My books- Learning to Go https://gum.co/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/playgrounds
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://www.pearltrees.com/shellyterrell/halloween-sites-activities/id6528723
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/math
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Find resources at http://www.pearltrees.com/shellyterrell/digital-badges/id11953981
This document provides an overview of drawing and coloring tools and apps that can be used for learning. It begins with background on how drawing promotes skills like visualization, creativity and motor skills. It then lists and describes a variety of free web tools and apps for drawing, coloring, creating comics, storytelling and more. These include tools for visual mapping, animation, collaborative drawing and adding voice recordings. The document emphasizes that drawing can be used across subjects and provides activity ideas and links to featured digital tools.
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://TeacherRebootCamp.com/notetaking
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/icebreakers
The document provides various activities and ideas for teaching young learners about Halloween, including using science magic tricks, discussing why kids love Halloween and the traditions of Dia de los Muertos, and suggesting activities like creating playdoh monsters, writing spooky stories, making monster videos, and apps and games about zombies and monsters. It also includes tips for carving pumpkins and creating trick-or-treat bags to celebrate the Halloween holiday.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://www.pearltrees.com/shellyterrell/halloween-sites-activities/id6528723
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/math
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Find resources at http://www.pearltrees.com/shellyterrell/digital-badges/id11953981
This document provides an overview of drawing and coloring tools and apps that can be used for learning. It begins with background on how drawing promotes skills like visualization, creativity and motor skills. It then lists and describes a variety of free web tools and apps for drawing, coloring, creating comics, storytelling and more. These include tools for visual mapping, animation, collaborative drawing and adding voice recordings. The document emphasizes that drawing can be used across subjects and provides activity ideas and links to featured digital tools.
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://TeacherRebootCamp.com/notetaking
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/icebreakers
The document provides various activities and ideas for teaching young learners about Halloween, including using science magic tricks, discussing why kids love Halloween and the traditions of Dia de los Muertos, and suggesting activities like creating playdoh monsters, writing spooky stories, making monster videos, and apps and games about zombies and monsters. It also includes tips for carving pumpkins and creating trick-or-treat bags to celebrate the Halloween holiday.
This document provides an overview of digital storytelling tools and resources for teaching students how to create stories. It discusses how stories shape personal identity and lists types of story elements. It then showcases various free web apps and mobile apps that allow students to generate storyboards, record audio, add images and text, and publish their digital stories. Assessment rubrics and acceptable use policies are also mentioned. The document encourages sharing stories to help students develop as storytellers.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/ventesoltech
My books- Learning to Go https://gum.co/learn2go & The 30 Goals Challenge for Teachers http://routledge.com/books/details/9780415735346/
Resources- http://ShellyTerrell.com/STEAM
This document provides a list of activities, apps, and resources related to monsters for educational use. It includes drawing and describing monsters, apps for learning to draw monsters, creating monster stories and planets, role-playing monster characters through texting, and math and reading games involving zombies or monsters. The resources aim to engage students through creative works incorporating monsters in different subject areas.
This document provides a list of activities, apps, and resources related to teaching about animals. It includes over 15 hands-on activities for students like designing animal habitats, acting out animal movements, sorting animals onto Noah's Ark, and campaigns to save endangered species. It also lists over 20 educational apps and websites for learning about animals, playing animal games, creating virtual zoos and animal characters. The apps allow breeding animals, exploring habitats, finding rare animals with friends, and raising toddler animals in a zoo.
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://shellyterrell.com/mlearning
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http:
This document provides information and resources for students to create digital games. It includes a list of free online game creation tools like Scratch, Stencyl, and Zondle that allow students to create games without coding. The document also discusses game creation apps for iPad and assessing student-created games using rubrics. The overall message is that digital game creation can be a motivating way for students to learn and demonstrate their skills and ideas.
