This document discusses how learning in schools could be gamified by incorporating elements of video games. It suggests that instead of traditional homework and tasks, students could be given missions, quests and challenges to complete. Rather than grades, students would earn points and badges for their accomplishments. The document outlines how incorporating game mechanics like levels, leaderboards, and failure states could motivate students. It provides examples of digital tools and apps that can be used to design gamified learning activities and allows students to create their own games. The goal of gamifying education is to engage students by tapping into their natural inclination for play and making the learning process more interactive and social.