This document discusses using real-world data and audience interactions to personalize transmedia storytelling experiences. It describes how sensor data on air quality, temperature, and other environmental factors could influence a character's mood and actions in a game. It also outlines how prior audience interactions on social media and emails could be used to personalize a virtual reality experience. Finally, it proposes using conductive fabrics that can detect motion, temperature, and user input to further embed audiences in interactive stories across online and physical platforms.