My books- Learning to Go https://gum.co/learn2go & The 30 Goals Challenge for Teachers http://routledge.com/books/details/9780415735346/
Resources http://teacherrebootcamp.com/2015/09/19/pirate/
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://ShellyTerrell.com/digitalstorytelling
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://Pearltrees.com/shellyterrell/integrating-web-2/id8081935
This document provides ideas and resources for integrating STEM with English language learners. It discusses using the 4Cs framework of content, communication, cognition, and culture in lesson planning. A variety of engaging hands-on activities are suggested that incorporate realia, technology, and multimedia resources. Apps, games, videos and infographics are presented as tools to help explain concepts simply and support learners. The document emphasizes extending learning beyond the classroom through online stories and games.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/CLIL
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://routledge.com/books/details/9780415735346/
Resources at http://shellyterrell.com/mlearning
This document provides suggestions for keeping students engaged in learning during school breaks. It recommends considering students' interests and making tasks meaningful and time well spent. Suggested activities include setting up social networks, photo and video challenges, playing educational games, creating a digital advent calendar with daily surprises, setting up a class blog, and organizing scavenger hunts with friends using a free app. The goal is to design opportunities for students to continue learning outside of school in ways they find fun and engaging.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://www.pearltrees.com/shellyterrell/minecraft-edu/id12593241
Digital Dialogues: Speaking Activities, Web Tools & Apps (All Ages)Shelly Sanchez Terrell
Find resources at http://shellyterrell.com/resources/webinars/ and List.ly/list/C8d-‐audio-‐recording-‐tools-‐and-‐apps and http://bit.ly/eltlinks
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343 Resources at http://ShellyTerrell.com/poetry
This document promotes using Google Hangouts for collaborative learning activities. It lists several ways students can work together such as video chatting, screen sharing, adding apps, brainstorming, designing presentations, and creating music or podcasts. Students need to be at least 13 to create individual accounts, while recordings from Hangouts on Air will be saved to a class YouTube channel if using a shared Google account. The document encourages teachers and students to collaborate online using these Google tools.
Market Research & The Psychotherapeutic ApproachIpsos
This document discusses how psychotherapeutic approaches can help marketers better understand consumer motivations and relationships with brands. It presents a model mapping a consumer's relationship with a brand and product category from the perspectives of being a child, adult, and parent. Understanding these relationships through transactional analysis and other psychotherapeutic lenses can provide insights for brand strategy, such as new product launches. The document argues that psychotherapy reveals the depth of consumer-brand connections and what drives consumers to embrace or reject brand messages.
This document provides an overview of digital storytelling tools and resources for teaching students how to create stories. It discusses how stories shape personal identity and lists types of story elements. It then showcases various free web apps and mobile apps that allow students to generate storyboards, record audio, add images and text, and publish their digital stories. Assessment rubrics and acceptable use policies are also mentioned. The document encourages sharing stories to help students develop as storytellers.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/ventesoltech
My books- Learning to Go https://gum.co/learn2go & The 30 Goals Challenge for Teachers http://routledge.com/books/details/9780415735346/
Resources- http://ShellyTerrell.com/STEAM
This document provides a list of activities, apps, and resources related to monsters for educational use. It includes drawing and describing monsters, apps for learning to draw monsters, creating monster stories and planets, role-playing monster characters through texting, and math and reading games involving zombies or monsters. The resources aim to engage students through creative works incorporating monsters in different subject areas.
This document provides a list of activities, apps, and resources related to teaching about animals. It includes over 15 hands-on activities for students like designing animal habitats, acting out animal movements, sorting animals onto Noah's Ark, and campaigns to save endangered species. It also lists over 20 educational apps and websites for learning about animals, playing animal games, creating virtual zoos and animal characters. The apps allow breeding animals, exploring habitats, finding rare animals with friends, and raising toddler animals in a zoo.
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://shellyterrell.com/mlearning
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http:
This document provides information and resources for students to create digital games. It includes a list of free online game creation tools like Scratch, Stencyl, and Zondle that allow students to create games without coding. The document also discusses game creation apps for iPad and assessing student-created games using rubrics. The overall message is that digital game creation can be a motivating way for students to learn and demonstrate their skills and ideas.
