Don Norman, one of the biggest advocates of user-centered design, defines User Experience (UX) as “All aspects of the end user’s interaction with the company, its services, and its products”. What does that mean though and how does it link to gamification? In this session, Melinda will explain why it’s time we start talking about UX in gamification. We need to be aware of how we use it to create experiences that help us better engage audiences with the narratives we want to tell. This session will give a crash course on why UX matters, why it’s a part of everything we do, and how it narrative and gamification fit in.
4. What the
product will do.
User-centereddesign.
System design.
Product
accessibility.
Enhancing the
user’s
experience.
The user’s
interaction with
a product.
Design based on
the user’s needs.
18. "Storytelling is the most
powerful way to put
ideas into the world
today.”
- Robert McKee
19. Photo: James Duncan Davidson / TED
Our brains are
most active
when we’re
listening to
stories.
20. ESA MRI Brain Scan
When you read
bullet points only
the language
processing part
of your brain is
active.
21. ESA MRI Brain Scan
Listening to a story,
the parts of your
brain used to
experience the
events in the story
also become active.
22. “Sometimes
reality is too
complex.
Stories give
it form”
- Robert McKee
https://culturedvultures.com/jean-luc-godard-jean-pierre-gorin-five-films-1968-1971-blu-ray-review-radical-collaboration/
23. It’s important for us to recognize and
be conscious of the stories we are
telling and understand how we need
to tell them.
28. UX: Perception vs. Reality
● We can easily become oblivious to causes of disparities between the design of our game
and real player’s’ actual experience of our game
Perception vs. Reality
Photo: https://www.quora.com/What-is-the-meaning-of-the-blue-and-red-pills-in-The-Matrix