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Kappen- PhD Thesis – ABD –WIP
Gamification Definitions
Gamification Definition Context Month Year Source Type
? 2002 Nick Pelling website
"taking game mechanics and applying to
other web properties to increase
engagement"
"gameification"
of the web June 2008
Brett Terrrill (2008-06-16).
http://www.bretterrill.com/2008/06/my-
coverage-of-lobby-of-social-gaming.html Website
"taking action in a well defined context
with a clear rewards structure can be flat
out meaningful for people" marketing November 2008
James Currier (2008-11-05)
http://blog.oogalabs.com/2008/11/05/gamific
ation-game-mechanics-is-the-new-marketing/ Website
"Driving deeper customer engagement
through the Power of Play"
“gameification
” of loyalty July 2009
Barry Kirk and Tim Crank (2009-07)
http://www.scribd.com/doc/17718638/Loyalt
y-Expo-2009-in-Review
With “gamification,” companies study and
identify natural human tendencies and
employ game-like mechanisms to give
customers a sense that they’re having fun
while working towards a rewards-based
goal Industry September 2010
JP Mangalindan (2010-09-03). "Play to win:
The game-based economy". Fortune
(magazine). Retrieved 2014-10-13
http://fortune.com/2010/09/03/play-to-win-
the-game-based-economy/ Magazine
"The process of game-thinking and game
mechanics to engage users and solve
problems" Industry August 2011
Zichermann, Gabe; Cunningham, Christopher
(August 2011). "Preface".Gamification by
Design: Implementing Game Mechanics in
Web and Mobile Apps (1st ed.). Sebastopol,
California: O'Reilly Media. pp. ix, 208. ISBN
1449315399. Book
"the use of game design elements in non-
game contexts" September 2011
Deterding, S., Dixon, D., Khaled, R., & Nacke,
L. E. (2011). From Game Design Elements to
Gamefulness : Defining “ Gamification .” In
MindTrek’11, September 28-30, 2011,
Tampere, Finland. (pp. 9–15).
peer
reviewed
paper
Kappen- PhD Thesis – ABD –WIP
“the addition of elements commonly
associated with games (e.g. game
mechanics) to an educational or training
program in order to make the learning
process more engaging" education 2011
Landers, R. N., & Callan, R. C. (2011). Serious
Games and Edutainment Applications. In M.
Ma, A. Oikonomou, & L. C. Jain (Eds.), Serious
Games and Edutainment Applications (pp.
399–423). London: Springer London.
doi:10.1007/978-1-4471-2161-9
"a process of enhancing a service with
affordances for gameful experiences in
order to support user's overall value
creation"
Service
Industry-
Marketing October 2012
Huotari, K., & Hamari, J. (2012). Defining
Gamification - A Service Marketing
Perspective. In Proc. of MindTrek 2012.
peer
reviewed
paper
"Gamification is the use of game elements
and game design techniques in non-game
contexts" Business October 2012
Werbach, K. and Hunter D. (2012). For The
Win. Philadelphia: Wharton Digital Press. Book
"as incorporating game elements into a
non-gaming software application to
increase user experience and engagement" December 2012
Domínguez, A., Saenz-de-Navarrete, J., de-
Marcos, L., Fernández-Sanz, L., Pagés, C., &
Martínez-Herráiz, J.-J. (2013). Gamifying
learning experiences: Practical implications
and outcomes. Computers & Education, 63,
380–392. doi:10.1016/j.compedu.2012.12.020
Peer-
reviewed
"Gamification is the craft of deriving all
the fun and addicting elements found in
games and applying them to real-world or
productive activities" Industry April 2013
Chou, Y., Octalysis: Complete Gamification
Framework http://www.yukaichou.com/
gamification-examples/octalysis-complete-
gamification-framework/ (12.04.2013)
Werbach, website
"Gamification is implementing design
concepts from games, loyalty programs,
and behavioral economics to drive user
engagement" Industry June 2013
Zichermann, G. and Linder J.(2013). The
Gamification Revolution. New Delhi: McGraw
Hill Education (India) Private Limited. Book
"simple gameplay to support productive
interaction for expected types of learners
and instructors" education June 2013
Rughiniș, R. (2013). Gamification for
Productive Interaction Reading and Working
with the Gamification Debate in Education. In
Proc. of 8th Iberian Conference on
Information Systems and Technologies (CISTI)
(pp. 1–5).
peer-
reviewed
Kappen- PhD Thesis – ABD –WIP
"gamification should influence human
behaviour through engaging experiences,
using game design principles in decision-
making applications and services not
related to gaming" October 2013
Kappen, D. L., & Nacke, L. E. (2013). The
Kaleidoscope of Effective Gamification :
Deconstructing Gamification in Business
Applications. In Gamification 2013 (pp. 119–
122).
peer-
reviewed
“the process of making activities more
game-like” January 2014
Werbach, K. (2014). ( Re ) Defining
Gamification. Persuasive 2014, Lecture Notes
in Computer Science 8462 (2014),
2014(January).