My books- Learning to Go https://gum.co/learn2go & The 30 Goals Challenge for Teachers http://routledge.com/books/details/9780415735346/
Resources http://teacherrebootcamp.com/2015/09/19/pirate/
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://ShellyTerrell.com/digitalstorytelling
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://Pearltrees.com/shellyterrell/integrating-web-2/id8081935
This document provides ideas and resources for integrating STEM with English language learners. It discusses using the 4Cs framework of content, communication, cognition, and culture in lesson planning. A variety of engaging hands-on activities are suggested that incorporate realia, technology, and multimedia resources. Apps, games, videos and infographics are presented as tools to help explain concepts simply and support learners. The document emphasizes extending learning beyond the classroom through online stories and games.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/CLIL
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://routledge.com/books/details/9780415735346/
Resources at http://shellyterrell.com/mlearning
This document provides suggestions for keeping students engaged in learning during school breaks. It recommends considering students' interests and making tasks meaningful and time well spent. Suggested activities include setting up social networks, photo and video challenges, playing educational games, creating a digital advent calendar with daily surprises, setting up a class blog, and organizing scavenger hunts with friends using a free app. The goal is to design opportunities for students to continue learning outside of school in ways they find fun and engaging.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://www.pearltrees.com/shellyterrell/minecraft-edu/id12593241
Digital Dialogues: Speaking Activities, Web Tools & Apps (All Ages)Shelly Sanchez Terrell
Find resources at http://shellyterrell.com/resources/webinars/ and List.ly/list/C8d-‐audio-‐recording-‐tools-‐and-‐apps and http://bit.ly/eltlinks
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343 Resources at http://ShellyTerrell.com/poetry
This document promotes using Google Hangouts for collaborative learning activities. It lists several ways students can work together such as video chatting, screen sharing, adding apps, brainstorming, designing presentations, and creating music or podcasts. Students need to be at least 13 to create individual accounts, while recordings from Hangouts on Air will be saved to a class YouTube channel if using a shared Google account. The document encourages teachers and students to collaborate online using these Google tools.
Market Research & The Psychotherapeutic ApproachIpsos
This document discusses how psychotherapeutic approaches can help marketers better understand consumer motivations and relationships with brands. It presents a model mapping a consumer's relationship with a brand and product category from the perspectives of being a child, adult, and parent. Understanding these relationships through transactional analysis and other psychotherapeutic lenses can provide insights for brand strategy, such as new product launches. The document argues that psychotherapy reveals the depth of consumer-brand connections and what drives consumers to embrace or reject brand messages.
This document summarizes a novel LC-MS/MS method developed at Cleveland Clinic to simultaneously quantify 20 drugs and metabolites in urine, monitoring use of 16 prescription and illicit drugs. Sample preparation involves enzymatic hydrolysis followed by online turbulent flow extraction. The method has been validated and successfully used to analyze over 85,000 samples from pain management clinics over six years. It provides benefits over previous methods by simultaneously measuring a large panel of drugs in one run with improved sensitivity, accuracy and reproducibility.
Whitlow Elementary School is a school in Cumming, Georgia that is nearing capacity. The document evaluates the school's reference collection, which includes print and online resources, and finds that while substantial for a new school, the print collection could use updating as many items are outdated or missing pieces. A plan is proposed to purchase new reference materials using funds from the school budget and a book fair to improve the reference skills of the students.
Supporting SMEs and the inclusive agribusiness innovation system in Southeast...Food_Systems_Innovation
This document discusses failures in Southeast Asian agribusiness systems and opportunities to catalyze sustainable change. It notes key findings from research on inclusive agribusiness and impact investing in the region. The document examines innovation in small and medium enterprises (SMEs), the role of impact investment, and potential solutions to system failures. It explores what solutions could look like, such as an innovation facility that provides investment, analysis, communication/networking, learning, and other support functions. Any facility would need to address both individual market failures and larger system failures through short and long-term strategies.
Roberta Carson, creator of ZaggoCare Systems, and Christy S Harris, PharmD, BCPS, BCOP of Dana-Farber Cancer Institute discuss tips for cancer patients to manage the multiple medications they may be taking.
Transavia.com is a Dutch low-cost airline and subsidiary of Air France-KLM. It operates out of bases at Amsterdam Airport Schiphol, Rotterdam The Hague Airport, and Eindhoven Airport. Transavia.com flies scheduled and charter routes to holiday destinations using a fleet of Boeing 737 aircraft. The airline's headquarters are located at Schiphol Airport in the Netherlands.
El documento habla sobre las sociedades colectivas. Explica que son sociedades conformadas por personas y que la razón social puede incluir uno o varios de los socios. También describe los casos en los que un socio puede ser excluido de la sociedad, como si no paga su aporte o compite con la sociedad. Además, señala que la administración de la sociedad requiere el concurso de todos los socios gestores y no puede ser transmitida a los herederos de un gestor fallecido.
Huancayo no se considera actualmente una ciudad sostenible debido a que no mantiene un equilibrio entre los factores económico, social y medioambiental. Si bien cuenta con algunas edificaciones que cumplen con principios de arquitectura sustentable, como el uso de materiales locales y energías renovables, muchas otras presentan problemas como un alto consumo energético y filtraciones en el sistema de agua que generan altos costos. Para lograr la sostenibilidad, Huancayo debe optimizar el uso de recursos y espacios en las edificaciones
MT100 How we secure Big Data and protect our digital assetsDell EMC World
Big Data can mean big problems in managing data access, the perennial balancing act of providing unencumbered access to those with “need to know” and shielding information from everyone else. Big data platforms such as Hadoop are notoriously primitive in their access controls. In this session, we’ll examine some of the technologies and processes Dell uses to secure big data on a variety of platforms while still enabling discovery and analytics, and the harnessing of big data for innovative solutions for Dell Technologies.
