Hypermedia-driven Socio-technical Networks for Goal-driven Discovery in the W...Andrei Ciortea
To cope with dynamic environments, Internet of Things (IoT) applications are expected to autonomously discover and interact with services at runtime in pursuit of design or user-specified goals. On the one hand, various paradigms and technologies are available to program goal-driven autonomous software agents, and on the other hand hypermedia-driven environments are central to the development of robust machine-to-machine applications. However, existing approaches for the development of hypermedia-driven environments fall short of meeting the needs of autonomous agents: they either severely restrict the agents’ autonomy, or their topological structure is either fragmented or inefficient to navigate at scale. In this paper, we explore the use of socio-technical networks, that is networks of people and things interrelated in a meaningful manner via typed relations, as an overlay for enhancing hypermedia-driven interaction in IoT environments. We present a proof of concept and discuss several classes of applications in which this model could prove useful.
Enabling the physical world to the Internet and potential benefits for agricu...Andreas Kamilaris
The Internet of Things (IoT) allows physical devices that live inside smart homes, offices, roads, electricity networks and city infrastructures to seamlessly communicate through the Internet while the forthcoming Web of Things (WoT) ensures interoperability at the application level through standardized Web technologies and protocols. In this presentation, we explain the concepts of the IoT and the WoT and their potential through various applications in the aforementioned domains. Then, we examine how the IoT/WoT can be used in the agri-food industry in order to enable novel smart farming technologies and applications,considering the recent technological opportunities for big data analysis.
Data Science: History repeated? – The heritage of the Free and Open Source GI...Peter Löwe
Data Science is described as the process of knowledge extraction from large data sets by means of scientific
methods. The discipline draws heavily from techniques and theories from many fields, which are jointly used to
furthermore develop information retrieval on structured or unstructured very large datasets. While the term Data
Science was already coined in 1960, the current perception of this field places is still in the first section of the hype cycle according to Gartner, being well en route from the technology trigger stage to the peak of inflated
expectations.
In our view the future development of Data Science could benefit from the analysis of experiences from
related evolutionary processes. One predecessor is the area of Geographic Information Systems (GIS). The
intrinsic scope of GIS is the integration and storage of spatial information from often heterogeneous sources, data
analysis, sharing of reconstructed or aggregated results in visual form or via data transfer. GIS is successfully
applied to process and analyse spatially referenced content in a wide and still expanding range of science
areas, spanning from human and social sciences like archeology, politics and architecture to environmental and
geoscientific applications, even including planetology.
This paper presents proven patterns for innovation and organisation derived from the evolution of GIS,
which can be ported to Data Science. Within the GIS landscape, three strategic interacting tiers can be denoted: i) Standardisation, ii) applications based on closed-source software, without the option of access to and analysis of the implemented algorithms, and iii) Free and Open Source Software (FOSS) based on freely accessible program code enabling analysis, education and ,improvement by everyone. This paper focuses on patterns gained from the synthesis of three decades of FOSS development. We identified best-practices which evolved from long term FOSS projects, describe the role of community-driven global umbrella organisations such as OSGeo, as well as the standardization of innovative services. The main driver is the acknowledgement of a meritocratic attitude.
These patterns follow evolutionary processes of establishing and maintaining a web-based democratic culture
spawning new kinds of communication and projects. This culture transcends the established compartmentation and
stratification of science by creating mutual benefits for the participants, irrespective of their respective research
interest and standing. Adopting these best practices will enable
As the volume and complexity of data from myriad Earth Observing platforms, both remote sensing and in-situ increases so does the demand for access to both data and information products from these data. The audience no longer is restricted to an investigator team with specialist science credentials. Non-specialist users from scientists from other disciplines, science-literate public, to teachers, to the general public and decision makers want access. What prevents them from this access to resources? It is the very complexity and specialist developed data formats, data set organizations and specialist terminology. What can be done in response? We must shift the burden from the user to the data provider. To achieve this our developed data infrastructures are likely to need greater degrees of internal code and data structure complexity to achieve (relatively) simpler end-user complexity. Evidence from numerous technical and consumer markets supports this scenario. We will cover the elements of modern data environments, what the new use cases are and how we can respond to them.
Media X at Stanford University - DescriptionMartha Russell
Media X at Stanford University is an industry partner program of the HSTAR Institute (Human Sciences Advanced Technology Research.) Contact: Dr. Martha Russell, Associate Director, martha.russell@stanford.edu; Chuck House, Executive Director, chouse@stanford.edu; Professor Byron Reeves, Faculty Co-Director and Co-Founder; Professor Roy Pea, Faculty Co-Director and Co-Founder; Dr. Keith Devlin, Co-Founder and Executive Director HSTAR, devlin@stanford.edu.
Trust and Accountability: experiences from the FAIRDOM Commons Initiative.Carole Goble
Presented at Digital Life 2018, Bergen, March 2018. In the Trust and Accountability session.
