SlideShare a Scribd company logo
BUY THE
WORLD
AGAIN
+7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
People every day
move along their
fitness routes, to work
or to friends. They
play smartphone
games in virtual
space.
Habitually.
2
BUY THE
WORLD
AGAIN
issue
+7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
change the gameplay? Let
streets and cities become a
playground. We will launch a
dynamic economic strategy for
trading objects from residential
buildings to business centers in
augmented reality.
Who will be the winner, the
largest owner?
3
BUY THE
WORLD
AGAIN
solution
What if
+7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
Events
Random and scheduled
events every day. In
motion and in static. Taxes
and treasures. Hurricanes
and gifts
Dynamics
Periodic tasks and sponsors
promotions on real and virtual
objects. Objects retention,
development and
customization
Essence
Worldwide AR
economic real estate
strategy game
Strategy
Game activity: object speculation, business
development, mercenaries, awards and
quests, associations in trusts for large-scale
transactions and much more
4
BUY THE
WORLD
AGAIN
thegame
Expansion
Expanding the coverage of real-
world objects - from residential
buildings, cafes and hairdressers to
the moon in the sky and individual
shops in parks+7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
5
BUY THE
WORLD
AGAIN
marketcap
6.1
9.1
12.1
10.5
18.8
0
5
10
15
20
25
30
35
2016 2017 2018 2019 2020
bln, $
The VR / AR market will reach a volume of $ 547 billion by 2025 according to forecasts
2025
547
+7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
6
BUY THE
WORLD
AGAIN
cases
The attractiveness of the
augmented reality game
market has been vividly
proven by Niatic with the
Pokemon GO game, which
has earned more than
$ 440 000 000
downloads year platforms
Pokemon GO >100 m. 2016 iOS, Android
INGRESS Prime >10 m. 2012 iOS, Android
Harry Potter:
Wizards Unite
>10 m. 2018 iOS, Android
Zombies, Run! >1 m. 2016 iOS, Android
+7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
7
BUY THE
WORLD
AGAIN
businessmodel
AR Ads
Big Data
access
In-game
purchases
Merch
selling
+7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
8
BUY THE
WORLD
AGAIN
economics
-10
0
10
20
30
40
50
60
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
month
Accumulated GM, $
GM, $
Revenue, $
Users
$ million
+7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
9
BUY THE
WORLD
AGAIN
starteam
Ilya
CoFounder
At the interview:
- What is your strongest quality?
- Perseverance in achieving goals!
- Alright, come tomorrow.
- I'll wait here!
Maxim
CoFounder
We are anxious to do this and we will do it
anyway!
Igor
CoFounder
+7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
10
BUY THE
WORLD
AGAIN
worldcaptureplan
• May-August we receive investments into the current account
• September-January we release MVP technologies, software
development in the CIS
• February-March piloting in one area of San Francisco (Montgomery
Street and Financial District), sales dept in the USA
• April-June we pilot all over San Francisco and make first sales
• April-June we have 5000 users, we get the next round of investment
• We do re-planning! We test features quickly and cheaply.
• We implement CV to identify game objects
• We include features, chats, forums and social networks sequentially
• Deploying worldwide by 2022
• Reaching 1,000,000 users in 2022
• Adapting the game to Apple's new Smart Glass and other smart
glasses
2020
2021
2022
onwards
+7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
BuyTheWorldAgain
+7 (916) 237 76 71
BuyTheWorldAgain@gmail.com

More Related Content

Similar to AR Economic Game eng

7 THINGS YOU MUST DO TO SUCCEED IN THE GAMING INDUSTRY
7 THINGS YOU MUST DO TO SUCCEED IN THE GAMING INDUSTRY7 THINGS YOU MUST DO TO SUCCEED IN THE GAMING INDUSTRY
7 THINGS YOU MUST DO TO SUCCEED IN THE GAMING INDUSTRY
Elad Kushnir
 
Busting 10 social games myths
Busting 10 social games mythsBusting 10 social games myths
Busting 10 social games myths
ICO Partners
 
Reality Check on Mobile HTML5 Games - Will 2013 Bring The Breakthrough?
Reality Check on Mobile HTML5 Games - Will 2013 Bring The Breakthrough?Reality Check on Mobile HTML5 Games - Will 2013 Bring The Breakthrough?
Reality Check on Mobile HTML5 Games - Will 2013 Bring The Breakthrough?
Alexander Krug
 
Leaders meet innovation
Leaders meet innovationLeaders meet innovation
Leaders meet innovation
Joe Edwards
 
SSE Strategy Rovio 2011
SSE Strategy Rovio 2011SSE Strategy Rovio 2011
SSE Strategy Rovio 2011
cwaldenor
 
Playable Ad_Branded Mini Games
Playable Ad_Branded Mini GamesPlayable Ad_Branded Mini Games
Playable Ad_Branded Mini Games
Juhee Lee
 