Análise de Negócios a favor da produtividade e do potencial humano - GUDAY 20...Carlos Giovani Rodrigues
Carlos Giovani Rodrigues, do Grupo de Usuários de Análise de Negócios (GUAN), apresentou no GUDay a visão dos analistas de negócios da computação positiva. Ele partiu de uma linha do tempo que tem como marco a revolução digital, iniciada em 2010, e a chamada indústria 4.0, que permite a todos estarem conectados.
Mais recentemente, a economia compartilhada vem mostrando que “o acesso está triunfando sobre a propriedade”, disse Carlos, que destacou também a convergência de dispositivos. Tudo isso, segundo ele, são inovações que causam um impacto de disrupção no mercado e as empresas que não se adaptarem ou agirem rapidamente poderão perder seu espaço. Carlos apresentou exemplos e cases do que chamou de empresas exponenciais, que estão visualizando as mudanças e atuando. “A diferença entre as empresas tradicionais e as exponenciais está na maior autonomia e na experimentação”, afirmou.
http://www.sucesurs.org.br/guan-o-momento-das-empresas-exponenciais
#SEJThinkTank: Visual Marketing in 2016 and Why You Still Need it (More Than ...Search Engine Journal
In this SEJ Think Tank webinar, you will learn the secrets to successful visual design strategies, know the different techniques in finding good subjects to tell your story, and effective methods to stimulate your audience with your images.
Want to learn about more webinars with SEJ? Check out our other recaps:
www.searchenginejournal.com/category/marketing-thinktank-webinar/
Cloudy with a chance of devops (devopsdays London)bridgetkromhout
This document contains a series of tweets by Bridget Kromhout discussing DevOps. It addresses topics like environments and deployment speed, failure recovery, automation vs human involvement, Conway's Law, legacy systems, and submitting talk proposals for DevOpsDays conferences. The overarching theme is how organizations can shorten the time between having an idea and delivering business value by adopting DevOps practices.
We are closer than ever to the dreams we’ve all had about technology and its co-existence in our physical world. Join me as I share many of the struggles, wonders and challenges, I’ve encountered as I’ve shifted my own UX skills into a realm where we blend digital experiences with real world interfaces, talking holograms, and more.
If you practice UX It’s important to prepare now as it will take time to adapt to building experiences in these new mediums. This fast pace talk will help you get a footing to explore beyond the realms of AR and VR and deep into mixed reality and holographic UX.
You should walk away with some practical but challenging milestones to help guide you on your journey towards learning new skills, tools, and techniques in mediums of the future.
Co presented by Rebecca Hummel
LnData is a data science company that specializes in digital marketing analytics. It uses an innovative software platform and third-party role to connect brands, media, agencies and consumers. LnData collects real-time data from various sources like ads, sites and social media to provide holistic measurement for digital marketing campaigns. It leverages AWS cloud services for scalability, security and flexibility to process large volumes of streaming data in real-time. LnData also offers a third-party certified ad tracking SaaS platform for global clients.
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go Resources at http://shellyterrell.com/playgrounds
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://shellyterrell.com/playgrounds
This document provides 50 ideas and tips for using mobile devices like iPads to promote active learning in the classroom. It discusses how active learning encourages real-world, student-centered, and continuous learning. Some active learning strategies described include taking pictures, recording audio/video, using augmented reality apps, creating interactive posters and books, playing learning games, doing scavenger hunts, and more. The document recommends many free apps that can be used to support these active learning activities on mobile devices.
The document provides ideas for using photos to enhance literacy skills and student achievement. It discusses the importance of visual literacy and gives examples of how to analyze photos using questioning techniques. A variety of digital tools and activities are presented that use photos to develop literacy, such as sequencing photos, storytelling, and questioning activities.
This document provides a list of activities from A to Z that can be used to encourage cooperative learning across different ages. Some of the activities included are: audiobooks, board games, digital picture books, flip books, games designed in PowerPoint, herb garden signs, illusion puzzles, kaleidoscopes, map making, music videos, puzzles, quilt patterns, recipe books, secret messages, top ten lists, virtual reality programs, weather watches, word games, and zip code labels. The document encourages using various free online tools and programs to create projects for these activities.