In recent years we have seen a change in expectations for the management and availability of all the outcomes of research (models, data, SOPs, software etc) and for greater transparency and reproduciblity in the method of research. The “FAIR” (Findable, Accessible, Interoperable, Reusable) Guiding Principles for stewardship [1] have proved to be an effective rallying-cry for community groups and for policy makers.
The FAIRDOM Initiative (FAIR Data Models Operations, http://www.fair-dom.org) supports Systems Biology research projects with their research data, methods and model management, with an emphasis on standards and sensitivity to asset sharing and credit anxiety. Our aim is a FAIR Research Commons that blends together the doing of research with the communication of research. The Platform has been installed by over 30 labs/projects and our public, centrally hosted FAIRDOMHub [2] supports the outcomes of 90+ projects. We are proud to support projects in Norway’s Digital Life programme.
2018 is our 10th anniversary. Over the past decade we learned a lot about trust between researchers, between researchers and platform developers and curators and between both these groups and funders. We have experienced the Tragedy of the Commons but also seen shifts in attitudes.
In this talk we will use our experiences in FAIRDOM to explore the political, economic, social and technical, social practicalities of Trust.
[1] Wilkinson et al (2016) The FAIR Guiding Principles for scientific data management and stewardship Scientific Data 3, doi:10.1038/sdata.2016.18
[2] Wolstencroft, et al (2016) FAIRDOMHub: a repository and collaboration environment for sharing systems biology research Nucleic Acids Research, 45(D1): D404-D407. DOI: 10.1093/nar/gkw1032
Hypermedia-driven Socio-technical Networks for Goal-driven Discovery in the W...Andrei Ciortea
To cope with dynamic environments, Internet of Things (IoT) applications are expected to autonomously discover and interact with services at runtime in pursuit of design or user-specified goals. On the one hand, various paradigms and technologies are available to program goal-driven autonomous software agents, and on the other hand hypermedia-driven environments are central to the development of robust machine-to-machine applications. However, existing approaches for the development of hypermedia-driven environments fall short of meeting the needs of autonomous agents: they either severely restrict the agents’ autonomy, or their topological structure is either fragmented or inefficient to navigate at scale. In this paper, we explore the use of socio-technical networks, that is networks of people and things interrelated in a meaningful manner via typed relations, as an overlay for enhancing hypermedia-driven interaction in IoT environments. We present a proof of concept and discuss several classes of applications in which this model could prove useful.
Enabling the physical world to the Internet and potential benefits for agricu...Andreas Kamilaris
The Internet of Things (IoT) allows physical devices that live inside smart homes, offices, roads, electricity networks and city infrastructures to seamlessly communicate through the Internet while the forthcoming Web of Things (WoT) ensures interoperability at the application level through standardized Web technologies and protocols. In this presentation, we explain the concepts of the IoT and the WoT and their potential through various applications in the aforementioned domains. Then, we examine how the IoT/WoT can be used in the agri-food industry in order to enable novel smart farming technologies and applications,considering the recent technological opportunities for big data analysis.
Data Science: History repeated? – The heritage of the Free and Open Source GI...Peter Löwe
Data Science is described as the process of knowledge extraction from large data sets by means of scientific
methods. The discipline draws heavily from techniques and theories from many fields, which are jointly used to
furthermore develop information retrieval on structured or unstructured very large datasets. While the term Data
Science was already coined in 1960, the current perception of this field places is still in the first section of the hype cycle according to Gartner, being well en route from the technology trigger stage to the peak of inflated
expectations.
In our view the future development of Data Science could benefit from the analysis of experiences from
related evolutionary processes. One predecessor is the area of Geographic Information Systems (GIS). The
intrinsic scope of GIS is the integration and storage of spatial information from often heterogeneous sources, data
analysis, sharing of reconstructed or aggregated results in visual form or via data transfer. GIS is successfully
applied to process and analyse spatially referenced content in a wide and still expanding range of science
areas, spanning from human and social sciences like archeology, politics and architecture to environmental and
geoscientific applications, even including planetology.
This paper presents proven patterns for innovation and organisation derived from the evolution of GIS,
which can be ported to Data Science. Within the GIS landscape, three strategic interacting tiers can be denoted: i) Standardisation, ii) applications based on closed-source software, without the option of access to and analysis of the implemented algorithms, and iii) Free and Open Source Software (FOSS) based on freely accessible program code enabling analysis, education and ,improvement by everyone. This paper focuses on patterns gained from the synthesis of three decades of FOSS development. We identified best-practices which evolved from long term FOSS projects, describe the role of community-driven global umbrella organisations such as OSGeo, as well as the standardization of innovative services. The main driver is the acknowledgement of a meritocratic attitude.
