SlideShare a Scribd company logo
1 of 14
Download to read offline
Deconstructing ‘Gamified’ Task-
Management Applications
DENNIS L. KAPPEN, JENS JOHANNSMEIER, LENNART E. NACKE
Laboratory for Games And Media Entertainment Research (GAMER Lab)
University of Ontario Institute of Technology
DENNIS L. KAPPEN, JENS JOHANNSMEIER, LENNART E. NACKE
Laboratory for Games And Media Entertainment Research (GAMER Lab)
University of Ontario Institute of Technology
Me
Hi guys,
I’m a designer. Thanks
for listening to my
research at Gamification
2013. Tweet me your
thoughts @3D_Ideation
Dennis L. Kappen
Ph.D. Student at UOIT GAMER Lab
Industrial Designer, Prof. Humber College
Supervised by Dr. Lennart E. Nacke
» Takeaway
» Challenges
» Rationale for Study
» Our approach
» Conclusions
Overview
(GAMIFIED TASK-MANAGEMENT APPLICATIONS)
» Takeaway
» Challenges
» Rationale for Study
» Our approach
» Conclusions
Takeaway
» Enabling satisfaction
» Visual stimuli
» Usefulness
» Social integration elements
» Resistance to change
» Enabling satisfaction
» Visual stimuli
» Usefulness
» Social integration elements
» Resistance to change
Challenges
» Time crunch in doing daily chores and
activities
» Productivity and using game elements?
» Usefulness of gamified task-
management (TM) applications?
» Efficiency of daily chores using TM
apps?
» Time crunch in doing daily chores and
activities
» Productivity and using game elements?
» Usefulness of gamified task-
management (TM) applications?
» Efficiency of daily chores using TM
apps?
Rationale for Initial Study
» Routine tasks may not be intrinsically
motivating
» Difficulty in managing daily activities
without a task management application
» Task management is a boring activity
» Would gamified task managers be more
motivating to use?
» Routine tasks may not be intrinsically
motivating
» Difficulty in managing daily activities
without a task management application
» Task management is a boring activity
» Would gamified task managers be more
motivating to use?
Initial Study
» Participants
» Task Hammer (Android Application)
» EpicWin (iPhones)
Task HammerTask Hammer
Epic Win
Initial Study Design
Task Hammer
STUDY
TASK HAMMER EPIC WIN
Task Hammer
Epic Win
EXTENDED USE
QUESTIONNAIRE
EXTENDED USE
QUESTIONNAIRE
INTERVIEWS INTERVIEWS
QUANTITATIVE
QUALITATIVE
Findings
(GAMIFIED TASK-MANAGEMENT APPLICATIONS)
» Easy to learn
» Compare conventional vs. gamified apps
» Usefulness
» Reward system
» Visual stimuli
» Easy to learn
» Compare conventional vs. gamified apps
» Usefulness
» Reward system
» Visual stimuli
Limitations
• Presumption of use
• Sample size
• Duration of initial study
• Presumption of use
• Sample size
• Duration of initial study
Future Work
» Follow-up study
» Motivational aspects of the extended USE questionnaire
Conclusions
» Only presence of points, badges and rewards
» would not excite the users in engaging in the gamified app
» Usefulness of the gamified app
» appealed to the sensibilities of the user
» Positive correlations between intrinsic motivation and usefulness
» Positive correlations between extrinsic motivation and
satisfaction
» Motivational user experience design
» Only presence of points, badges and rewards
» would not excite the users in engaging in the gamified app
» Usefulness of the gamified app
» appealed to the sensibilities of the user
» Positive correlations between intrinsic motivation and usefulness
» Positive correlations between extrinsic motivation and
satisfaction
» Motivational user experience design
Questions//Comments//Emotions?
THANK YOU
#gameit13
http://hcigames.businessandit.uoit.ca
Dennis L. Kappen (@3D_Ideation)
Jens Johannsmeier
Lennart E. Nacke (@acagamic)
EMAIL
dennis.kappen@humber.ca
jjohannsmeie@uos.de
lennart.nacke@acm.org
THANK YOU
#gameit13
http://hcigames.businessandit.uoit.ca
Dennis L. Kappen (@3D_Ideation)
Jens Johannsmeier
Lennart E. Nacke (@acagamic)
EMAIL
dennis.kappen@humber.ca
jjohannsmeie@uos.de
lennart.nacke@acm.org

