#Gamification is the strategy of transforming mundane daily activities into a fun, engaging and a motivating activity.
The process of incorporating gaming constructs such as
rules, actions and challenges create a gamification platform
to transform a mundane task as engaging in Physical Activity for health wellness and fitness goals.
Engaging in a fitness or physical activity is a mundane activity, which can be transformed into a fun activity through Gamification
2. gamefulplay.ca
Why do we need Gamification in the
Physical Activity (PA) context?
Could we foster intrinsic and extrinsic
motivations to get people moving?
Can we provide a gameful platform as a
driver for technology, to engage persons
in motivated fitness activity?
Could we Motivate to Participate?
1/1/2017 Dennis L. Kappen 2
4. gamefulplay.ca
Could we increase Physical Activity through Digital Gaming?
Reflections from 2016…Research
1/1/2017 Dennis L. Kappen 4
Could we motivate persons to participate in Physical Activity
through Technology?
Does technology help in overcoming Motivational Challenges?
7. gamefulplay.ca
How to Design for Gamification?
KEG: Design and Analytical and Model
1/1/2017 Dennis L. Kappen 7
Kaleidoscope of
Effective
Gamification (KEG)
Kappen, D.L. and Nacke, L.E. The
Kaleidoscope of Effective
Gamification : Deconstructing
Gamification in Business
Applications. Gamification 2013,
(2013), 119–122.
8. gamefulplay.ca
How to Design for Gamification?
KEG: Design and Analytical and Model
1/1/2017 Dennis L. Kappen 8
Kaleidoscope of
Effective
Gamification (KEG)
PLAYER
VIEWPOINT
DESIGNER
VIEWPOINT
9. gamefulplay.ca
How to Design for
Gamification?
Heuristic
Evaluation for
Gameful Design
1/1/2017 Dennis L. Kappen 9
G. F. Tondello, D. L. Kappen, E. D. Mekler, M. Ganaba,
and L. E. Nacke
In Proceedings of the 2016 Annual Symposium on
Computer-Human Interaction in Play Extended
Abstracts - CHI PLAY EA '16.
Austin, TX, USA. ACM, 2016.
12. gamefulplay.ca
Designing Motivated PA Experience:
Guideines
1/1/2017 Dennis L. Kappen 12
• Identify motivations (Intrinsic and Extrinsic)
• Define goals
• Design user experience touchpoints
• Incorporate game elements to foster
interaction
• Foster rewards (Intrinsic and Extrinsic)
• Design interactions for adherence
• Reinforce motivations
14. gamefulplay.ca1/1/2017 Dennis L. Kappen 14
Thank You
Image Credit: http://sanhmua.vn/timthumb.php?src=upload/images/the-duc-the-thao-banner-doc-1454413446.jpg&w=1008&h=320&zc=1&a=tc
Editor's Notes
Use of Technology to enhance their motivation leveraging their intrinsic and extrinsic motivations
Gamification: the process of transforming mundane daily activities into a fun, engaging and motivating activity
The process of incorporating gaming constructs such as
rules, actions and challenges creates a gamification platform
to transform a mundane task as engaging in PA for health wellness and fitness goals
Engaging in fitness or physical activity is a mundane activity
OA have no choice but to engage in PA
Gamification transforms mundane boring activities into fun and exciting activities
Allow for togetherness
sharing
Building an online community
And perpetuating belongingness