and the future, and here is what they found...
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25. Old school teachers tend to not appreciate Gen Z’s digital skills or how their brains are wired. Access to so much data makes Gen Z’s go for the quick answer rather than longer problem solving. Gen Z’s often do not take the time to determine the reliability of information. GEN Z Learner Mindset
  • 26. GEN Z Learner Mindset They must be taught to discover, curate, and manage information. This will be essential in the “idea economy” of the knowledge era. Gen Z’s become incredibly more knowledgeable about their passions than the generations before them because they have access to so much more information, and they can network with peers across the globe who have the same interests. Gen Z’s are driven by graphics in learning. They comprehend complex graphics better than previous generations.
  • 27. GEN Z Learner Mindset The like to have random access to information, love to explore using their own routes, need graphics, want it fun, and instant feedback. The Gen Z world is increasing collaborative, and their school projects need to reflect that. Gen Z students need to be challenged with project-based, active learning to meet the demands of the future.
  • 28. THEME #1—Provide Small Bits of Information at a Time. Students read less than 20% of text and only spend 4.4 seconds for every 100 words on the page, which is obvious that the traditional reading assignments are not going to engage them.
  • 29. THEME #2—Tap into Your “Rock Star” Qualities. Successful faculty, like rock stars, have the natural ability to incite students’ passion, captivate their attention, and intrigue their minds. A rock star “seamlessly exploits the affordances of digital tools, weaving them into their highly interactive and unpredictable performances.”
  • 30. THEME #3—Surrender the Soapbox. One of the ways that Gen Z’s learn best is through “chunking” of information as opposed to a long- drawn out lecture. They prefer to engage with a community of learners of shared interests using interactive multimedia.
  • 31. THEME #4—Meddle in the Middle. shift their mindset and role of “sage-on-the-stage” to “meddler-in-the-middle.” In the meddler-in-the-middle teaching approach, the faculty is learning and doing, making mistakes, and engaging in trial and error, alongside students.
  • 32. THEME #5—Revalue the Notion of “Play.” Play is the “dominant way of knowing, doing and creating value in the 21st century.” Higher education institutions and faculty will need to “play,” and create educational social environments where students can once again be curious, energetic, creative, dynamic, synergistic, imaginative and fearless in the face of an unpredictable, competitive, fast-paced, technologically-demanding, emergent world.
  • 33. GEN Z Learner – Summary • Fast delivery of content, data, and graphics. • Kinesthetic, experiential, problem-solving, hands-on activities. • Speed, convenience, and finding short cuts to obtaining information. • Integration of interactive multimedia. • Multi-tasking. • Instant feedback, clear goals, challenges, rewards, and positive reinforcement, as found in video games. • Delivery of learning in small “bites” or little chunks. • Trial and error approach. • Problem solving assignments and exercises instead of memorizing. • Working in teams/small groups. • Engagement in creativity and collaboration, whether it is spontaneous • Flexibility to learn in the way that works best for them. Rothman Ph.D., D. A tsunami of learners called generation Z. Retrieved from http://mdle.net/Journal/A_Tsunami_of_Learners_Called_Generation_Z.pdf
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