These patterns follow evolutionary processes of establishing and maintaining a web-based democratic culture
spawning new kinds of communication and projects. This culture transcends the established compartmentation and
stratification of science by creating mutual benefits for the participants, irrespective of their respective research
interest and standing. Adopting these best practices will enable
As the volume and complexity of data from myriad Earth Observing platforms, both remote sensing and in-situ increases so does the demand for access to both data and information products from these data. The audience no longer is restricted to an investigator team with specialist science credentials. Non-specialist users from scientists from other disciplines, science-literate public, to teachers, to the general public and decision makers want access. What prevents them from this access to resources? It is the very complexity and specialist developed data formats, data set organizations and specialist terminology. What can be done in response? We must shift the burden from the user to the data provider. To achieve this our developed data infrastructures are likely to need greater degrees of internal code and data structure complexity to achieve (relatively) simpler end-user complexity. Evidence from numerous technical and consumer markets supports this scenario. We will cover the elements of modern data environments, what the new use cases are and how we can respond to them.
Media X at Stanford University - DescriptionMartha Russell
Media X at Stanford University is an industry partner program of the HSTAR Institute (Human Sciences Advanced Technology Research.) Contact: Dr. Martha Russell, Associate Director, martha.russell@stanford.edu; Chuck House, Executive Director, chouse@stanford.edu; Professor Byron Reeves, Faculty Co-Director and Co-Founder; Professor Roy Pea, Faculty Co-Director and Co-Founder; Dr. Keith Devlin, Co-Founder and Executive Director HSTAR, devlin@stanford.edu.
Trust and Accountability: experiences from the FAIRDOM Commons Initiative.Carole Goble
Presented at Digital Life 2018, Bergen, March 2018. In the Trust and Accountability session.
In recent years we have seen a change in expectations for the management and availability of all the outcomes of research (models, data, SOPs, software etc) and for greater transparency and reproduciblity in the method of research. The “FAIR” (Findable, Accessible, Interoperable, Reusable) Guiding Principles for stewardship [1] have proved to be an effective rallying-cry for community groups and for policy makers.
The FAIRDOM Initiative (FAIR Data Models Operations, http://www.fair-dom.org) supports Systems Biology research projects with their research data, methods and model management, with an emphasis on standards and sensitivity to asset sharing and credit anxiety. Our aim is a FAIR Research Commons that blends together the doing of research with the communication of research. The Platform has been installed by over 30 labs/projects and our public, centrally hosted FAIRDOMHub [2] supports the outcomes of 90+ projects. We are proud to support projects in Norway’s Digital Life programme.
2018 is our 10th anniversary. Over the past decade we learned a lot about trust between researchers, between researchers and platform developers and curators and between both these groups and funders. We have experienced the Tragedy of the Commons but also seen shifts in attitudes.
In this talk we will use our experiences in FAIRDOM to explore the political, economic, social and technical, social practicalities of Trust.
[1] Wilkinson et al (2016) The FAIR Guiding Principles for scientific data management and stewardship Scientific Data 3, doi:10.1038/sdata.2016.18
[2] Wolstencroft, et al (2016) FAIRDOMHub: a repository and collaboration environment for sharing systems biology research Nucleic Acids Research, 45(D1): D404-D407. DOI: 10.1093/nar/gkw1032
Keynote talk for NCRM Stream Analytics workshop, 19 January 2017, Manchester.
My talk is called "New and Emerging Forms of Data: Past, Present, and Future” and I will be giving a perspective from my role as one of the ESRC Strategic Advisers for Data Resources, in which I was responsible for new and emerging forms of data and realtime analytics. The talk also includes some of the current work in the Oxford e-Research Centre on Social Machines (the SOCIAM project) and an introduction to the PETRAS Internet of Things project.
The talk raises a number of important issues looking ahead, including massive scale of data that is already being supplied by Internet of Things, the implications of automation in our research, reproducibility and confidence in research results. I will also ask, how can the new forms of data and new research methods enable social scientists to work in new ways, and can we move on from the dependence on the traditional investment in longitudinal studies?
Palestra, em inglês, "Publishing Data on the Web" sobre o documento Data on the Web Best Practices, apresentada na Semana de Metodologia NIC.br, em São Paulo, dia 12 de abril de 2016.
Australia's Environmental Predictive CapabilityTERN Australia
Federating world-leading research, data and technical capabilities to create Australia’s National Environmental Prediction System (NEPS).
Community consultation presentation.