More Related Content

Similar to #Gamification of Task Management

Just UX it up
Just UX it upJust UX it up
Just UX it upKhal Weir
 
Mind, heart, and hands: Lifelong learning and teaching in the digital age
Mind, heart, and hands: Lifelong learning and teaching in the digital ageMind, heart, and hands: Lifelong learning and teaching in the digital age
Mind, heart, and hands: Lifelong learning and teaching in the digital agejudell
 
COSC 426 Lect. 7: Evaluating AR Applications
COSC 426 Lect. 7: Evaluating AR ApplicationsCOSC 426 Lect. 7: Evaluating AR Applications
COSC 426 Lect. 7: Evaluating AR ApplicationsMark Billinghurst
 
User Experience Design: 5 Techniques for Creating Better Websites and Applica...
User Experience Design: 5 Techniques for Creating Better Websites and Applica...User Experience Design: 5 Techniques for Creating Better Websites and Applica...
User Experience Design: 5 Techniques for Creating Better Websites and Applica...nForm User Experience
 
Better UX Surveys at UCD2012 by @cjforms
Better UX Surveys at UCD2012 by @cjformsBetter UX Surveys at UCD2012 by @cjforms
Better UX Surveys at UCD2012 by @cjformsCaroline Jarrett
 
[2016/2017] RESEARCH in software engineering
[2016/2017] RESEARCH in software engineering[2016/2017] RESEARCH in software engineering
[2016/2017] RESEARCH in software engineeringIvano Malavolta
 
Aect2018 workshop-v6ij-compressed
Aect2018 workshop-v6ij-compressedAect2018 workshop-v6ij-compressed
Aect2018 workshop-v6ij-compressedIsa Jahnke
 
A Pragmatic Perspective on Software Visualization
A Pragmatic Perspective on Software VisualizationA Pragmatic Perspective on Software Visualization
A Pragmatic Perspective on Software VisualizationArie van Deursen
 
Plan, Adapt, Emerge: Unthinkable keynote to the Arts Marketing Association
Plan, Adapt, Emerge: Unthinkable keynote to the Arts Marketing AssociationPlan, Adapt, Emerge: Unthinkable keynote to the Arts Marketing Association
Plan, Adapt, Emerge: Unthinkable keynote to the Arts Marketing Associationlifestooshorter
 
Corso Interazione Uomo Macchina e Sviluppo Applicazioni Mobile - GoBus
Corso Interazione Uomo Macchina e Sviluppo Applicazioni Mobile - GoBusCorso Interazione Uomo Macchina e Sviluppo Applicazioni Mobile - GoBus
Corso Interazione Uomo Macchina e Sviluppo Applicazioni Mobile - GoBusAlessandro Longo
 
Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013
Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013
Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013Dan Arra
 
User experience design portfolio, Harry Brenton
User experience design portfolio, Harry Brenton User experience design portfolio, Harry Brenton
User experience design portfolio, Harry Brenton Harry Brenton
 
Know Thy User: The Missing Element in SharePoint Solutions (User Centered Des...
Know Thy User: The Missing Element in SharePoint Solutions (User Centered Des...Know Thy User: The Missing Element in SharePoint Solutions (User Centered Des...
Know Thy User: The Missing Element in SharePoint Solutions (User Centered Des...Marcy Kellar
 
Creating for people - UX for MBAs
Creating for people - UX for MBAsCreating for people - UX for MBAs
Creating for people - UX for MBAsDiego Mendes
 
Usability Testing for Qualitative Researchers - QRCA NYC Chapter event
Usability Testing for Qualitative Researchers - QRCA NYC Chapter eventUsability Testing for Qualitative Researchers - QRCA NYC Chapter event
Usability Testing for Qualitative Researchers - QRCA NYC Chapter eventKay Aubrey
 
應用行動科技紀錄與研究人們日常生活行為與脈絡
應用行動科技紀錄與研究人們日常生活行為與脈絡 應用行動科技紀錄與研究人們日常生活行為與脈絡
應用行動科技紀錄與研究人們日常生活行為與脈絡 Stanley Chang
 

Similar to #Gamification of Task Management (20)

Just UX it up
Just UX it upJust UX it up
Just UX it up
 
Research industry panel review
Research industry panel reviewResearch industry panel review
Research industry panel review
 
Mind, heart, and hands: Lifelong learning and teaching in the digital age
Mind, heart, and hands: Lifelong learning and teaching in the digital ageMind, heart, and hands: Lifelong learning and teaching in the digital age
Mind, heart, and hands: Lifelong learning and teaching in the digital age
 
COSC 426 Lect. 7: Evaluating AR Applications
COSC 426 Lect. 7: Evaluating AR ApplicationsCOSC 426 Lect. 7: Evaluating AR Applications
COSC 426 Lect. 7: Evaluating AR Applications
 
User Experience Design: 5 Techniques for Creating Better Websites and Applica...
User Experience Design: 5 Techniques for Creating Better Websites and Applica...User Experience Design: 5 Techniques for Creating Better Websites and Applica...
User Experience Design: 5 Techniques for Creating Better Websites and Applica...
 