“the use of game mechanics and
experience design to digitally engage and
motivate people to achieve their goals” April 2014
Brian Burke (2014-04-04)
http://blogs.gartner.com/brian_burke/2014/0
4/04/gartner-redefines-gamification/ website
"employer-imposed game in a work
environment where the goals of the game
are designed to reinforce the goals and
purpose of the employer" Industry September 2014
Mollick, E., & Rothbard, N. (2014). Mandatory
Fun : Gamification and the Impact of Games at
Work. The Wharton School Research Paper
Series, (September), 1–51. Retrieved from
http://dx.doi.org/10.2139/ssrn.2277103
"the intentional use of game elements for
a gameful experience of non-game tasks
and contexts" October 2014
Seaborn, K., & Fels, D. I. (2014). Gamification
in Theory and Action: A Survey. Internatoinal
Journal of Human-Computer Studies, 74, 14–
31. doi:10.1016/j.ijhcs.2014.09.006

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#Gamification Definitions

  • 1. Kappen- PhD Thesis – ABD –WIP Gamification Definitions Gamification Definition Context Month Year Source Type ? 2002 Nick Pelling website "taking game mechanics and applying to other web properties to increase engagement" "gameification" of the web June 2008 Brett Terrrill (2008-06-16). http://www.bretterrill.com/2008/06/my- coverage-of-lobby-of-social-gaming.html Website "taking action in a well defined context with a clear rewards structure can be flat out meaningful for people" marketing November 2008 James Currier (2008-11-05) http://blog.oogalabs.com/2008/11/05/gamific ation-game-mechanics-is-the-new-marketing/ Website "Driving deeper customer engagement through the Power of Play" “gameification ” of loyalty July 2009 Barry Kirk and Tim Crank (2009-07) http://www.scribd.com/doc/17718638/Loyalt y-Expo-2009-in-Review With “gamification,” companies study and identify natural human tendencies and employ game-like mechanisms to give customers a sense that they’re having fun while working towards a rewards-based goal Industry September 2010 JP Mangalindan (2010-09-03). "Play to win: The game-based economy". Fortune (magazine). Retrieved 2014-10-13 http://fortune.com/2010/09/03/play-to-win- the-game-based-economy/ Magazine "The process of game-thinking and game mechanics to engage users and solve problems" Industry August 2011 Zichermann, Gabe; Cunningham, Christopher (August 2011). "Preface".Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (1st ed.). Sebastopol, California: O'Reilly Media. pp. ix, 208. ISBN 1449315399. Book "the use of game design elements in non- game contexts" September 2011 Deterding, S., Dixon, D., Khaled, R., & Nacke, L. E. (2011). From Game Design Elements to Gamefulness : Defining “ Gamification .” In MindTrek’11, September 28-30, 2011, Tampere, Finland. (pp. 9–15). peer reviewed paper
  • 2. Kappen- PhD Thesis – ABD –WIP “the addition of elements commonly associated with games (e.g. game mechanics) to an educational or training program in order to make the learning process more engaging" education 2011 Landers, R. N., & Callan, R. C. (2011). Serious Games and Edutainment Applications. In M. Ma, A. Oikonomou, & L. C. Jain (Eds.), Serious Games and Edutainment Applications (pp. 399–423). London: Springer London. doi:10.1007/978-1-4471-2161-9 "a process of enhancing a service with affordances for gameful experiences in order to support user's overall value creation" Service Industry- Marketing October 2012 Huotari, K., & Hamari, J. (2012). Defining Gamification - A Service Marketing Perspective. In Proc. of MindTrek 2012. peer reviewed paper "Gamification is the use of game elements and game design techniques in non-game contexts" Business October 2012 Werbach, K. and Hunter D. (2012). For The Win. Philadelphia: Wharton Digital Press. Book "as incorporating game elements into a non-gaming software application to increase user experience and engagement" December 2012 Domínguez, A., Saenz-de-Navarrete, J., de- Marcos, L., Fernández-Sanz, L., Pagés, C., & Martínez-Herráiz, J.-J. (2013). Gamifying learning experiences: Practical implications and outcomes. Computers & Education, 63, 380–392. doi:10.1016/j.compedu.2012.12.020 Peer- reviewed "Gamification is the craft of deriving all the fun and addicting elements found in games and applying them to real-world or productive activities" Industry April 2013 Chou, Y., Octalysis: Complete Gamification Framework http://www.yukaichou.com/ gamification-examples/octalysis-complete- gamification-framework/ (12.04.2013) Werbach, website "Gamification is implementing design concepts from games, loyalty programs, and behavioral economics to drive user engagement" Industry June 2013 Zichermann, G. and Linder J.(2013). The Gamification Revolution. New Delhi: McGraw Hill Education (India) Private Limited. Book "simple gameplay to support productive interaction for expected types of learners and instructors" education June 2013 Rughiniș, R. (2013). Gamification for Productive Interaction Reading and Working with the Gamification Debate in Education. In Proc. of 8th Iberian Conference on Information Systems and Technologies (CISTI) (pp. 1–5). peer- reviewed
  • 3. Kappen- PhD Thesis – ABD –WIP "gamification should influence human behaviour through engaging experiences, using game design principles in decision- making applications and services not related to gaming" October 2013 Kappen, D. L., & Nacke, L. E. (2013). The Kaleidoscope of Effective Gamification : Deconstructing Gamification in Business Applications. In Gamification 2013 (pp. 119– 122). peer- reviewed “the process of making activities more game-like” January 2014 Werbach, K. (2014). ( Re ) Defining Gamification. Persuasive 2014, Lecture Notes in Computer Science 8462 (2014), 2014(January). “the use of game mechanics and experience design to digitally engage and motivate people to achieve their goals” April 2014 Brian Burke (2014-04-04) http://blogs.gartner.com/brian_burke/2014/0 4/04/gartner-redefines-gamification/ website "employer-imposed game in a work environment where the goals of the game are designed to reinforce the goals and purpose of the employer" Industry September 2014 Mollick, E., & Rothbard, N. (2014). Mandatory Fun : Gamification and the Impact of Games at Work. The Wharton School Research Paper Series, (September), 1–51. Retrieved from http://dx.doi.org/10.2139/ssrn.2277103 "the intentional use of game elements for a gameful experience of non-game tasks and contexts" October 2014 Seaborn, K., & Fels, D. I. (2014). Gamification in Theory and Action: A Survey. Internatoinal Journal of Human-Computer Studies, 74, 14– 31. doi:10.1016/j.ijhcs.2014.09.006