Games for Innovation: A Five Year Forecast
Games for Innovation: A Five Year ForecastGames for Innovation: A Five Year Forecast
Games for Innovation: A Five Year Forecast
Jane McGonigal
 
Mobile games
Mobile gamesMobile games
Mobile games
ِAbdulla AlShourbagy
 
Shift Your Game Mobile, Social, Gaming!
Shift Your Game Mobile, Social, Gaming!Shift Your Game Mobile, Social, Gaming!
Shift Your Game Mobile, Social, Gaming!
Vivastream
 
Shift Your Game Mobile, Social, Gaming!
Shift Your Game Mobile, Social, Gaming!Shift Your Game Mobile, Social, Gaming!
Shift Your Game Mobile, Social, Gaming!
Vivastream
 
Shift Your Game: Mobile, Social, Gaming!
Shift Your Game: Mobile, Social, Gaming!Shift Your Game: Mobile, Social, Gaming!
Shift Your Game: Mobile, Social, Gaming!
Vivastream
 
Quick to Market – 1 Game Every 8 Weeks | Jesse Divnich
Quick to Market – 1 Game Every 8 Weeks | Jesse DivnichQuick to Market – 1 Game Every 8 Weeks | Jesse Divnich
Quick to Market – 1 Game Every 8 Weeks | Jesse Divnich
Jessica Tams
 
Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...
Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...
Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...
Mihai Gheza
 
I bidgames deck 2015
 I bidgames deck 2015 I bidgames deck 2015
I bidgames deck 2015
Martino Vincent
 
Introducing PlayFab -- Effective LiveOps
Introducing PlayFab -- Effective LiveOpsIntroducing PlayFab -- Effective LiveOps
Introducing PlayFab -- Effective LiveOps
James Gwertzman
 
10 Tips for IAP Monetization Design.
10 Tips for IAP Monetization Design.10 Tips for IAP Monetization Design.
10 Tips for IAP Monetization Design.
ScientificRevenue
 
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Tomek Kreczmar
 
2016 for Games on Kickstarter
2016 for Games on Kickstarter2016 for Games on Kickstarter
2016 for Games on Kickstarter
ICO Partners
 
Career as a Product Manager / Data Analyst in the Games Industry
Career as a Product Manager / Data Analyst in the Games IndustryCareer as a Product Manager / Data Analyst in the Games Industry
Career as a Product Manager / Data Analyst in the Games Industry
Thomas Hulvershorn
 
360D Main Presentation Slides, Thursday 3rd September, Glasgow
360D Main Presentation Slides, Thursday 3rd September, Glasgow 360D Main Presentation Slides, Thursday 3rd September, Glasgow
360D Main Presentation Slides, Thursday 3rd September, Glasgow
Interactive Scotland
 

Similar to AR Economic Game eng (20)

7 THINGS YOU MUST DO TO SUCCEED IN THE GAMING INDUSTRY
7 THINGS YOU MUST DO TO SUCCEED IN THE GAMING INDUSTRY7 THINGS YOU MUST DO TO SUCCEED IN THE GAMING INDUSTRY
7 THINGS YOU MUST DO TO SUCCEED IN THE GAMING INDUSTRY
 
Busting 10 social games myths
Busting 10 social games mythsBusting 10 social games myths
Busting 10 social games myths
 
Reality Check on Mobile HTML5 Games - Will 2013 Bring The Breakthrough?
Reality Check on Mobile HTML5 Games - Will 2013 Bring The Breakthrough?Reality Check on Mobile HTML5 Games - Will 2013 Bring The Breakthrough?
Reality Check on Mobile HTML5 Games - Will 2013 Bring The Breakthrough?
 
Leaders meet innovation
Leaders meet innovationLeaders meet innovation
Leaders meet innovation
 
SSE Strategy Rovio 2011
SSE Strategy Rovio 2011SSE Strategy Rovio 2011
SSE Strategy Rovio 2011
 
Playable Ad_Branded Mini Games
Playable Ad_Branded Mini GamesPlayable Ad_Branded Mini Games
Playable Ad_Branded Mini Games
 
Games for Innovation: A Five Year Forecast
Games for Innovation: A Five Year ForecastGames for Innovation: A Five Year Forecast
Games for Innovation: A Five Year Forecast
 
Mobile games
Mobile gamesMobile games
Mobile games
 
Shift Your Game Mobile, Social, Gaming!
Shift Your Game Mobile, Social, Gaming!Shift Your Game Mobile, Social, Gaming!
Shift Your Game Mobile, Social, Gaming!
 
Shift Your Game Mobile, Social, Gaming!
Shift Your Game Mobile, Social, Gaming!Shift Your Game Mobile, Social, Gaming!
Shift Your Game Mobile, Social, Gaming!
 
Shift Your Game: Mobile, Social, Gaming!
Shift Your Game: Mobile, Social, Gaming!Shift Your Game: Mobile, Social, Gaming!
Shift Your Game: Mobile, Social, Gaming!
 