This document discusses various digital tools for education including digital storytelling, websites for sharing resources, word clouds, infographics, QR codes, and geocaching. Websites are recommended for creating digital stories and sharing lessons, activities, and student work. Word clouds and infographics help visualize and organize information. QR codes and geocaching add interactive elements for scavenger hunts and linking websites. Questions are also provided to discuss uses of these tools and any other technology questions.
This document provides information about a digital storybooks and clay animation workshop occurring on October 30th, 2009. It outlines the agenda, describes what claymation is, explains why doing an animation project is beneficial for students, and provides detailed steps for creating a clay animation, including designing characters and backgrounds, taking photos, and editing the project into an animation. Students are assigned to groups by subject area and instructed to create a claymation storyboard and short movie demonstrating a concept from their given subject.
Empowering Student Learners with GPS - FETC2015abaralt
This document discusses using GPS and geocaching to enhance student learning through an activity called "educaching". Educaching involves teacher-led scavenger hunts where students use GPS devices to locate caches containing educational materials. Some benefits of educaching include promoting hands-on learning, collaboration, and engaging multiple subjects. Examples provided demonstrate how caches can be used to teach concepts in areas like math, geography, science, music, and language arts. Resources for educators interested in implementing educaching are also listed.
The document discusses different board game ideas that can be used for educational purposes in the classroom. It provides instructions for setting up and playing vocabulary games using word clouds, tic-tac-toe style question games, crossword puzzles, and labeling games using tokens. The goal of these games is to review course material in an engaging way and help students learn vocabulary and concepts.
The document provides summaries of 25 different educational apps for the iPad, including their main features and purposes. The apps cover a wide range of subjects from creating presentations and graphic organizers to practicing math, spelling, vocabulary, and more. Many emphasize gameplay and multimedia elements to engage students.
Aboriginal and Torres Strait Islander Histories and Culture LACbelindaastanton
This document provides examples of how to authentically teach Aboriginal and Torres Strait Islander histories and culture through the use of information and communication technology (ICT). It begins with an acknowledgement of country and introduces the SAMR model for organizing ICT activities. The rest of the document lists various ICT tools mapped to different stages of learning that could be used for organizing and collaborating, creating and evaluating, analyzing, creating/collaborating/publishing, and providing subject-specific examples for stages 2-4 of the NSW curriculum across several key learning areas.
Computer games can be effective learning tools when used appropriately in the classroom. Some key points:
- Research shows that educational computer simulations allow students to apply knowledge better than traditional lectures alone. Games turn dull lessons into engaging experiences.
- Several universities and organizations have created science and math games that teach concepts through simulations and problem-solving. Examples include physics games on sound and energy.
- Teachers can find ready-made vocabulary, science, and math games online or create their own using templates for Jeopardy, Who Wants to Be a Millionaire, and other formats. Scoring can track student progress.
This document discusses using games and active learning techniques for geography revision and lessons as alternatives to traditional testing which may compete with active learning. It provides examples of hands-on activities like jigsaws, edible learning, experiments, Minecraft, board games, Lego graphs, and tech-based tools like collaborative documents and quizzes that make learning more engaging for students by allowing them to learn from each other through competition and games. The author questions whether there is still a place for more messy and games-based learning given exam pressure but provides the examples as potential alternatives or additions to traditional learning.
Computer games have the potential to transform learning by making it fun and engaging. The document provides details on three games - Shidonni, Moshi Monsters, and Trackmania Nations Forever - that can be used for educational purposes. Shidonni allows creative drawing and world-building. Moshi Monsters incorporates literacy, numeracy, and social elements. Trackmania Nations Forever offers racing and video editing. Suggested classroom tasks for each game develop various skills through interactive gameplay.
This document provides information on three online games - Shidonni, Moshi Monsters, and Trackmania Nations Forever - that can be used for educational purposes in the classroom. Shidonni is an online creative game where students can draw characters and worlds. Moshi Monsters is a social networking game that teaches internet safety and includes puzzles to earn currency. Trackmania Nations Forever is a racing game that allows students to design tracks and cars. The document provides multiple task ideas for how each game could be used across various subject areas to engage students.
The document discusses using GPS and geocaching in education. It defines key terms like GPS, geocaching, educaching, travel bugs, and provides examples of how they can be incorporated into lessons across subjects. Some examples given include using travel bugs and geocaching to teach geography, research foreign currencies in math, answer science questions by finding caches, and using photos from caches for writing prompts. Resources for educators interested in implementing GPS and geocaching activities are also listed.
