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Interactive Fitness and Exergaming


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Exergaming technology is being used in schools, offices, homes and gyms for health and fitness. This presentation by the leading industry companies in the interactive fitness and exergaming industry explains.

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Interactive Fitness and Exergaming

  1. 1. Interactive Fitness and Exergaming Richard Coshott CEO and Founder Gamercize Emily Rosenberry Business Manager Positive Gaming
  2. 2. Richard Coshott - CEO and Founder, Gamercize “ Video games are a growing part of modern day lives. With 95% of young people playing games has accrued approximately 100 million years of play in the last 5 years. This technology is not going away, so the smart thing to do is work with games for exercise instead of against them .
  3. 3. Emily Rosenberry – Business Manager, Positive Gaming “ Exergaming combines physical, cognitive and social benefits unlike traditional sports or physical education classes and has the ability to turn people onto the benefits of an active lifestyle.”
  4. 4. where did exergaming come from?
  5. 5. changes in play <ul><li>creative physical activities </li></ul><ul><li>includes incidental exercise </li></ul><ul><li>computer and video gaming </li></ul><ul><li>makes play inactive </li></ul>
  6. 6. how does exergaming work?
  7. 7. gaming with exercise <ul><li>games are fun </li></ul><ul><li>exercise gives fitness </li></ul><ul><li>exergaming is defined </li></ul><ul><li>addresses a problem </li></ul>
  8. 8. how is exergaming social?
  9. 9. social aspects <ul><li>creates common interests </li></ul><ul><li>allows for differing abilities </li></ul><ul><li>socially inclusive </li></ul><ul><li>excitement beyond activity </li></ul>
  10. 10. what attributes does an exergame need?
  11. 11. exergame cornerstones <ul><li>engage – variety of games </li></ul><ul><li>access – varying abilities </li></ul><ul><li>sustain – progressive experience </li></ul><ul><li>social – multi-player / online play </li></ul>
  12. 12. how can exergames be used with youngsters?
  13. 13. phys-ed applications <ul><li>unstructured play </li></ul><ul><li>structured training </li></ul><ul><li>exergaming competition </li></ul><ul><li>reward based </li></ul>
  14. 14. exergaming for competiton
  15. 15. healthy tournaments <ul><li>Machine Dance as a sport </li></ul><ul><li>international exergaming tournaments </li></ul><ul><li>exergaming virtual leagues </li></ul><ul><li>tournaments via the internet </li></ul>
  16. 16. what do exergames do for the adult generation?
  17. 17. grown up exergaming <ul><li>fitness studios </li></ul><ul><li>next-generation lifestyle </li></ul><ul><li>work place exergaming </li></ul><ul><li>exergaming tournaments </li></ul>
  18. 18. implementation matters
  19. 19. product vs people <ul><li>product + instructions = success? </li></ul><ul><li>training the trainer towards outcomes </li></ul><ul><li>prepare users – quick demo, cue cards </li></ul><ul><li>preparation + practice + understanding = successful exergaming experience </li></ul>(Dr Lisa Hansen, USF. G4H 2009)
  20. 20. why are exergames being adopted?
  21. 21. gateway effect <ul><li>increased physical ability </li></ul><ul><li>improved sports skill </li></ul><ul><li>boosted self confidence </li></ul><ul><li>natural progression in activity </li></ul>
  22. 22. more from exergaming?
  23. 23. other outcomes <ul><li>cognitive development </li></ul><ul><li>academic performance </li></ul><ul><li>rehabilitation therapy </li></ul><ul><li>Improving social skills </li></ul>
  24. 24. Find us online and join in… Richard Coshott [email_address] Emily Rosenberry [email_address]