Quick to Market – 1 Game Every 8 Weeks | Jesse Divnich
Quick to Market – 1 Game Every 8 Weeks | Jesse DivnichQuick to Market – 1 Game Every 8 Weeks | Jesse Divnich
Quick to Market – 1 Game Every 8 Weeks | Jesse Divnich
 
Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...
Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...
Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...
 
I bidgames deck 2015
 I bidgames deck 2015 I bidgames deck 2015
I bidgames deck 2015
 
Introducing PlayFab -- Effective LiveOps
Introducing PlayFab -- Effective LiveOpsIntroducing PlayFab -- Effective LiveOps
Introducing PlayFab -- Effective LiveOps
 
10 Tips for IAP Monetization Design.
10 Tips for IAP Monetization Design.10 Tips for IAP Monetization Design.
10 Tips for IAP Monetization Design.
 
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
 
2016 for Games on Kickstarter
2016 for Games on Kickstarter2016 for Games on Kickstarter
2016 for Games on Kickstarter
 
Career as a Product Manager / Data Analyst in the Games Industry
Career as a Product Manager / Data Analyst in the Games IndustryCareer as a Product Manager / Data Analyst in the Games Industry
Career as a Product Manager / Data Analyst in the Games Industry
 
360D Main Presentation Slides, Thursday 3rd September, Glasgow
360D Main Presentation Slides, Thursday 3rd September, Glasgow 360D Main Presentation Slides, Thursday 3rd September, Glasgow
360D Main Presentation Slides, Thursday 3rd September, Glasgow
 

AR Economic Game eng

  • 1. BUY THE WORLD AGAIN +7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
  • 2. People every day move along their fitness routes, to work or to friends. They play smartphone games in virtual space. Habitually. 2 BUY THE WORLD AGAIN issue +7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
  • 3. change the gameplay? Let streets and cities become a playground. We will launch a dynamic economic strategy for trading objects from residential buildings to business centers in augmented reality. Who will be the winner, the largest owner? 3 BUY THE WORLD AGAIN solution What if +7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
  • 4. Events Random and scheduled events every day. In motion and in static. Taxes and treasures. Hurricanes and gifts Dynamics Periodic tasks and sponsors promotions on real and virtual objects. Objects retention, development and customization Essence Worldwide AR economic real estate strategy game Strategy Game activity: object speculation, business development, mercenaries, awards and quests, associations in trusts for large-scale transactions and much more 4 BUY THE WORLD AGAIN thegame Expansion Expanding the coverage of real- world objects - from residential buildings, cafes and hairdressers to the moon in the sky and individual shops in parks+7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
  • 5. 5 BUY THE WORLD AGAIN marketcap 6.1 9.1 12.1 10.5 18.8 0 5 10 15 20 25 30 35 2016 2017 2018 2019 2020 bln, $ The VR / AR market will reach a volume of $ 547 billion by 2025 according to forecasts 2025 547 +7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
  • 6. 6 BUY THE WORLD AGAIN cases The attractiveness of the augmented reality game market has been vividly proven by Niatic with the Pokemon GO game, which has earned more than $ 440 000 000 downloads year platforms Pokemon GO >100 m. 2016 iOS, Android INGRESS Prime >10 m. 2012 iOS, Android Harry Potter: Wizards Unite >10 m. 2018 iOS, Android Zombies, Run! >1 m. 2016 iOS, Android +7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
  • 7. 7 BUY THE WORLD AGAIN businessmodel AR Ads Big Data access In-game purchases Merch selling +7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
  • 8. 8 BUY THE WORLD AGAIN economics -10 0 10 20 30 40 50 60 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 month Accumulated GM, $ GM, $ Revenue, $ Users $ million +7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
  • 9. 9 BUY THE WORLD AGAIN starteam Ilya CoFounder At the interview: - What is your strongest quality? - Perseverance in achieving goals! - Alright, come tomorrow. - I'll wait here! Maxim CoFounder We are anxious to do this and we will do it anyway! Igor CoFounder +7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
  • 10. 10 BUY THE WORLD AGAIN worldcaptureplan • May-August we receive investments into the current account • September-January we release MVP technologies, software development in the CIS • February-March piloting in one area of San Francisco (Montgomery Street and Financial District), sales dept in the USA • April-June we pilot all over San Francisco and make first sales • April-June we have 5000 users, we get the next round of investment • We do re-planning! We test features quickly and cheaply. • We implement CV to identify game objects • We include features, chats, forums and social networks sequentially • Deploying worldwide by 2022 • Reaching 1,000,000 users in 2022 • Adapting the game to Apple's new Smart Glass and other smart glasses 2020 2021 2022 onwards +7 (916) 237-76-71 BuyTheWorldAgain@gmail.com
  • 11. BuyTheWorldAgain +7 (916) 237 76 71 BuyTheWorldAgain@gmail.com