SlideShare a Scribd company logo
http://classbadges.com/
Gamification is
when teachers
use games that
give rewards,
have a set
criteria and
evoke emotions
(Janet Welch,
personal
communications
, March 31st,
2014).
WHAT IS GAMIFICATION?
• Creativity
• Contentment
• Awe
• Wonder
• Excitement
• Curiosity
• Pride
• Surprise
• Love
• Relief
• Joy
EMOTIONS THAT MAY ARISE DURING
GAMIFICATION ARE…
(Janet Welch, personal communications, March
31st, 2014)
https://flic.kr/p/bqLqyu
WHAT I LIKED…
M O S T L E A S T
There actually wasn’t much
I disliked about Class
Badges. I would have to
say that the thing I liked
least about it was that it
required me to go a little
bit beyond what was
expected of me for this
course.
about
What I liked best about
Class Badges was the
rewards I received after
reaching the target
point-levels, which
really motivated me to
be an active participant
in the class. I also liked
that there were different
ways to receive these
points which was really
accommodating.
http://classbadges.com/
I think Class Badges helped me
to be a better student in this
course. It motivated me to
want to speak up in class,
help others on the help forum,
and most importantly come to
class! When we first began
this course I thought that
there was no way I would be
able to reach any of the target
point-levels because it would
be too much work. Although
one downside of Class
Badges was that it did mean
putting in extra work to either
help other students on the
help forum or take the
initiative to speak up in class,
I found it beneficial.
MY RATIONALE…
MY RATIONALE CONTINUED…
It was beneficial for me because as the course went
on, I found the extra work to be very rewarding.
Being able to skip a discussion question when I had
a million of other school related things to do was
very helpful. In the beginning, I wasn’t all that
interested in Class Badges but by the end, I made
sure I did whatever I could to reach that final goal of
350 points (i.e. completing the http://code.org
challenge), which I ended up doing and it felt
extremely rewarding. To me, reaching that final
target meant that I had really put an effort into this
course because I took that extra step, and it paid
off!
I think I am almost certain that I
will include some form of
gamification within my own
classroom one day. I know from
firsthand experience that it is a
great technique to get your
students motivated and
engaged. The beginning will
take a lot of time and effort as a
teacher to implement this into
the classroom but once I get
the hang of it, then I’m sure it
won’t be too bad. Although it
may require some extra time on
my part to calculate points or
monitor when students reach
the target point-levels, for
example, I am willing to put in
the extra effort if it means
having motivated students!
https://flic.kr/p/9spY5e

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Gamification of Learning EDU 210

  • 2. Gamification is when teachers use games that give rewards, have a set criteria and evoke emotions (Janet Welch, personal communications , March 31st, 2014). WHAT IS GAMIFICATION?
  • 3. • Creativity • Contentment • Awe • Wonder • Excitement • Curiosity • Pride • Surprise • Love • Relief • Joy EMOTIONS THAT MAY ARISE DURING GAMIFICATION ARE… (Janet Welch, personal communications, March 31st, 2014) https://flic.kr/p/bqLqyu
  • 4. WHAT I LIKED… M O S T L E A S T There actually wasn’t much I disliked about Class Badges. I would have to say that the thing I liked least about it was that it required me to go a little bit beyond what was expected of me for this course. about What I liked best about Class Badges was the rewards I received after reaching the target point-levels, which really motivated me to be an active participant in the class. I also liked that there were different ways to receive these points which was really accommodating. http://classbadges.com/
  • 5. I think Class Badges helped me to be a better student in this course. It motivated me to want to speak up in class, help others on the help forum, and most importantly come to class! When we first began this course I thought that there was no way I would be able to reach any of the target point-levels because it would be too much work. Although one downside of Class Badges was that it did mean putting in extra work to either help other students on the help forum or take the initiative to speak up in class, I found it beneficial. MY RATIONALE…
  • 6. MY RATIONALE CONTINUED… It was beneficial for me because as the course went on, I found the extra work to be very rewarding. Being able to skip a discussion question when I had a million of other school related things to do was very helpful. In the beginning, I wasn’t all that interested in Class Badges but by the end, I made sure I did whatever I could to reach that final goal of 350 points (i.e. completing the http://code.org challenge), which I ended up doing and it felt extremely rewarding. To me, reaching that final target meant that I had really put an effort into this course because I took that extra step, and it paid off!
  • 7. I think I am almost certain that I will include some form of gamification within my own classroom one day. I know from firsthand experience that it is a great technique to get your students motivated and engaged. The beginning will take a lot of time and effort as a teacher to implement this into the classroom but once I get the hang of it, then I’m sure it won’t be too bad. Although it may require some extra time on my part to calculate points or monitor when students reach the target point-levels, for example, I am willing to put in the extra effort if it means having motivated students! https://flic.kr/p/9spY5e