Parents
ParentsParents
Parents
 
Better UX Surveys at UCD2012 by @cjforms
Better UX Surveys at UCD2012 by @cjformsBetter UX Surveys at UCD2012 by @cjforms
Better UX Surveys at UCD2012 by @cjforms
 
[2016/2017] RESEARCH in software engineering
[2016/2017] RESEARCH in software engineering[2016/2017] RESEARCH in software engineering
[2016/2017] RESEARCH in software engineering
 
Aect 2018 workshop
Aect 2018 workshopAect 2018 workshop
Aect 2018 workshop
 
Aect2018 workshop-v6ij-compressed
Aect2018 workshop-v6ij-compressedAect2018 workshop-v6ij-compressed
Aect2018 workshop-v6ij-compressed
 
Hcsd talk ibm
Hcsd talk ibmHcsd talk ibm
Hcsd talk ibm
 
A Pragmatic Perspective on Software Visualization
A Pragmatic Perspective on Software VisualizationA Pragmatic Perspective on Software Visualization
A Pragmatic Perspective on Software Visualization
 
Plan, Adapt, Emerge: Unthinkable keynote to the Arts Marketing Association
Plan, Adapt, Emerge: Unthinkable keynote to the Arts Marketing AssociationPlan, Adapt, Emerge: Unthinkable keynote to the Arts Marketing Association
Plan, Adapt, Emerge: Unthinkable keynote to the Arts Marketing Association
 
Corso Interazione Uomo Macchina e Sviluppo Applicazioni Mobile - GoBus
Corso Interazione Uomo Macchina e Sviluppo Applicazioni Mobile - GoBusCorso Interazione Uomo Macchina e Sviluppo Applicazioni Mobile - GoBus
Corso Interazione Uomo Macchina e Sviluppo Applicazioni Mobile - GoBus
 
Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013
Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013
Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013
 
User experience design portfolio, Harry Brenton
User experience design portfolio, Harry Brenton User experience design portfolio, Harry Brenton
User experience design portfolio, Harry Brenton
 
Know Thy User: The Missing Element in SharePoint Solutions (User Centered Des...
Know Thy User: The Missing Element in SharePoint Solutions (User Centered Des...Know Thy User: The Missing Element in SharePoint Solutions (User Centered Des...
Know Thy User: The Missing Element in SharePoint Solutions (User Centered Des...
 
Creating for people - UX for MBAs
Creating for people - UX for MBAsCreating for people - UX for MBAs
Creating for people - UX for MBAs
 
Usability Testing for Qualitative Researchers - QRCA NYC Chapter event
Usability Testing for Qualitative Researchers - QRCA NYC Chapter eventUsability Testing for Qualitative Researchers - QRCA NYC Chapter event
Usability Testing for Qualitative Researchers - QRCA NYC Chapter event
 
應用行動科技紀錄與研究人們日常生活行為與脈絡
應用行動科技紀錄與研究人們日常生活行為與脈絡 應用行動科技紀錄與研究人們日常生活行為與脈絡
應用行動科技紀錄與研究人們日常生活行為與脈絡
 

More from Dennis Kappen

PhD Thesis - Adaptive Engagement of older adults' fitness through gamification
PhD Thesis - Adaptive Engagement of older adults' fitness through gamificationPhD Thesis - Adaptive Engagement of older adults' fitness through gamification
PhD Thesis - Adaptive Engagement of older adults' fitness through gamificationDennis Kappen
 
#Gamification of Older Adults’ Physical Activity: An Experimental Study (HICS...
#Gamification of Older Adults’ Physical Activity: An Experimental Study (HICS...#Gamification of Older Adults’ Physical Activity: An Experimental Study (HICS...
#Gamification of Older Adults’ Physical Activity: An Experimental Study (HICS...Dennis Kappen
 