3-12 February 2020
Dr Michelle Barker (Facilitator)
(Presentation v5)
A Novel Frame Work System Used In Mobile with Cloud Based Environmentpaperpublications3
Abstract: Recent era efforts have been taken in the field of social based Question and Answer (Q&A) which is used to search the answers for the non – factorial questions. But traditional search engines like Google, Bing is used to answer only for the factorial questions where we can get direct answer from the data base servers. The web search engine for the (Q&A) system does not dependent on the broadcasting methods and centralized server for identifying friends on the social network. The problem is recovered by using mobile Q&A system in that mobile nodes are help full for accessing internet because these techniques are used to generate low node overload, higher server bandwidth cost and highest cost of mobile internet access. Lately technical experts proposed a new method called Distributed Social – Based Mobile Q&A system (SOS) which makes very faster and quicker responses to the asker. SOS enables the mobile user’s to forward the question in the decentralized manner in order get effective, capable, and potential answers from the users. SOS is the light weighted knowledge engineering technique which is used find correct person who ready and willing to answer questions hence this type of search are used reduce searching time and computational cost of the mobile nodes. In this paper we proposed a new method called mobile Q&A system in the cloud based environment through which the data has been as been transmitted form cloud server to the centralized server at any time.
This is a presentation by the Division of Information and Technology Studies, Faculty of Education, The University of Hong Kong. Advances in information and communication technology, especially the rapid developments in social technology such as wikis, blogs, social bookmarking, etc. have opened up new opportunities as well as challenges to education in schools as well as human resource development and training in public and business sectors. In the seminar, a group of experts introduce recent developments in learning technology and how these have been applied in different educational and human resource development contexts internationally and locally.
Sirris innovate2011 - Smart Products with smart data - introduction, Dr. Elen...Sirris
This lecture highlights current trends, challenges and opportunities related to the emergence of large amounts of data. It also presents Sirris’s recent research activities in this domain.
Usability First - Introduction to User-Centered Design@cristobalcobo
he User-centered design (UCD) process outlines the phases throughout a design and development life-cycle all while focusing on gaining a deep understanding of who will be using the product.
A talk about the importance of data quality, and how to assess it. Notes available at https://anacanhoto.com/2023/03/27/its-not-because-a-dataset-is-big-that-it-will-be-good-and-it-is-not-because-we-used-a-sophisticated-algorithm-that-the-decision-will-be-fine/
Keynote talk for NCRM Stream Analytics workshop, 19 January 2017, Manchester.
My talk is called "New and Emerging Forms of Data: Past, Present, and Future” and I will be giving a perspective from my role as one of the ESRC Strategic Advisers for Data Resources, in which I was responsible for new and emerging forms of data and realtime analytics. The talk also includes some of the current work in the Oxford e-Research Centre on Social Machines (the SOCIAM project) and an introduction to the PETRAS Internet of Things project.
The talk raises a number of important issues looking ahead, including massive scale of data that is already being supplied by Internet of Things, the implications of automation in our research, reproducibility and confidence in research results. I will also ask, how can the new forms of data and new research methods enable social scientists to work in new ways, and can we move on from the dependence on the traditional investment in longitudinal studies?
Palestra, em inglês, "Publishing Data on the Web" sobre o documento Data on the Web Best Practices, apresentada na Semana de Metodologia NIC.br, em São Paulo, dia 12 de abril de 2016.
Australia's Environmental Predictive CapabilityTERN Australia
Federating world-leading research, data and technical capabilities to create Australia’s National Environmental Prediction System (NEPS).
Community consultation presentation.
3-12 February 2020
Dr Michelle Barker (Facilitator)
(Presentation v5)
A Novel Frame Work System Used In Mobile with Cloud Based Environmentpaperpublications3
Abstract: Recent era efforts have been taken in the field of social based Question and Answer (Q&A) which is used to search the answers for the non – factorial questions. But traditional search engines like Google, Bing is used to answer only for the factorial questions where we can get direct answer from the data base servers. The web search engine for the (Q&A) system does not dependent on the broadcasting methods and centralized server for identifying friends on the social network. The problem is recovered by using mobile Q&A system in that mobile nodes are help full for accessing internet because these techniques are used to generate low node overload, higher server bandwidth cost and highest cost of mobile internet access. Lately technical experts proposed a new method called Distributed Social – Based Mobile Q&A system (SOS) which makes very faster and quicker responses to the asker. SOS enables the mobile user’s to forward the question in the decentralized manner in order get effective, capable, and potential answers from the users. SOS is the light weighted knowledge engineering technique which is used find correct person who ready and willing to answer questions hence this type of search are used reduce searching time and computational cost of the mobile nodes. In this paper we proposed a new method called mobile Q&A system in the cloud based environment through which the data has been as been transmitted form cloud server to the centralized server at any time.
This is a presentation by the Division of Information and Technology Studies, Faculty of Education, The University of Hong Kong. Advances in information and communication technology, especially the rapid developments in social technology such as wikis, blogs, social bookmarking, etc. have opened up new opportunities as well as challenges to education in schools as well as human resource development and training in public and business sectors. In the seminar, a group of experts introduce recent developments in learning technology and how these have been applied in different educational and human resource development contexts internationally and locally.
Sirris innovate2011 - Smart Products with smart data - introduction, Dr. Elen...Sirris
This lecture highlights current trends, challenges and opportunities related to the emergence of large amounts of data. It also presents Sirris’s recent research activities in this domain.