This document discusses how play dough can be used as a learning tool in the classroom. It provides instructions for making homemade play dough and lists its benefits, such as being non-toxic, inexpensive, hands-on, and inspiring creativity. It then gives many ideas for how to incorporate play dough into lessons, such as using it to create models of the solar system, human body, or story characters; compare and contrast animals; visualize story scenes; amplify story time; sculpt monsters or meals; invent things; play charades; and more. Apps are also suggested to enhance play dough activities.
Educational games and simulations can provide benefits to learning but also have some disadvantages. They have been shown to improve motivation, engagement, and cognitive learning when used effectively. Some examples mentioned are Froguts, which allows simulated frog dissection, and Chucky's Chicken Stacker, a word game with adjustable difficulty levels. However, excessive use may reduce social skills and physical activity. Effective use requires guidance, appropriate challenges, and time for reflection.
1. The document discusses using digital cameras in elementary classrooms and outlines various benefits, including increasing student involvement, supporting different learning styles, and allowing creativity.
2. It provides tips for using cameras, such as ensuring charged batteries, keeping the camera steady, and taking multiple photos.
3. Examples are given for how digital photos can be integrated across subjects like math, language arts, science, and social studies, with ideas like documenting growth in plants in science or taking self-portraits in art.
This document provides tips and ideas for engaging summer learning activities, including using a daily check-in scale, giving students meaningful choices, making activities visually engaging, keeping instructions short and simple, incorporating student voice, establishing routines and schedules, creating clear instructions with visual guides, flipping instruction, incorporating games and learning missions, having fun, and using virtual field trips. The goal is to promote continuous learning while school is out for the summer.
This document provides tips and strategies for designing zen-like distance learning experiences for students. It emphasizes prioritizing student well-being and mental health needs through establishing routines, providing choice and flexibility, keeping lessons concise and visually engaging, encouraging breaks and physical activity, and emphasizing community support through collaboration.
This document provides tips and resources for inspiring student innovation. It encourages teachers to champion student ideas, involve students in the innovation process by having them solve problems they care about through investigation and design challenges. It also suggests teaching students resilience and connecting them with role models and experts. The document promotes using tools like Twitter chats, conferences, hashtags and virtual communities to collaboratively share ideas globally. The overall goal is to equip students for the journey of innovation and help every child find a champion.
This document provides an overview of video project ideas for language learners and educators. It lists various types of video projects such as movie trailers, news reports, music videos, how-to videos, and more. It also includes resources for creating videos through storyboarding, filming, editing, adding music and special effects. Suggestions are made for video creation apps and websites. Guidance is offered on filming techniques, hosting and sharing completed videos.
This document provides ideas for using various Google apps and tools for teaching, including Drive, Docs, Forms, Sheets, Slides, Drawings, and templates. It highlights features like collaborative editing, comment embedding, translation, and assessment. Specific apps that can be used for assessment, research, collecting work, and data visualization are listed. The document also shares websites for finding additional Google templates and apps.
This document discusses using online communities and apps to support language learning. It provides examples of free learning management systems like Moodle and Canvas that can be used to create online classes. It also lists communication apps and websites where language learners can chat with peers in their target language, including Bilingua, Busuu, italki, and MyEnglishClub. Suggestions are made for online communities tailored for children's language learning. The document concludes by recommending following hashtags and groups on social media to engage with language teaching professionals and find additional learning resources.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
14. A my name is ALICE, my brother/
sister's name is AL, we live in
ALABAMA and we bring back APPLES.
B my name is B___, my brother/
sister's name is B___, we live in
B___ and we bring back B___.
25. Budding Photographer by Dinuraj K, Flickr
Rock collectionPoetry book
Bug identification
Plant identification
Bird identification
Nature book
Digital scrapbooks
& posters
26. Recommended Tools & Apps for
Digital Scrapbooks & Posters
Bookcreator
Canva
Buncee
Visme
Tackk
Thinglink
Piktochart
Biteslide
Smore
Glogster
30. Schooltechnology.org, Photo by Lexie Flickinger, Flickr
Photo Challenges
Examples:
Mission: Snap a photo of graffiti you consider art. Explain why?
Points: 10 pts. photo & written reasons, 20pts. with multimedia
app (Thinglink, Buncee, Audioboo), 30pts. app + posted on
your blog
Mission: Snap photos of 5 substances in your surroundings.
Post their chemical formulas.
Mission: Snap a photo that represents a fraction. Create a word
problem.