#Gamification through the Application of Motivational Affordances for Physica...
#Gamification through the Application of Motivational Affordances for Physica...#Gamification through the Application of Motivational Affordances for Physica...
#Gamification through the Application of Motivational Affordances for Physica...Dennis Kappen
 
#Gamification of Physical Activity : Perspectives for 2017
#Gamification of Physical Activity: Perspectives for 2017#Gamification of Physical Activity: Perspectives for 2017
#Gamification of Physical Activity : Perspectives for 2017Dennis Kappen
 
#supplychain and Twitter Analytics
#supplychain and Twitter Analytics#supplychain and Twitter Analytics
#supplychain and Twitter AnalyticsDennis Kappen
 
Design Strategies for Gamified Physical Activity Applications for Older Adults
Design Strategies for Gamified Physical Activity Applications for Older AdultsDesign Strategies for Gamified Physical Activity Applications for Older Adults
Design Strategies for Gamified Physical Activity Applications for Older AdultsDennis Kappen
 
#Gamification Definitions
#Gamification Definitions#Gamification Definitions
#Gamification DefinitionsDennis Kappen
 

More from Dennis Kappen (7)

PhD Thesis - Adaptive Engagement of older adults' fitness through gamification
PhD Thesis - Adaptive Engagement of older adults' fitness through gamificationPhD Thesis - Adaptive Engagement of older adults' fitness through gamification
PhD Thesis - Adaptive Engagement of older adults' fitness through gamification
 
#Gamification of Older Adults’ Physical Activity: An Experimental Study (HICS...
#Gamification of Older Adults’ Physical Activity: An Experimental Study (HICS...#Gamification of Older Adults’ Physical Activity: An Experimental Study (HICS...
#Gamification of Older Adults’ Physical Activity: An Experimental Study (HICS...
 
#Gamification through the Application of Motivational Affordances for Physica...
#Gamification through the Application of Motivational Affordances for Physica...#Gamification through the Application of Motivational Affordances for Physica...
#Gamification through the Application of Motivational Affordances for Physica...
 
#Gamification of Physical Activity : Perspectives for 2017
#Gamification of Physical Activity: Perspectives for 2017#Gamification of Physical Activity: Perspectives for 2017
#Gamification of Physical Activity : Perspectives for 2017
 
#supplychain and Twitter Analytics
#supplychain and Twitter Analytics#supplychain and Twitter Analytics
#supplychain and Twitter Analytics
 
Design Strategies for Gamified Physical Activity Applications for Older Adults
Design Strategies for Gamified Physical Activity Applications for Older AdultsDesign Strategies for Gamified Physical Activity Applications for Older Adults
Design Strategies for Gamified Physical Activity Applications for Older Adults
 
#Gamification Definitions
#Gamification Definitions#Gamification Definitions
#Gamification Definitions
 

Recently uploaded

APIForce Zurich 5 April Automation LPDG
APIForce Zurich 5 April  Automation LPDGAPIForce Zurich 5 April  Automation LPDG
APIForce Zurich 5 April Automation LPDGMarianaLemus7
 
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr LapshynFwdays
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Scott Keck-Warren
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationRidwan Fadjar
 
Key Features Of Token Development (1).pptx
Key  Features Of Token  Development (1).pptxKey  Features Of Token  Development (1).pptx
Key Features Of Token Development (1).pptxLBM Solutions
 
Understanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitectureUnderstanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitecturePixlogix Infotech
 
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 3652toLead Limited
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Enterprise Knowledge
 
Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Alan Dix
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machinePadma Pradeep
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubKalema Edgar
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationSlibray Presentation
 
CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):comworks
 
Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024BookNet Canada
 
New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024BookNet Canada
 
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersThousandEyes
 
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024BookNet Canada
 

Recently uploaded (20)

APIForce Zurich 5 April Automation LPDG
APIForce Zurich 5 April  Automation LPDGAPIForce Zurich 5 April  Automation LPDG
APIForce Zurich 5 April Automation LPDG
 
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 Presentation
 
Key Features Of Token Development (1).pptx
Key  Features Of Token  Development (1).pptxKey  Features Of Token  Development (1).pptx
Key Features Of Token Development (1).pptx
 
Understanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitectureUnderstanding the Laravel MVC Architecture
Understanding the Laravel MVC Architecture
 
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024
 
Hot Sexy call girls in Panjabi Bagh 🔝 9953056974 🔝 Delhi escort Service
Hot Sexy call girls in Panjabi Bagh 🔝 9953056974 🔝 Delhi escort ServiceHot Sexy call girls in Panjabi Bagh 🔝 9953056974 🔝 Delhi escort Service
Hot Sexy call girls in Panjabi Bagh 🔝 9953056974 🔝 Delhi escort Service
 
Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...
 