Usability First - Introduction to User-Centered Design@cristobalcobo
he User-centered design (UCD) process outlines the phases throughout a design and development life-cycle all while focusing on gaining a deep understanding of who will be using the product.
A talk about the importance of data quality, and how to assess it. Notes available at https://anacanhoto.com/2023/03/27/its-not-because-a-dataset-is-big-that-it-will-be-good-and-it-is-not-because-we-used-a-sophisticated-algorithm-that-the-decision-will-be-fine/
These are the slides from my contribution to the qualitative analysis workshop organised by the Marketing and Corporate Brand Research Group, on 29 September 2021.
Presentation of the Innovation, Digitalisation and Society research lab, part of the Centre for Entrepreneurship and Sustainability at the Brunel University London
Brunel Hive webinar: How to improve the world, on a small budget - Insights f...Ana Canhoto
In the first part of the webinar, Mr. Navjot Sawhney, founder of The Washing Machine Project, talked about the motivation for the project, what it does, and some of the challenges faced. Then, my colleague, Dr Manoj Dora, analysed the logistical challenges faced by Mr. Sawhney, drawing on his work in managing food supply chains in humanitarian crises. After that, I analysed the market challenges, drawing on my own work on segmentation and targeting. These are my slides for the talk. However, I included links to the other speakers' webpages, and I encourage you to reach out to them, if you would like to learn more about their work.
Slides from my (online) talk at BML Munjal University. This talk draws on my work on identifying how artificial intelligence can destroy business value, and on work regarding customer perceptions of service delivery via chatbots.
Canhoto, wei and kourdi brunel webinar series hospitalityAna Canhoto
In this webinar, organised by Brunel Business School, Ana Canhoto and Liyuan Wei share how they are supporting a boutique hotel to adapt to the challenges presented by COVID-19. The hotel's owner, Tim Kourdi, joined the webinar, too, to discuss why he reached out to Brunel, what he is getting from this collaboration, and what it is like to work with academics.
A colleague asked me to a run a session for her students, about how they could use social media to assist with their job search.
We started by talking about the decision to hire someone, and how complex it is… a bit like their decision to buy a skiing holiday.
Then, we turned our attention to understanding what information the employer is looking for.
Finally, we looked at how different platforms might help them showcase their strengths, motivation, and cultural fit. First, what they must do to stand a chance – check what their current online presence is telling prospective employers, and build their LinkedIn profiles. Then, what they can do to enhance their profile.
Challenges of using Twitter for sentiment analysisAna Canhoto
Presentation discussing the potential of Twitter as a source of insight about customer sentiment towards the brand, but also highlighting the challenges of doing so via automated tools.
For more information, or to join the discussion, check my blog www.anacanhoto.com
Esrc fin serv cons sem 5 canhoto sm seg june 2015Ana Canhoto
Talk at ESRC seminar series on use of technology in Financial Services. My talk focused on the potential and pitfalls of using social media for segmentation.
Check my website for more on this topic: www.anacanhoto.com
What stops customers complaining to youAna Canhoto
When things go wrong, it is better if customers choose to complain directly to you, rather than switching to a competitor or taking to social media to let the world know about their negative consumption experiences. This presentation discusses the 3 most common barriers stopping an unhappy customer from complaining directly to you.
Discover the innovative and creative projects that highlight my journey throu...dylandmeas
Discover the innovative and creative projects that highlight my journey through Full Sail University. Below, you’ll find a collection of my work showcasing my skills and expertise in digital marketing, event planning, and media production.
Personal Brand Statement:
As an Army veteran dedicated to lifelong learning, I bring a disciplined, strategic mindset to my pursuits. I am constantly expanding my knowledge to innovate and lead effectively. My journey is driven by a commitment to excellence, and to make a meaningful impact in the world.
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraAvirahi City Dholera
The Tata Group, a titan of Indian industry, is making waves with its advanced talks with Taiwanese chipmakers Powerchip Semiconductor Manufacturing Corporation (PSMC) and UMC Group. The goal? Establishing a cutting-edge semiconductor fabrication unit (fab) in Dholera, Gujarat. This isn’t just any project; it’s a potential game changer for India’s chipmaking aspirations and a boon for investors seeking promising residential projects in dholera sir.
Visit : https://www.avirahi.com/blog/tata-group-dials-taiwan-for-its-chipmaking-ambition-in-gujarats-dholera/
In the Adani-Hindenburg case, what is SEBI investigating.pptxAdani case
Adani SEBI investigation revealed that the latter had sought information from five foreign jurisdictions concerning the holdings of the firm’s foreign portfolio investors (FPIs) in relation to the alleged violations of the MPS Regulations. Nevertheless, the economic interest of the twelve FPIs based in tax haven jurisdictions still needs to be determined. The Adani Group firms classed these FPIs as public shareholders. According to Hindenburg, FPIs were used to get around regulatory standards.
Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
involves recognizing relationships between elements of the marketing mix (e.g.,
price and product quality), as well as assessing competitive and market conditions
(i.e., industry structure in the language of economics).
How to Implement a Real Estate CRM SoftwareSalesTown
To implement a CRM for real estate, set clear goals, choose a CRM with key real estate features, and customize it to your needs. Migrate your data, train your team, and use automation to save time. Monitor performance, ensure data security, and use the CRM to enhance marketing. Regularly check its effectiveness to improve your business.
Building Your Employer Brand with Social MediaLuanWise
Presented at The Global HR Summit, 6th June 2024
In this keynote, Luan Wise will provide invaluable insights to elevate your employer brand on social media platforms including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok. You'll learn how compelling content can authentically showcase your company culture, values, and employee experiences to support your talent acquisition and retention objectives. Additionally, you'll understand the power of employee advocacy to amplify reach and engagement – helping to position your organization as an employer of choice in today's competitive talent landscape.
3 Simple Steps To Buy Verified Payoneer Account In 2024SEOSMMEARTH
Buy Verified Payoneer Account: Quick and Secure Way to Receive Payments
Buy Verified Payoneer Account With 100% secure documents, [ USA, UK, CA ]. Are you looking for a reliable and safe way to receive payments online? Then you need buy verified Payoneer account ! Payoneer is a global payment platform that allows businesses and individuals to send and receive money in over 200 countries.
If You Want To More Information just Contact Now:
Skype: SEOSMMEARTH
Telegram: @seosmmearth
Gmail: seosmmearth@gmail.com
Event Report - SAP Sapphire 2024 Orlando - lots of innovation and old challengesHolger Mueller
Holger Mueller of Constellation Research shares his key takeaways from SAP's Sapphire confernece, held in Orlando, June 3rd till 5th 2024, in the Orange Convention Center.
Event Report - SAP Sapphire 2024 Orlando - lots of innovation and old challenges
AMSWMC MV NPD.pptx
1. Leveraging the Metaverse for
Marketing Strategy Insight
Ana Isabel Canhoto1; Jan Kietzmann2; Brendan Keegan3
1. University of Sussex Business School, UK
2. University of Victoria, Canada
3. Maynooth University, Republic of Ireland
1
5. In summary:
• MV as cost-effective environment for experimentation and
innovation, offering ability to observe actual consumer
response to new product concepts or ideas
• RQ: How can we assess the value of MV as source of customer
insight, to develop marketing strategy?
5
6. MV, the MV, MVs…???
6
• The term “MV” refers to a shared, persistent and decentralized
virtual environment, where users, represented by avatars,
engage in social activities (Hwang and Chien, 2022).
• Users can be individual persons, organisations such as universities or
business, and even nations (e.g., such as South Korea)
7. MV, the MV, MVs…???
7
Type of MV Closed Open
Example
Meta’s Horizon Worlds,
Roblox
Decentraland, The Sandbox,
Somnium, Cryptovoxels
Governance
Centralised; by platform
owner
Decentralised; maintained by
communities or decentralized
autonomous organisation
Control of digital
assets
Assets are held by platform
owner
Assets are owned by users and
may be sold to others
Capabilities (e.g.,
integration w/ VR
headsets)
Advanced and quickly
developing, due to large
capital investments made by
platform owner
Limited and slow to develop,
due to lack of capital
investment
8. MV, the MV, MVs…???
8
Type of MV Closed Open
Business
model – users
Platform provider harvests and
monetizes users’ data in exchange
for free or low-cost services
Users have more control and
autonomy over identity,
behavioural data and digital
assets
Business
model –
developers
Platform provider controls type of
apps offered in ecosystem, and
retains large percentage of app
revenues (e.g., Meta keeps 47.5%
of developer revenues for Horizon
Worlds; Steam and Google Play
keep 30%; Roblox keeps nearly
75%)
Users have more autonomy
over apps developed, and
retain higher share of
revenues
9. MV, the MV, MVs…???
9
• The term “MV” refers to a shared, persistent and decentralized
virtual environment, where users, represented by avatars,
engage in social activities (Hwang and Chien, 2022).