The transition to renewables in India.pdf
The transition to renewables in India.pdfThe transition to renewables in India.pdf
The transition to renewables in India.pdf
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machine
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding Club
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck Presentation
 
CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):
 
Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
 
New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
 
DMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special EditionDMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special Edition
 
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
 
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
 

#Gamification of Task Management

  • 1.
  • 2. Deconstructing ‘Gamified’ Task- Management Applications DENNIS L. KAPPEN, JENS JOHANNSMEIER, LENNART E. NACKE Laboratory for Games And Media Entertainment Research (GAMER Lab) University of Ontario Institute of Technology DENNIS L. KAPPEN, JENS JOHANNSMEIER, LENNART E. NACKE Laboratory for Games And Media Entertainment Research (GAMER Lab) University of Ontario Institute of Technology
  • 3. Me Hi guys, I’m a designer. Thanks for listening to my research at Gamification 2013. Tweet me your thoughts @3D_Ideation Dennis L. Kappen Ph.D. Student at UOIT GAMER Lab Industrial Designer, Prof. Humber College Supervised by Dr. Lennart E. Nacke
  • 4. » Takeaway » Challenges » Rationale for Study » Our approach » Conclusions Overview (GAMIFIED TASK-MANAGEMENT APPLICATIONS) » Takeaway » Challenges » Rationale for Study » Our approach » Conclusions
  • 5. Takeaway » Enabling satisfaction » Visual stimuli » Usefulness » Social integration elements » Resistance to change » Enabling satisfaction » Visual stimuli » Usefulness » Social integration elements » Resistance to change
  • 6. Challenges » Time crunch in doing daily chores and activities » Productivity and using game elements? » Usefulness of gamified task- management (TM) applications? » Efficiency of daily chores using TM apps? » Time crunch in doing daily chores and activities » Productivity and using game elements? » Usefulness of gamified task- management (TM) applications? » Efficiency of daily chores using TM apps?
  • 7. Rationale for Initial Study » Routine tasks may not be intrinsically motivating » Difficulty in managing daily activities without a task management application » Task management is a boring activity » Would gamified task managers be more motivating to use? » Routine tasks may not be intrinsically motivating » Difficulty in managing daily activities without a task management application » Task management is a boring activity » Would gamified task managers be more motivating to use?
  • 8. Initial Study » Participants » Task Hammer (Android Application) » EpicWin (iPhones) Task HammerTask Hammer Epic Win
  • 9. Initial Study Design Task Hammer STUDY TASK HAMMER EPIC WIN Task Hammer Epic Win EXTENDED USE QUESTIONNAIRE EXTENDED USE QUESTIONNAIRE INTERVIEWS INTERVIEWS QUANTITATIVE QUALITATIVE
  • 10. Findings (GAMIFIED TASK-MANAGEMENT APPLICATIONS) » Easy to learn » Compare conventional vs. gamified apps » Usefulness » Reward system » Visual stimuli » Easy to learn » Compare conventional vs. gamified apps » Usefulness » Reward system » Visual stimuli
  • 11. Limitations • Presumption of use • Sample size • Duration of initial study • Presumption of use • Sample size • Duration of initial study
  • 12. Future Work » Follow-up study » Motivational aspects of the extended USE questionnaire
  • 13. Conclusions » Only presence of points, badges and rewards » would not excite the users in engaging in the gamified app » Usefulness of the gamified app » appealed to the sensibilities of the user » Positive correlations between intrinsic motivation and usefulness » Positive correlations between extrinsic motivation and satisfaction » Motivational user experience design » Only presence of points, badges and rewards » would not excite the users in engaging in the gamified app » Usefulness of the gamified app » appealed to the sensibilities of the user » Positive correlations between intrinsic motivation and usefulness » Positive correlations between extrinsic motivation and satisfaction » Motivational user experience design
  • 14. Questions//Comments//Emotions? THANK YOU #gameit13 http://hcigames.businessandit.uoit.ca Dennis L. Kappen (@3D_Ideation) Jens Johannsmeier Lennart E. Nacke (@acagamic) EMAIL dennis.kappen@humber.ca jjohannsmeie@uos.de lennart.nacke@acm.org THANK YOU #gameit13 http://hcigames.businessandit.uoit.ca Dennis L. Kappen (@3D_Ideation) Jens Johannsmeier Lennart E. Nacke (@acagamic) EMAIL dennis.kappen@humber.ca jjohannsmeie@uos.de lennart.nacke@acm.org

Editor's Notes

  1. Hi Everyone Welcome to the paper presentation on “Deconstructing ‘Gamified’ Task-Management Applications”
  2. Myself, I am an industrial designer, and a PhD student at UOIT (in the GAMER Lab) under the supervision of Dr. Lennart Nacke, the Research Director of the UOIT GAMER Lab.
  3. This is an overview of the structure of our presentation
  4. Key message from this paper is that : The extrinsic reward system in-built in the gamified application enabled satisfaction in certain applications Usefulness of the application (app) and gamified elements was related to presence of visual stimuli indicating acknowledgement and a sense of accomplishment. Usefulness also depended on the possibility of integration with existing software Lack of social integration elements in the gamified TM impeded change to a gamified app Resistance to change from their existing apps were also due to reasons of familiarity and convenience of use
  5. While there are many applications to help us remember our chores, tasks and activities, Most of us are in a time crunch, running around with millions of items to do. the activity of inputting information into the app is a mundane task itself Standard apps and gamified apps for task management are available in abundance in the marketplace
  6. Often at times., we have no choice but to do that tasks, chores, engage in activities and attend events One may even at times, forget to pick-up kids in the heat of our busy activities, I’ve been there and was in the dog house for quite sometime hence can there be a better experience for the user in going about remembering to do the tasks and getting to do the tasks in an efficient manner We wanted to compare standard task management applications with gamified task management apps
  7. At the GAMER Lab, we decided to conduct an initial Study using Task Hammer and EpicWin Participants 14 Participants; 7 participants using EpicWin; 7 using TaskHammer Use the gamified application for a minimum of 4 days Survey questionnaire Take part in interview sessions Maintain a Dairy Log of their experience of using the app.
  8. This was the structure of our preliminary study where we used the USE Questionnaire: which consisted of dimensions of Usefulness, Satisfaction and Ease of Use, Ease of Learning Added questions for Intrinsic Motivation and Extrinsic Motivation (total 10 dimensions) 7-point Likert Scale strongly disagree (1) to strongly agree (7) Interview Protocol Players were interviewed for player motivation, frustrations and experience 16 categories of interview questions User experience, frustrations in using the app, motivations to playing the app, reward system, levels of achievement, the importance of game elements, and the engagement aspects in the specific apps they had played
  9. From our results we found that Task Hammer was easy to learn than EpicWin Conventional task management apps were preferred over gamified ones because of their speed and efficiency The participants perception of task managers’ usefulness related to how motivated the participants were to use the app Participants who felt good about the apps’ reward system were more satisfied with its use They were also excited by visual stimuli (or a better aesthetic representation) which provided a greater motivation to continue playing the game
  10. Based on demographic questionnaire, we presumed that the participants had proficiency in using conventional task management apps. However having a control group would have been preferred. We had only 14 participants, and it would be interesting to run the study with a larger sample size We asked the participants to play the gamified app for a minimum time of 4 days. Prolonged usage of these apps could allow for greater assimilation of gamification and yield different results
  11. In regards to future work We intend to condust a Follow-up study with a wider population and a longer duration. Further development of the question sets for the intrinsic and extrinsic motivation dimensions of the ‘use’ questionnaire could help with finer understanding of motivational user experience design
  12. Finally in Concluding we found that Significant positive correlations between intrinsic motivations and usefulness indicates that participants perceive the usefulness of the gamified app in relation to the game elements. Furthermore, positive correlations between extrinsic motivation and satisfaction dimensions indicate that badges points and rewards were influencers for satisfaction in the gamified app Meaning that Participants who felt good about the apps’ reward system were more satisfied with its use We believe that gamified business applications will not be used pervasively because of the presence of game design elements, but because of motivational user experience design, which drives the application to being a pleasurable experience. Ryan, R.M. and Deci, E.L. Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. Contemporary educational psychology 25, 1 (2000), 54–67. Hamari, J. and Eranti, V. Framework for Designing and Evaluating Game Achievements. DiGRA 2011: Think Design Play, (2011), 1–20 Lund, A.M. Measuring usability with the USE questionnaire. STC Usability SIG Newsletter 8, 2 (2001)