• Users can be individual persons, organisations such as universities or
business, and even nations (e.g., South Korea)
• Use of terms:
• MV – To refer to the overall socio-technical phenomenon (like “Social
media”)
• MV realms – To refer to specific MV manifestations (like “social
network”, “microblogging”, …)
10. The approach
• Activity in a platform is conditioned by the characteristics of the
medium (Yoo et al, 2010)
• Digital medium (e.g., open vs closed MV realm)
• Digital content (e.g., virtual shoe)
• Technology and its use are not independent of each other (Giddens,
1986)
• Users of the MV realm (e.g., Child designing the shoe)
• Users of the data generated in the MV realm (e.g., Nike)
10
11. The medium (Briel et al., 2018)
11
• Specificity: Technology’s features constrain what users
can do
• Relationality: Extent to which technology is connected
and responsive
Digital Medium
Specificity
Relationality
12. The medium (Briel et al., 2018)
12
• Specificity: Technology’s features constrain what users
can do
• Proposition 1: MV realms high in sophistication (e.g., VR,
haptics…) and low in realism (e.g., fly, turn into animal, be in
two places at once…) => wide range of activities take place =>
expands the dataset => better for insight
• Relationality: Extent to which technology is connected
and responsive
Digital Medium
Specificity
Relationality
13. The medium (Briel et al., 2018)
13
• Specificity: Technology’s features constrain what users
can do
• Proposition 1: MV realms high in sophistication (e.g., VR,
haptics…) and low in realism (e.g., fly, turn into animal, be in
two places at once…) => wide range of activities take place =>
expands the dataset => better for insight
• Relationality: Extent to which technology is connected
and responsive
Digital Medium
Specificity
Relationality
14. The medium (Briel et al., 2018)
14
• Specificity: Technology’s features constrain what users
can do
• Proposition 1: MV realms high in sophistication (e.g., VR,
haptics…) and low in realism (e.g., fly, turn into animal, be in
two places at once…) => wide range of activities take place =>
expands the dataset => better for insight
• Relationality: Extent to which technology is connected
and responsive
• Proposition 2: MV realms that operate at scale, are open and
support interaction with multiple user types => wide range of
connections => expands the dataset => better for insight
Digital Medium
Specificity
Relationality
15. The medium (Briel et al., 2018)
15
• Specificity: Technology’s features constrain what users
can do
• Proposition 1: MV realms high in sophistication (e.g., VR,
haptics…) and low in realism (e.g., fly, turn into animal, be in
two places at once…) => wide range of activities take place =>
expands the dataset => better for insight
• Relationality: Extent to which technology is connected
and responsive
• Proposition 2: MV realms that operate at scale, are open and
support interaction with multiple user types => wide range of
connections => expands the dataset => better for insight
Digital Medium
Specificity
Relationality
16. The content – produced (Tomczyk et al, 2016)
16
• Soundness: Ability to perform a desired action
• Dependability: Capacity to produce data as desired
Digital content
production
Soundness
Dependability
17. The content – produced (Tomczyk et al, 2016)
17
• Soundness: Ability to perform a desired action
• Proposition 3: MV realms that enable customisation of the
avatar and the environment => increased immersion in the
platform => expands the dataset => better for insight
• Dependability: Capacity to produce data as desired
Digital content
production
Soundness
Dependability
18. The content – produced (Tomczyk et al, 2016)
18
• Soundness: Ability to perform a desired action
• Proposition 3: MV realms that enable customisation of the
avatar and the environment => increased immersion in the
platform => expands the dataset => better for insight
• Dependability: Capacity to produce data as desired
Digital content
production
Soundness
Dependability
19. The content – produced (Tomczyk et al, 2016)
19
• Soundness: Ability to perform a desired action
• Proposition 3: MV realms that enable customisation of the
avatar and the environment => increased immersion in the
platform => expands the dataset => better for insight
• Dependability: Capacity to produce data as desired
• Proposition 4: MV realms with ubiquity of access and
interface, and interoperability => increased use of the
platform => expands the dataset => better for insight
Digital content
production
Soundness
Dependability
20. The content – produced (Tomczyk et al, 2016)
20
• Soundness: Ability to perform a desired action
• Proposition 3: MV realms that enable customisation of the
avatar and the environment => increased immersion in the
platform => expands the dataset => better for insight
• Dependability: Capacity to produce data as desired
• Proposition 4: MV realms with ubiquity of access and
interface, and interoperability => increased use of the
platform => expands the dataset => better for insight
Digital content
production
Soundness
Dependability
21. The content – used (Tomczyk et al, 2016)
21
• Completeness: Degree to which the dataset contains
breadth and depth of information about individual users
and their context
• Consistency: Dataset is available in a form and format
such that it can be used in a cost- effective way
Digital Content use
Completeness
Consistency
22. The content – used (Tomczyk et al, 2016)
22
• Completeness: Degree to which the dataset contains
breadth and depth of information about individual users
and their context
• Proposition 5: MV realms with ability to record behavioural
and physiological data about users, in real-time => richer
dataset => better for insight
• Consistency: Dataset is available in a form and format
such that it can be used in a cost- effective way
Digital Content use
Completeness
Consistency
23. The content – used (Tomczyk et al, 2016)
23
• Completeness: Degree to which the dataset contains
breadth and depth of information about individual users
and their context
• Proposition 5: MV realms with ability to record behavioural
and physiological data about users, in real-time => richer
dataset => better for insight
• Consistency: Dataset is available in a form and format
such that it can be used in a cost- effective way
Digital Content use
Completeness
Consistency
24. The content - used (Tomczyk et al, 2016)
24
• Completeness: Degree to which the dataset contains
breadth and depth of information about individual users
and their context
• Proposition 5: MV realms with ability to record behavioural
and physiological data about users, in real-time => richer
dataset => better for insight
• Consistency: Dataset is available in a form and format
such that it can be used in a cost- effective way
• Proposition 6: MV realms with ability to test and experiment
with users, in a cost-effective manner => usable dataset =>
better for insight
Digital Content use
Completeness
Consistency
25. The content – used (Tomczyk et al, 2016)
25
• Completeness: Degree to which the dataset contains
breadth and depth of information about individual users
and their context
• Proposition 5: MV realms with ability to record behavioural
and physiological data about users, in real-time => richer
dataset => better for insight
• Consistency: Dataset is available in a form and format
such that it can be used in a cost- effective way
• Proposition 6: MV realms with ability to test and experiment
with users, in a cost-effective manner => usable dataset =>
better for insight
Digital Content use
Completeness
Consistency
26. The users
26
• Characteristics: Profile of MV realm users
• Motivations: Psycho-social needs driving use of MV
realm
Individual users
Characteristics
Motivations
27. The users
27
• Characteristics: Profile of MV realm users
• Proposition 7: Fit between users and the organisation’s target
customers => relevant dataset => better for insight
• Motivations: Psycho-social needs driving use of MV
realm
Individual users
Characteristics
Motivations
28. The users
28
• Characteristics: Profile of MV realm users
• Proposition 7: Fit between users and the organisation’s target
customers => relevant dataset => better for insight
• Current MV realms mostly attract young users from privileged
socio-economic backgrounds
• Motivations: Psycho-social needs driving use of MV
realm
Individual users
Characteristics
Motivations
29. The users
29
• Characteristics: Profile of MV realm users
• Proposition 7: Fit between users and the organisation’s target
customers => relevant dataset => better for insight
• Current MV realms mostly attract young users from privileged
socio-economic backgrounds
• Motivations: Psycho-social needs driving use of MV
realm
• Proposition 8: Fit between users’ motivations and the brand’s
positioning => relevant dataset => better for insight
Individual users
Characteristics
Motivations
30. The users
30
• Characteristics: Profile of MV realm users
• Proposition 7: Fit between MV realm’s users and the organisation’s
target customers => relevant dataset => better for insight
• Current MV realms mostly attract young users from privileged socio-
economic backgrounds
• Motivations: Psycho-social needs driving use of MV realm
• Proposition 8: Fit between MV realm’s users’ motivations and the
brand’s positioning => relevant dataset => better for insight
• Current MV realms mostly attract users interested in gaming and
socialization, with synchronous participation limited by geographical
proximity
Individual users
Characteristics
Motivations
31. The MV-IQ Framework
31
Digital Medium Digital content
production
Digital Content use Value creation
Specificity
Relationality
Soundness
Dependability
Completeness
Consistency
Customer insight
Enable
Digital traces
Enable Enable
Characteristics Motivations
Individual users
32. Caveats
32
• Trade-offs in insight potential
• Factors that increase MVs’ insight potential in one dimension may reduce its
potential in other.
• Need for dynamic assessment, due to embryonic stage of MV
development
• Technology development shaped by the interests of big tech, the actions of
regulators (e.g., in relation to crypto currency), and social phenomena (e.g.,
COVID-19)
• User base likely to become more diversified
• Materialisation of insight potential requires firms being able to:
• Identify and collect the data generated in MVs
• Analyse the dataset and produce actionable insight
33. References
33
• Briel, F. v., Davidsson, P. & Recker, J. (2018). Digital Technologies as External Enablers of
New Venture Creation in the IT Hardware Sector. Entrepreneurship Theory and Practice,
42(1), 47-69.
• Giddens, A. (1986). The constitution of society: Outline of the theory of structuration (Vol.
349). University of California Press.
• Hwang, Q-J & Chien, S-Y (2022). Definition, roles, and potential research issues of the
metaverse in education: An artificial intelligence perspective. Computers and Education:
Artificial Intelligence, 3, 100082
• Tomczyk, P., Doligalski, T. & Zaborek, P. (2016), Does customer analysis affect firm
performance? Quantitative evidence from the Polish insurance market. Journal of
Business Research, 69(9), 3652-3658.
• Yoo, Y., Henfridsson, O & Lyytinen, K. (2010). The New Organizing Logic of Digital
Innovation: An Agenda for Information Systems Research. Information Systems Research,
21(4), 724-735.
34. Leveraging the Metaverse for
Marketing Strategy Insight
Ana Isabel Canhoto1; Jan Kietzmann2; Brendan Keegan3
1. University of Sussex Business School, UK
2. University of Victoria, Canada
3. Maynooth University, Republic of Ireland
34